
(FPCore (x y) :precision binary64 (+ (+ (* x y) x) y))
double code(double x, double y) {
return ((x * y) + x) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * y) + x) + y
end function
public static double code(double x, double y) {
return ((x * y) + x) + y;
}
def code(x, y): return ((x * y) + x) + y
function code(x, y) return Float64(Float64(Float64(x * y) + x) + y) end
function tmp = code(x, y) tmp = ((x * y) + x) + y; end
code[x_, y_] := N[(N[(N[(x * y), $MachinePrecision] + x), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + x\right) + y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x y) x) y))
double code(double x, double y) {
return ((x * y) + x) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * y) + x) + y
end function
public static double code(double x, double y) {
return ((x * y) + x) + y;
}
def code(x, y): return ((x * y) + x) + y
function code(x, y) return Float64(Float64(Float64(x * y) + x) + y) end
function tmp = code(x, y) tmp = ((x * y) + x) + y; end
code[x_, y_] := N[(N[(N[(x * y), $MachinePrecision] + x), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + x\right) + y
\end{array}
(FPCore (x y) :precision binary64 (fma x (+ y 1.0) y))
double code(double x, double y) {
return fma(x, (y + 1.0), y);
}
function code(x, y) return fma(x, Float64(y + 1.0), y) end
code[x_, y_] := N[(x * N[(y + 1.0), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y + 1, y\right)
\end{array}
(FPCore (x y) :precision binary64 (if (<= x -1.5e-90) x (if (<= x 1.0) y (* x y))))
double code(double x, double y) {
double tmp;
if (x <= -1.5e-90) {
tmp = x;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.5d-90)) then
tmp = x
else if (x <= 1.0d0) then
tmp = y
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.5e-90) {
tmp = x;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.5e-90: tmp = x elif x <= 1.0: tmp = y else: tmp = x * y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.5e-90) tmp = x; elseif (x <= 1.0) tmp = y; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.5e-90) tmp = x; elseif (x <= 1.0) tmp = y; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.5e-90], x, If[LessEqual[x, 1.0], y, N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.5 \cdot 10^{-90}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (<= x -1.5e-90) (* x (+ y 1.0)) (if (<= x 1.0) y (* x y))))
double code(double x, double y) {
double tmp;
if (x <= -1.5e-90) {
tmp = x * (y + 1.0);
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.5d-90)) then
tmp = x * (y + 1.0d0)
else if (x <= 1.0d0) then
tmp = y
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.5e-90) {
tmp = x * (y + 1.0);
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.5e-90: tmp = x * (y + 1.0) elif x <= 1.0: tmp = y else: tmp = x * y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.5e-90) tmp = Float64(x * Float64(y + 1.0)); elseif (x <= 1.0) tmp = y; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.5e-90) tmp = x * (y + 1.0); elseif (x <= 1.0) tmp = y; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.5e-90], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], y, N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.5 \cdot 10^{-90}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (<= y 1.06e-89) (* x (+ y 1.0)) (* y (+ x 1.0))))
double code(double x, double y) {
double tmp;
if (y <= 1.06e-89) {
tmp = x * (y + 1.0);
} else {
tmp = y * (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.06d-89) then
tmp = x * (y + 1.0d0)
else
tmp = y * (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.06e-89) {
tmp = x * (y + 1.0);
} else {
tmp = y * (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.06e-89: tmp = x * (y + 1.0) else: tmp = y * (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if (y <= 1.06e-89) tmp = Float64(x * Float64(y + 1.0)); else tmp = Float64(y * Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.06e-89) tmp = x * (y + 1.0); else tmp = y * (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.06e-89], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.06 \cdot 10^{-89}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 1\right)\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (+ y (+ x (* x y))))
double code(double x, double y) {
return y + (x + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y + (x + (x * y))
end function
public static double code(double x, double y) {
return y + (x + (x * y));
}
def code(x, y): return y + (x + (x * y))
function code(x, y) return Float64(y + Float64(x + Float64(x * y))) end
function tmp = code(x, y) tmp = y + (x + (x * y)); end
code[x_, y_] := N[(y + N[(x + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \left(x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (if (<= y 4.1e-90) x y))
double code(double x, double y) {
double tmp;
if (y <= 4.1e-90) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4.1d-90) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 4.1e-90) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 4.1e-90: tmp = x else: tmp = y return tmp
function code(x, y) tmp = 0.0 if (y <= 4.1e-90) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 4.1e-90) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 4.1e-90], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.1 \cdot 10^{-90}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
herbie shell --seed 2024006
(FPCore (x y)
:name "Numeric.Log:$cexpm1 from log-domain-0.10.2.1, B"
:precision binary64
(+ (+ (* x y) x) y))