
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (fma c (* a -4.0) (pow b 2.0))))
(if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -350.0)
(/ (/ (- t_0 (pow b 2.0)) (+ b (sqrt t_0))) (* a 2.0))
(+
(* -2.0 (/ (* (pow a 2.0) (pow c 3.0)) (pow b 5.0)))
(-
(-
(* -0.25 (/ (pow a 3.0) (/ (pow b 7.0) (* (pow c 4.0) 20.0))))
(* (/ (/ c b) (/ b c)) (/ a b)))
(/ c b))))))
double code(double a, double b, double c) {
double t_0 = fma(c, (a * -4.0), pow(b, 2.0));
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -350.0) {
tmp = ((t_0 - pow(b, 2.0)) / (b + sqrt(t_0))) / (a * 2.0);
} else {
tmp = (-2.0 * ((pow(a, 2.0) * pow(c, 3.0)) / pow(b, 5.0))) + (((-0.25 * (pow(a, 3.0) / (pow(b, 7.0) / (pow(c, 4.0) * 20.0)))) - (((c / b) / (b / c)) * (a / b))) - (c / b));
}
return tmp;
}
function code(a, b, c) t_0 = fma(c, Float64(a * -4.0), (b ^ 2.0)) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -350.0) tmp = Float64(Float64(Float64(t_0 - (b ^ 2.0)) / Float64(b + sqrt(t_0))) / Float64(a * 2.0)); else tmp = Float64(Float64(-2.0 * Float64(Float64((a ^ 2.0) * (c ^ 3.0)) / (b ^ 5.0))) + Float64(Float64(Float64(-0.25 * Float64((a ^ 3.0) / Float64((b ^ 7.0) / Float64((c ^ 4.0) * 20.0)))) - Float64(Float64(Float64(c / b) / Float64(b / c)) * Float64(a / b))) - Float64(c / b))); end return tmp end
code[a_, b_, c_] := Block[{t$95$0 = N[(c * N[(a * -4.0), $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -350.0], N[(N[(N[(t$95$0 - N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(-2.0 * N[(N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(-0.25 * N[(N[Power[a, 3.0], $MachinePrecision] / N[(N[Power[b, 7.0], $MachinePrecision] / N[(N[Power[c, 4.0], $MachinePrecision] * 20.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(c / b), $MachinePrecision] / N[(b / c), $MachinePrecision]), $MachinePrecision] * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(c, a \cdot -4, {b}^{2}\right)\\
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -350:\\
\;\;\;\;\frac{\frac{t_0 - {b}^{2}}{b + \sqrt{t_0}}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;-2 \cdot \frac{{a}^{2} \cdot {c}^{3}}{{b}^{5}} + \left(\left(-0.25 \cdot \frac{{a}^{3}}{\frac{{b}^{7}}{{c}^{4} \cdot 20}} - \frac{\frac{c}{b}}{\frac{b}{c}} \cdot \frac{a}{b}\right) - \frac{c}{b}\right)\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (fma c (* a -4.0) (pow b 2.0))))
(if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -200.0)
(/ (/ (- t_0 (pow b 2.0)) (+ b (sqrt t_0))) (* a 2.0))
(-
(* -2.0 (/ (* (pow a 2.0) (pow c 3.0)) (pow b 5.0)))
(+ (/ c b) (/ (* a (pow c 2.0)) (pow b 3.0)))))))
double code(double a, double b, double c) {
double t_0 = fma(c, (a * -4.0), pow(b, 2.0));
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -200.0) {
tmp = ((t_0 - pow(b, 2.0)) / (b + sqrt(t_0))) / (a * 2.0);
} else {
tmp = (-2.0 * ((pow(a, 2.0) * pow(c, 3.0)) / pow(b, 5.0))) - ((c / b) + ((a * pow(c, 2.0)) / pow(b, 3.0)));
}
return tmp;
}
function code(a, b, c) t_0 = fma(c, Float64(a * -4.0), (b ^ 2.0)) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -200.0) tmp = Float64(Float64(Float64(t_0 - (b ^ 2.0)) / Float64(b + sqrt(t_0))) / Float64(a * 2.0)); else tmp = Float64(Float64(-2.0 * Float64(Float64((a ^ 2.0) * (c ^ 3.0)) / (b ^ 5.0))) - Float64(Float64(c / b) + Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0)))); end return tmp end
code[a_, b_, c_] := Block[{t$95$0 = N[(c * N[(a * -4.0), $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -200.0], N[(N[(N[(t$95$0 - N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(-2.0 * N[(N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(c / b), $MachinePrecision] + N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(c, a \cdot -4, {b}^{2}\right)\\
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -200:\\
\;\;\;\;\frac{\frac{t_0 - {b}^{2}}{b + \sqrt{t_0}}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;-2 \cdot \frac{{a}^{2} \cdot {c}^{3}}{{b}^{5}} - \left(\frac{c}{b} + \frac{a \cdot {c}^{2}}{{b}^{3}}\right)\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (fma b b (* c (* a -4.0)))))
(if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -200.0)
(/ (/ (- t_0 (pow b 2.0)) (+ b (sqrt t_0))) (* a 2.0))
(-
(* -2.0 (/ (* (pow a 2.0) (pow c 3.0)) (pow b 5.0)))
(+ (/ c b) (/ (* a (pow c 2.0)) (pow b 3.0)))))))
double code(double a, double b, double c) {
double t_0 = fma(b, b, (c * (a * -4.0)));
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -200.0) {
tmp = ((t_0 - pow(b, 2.0)) / (b + sqrt(t_0))) / (a * 2.0);
} else {
tmp = (-2.0 * ((pow(a, 2.0) * pow(c, 3.0)) / pow(b, 5.0))) - ((c / b) + ((a * pow(c, 2.0)) / pow(b, 3.0)));
}
return tmp;
}
function code(a, b, c) t_0 = fma(b, b, Float64(c * Float64(a * -4.0))) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -200.0) tmp = Float64(Float64(Float64(t_0 - (b ^ 2.0)) / Float64(b + sqrt(t_0))) / Float64(a * 2.0)); else tmp = Float64(Float64(-2.0 * Float64(Float64((a ^ 2.0) * (c ^ 3.0)) / (b ^ 5.0))) - Float64(Float64(c / b) + Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0)))); end return tmp end
code[a_, b_, c_] := Block[{t$95$0 = N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -200.0], N[(N[(N[(t$95$0 - N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(-2.0 * N[(N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(c / b), $MachinePrecision] + N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)\\
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -200:\\
\;\;\;\;\frac{\frac{t_0 - {b}^{2}}{b + \sqrt{t_0}}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;-2 \cdot \frac{{a}^{2} \cdot {c}^{3}}{{b}^{5}} - \left(\frac{c}{b} + \frac{a \cdot {c}^{2}}{{b}^{3}}\right)\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (fma b b (* c (* a -4.0)))))
(if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -200.0)
(/ (/ (- t_0 (pow b 2.0)) (+ b (sqrt t_0))) (* a 2.0))
(- (- (/ c b)) (* (pow c 2.0) (/ a (pow b 3.0)))))))
double code(double a, double b, double c) {
double t_0 = fma(b, b, (c * (a * -4.0)));
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -200.0) {
tmp = ((t_0 - pow(b, 2.0)) / (b + sqrt(t_0))) / (a * 2.0);
} else {
tmp = -(c / b) - (pow(c, 2.0) * (a / pow(b, 3.0)));
}
return tmp;
}
function code(a, b, c) t_0 = fma(b, b, Float64(c * Float64(a * -4.0))) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -200.0) tmp = Float64(Float64(Float64(t_0 - (b ^ 2.0)) / Float64(b + sqrt(t_0))) / Float64(a * 2.0)); else tmp = Float64(Float64(-Float64(c / b)) - Float64((c ^ 2.0) * Float64(a / (b ^ 3.0)))); end return tmp end
code[a_, b_, c_] := Block[{t$95$0 = N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -200.0], N[(N[(N[(t$95$0 - N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[((-N[(c / b), $MachinePrecision]) - N[(N[Power[c, 2.0], $MachinePrecision] * N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)\\
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -200:\\
\;\;\;\;\frac{\frac{t_0 - {b}^{2}}{b + \sqrt{t_0}}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\left(-\frac{c}{b}\right) - {c}^{2} \cdot \frac{a}{{b}^{3}}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)))) (if (<= t_0 -200.0) t_0 (- (- (/ c b)) (* (pow c 2.0) (/ a (pow b 3.0)))))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -200.0) {
tmp = t_0;
} else {
tmp = -(c / b) - (pow(c, 2.0) * (a / pow(b, 3.0)));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - ((4.0d0 * a) * c))) - b) / (a * 2.0d0)
if (t_0 <= (-200.0d0)) then
tmp = t_0
else
tmp = -(c / b) - ((c ** 2.0d0) * (a / (b ** 3.0d0)))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -200.0) {
tmp = t_0;
} else {
tmp = -(c / b) - (Math.pow(c, 2.0) * (a / Math.pow(b, 3.0)));
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0) tmp = 0 if t_0 <= -200.0: tmp = t_0 else: tmp = -(c / b) - (math.pow(c, 2.0) * (a / math.pow(b, 3.0))) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -200.0) tmp = t_0; else tmp = Float64(Float64(-Float64(c / b)) - Float64((c ^ 2.0) * Float64(a / (b ^ 3.0)))); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -200.0) tmp = t_0; else tmp = -(c / b) - ((c ^ 2.0) * (a / (b ^ 3.0))); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -200.0], t$95$0, N[((-N[(c / b), $MachinePrecision]) - N[(N[Power[c, 2.0], $MachinePrecision] * N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2}\\
\mathbf{if}\;t_0 \leq -200:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\left(-\frac{c}{b}\right) - {c}^{2} \cdot \frac{a}{{b}^{3}}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0))))
(if (<= t_0 -200.0)
t_0
(/ (* -2.0 (+ (/ a (/ b c)) (/ (pow (* a (/ c b)) 2.0) b))) (* a 2.0)))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -200.0) {
tmp = t_0;
} else {
tmp = (-2.0 * ((a / (b / c)) + (pow((a * (c / b)), 2.0) / b))) / (a * 2.0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - ((4.0d0 * a) * c))) - b) / (a * 2.0d0)
if (t_0 <= (-200.0d0)) then
tmp = t_0
else
tmp = ((-2.0d0) * ((a / (b / c)) + (((a * (c / b)) ** 2.0d0) / b))) / (a * 2.0d0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -200.0) {
tmp = t_0;
} else {
tmp = (-2.0 * ((a / (b / c)) + (Math.pow((a * (c / b)), 2.0) / b))) / (a * 2.0);
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0) tmp = 0 if t_0 <= -200.0: tmp = t_0 else: tmp = (-2.0 * ((a / (b / c)) + (math.pow((a * (c / b)), 2.0) / b))) / (a * 2.0) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -200.0) tmp = t_0; else tmp = Float64(Float64(-2.0 * Float64(Float64(a / Float64(b / c)) + Float64((Float64(a * Float64(c / b)) ^ 2.0) / b))) / Float64(a * 2.0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -200.0) tmp = t_0; else tmp = (-2.0 * ((a / (b / c)) + (((a * (c / b)) ^ 2.0) / b))) / (a * 2.0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -200.0], t$95$0, N[(N[(-2.0 * N[(N[(a / N[(b / c), $MachinePrecision]), $MachinePrecision] + N[(N[Power[N[(a * N[(c / b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2}\\
\mathbf{if}\;t_0 \leq -200:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-2 \cdot \left(\frac{a}{\frac{b}{c}} + \frac{{\left(a \cdot \frac{c}{b}\right)}^{2}}{b}\right)}{a \cdot 2}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)))) (if (<= t_0 -0.7) t_0 (- (/ c b)))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.7) {
tmp = t_0;
} else {
tmp = -(c / b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - ((4.0d0 * a) * c))) - b) / (a * 2.0d0)
if (t_0 <= (-0.7d0)) then
tmp = t_0
else
tmp = -(c / b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.7) {
tmp = t_0;
} else {
tmp = -(c / b);
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0) tmp = 0 if t_0 <= -0.7: tmp = t_0 else: tmp = -(c / b) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -0.7) tmp = t_0; else tmp = Float64(-Float64(c / b)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -0.7) tmp = t_0; else tmp = -(c / b); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.7], t$95$0, (-N[(c / b), $MachinePrecision])]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2}\\
\mathbf{if}\;t_0 \leq -0.7:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;-\frac{c}{b}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (- (/ c b)))
double code(double a, double b, double c) {
return -(c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = -(c / b)
end function
public static double code(double a, double b, double c) {
return -(c / b);
}
def code(a, b, c): return -(c / b)
function code(a, b, c) return Float64(-Float64(c / b)) end
function tmp = code(a, b, c) tmp = -(c / b); end
code[a_, b_, c_] := (-N[(c / b), $MachinePrecision])
\begin{array}{l}
\\
-\frac{c}{b}
\end{array}
(FPCore (a b c) :precision binary64 (/ c b))
double code(double a, double b, double c) {
return c / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c / b
end function
public static double code(double a, double b, double c) {
return c / b;
}
def code(a, b, c): return c / b
function code(a, b, c) return Float64(c / b) end
function tmp = code(a, b, c) tmp = c / b; end
code[a_, b_, c_] := N[(c / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{b}
\end{array}
herbie shell --seed 2024006
(FPCore (a b c)
:name "Quadratic roots, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))