
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (- x (/ (* y 2.0) (- (* 2.0 z) (* y (/ t z))))))
double code(double x, double y, double z, double t) {
return x - ((y * 2.0) / ((2.0 * z) - (y * (t / z))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - ((y * 2.0d0) / ((2.0d0 * z) - (y * (t / z))))
end function
public static double code(double x, double y, double z, double t) {
return x - ((y * 2.0) / ((2.0 * z) - (y * (t / z))));
}
def code(x, y, z, t): return x - ((y * 2.0) / ((2.0 * z) - (y * (t / z))))
function code(x, y, z, t) return Float64(x - Float64(Float64(y * 2.0) / Float64(Float64(2.0 * z) - Float64(y * Float64(t / z))))) end
function tmp = code(x, y, z, t) tmp = x - ((y * 2.0) / ((2.0 * z) - (y * (t / z)))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(y * 2.0), $MachinePrecision] / N[(N[(2.0 * z), $MachinePrecision] - N[(y * N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y \cdot 2}{2 \cdot z - y \cdot \frac{t}{z}}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= z -6e-59) (not (<= z 1.65e-152))) (- x (/ y (- z (/ (/ y z) (/ 2.0 t))))) (- x (/ (* z -2.0) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -6e-59) || !(z <= 1.65e-152)) {
tmp = x - (y / (z - ((y / z) / (2.0 / t))));
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-6d-59)) .or. (.not. (z <= 1.65d-152))) then
tmp = x - (y / (z - ((y / z) / (2.0d0 / t))))
else
tmp = x - ((z * (-2.0d0)) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -6e-59) || !(z <= 1.65e-152)) {
tmp = x - (y / (z - ((y / z) / (2.0 / t))));
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -6e-59) or not (z <= 1.65e-152): tmp = x - (y / (z - ((y / z) / (2.0 / t)))) else: tmp = x - ((z * -2.0) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -6e-59) || !(z <= 1.65e-152)) tmp = Float64(x - Float64(y / Float64(z - Float64(Float64(y / z) / Float64(2.0 / t))))); else tmp = Float64(x - Float64(Float64(z * -2.0) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -6e-59) || ~((z <= 1.65e-152))) tmp = x - (y / (z - ((y / z) / (2.0 / t)))); else tmp = x - ((z * -2.0) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -6e-59], N[Not[LessEqual[z, 1.65e-152]], $MachinePrecision]], N[(x - N[(y / N[(z - N[(N[(y / z), $MachinePrecision] / N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6 \cdot 10^{-59} \lor \neg \left(z \leq 1.65 \cdot 10^{-152}\right):\\
\;\;\;\;x - \frac{y}{z - \frac{\frac{y}{z}}{\frac{2}{t}}}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= z -1.9e+33) (not (<= z 5.1e-7))) (- x (/ y z)) (- x (/ (* z -2.0) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.9e+33) || !(z <= 5.1e-7)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-1.9d+33)) .or. (.not. (z <= 5.1d-7))) then
tmp = x - (y / z)
else
tmp = x - ((z * (-2.0d0)) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.9e+33) || !(z <= 5.1e-7)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -1.9e+33) or not (z <= 5.1e-7): tmp = x - (y / z) else: tmp = x - ((z * -2.0) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -1.9e+33) || !(z <= 5.1e-7)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(Float64(z * -2.0) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -1.9e+33) || ~((z <= 5.1e-7))) tmp = x - (y / z); else tmp = x - ((z * -2.0) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -1.9e+33], N[Not[LessEqual[z, 5.1e-7]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.9 \cdot 10^{+33} \lor \neg \left(z \leq 5.1 \cdot 10^{-7}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (- x (* y (/ 2.0 (- (* 2.0 z) (* y (/ t z)))))))
double code(double x, double y, double z, double t) {
return x - (y * (2.0 / ((2.0 * z) - (y * (t / z)))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (y * (2.0d0 / ((2.0d0 * z) - (y * (t / z)))))
end function
public static double code(double x, double y, double z, double t) {
return x - (y * (2.0 / ((2.0 * z) - (y * (t / z)))));
}
def code(x, y, z, t): return x - (y * (2.0 / ((2.0 * z) - (y * (t / z)))))
function code(x, y, z, t) return Float64(x - Float64(y * Float64(2.0 / Float64(Float64(2.0 * z) - Float64(y * Float64(t / z)))))) end
function tmp = code(x, y, z, t) tmp = x - (y * (2.0 / ((2.0 * z) - (y * (t / z))))); end
code[x_, y_, z_, t_] := N[(x - N[(y * N[(2.0 / N[(N[(2.0 * z), $MachinePrecision] - N[(y * N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot \frac{2}{2 \cdot z - y \cdot \frac{t}{z}}
\end{array}
(FPCore (x y z t) :precision binary64 (- x (/ y z)))
double code(double x, double y, double z, double t) {
return x - (y / z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (y / z)
end function
public static double code(double x, double y, double z, double t) {
return x - (y / z);
}
def code(x, y, z, t): return x - (y / z)
function code(x, y, z, t) return Float64(x - Float64(y / z)) end
function tmp = code(x, y, z, t) tmp = x - (y / z); end
code[x_, y_, z_, t_] := N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{z}
\end{array}
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2024006
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:herbie-target
(- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))