
(FPCore (re im) :precision binary64 (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
double code(double re, double im) {
return 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * sqrt((2.0d0 * (sqrt(((re * re) + (im * im))) + re)))
end function
public static double code(double re, double im) {
return 0.5 * Math.sqrt((2.0 * (Math.sqrt(((re * re) + (im * im))) + re)));
}
def code(re, im): return 0.5 * math.sqrt((2.0 * (math.sqrt(((re * re) + (im * im))) + re)))
function code(re, im) return Float64(0.5 * sqrt(Float64(2.0 * Float64(sqrt(Float64(Float64(re * re) + Float64(im * im))) + re)))) end
function tmp = code(re, im) tmp = 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re))); end
code[re_, im_] := N[(0.5 * N[Sqrt[N[(2.0 * N[(N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \sqrt{2 \cdot \left(\sqrt{re \cdot re + im \cdot im} + re\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
double code(double re, double im) {
return 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * sqrt((2.0d0 * (sqrt(((re * re) + (im * im))) + re)))
end function
public static double code(double re, double im) {
return 0.5 * Math.sqrt((2.0 * (Math.sqrt(((re * re) + (im * im))) + re)));
}
def code(re, im): return 0.5 * math.sqrt((2.0 * (math.sqrt(((re * re) + (im * im))) + re)))
function code(re, im) return Float64(0.5 * sqrt(Float64(2.0 * Float64(sqrt(Float64(Float64(re * re) + Float64(im * im))) + re)))) end
function tmp = code(re, im) tmp = 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re))); end
code[re_, im_] := N[(0.5 * N[Sqrt[N[(2.0 * N[(N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \sqrt{2 \cdot \left(\sqrt{re \cdot re + im \cdot im} + re\right)}
\end{array}
(FPCore (re im) :precision binary64 (if (<= (sqrt (* 2.0 (+ re (sqrt (+ (* re re) (* im im)))))) 0.0) (* 0.5 (sqrt (/ (- (pow im 2.0)) re))) (sqrt (* 0.5 (+ re (hypot re im))))))
double code(double re, double im) {
double tmp;
if (sqrt((2.0 * (re + sqrt(((re * re) + (im * im)))))) <= 0.0) {
tmp = 0.5 * sqrt((-pow(im, 2.0) / re));
} else {
tmp = sqrt((0.5 * (re + hypot(re, im))));
}
return tmp;
}
public static double code(double re, double im) {
double tmp;
if (Math.sqrt((2.0 * (re + Math.sqrt(((re * re) + (im * im)))))) <= 0.0) {
tmp = 0.5 * Math.sqrt((-Math.pow(im, 2.0) / re));
} else {
tmp = Math.sqrt((0.5 * (re + Math.hypot(re, im))));
}
return tmp;
}
def code(re, im): tmp = 0 if math.sqrt((2.0 * (re + math.sqrt(((re * re) + (im * im)))))) <= 0.0: tmp = 0.5 * math.sqrt((-math.pow(im, 2.0) / re)) else: tmp = math.sqrt((0.5 * (re + math.hypot(re, im)))) return tmp
function code(re, im) tmp = 0.0 if (sqrt(Float64(2.0 * Float64(re + sqrt(Float64(Float64(re * re) + Float64(im * im)))))) <= 0.0) tmp = Float64(0.5 * sqrt(Float64(Float64(-(im ^ 2.0)) / re))); else tmp = sqrt(Float64(0.5 * Float64(re + hypot(re, im)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (sqrt((2.0 * (re + sqrt(((re * re) + (im * im)))))) <= 0.0) tmp = 0.5 * sqrt((-(im ^ 2.0) / re)); else tmp = sqrt((0.5 * (re + hypot(re, im)))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[N[Sqrt[N[(2.0 * N[(re + N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.0], N[(0.5 * N[Sqrt[N[((-N[Power[im, 2.0], $MachinePrecision]) / re), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(0.5 * N[(re + N[Sqrt[re ^ 2 + im ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\sqrt{2 \cdot \left(re + \sqrt{re \cdot re + im \cdot im}\right)} \leq 0:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{-{im}^{2}}{re}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5 \cdot \left(re + \mathsf{hypot}\left(re, im\right)\right)}\\
\end{array}
\end{array}
(FPCore (re im) :precision binary64 (sqrt (* 0.5 (+ re (hypot re im)))))
double code(double re, double im) {
return sqrt((0.5 * (re + hypot(re, im))));
}
public static double code(double re, double im) {
return Math.sqrt((0.5 * (re + Math.hypot(re, im))));
}
def code(re, im): return math.sqrt((0.5 * (re + math.hypot(re, im))))
function code(re, im) return sqrt(Float64(0.5 * Float64(re + hypot(re, im)))) end
function tmp = code(re, im) tmp = sqrt((0.5 * (re + hypot(re, im)))); end
code[re_, im_] := N[Sqrt[N[(0.5 * N[(re + N[Sqrt[re ^ 2 + im ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5 \cdot \left(re + \mathsf{hypot}\left(re, im\right)\right)}
\end{array}
(FPCore (re im)
:precision binary64
(if (<= re -2.7e+158)
(* 0.5 (sqrt (* 2.0 (- re re))))
(if (<= re 6.7e-90)
(sqrt (* im 0.5))
(if (or (<= re 3.4e-65) (not (<= re 1.75e+18)))
(sqrt re)
(* 0.5 (sqrt (* 2.0 (+ re im))))))))
double code(double re, double im) {
double tmp;
if (re <= -2.7e+158) {
tmp = 0.5 * sqrt((2.0 * (re - re)));
} else if (re <= 6.7e-90) {
tmp = sqrt((im * 0.5));
} else if ((re <= 3.4e-65) || !(re <= 1.75e+18)) {
tmp = sqrt(re);
} else {
tmp = 0.5 * sqrt((2.0 * (re + im)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= (-2.7d+158)) then
tmp = 0.5d0 * sqrt((2.0d0 * (re - re)))
else if (re <= 6.7d-90) then
tmp = sqrt((im * 0.5d0))
else if ((re <= 3.4d-65) .or. (.not. (re <= 1.75d+18))) then
tmp = sqrt(re)
else
tmp = 0.5d0 * sqrt((2.0d0 * (re + im)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= -2.7e+158) {
tmp = 0.5 * Math.sqrt((2.0 * (re - re)));
} else if (re <= 6.7e-90) {
tmp = Math.sqrt((im * 0.5));
} else if ((re <= 3.4e-65) || !(re <= 1.75e+18)) {
tmp = Math.sqrt(re);
} else {
tmp = 0.5 * Math.sqrt((2.0 * (re + im)));
}
return tmp;
}
def code(re, im): tmp = 0 if re <= -2.7e+158: tmp = 0.5 * math.sqrt((2.0 * (re - re))) elif re <= 6.7e-90: tmp = math.sqrt((im * 0.5)) elif (re <= 3.4e-65) or not (re <= 1.75e+18): tmp = math.sqrt(re) else: tmp = 0.5 * math.sqrt((2.0 * (re + im))) return tmp
function code(re, im) tmp = 0.0 if (re <= -2.7e+158) tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(re - re)))); elseif (re <= 6.7e-90) tmp = sqrt(Float64(im * 0.5)); elseif ((re <= 3.4e-65) || !(re <= 1.75e+18)) tmp = sqrt(re); else tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(re + im)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= -2.7e+158) tmp = 0.5 * sqrt((2.0 * (re - re))); elseif (re <= 6.7e-90) tmp = sqrt((im * 0.5)); elseif ((re <= 3.4e-65) || ~((re <= 1.75e+18))) tmp = sqrt(re); else tmp = 0.5 * sqrt((2.0 * (re + im))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, -2.7e+158], N[(0.5 * N[Sqrt[N[(2.0 * N[(re - re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[re, 6.7e-90], N[Sqrt[N[(im * 0.5), $MachinePrecision]], $MachinePrecision], If[Or[LessEqual[re, 3.4e-65], N[Not[LessEqual[re, 1.75e+18]], $MachinePrecision]], N[Sqrt[re], $MachinePrecision], N[(0.5 * N[Sqrt[N[(2.0 * N[(re + im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -2.7 \cdot 10^{+158}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(re - re\right)}\\
\mathbf{elif}\;re \leq 6.7 \cdot 10^{-90}:\\
\;\;\;\;\sqrt{im \cdot 0.5}\\
\mathbf{elif}\;re \leq 3.4 \cdot 10^{-65} \lor \neg \left(re \leq 1.75 \cdot 10^{+18}\right):\\
\;\;\;\;\sqrt{re}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(re + im\right)}\\
\end{array}
\end{array}
(FPCore (re im)
:precision binary64
(if (<= re 6.7e-90)
(sqrt (* im 0.5))
(if (or (<= re 7.1e-65) (not (<= re 1.65e+18)))
(sqrt re)
(* 0.5 (sqrt (* 2.0 (+ re im)))))))
double code(double re, double im) {
double tmp;
if (re <= 6.7e-90) {
tmp = sqrt((im * 0.5));
} else if ((re <= 7.1e-65) || !(re <= 1.65e+18)) {
tmp = sqrt(re);
} else {
tmp = 0.5 * sqrt((2.0 * (re + im)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= 6.7d-90) then
tmp = sqrt((im * 0.5d0))
else if ((re <= 7.1d-65) .or. (.not. (re <= 1.65d+18))) then
tmp = sqrt(re)
else
tmp = 0.5d0 * sqrt((2.0d0 * (re + im)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= 6.7e-90) {
tmp = Math.sqrt((im * 0.5));
} else if ((re <= 7.1e-65) || !(re <= 1.65e+18)) {
tmp = Math.sqrt(re);
} else {
tmp = 0.5 * Math.sqrt((2.0 * (re + im)));
}
return tmp;
}
def code(re, im): tmp = 0 if re <= 6.7e-90: tmp = math.sqrt((im * 0.5)) elif (re <= 7.1e-65) or not (re <= 1.65e+18): tmp = math.sqrt(re) else: tmp = 0.5 * math.sqrt((2.0 * (re + im))) return tmp
function code(re, im) tmp = 0.0 if (re <= 6.7e-90) tmp = sqrt(Float64(im * 0.5)); elseif ((re <= 7.1e-65) || !(re <= 1.65e+18)) tmp = sqrt(re); else tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(re + im)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= 6.7e-90) tmp = sqrt((im * 0.5)); elseif ((re <= 7.1e-65) || ~((re <= 1.65e+18))) tmp = sqrt(re); else tmp = 0.5 * sqrt((2.0 * (re + im))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, 6.7e-90], N[Sqrt[N[(im * 0.5), $MachinePrecision]], $MachinePrecision], If[Or[LessEqual[re, 7.1e-65], N[Not[LessEqual[re, 1.65e+18]], $MachinePrecision]], N[Sqrt[re], $MachinePrecision], N[(0.5 * N[Sqrt[N[(2.0 * N[(re + im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq 6.7 \cdot 10^{-90}:\\
\;\;\;\;\sqrt{im \cdot 0.5}\\
\mathbf{elif}\;re \leq 7.1 \cdot 10^{-65} \lor \neg \left(re \leq 1.65 \cdot 10^{+18}\right):\\
\;\;\;\;\sqrt{re}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(re + im\right)}\\
\end{array}
\end{array}
(FPCore (re im) :precision binary64 (if (or (<= re 6.7e-90) (and (not (<= re 8.5e-42)) (<= re 6.8e+17))) (sqrt (* im 0.5)) (sqrt re)))
double code(double re, double im) {
double tmp;
if ((re <= 6.7e-90) || (!(re <= 8.5e-42) && (re <= 6.8e+17))) {
tmp = sqrt((im * 0.5));
} else {
tmp = sqrt(re);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re <= 6.7d-90) .or. (.not. (re <= 8.5d-42)) .and. (re <= 6.8d+17)) then
tmp = sqrt((im * 0.5d0))
else
tmp = sqrt(re)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((re <= 6.7e-90) || (!(re <= 8.5e-42) && (re <= 6.8e+17))) {
tmp = Math.sqrt((im * 0.5));
} else {
tmp = Math.sqrt(re);
}
return tmp;
}
def code(re, im): tmp = 0 if (re <= 6.7e-90) or (not (re <= 8.5e-42) and (re <= 6.8e+17)): tmp = math.sqrt((im * 0.5)) else: tmp = math.sqrt(re) return tmp
function code(re, im) tmp = 0.0 if ((re <= 6.7e-90) || (!(re <= 8.5e-42) && (re <= 6.8e+17))) tmp = sqrt(Float64(im * 0.5)); else tmp = sqrt(re); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((re <= 6.7e-90) || (~((re <= 8.5e-42)) && (re <= 6.8e+17))) tmp = sqrt((im * 0.5)); else tmp = sqrt(re); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[re, 6.7e-90], And[N[Not[LessEqual[re, 8.5e-42]], $MachinePrecision], LessEqual[re, 6.8e+17]]], N[Sqrt[N[(im * 0.5), $MachinePrecision]], $MachinePrecision], N[Sqrt[re], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq 6.7 \cdot 10^{-90} \lor \neg \left(re \leq 8.5 \cdot 10^{-42}\right) \land re \leq 6.8 \cdot 10^{+17}:\\
\;\;\;\;\sqrt{im \cdot 0.5}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{re}\\
\end{array}
\end{array}
(FPCore (re im) :precision binary64 (sqrt (* im 0.5)))
double code(double re, double im) {
return sqrt((im * 0.5));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = sqrt((im * 0.5d0))
end function
public static double code(double re, double im) {
return Math.sqrt((im * 0.5));
}
def code(re, im): return math.sqrt((im * 0.5))
function code(re, im) return sqrt(Float64(im * 0.5)) end
function tmp = code(re, im) tmp = sqrt((im * 0.5)); end
code[re_, im_] := N[Sqrt[N[(im * 0.5), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{im \cdot 0.5}
\end{array}
(FPCore (re im)
:precision binary64
(let* ((t_0 (sqrt (+ (* re re) (* im im)))))
(if (< re 0.0)
(* 0.5 (* (sqrt 2.0) (sqrt (/ (* im im) (- t_0 re)))))
(* 0.5 (sqrt (* 2.0 (+ t_0 re)))))))
double code(double re, double im) {
double t_0 = sqrt(((re * re) + (im * im)));
double tmp;
if (re < 0.0) {
tmp = 0.5 * (sqrt(2.0) * sqrt(((im * im) / (t_0 - re))));
} else {
tmp = 0.5 * sqrt((2.0 * (t_0 + re)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((re * re) + (im * im)))
if (re < 0.0d0) then
tmp = 0.5d0 * (sqrt(2.0d0) * sqrt(((im * im) / (t_0 - re))))
else
tmp = 0.5d0 * sqrt((2.0d0 * (t_0 + re)))
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = Math.sqrt(((re * re) + (im * im)));
double tmp;
if (re < 0.0) {
tmp = 0.5 * (Math.sqrt(2.0) * Math.sqrt(((im * im) / (t_0 - re))));
} else {
tmp = 0.5 * Math.sqrt((2.0 * (t_0 + re)));
}
return tmp;
}
def code(re, im): t_0 = math.sqrt(((re * re) + (im * im))) tmp = 0 if re < 0.0: tmp = 0.5 * (math.sqrt(2.0) * math.sqrt(((im * im) / (t_0 - re)))) else: tmp = 0.5 * math.sqrt((2.0 * (t_0 + re))) return tmp
function code(re, im) t_0 = sqrt(Float64(Float64(re * re) + Float64(im * im))) tmp = 0.0 if (re < 0.0) tmp = Float64(0.5 * Float64(sqrt(2.0) * sqrt(Float64(Float64(im * im) / Float64(t_0 - re))))); else tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(t_0 + re)))); end return tmp end
function tmp_2 = code(re, im) t_0 = sqrt(((re * re) + (im * im))); tmp = 0.0; if (re < 0.0) tmp = 0.5 * (sqrt(2.0) * sqrt(((im * im) / (t_0 - re)))); else tmp = 0.5 * sqrt((2.0 * (t_0 + re))); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[Less[re, 0.0], N[(0.5 * N[(N[Sqrt[2.0], $MachinePrecision] * N[Sqrt[N[(N[(im * im), $MachinePrecision] / N[(t$95$0 - re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(2.0 * N[(t$95$0 + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{re \cdot re + im \cdot im}\\
\mathbf{if}\;re < 0:\\
\;\;\;\;0.5 \cdot \left(\sqrt{2} \cdot \sqrt{\frac{im \cdot im}{t_0 - re}}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(t_0 + re\right)}\\
\end{array}
\end{array}
herbie shell --seed 2024006
(FPCore (re im)
:name "math.sqrt on complex, real part"
:precision binary64
:herbie-target
(if (< re 0.0) (* 0.5 (* (sqrt 2.0) (sqrt (/ (* im im) (- (sqrt (+ (* re re) (* im im))) re))))) (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
(* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))