
(FPCore (a b c) :precision binary64 (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b - sqrt(((b * b) - (4.0d0 * (a * c))))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b - Math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
def code(a, b, c): return (-b - math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b - sqrt(((b * b) - (4.0d0 * (a * c))))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b - Math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
def code(a, b, c): return (-b - math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(if (<= b -1e-118)
(/ (- c) b)
(if (<= b 7e+126)
(* -0.5 (/ (+ b (sqrt (fma b b (* c (* a -4.0))))) a))
(/ (- b) a))))
double code(double a, double b, double c) {
double tmp;
if (b <= -1e-118) {
tmp = -c / b;
} else if (b <= 7e+126) {
tmp = -0.5 * ((b + sqrt(fma(b, b, (c * (a * -4.0))))) / a);
} else {
tmp = -b / a;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= -1e-118) tmp = Float64(Float64(-c) / b); elseif (b <= 7e+126) tmp = Float64(-0.5 * Float64(Float64(b + sqrt(fma(b, b, Float64(c * Float64(a * -4.0))))) / a)); else tmp = Float64(Float64(-b) / a); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, -1e-118], N[((-c) / b), $MachinePrecision], If[LessEqual[b, 7e+126], N[(-0.5 * N[(N[(b + N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[((-b) / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -1 \cdot 10^{-118}:\\
\;\;\;\;\frac{-c}{b}\\
\mathbf{elif}\;b \leq 7 \cdot 10^{+126}:\\
\;\;\;\;-0.5 \cdot \frac{b + \sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(if (<= b -4.5e-119)
(/ (- c) b)
(if (<= b 5e+125)
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* c a))))) (* a 2.0))
(/ (- b) a))))
double code(double a, double b, double c) {
double tmp;
if (b <= -4.5e-119) {
tmp = -c / b;
} else if (b <= 5e+125) {
tmp = (-b - sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0);
} else {
tmp = -b / a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-4.5d-119)) then
tmp = -c / b
else if (b <= 5d+125) then
tmp = (-b - sqrt(((b * b) - (4.0d0 * (c * a))))) / (a * 2.0d0)
else
tmp = -b / a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= -4.5e-119) {
tmp = -c / b;
} else if (b <= 5e+125) {
tmp = (-b - Math.sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0);
} else {
tmp = -b / a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= -4.5e-119: tmp = -c / b elif b <= 5e+125: tmp = (-b - math.sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0) else: tmp = -b / a return tmp
function code(a, b, c) tmp = 0.0 if (b <= -4.5e-119) tmp = Float64(Float64(-c) / b); elseif (b <= 5e+125) tmp = Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(c * a))))) / Float64(a * 2.0)); else tmp = Float64(Float64(-b) / a); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= -4.5e-119) tmp = -c / b; elseif (b <= 5e+125) tmp = (-b - sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0); else tmp = -b / a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, -4.5e-119], N[((-c) / b), $MachinePrecision], If[LessEqual[b, 5e+125], N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[((-b) / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -4.5 \cdot 10^{-119}:\\
\;\;\;\;\frac{-c}{b}\\
\mathbf{elif}\;b \leq 5 \cdot 10^{+125}:\\
\;\;\;\;\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(c \cdot a\right)}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(if (<= b -9.3e-119)
(/ (- c) b)
(if (<= b 3.6e-69)
(* -0.5 (/ (+ b (sqrt (* c (* a -4.0)))) a))
(- (/ c b) (/ b a)))))
double code(double a, double b, double c) {
double tmp;
if (b <= -9.3e-119) {
tmp = -c / b;
} else if (b <= 3.6e-69) {
tmp = -0.5 * ((b + sqrt((c * (a * -4.0)))) / a);
} else {
tmp = (c / b) - (b / a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-9.3d-119)) then
tmp = -c / b
else if (b <= 3.6d-69) then
tmp = (-0.5d0) * ((b + sqrt((c * (a * (-4.0d0))))) / a)
else
tmp = (c / b) - (b / a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= -9.3e-119) {
tmp = -c / b;
} else if (b <= 3.6e-69) {
tmp = -0.5 * ((b + Math.sqrt((c * (a * -4.0)))) / a);
} else {
tmp = (c / b) - (b / a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= -9.3e-119: tmp = -c / b elif b <= 3.6e-69: tmp = -0.5 * ((b + math.sqrt((c * (a * -4.0)))) / a) else: tmp = (c / b) - (b / a) return tmp
function code(a, b, c) tmp = 0.0 if (b <= -9.3e-119) tmp = Float64(Float64(-c) / b); elseif (b <= 3.6e-69) tmp = Float64(-0.5 * Float64(Float64(b + sqrt(Float64(c * Float64(a * -4.0)))) / a)); else tmp = Float64(Float64(c / b) - Float64(b / a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= -9.3e-119) tmp = -c / b; elseif (b <= 3.6e-69) tmp = -0.5 * ((b + sqrt((c * (a * -4.0)))) / a); else tmp = (c / b) - (b / a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, -9.3e-119], N[((-c) / b), $MachinePrecision], If[LessEqual[b, 3.6e-69], N[(-0.5 * N[(N[(b + N[Sqrt[N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -9.3 \cdot 10^{-119}:\\
\;\;\;\;\frac{-c}{b}\\
\mathbf{elif}\;b \leq 3.6 \cdot 10^{-69}:\\
\;\;\;\;-0.5 \cdot \frac{b + \sqrt{c \cdot \left(a \cdot -4\right)}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (if (<= b -2e-310) 0.0 (/ (- b) a)))
double code(double a, double b, double c) {
double tmp;
if (b <= -2e-310) {
tmp = 0.0;
} else {
tmp = -b / a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-2d-310)) then
tmp = 0.0d0
else
tmp = -b / a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= -2e-310) {
tmp = 0.0;
} else {
tmp = -b / a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= -2e-310: tmp = 0.0 else: tmp = -b / a return tmp
function code(a, b, c) tmp = 0.0 if (b <= -2e-310) tmp = 0.0; else tmp = Float64(Float64(-b) / a); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= -2e-310) tmp = 0.0; else tmp = -b / a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, -2e-310], 0.0, N[((-b) / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -2 \cdot 10^{-310}:\\
\;\;\;\;0\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (if (<= b -3.15e-304) (/ (- c) b) (/ (- b) a)))
double code(double a, double b, double c) {
double tmp;
if (b <= -3.15e-304) {
tmp = -c / b;
} else {
tmp = -b / a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-3.15d-304)) then
tmp = -c / b
else
tmp = -b / a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= -3.15e-304) {
tmp = -c / b;
} else {
tmp = -b / a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= -3.15e-304: tmp = -c / b else: tmp = -b / a return tmp
function code(a, b, c) tmp = 0.0 if (b <= -3.15e-304) tmp = Float64(Float64(-c) / b); else tmp = Float64(Float64(-b) / a); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= -3.15e-304) tmp = -c / b; else tmp = -b / a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, -3.15e-304], N[((-c) / b), $MachinePrecision], N[((-b) / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -3.15 \cdot 10^{-304}:\\
\;\;\;\;\frac{-c}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 0.0)
double code(double a, double b, double c) {
return 0.0;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = 0.0d0
end function
public static double code(double a, double b, double c) {
return 0.0;
}
def code(a, b, c): return 0.0
function code(a, b, c) return 0.0 end
function tmp = code(a, b, c) tmp = 0.0; end
code[a_, b_, c_] := 0.0
\begin{array}{l}
\\
0
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* 4.0 (* a c))))))
(if (< b 0.0)
(/ c (* a (/ (+ (- b) t_0) (* 2.0 a))))
(/ (- (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (4.0 * (a * c))));
double tmp;
if (b < 0.0) {
tmp = c / (a * ((-b + t_0) / (2.0 * a)));
} else {
tmp = (-b - t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - (4.0d0 * (a * c))))
if (b < 0.0d0) then
tmp = c / (a * ((-b + t_0) / (2.0d0 * a)))
else
tmp = (-b - t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (4.0 * (a * c))));
double tmp;
if (b < 0.0) {
tmp = c / (a * ((-b + t_0) / (2.0 * a)));
} else {
tmp = (-b - t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (4.0 * (a * c)))) tmp = 0 if b < 0.0: tmp = c / (a * ((-b + t_0) / (2.0 * a))) else: tmp = (-b - t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c)))) tmp = 0.0 if (b < 0.0) tmp = Float64(c / Float64(a * Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)))); else tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - (4.0 * (a * c)))); tmp = 0.0; if (b < 0.0) tmp = c / (a * ((-b + t_0) / (2.0 * a))); else tmp = (-b - t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[Less[b, 0.0], N[(c / N[(a * N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}\\
\mathbf{if}\;b < 0:\\
\;\;\;\;\frac{c}{a \cdot \frac{\left(-b\right) + t_0}{2 \cdot a}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\end{array}
\end{array}
herbie shell --seed 2024006
(FPCore (a b c)
:name "The quadratic formula (r2)"
:precision binary64
:herbie-target
(if (< b 0.0) (/ c (* a (/ (+ (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))) (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))