
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ (/ (pow x_m -0.5) (hypot 1.0 z)) (* y (* (hypot 1.0 z) (sqrt x_m))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * ((pow(x_m, -0.5) / hypot(1.0, z)) / (y * (hypot(1.0, z) * sqrt(x_m))));
}
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * ((Math.pow(x_m, -0.5) / Math.hypot(1.0, z)) / (y * (Math.hypot(1.0, z) * Math.sqrt(x_m))));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * ((math.pow(x_m, -0.5) / math.hypot(1.0, z)) / (y * (math.hypot(1.0, z) * math.sqrt(x_m))))
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(Float64((x_m ^ -0.5) / hypot(1.0, z)) / Float64(y * Float64(hypot(1.0, z) * sqrt(x_m))))) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * (((x_m ^ -0.5) / hypot(1.0, z)) / (y * (hypot(1.0, z) * sqrt(x_m)))); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(N[Power[x$95$m, -0.5], $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision] / N[(y * N[(N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision] * N[Sqrt[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \frac{\frac{{x_m}^{-0.5}}{\mathsf{hypot}\left(1, z\right)}}{y \cdot \left(\mathsf{hypot}\left(1, z\right) \cdot \sqrt{x_m}\right)}
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ (/ (/ 1.0 (* x_m (hypot 1.0 z))) (hypot 1.0 z)) y)))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * (((1.0 / (x_m * hypot(1.0, z))) / hypot(1.0, z)) / y);
}
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (((1.0 / (x_m * Math.hypot(1.0, z))) / Math.hypot(1.0, z)) / y);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * (((1.0 / (x_m * math.hypot(1.0, z))) / math.hypot(1.0, z)) / y)
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(Float64(Float64(1.0 / Float64(x_m * hypot(1.0, z))) / hypot(1.0, z)) / y)) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * (((1.0 / (x_m * hypot(1.0, z))) / hypot(1.0, z)) / y); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(N[(1.0 / N[(x$95$m * N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \frac{\frac{\frac{1}{x_m \cdot \mathsf{hypot}\left(1, z\right)}}{\mathsf{hypot}\left(1, z\right)}}{y}
\end{array}
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= (* z z) 1e+289)
(/ (/ 1.0 (* x_m (fma z z 1.0))) y)
(/ (/ (/ 1.0 z) y) (* x_m z)))))x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z * z) <= 1e+289) {
tmp = (1.0 / (x_m * fma(z, z, 1.0))) / y;
} else {
tmp = ((1.0 / z) / y) / (x_m * z);
}
return x_s * tmp;
}
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(z * z) <= 1e+289) tmp = Float64(Float64(1.0 / Float64(x_m * fma(z, z, 1.0))) / y); else tmp = Float64(Float64(Float64(1.0 / z) / y) / Float64(x_m * z)); end return Float64(x_s * tmp) end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e+289], N[(N[(1.0 / N[(x$95$m * N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(N[(1.0 / z), $MachinePrecision] / y), $MachinePrecision] / N[(x$95$m * z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+289}:\\
\;\;\;\;\frac{\frac{1}{x_m \cdot \mathsf{fma}\left(z, z, 1\right)}}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{z}}{y}}{x_m \cdot z}\\
\end{array}
\end{array}
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (* y (+ 1.0 (* z z)))))
(*
x_s
(if (<= t_0 1e+308)
(/ (/ 1.0 x_m) t_0)
(* (/ 1.0 z) (/ 1.0 (* y (* x_m z))))))))x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = y * (1.0 + (z * z));
double tmp;
if (t_0 <= 1e+308) {
tmp = (1.0 / x_m) / t_0;
} else {
tmp = (1.0 / z) * (1.0 / (y * (x_m * z)));
}
return x_s * tmp;
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (1.0d0 + (z * z))
if (t_0 <= 1d+308) then
tmp = (1.0d0 / x_m) / t_0
else
tmp = (1.0d0 / z) * (1.0d0 / (y * (x_m * z)))
end if
code = x_s * tmp
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = y * (1.0 + (z * z));
double tmp;
if (t_0 <= 1e+308) {
tmp = (1.0 / x_m) / t_0;
} else {
tmp = (1.0 / z) * (1.0 / (y * (x_m * z)));
}
return x_s * tmp;
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): t_0 = y * (1.0 + (z * z)) tmp = 0 if t_0 <= 1e+308: tmp = (1.0 / x_m) / t_0 else: tmp = (1.0 / z) * (1.0 / (y * (x_m * z))) return x_s * tmp
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = Float64(y * Float64(1.0 + Float64(z * z))) tmp = 0.0 if (t_0 <= 1e+308) tmp = Float64(Float64(1.0 / x_m) / t_0); else tmp = Float64(Float64(1.0 / z) * Float64(1.0 / Float64(y * Float64(x_m * z)))); end return Float64(x_s * tmp) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) t_0 = y * (1.0 + (z * z)); tmp = 0.0; if (t_0 <= 1e+308) tmp = (1.0 / x_m) / t_0; else tmp = (1.0 / z) * (1.0 / (y * (x_m * z))); end tmp_2 = x_s * tmp; end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, 1e+308], N[(N[(1.0 / x$95$m), $MachinePrecision] / t$95$0), $MachinePrecision], N[(N[(1.0 / z), $MachinePrecision] * N[(1.0 / N[(y * N[(x$95$m * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := y \cdot \left(1 + z \cdot z\right)\\
x_s \cdot \begin{array}{l}
\mathbf{if}\;t_0 \leq 10^{+308}:\\
\;\;\;\;\frac{\frac{1}{x_m}}{t_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{z} \cdot \frac{1}{y \cdot \left(x_m \cdot z\right)}\\
\end{array}
\end{array}
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= z 1.0) (/ (/ 1.0 y) x_m) (/ (/ 1.0 z) (* x_m (* z y))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y) / x_m;
} else {
tmp = (1.0 / z) / (x_m * (z * y));
}
return x_s * tmp;
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / y) / x_m
else
tmp = (1.0d0 / z) / (x_m * (z * y))
end if
code = x_s * tmp
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y) / x_m;
} else {
tmp = (1.0 / z) / (x_m * (z * y));
}
return x_s * tmp;
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if z <= 1.0: tmp = (1.0 / y) / x_m else: tmp = (1.0 / z) / (x_m * (z * y)) return x_s * tmp
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / y) / x_m); else tmp = Float64(Float64(1.0 / z) / Float64(x_m * Float64(z * y))); end return Float64(x_s * tmp) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (z <= 1.0) tmp = (1.0 / y) / x_m; else tmp = (1.0 / z) / (x_m * (z * y)); end tmp_2 = x_s * tmp; end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[z, 1.0], N[(N[(1.0 / y), $MachinePrecision] / x$95$m), $MachinePrecision], N[(N[(1.0 / z), $MachinePrecision] / N[(x$95$m * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y}}{x_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z}}{x_m \cdot \left(z \cdot y\right)}\\
\end{array}
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= z 1.0) (/ (/ 1.0 y) x_m) (/ (/ (/ 1.0 z) y) (* x_m z)))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y) / x_m;
} else {
tmp = ((1.0 / z) / y) / (x_m * z);
}
return x_s * tmp;
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / y) / x_m
else
tmp = ((1.0d0 / z) / y) / (x_m * z)
end if
code = x_s * tmp
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y) / x_m;
} else {
tmp = ((1.0 / z) / y) / (x_m * z);
}
return x_s * tmp;
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if z <= 1.0: tmp = (1.0 / y) / x_m else: tmp = ((1.0 / z) / y) / (x_m * z) return x_s * tmp
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / y) / x_m); else tmp = Float64(Float64(Float64(1.0 / z) / y) / Float64(x_m * z)); end return Float64(x_s * tmp) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (z <= 1.0) tmp = (1.0 / y) / x_m; else tmp = ((1.0 / z) / y) / (x_m * z); end tmp_2 = x_s * tmp; end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[z, 1.0], N[(N[(1.0 / y), $MachinePrecision] / x$95$m), $MachinePrecision], N[(N[(N[(1.0 / z), $MachinePrecision] / y), $MachinePrecision] / N[(x$95$m * z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y}}{x_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{z}}{y}}{x_m \cdot z}\\
\end{array}
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= z 1.0) (/ (/ 1.0 y) x_m) (/ (/ (/ 1.0 z) (* x_m z)) y))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y) / x_m;
} else {
tmp = ((1.0 / z) / (x_m * z)) / y;
}
return x_s * tmp;
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / y) / x_m
else
tmp = ((1.0d0 / z) / (x_m * z)) / y
end if
code = x_s * tmp
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y) / x_m;
} else {
tmp = ((1.0 / z) / (x_m * z)) / y;
}
return x_s * tmp;
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if z <= 1.0: tmp = (1.0 / y) / x_m else: tmp = ((1.0 / z) / (x_m * z)) / y return x_s * tmp
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / y) / x_m); else tmp = Float64(Float64(Float64(1.0 / z) / Float64(x_m * z)) / y); end return Float64(x_s * tmp) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (z <= 1.0) tmp = (1.0 / y) / x_m; else tmp = ((1.0 / z) / (x_m * z)) / y; end tmp_2 = x_s * tmp; end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[z, 1.0], N[(N[(1.0 / y), $MachinePrecision] / x$95$m), $MachinePrecision], N[(N[(N[(1.0 / z), $MachinePrecision] / N[(x$95$m * z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y}}{x_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{z}}{x_m \cdot z}}{y}\\
\end{array}
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ 1.0 (* x_m y))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 / (x_m * y));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (1.0d0 / (x_m * y))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 / (x_m * y));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * (1.0 / (x_m * y))
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(1.0 / Float64(x_m * y))) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * (1.0 / (x_m * y)); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(1.0 / N[(x$95$m * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \frac{1}{x_m \cdot y}
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ (/ 1.0 x_m) y)))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * ((1.0 / x_m) / y);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * ((1.0d0 / x_m) / y)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * ((1.0 / x_m) / y);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * ((1.0 / x_m) / y)
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(Float64(1.0 / x_m) / y)) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * ((1.0 / x_m) / y); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(1.0 / x$95$m), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \frac{\frac{1}{x_m}}{y}
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ (/ 1.0 y) x_m)))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * ((1.0 / y) / x_m);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * ((1.0d0 / y) / x_m)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * ((1.0 / y) / x_m);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * ((1.0 / y) / x_m)
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(Float64(1.0 / y) / x_m)) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * ((1.0 / y) / x_m); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(1.0 / y), $MachinePrecision] / x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \frac{\frac{1}{y}}{x_m}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t_0\\
t_2 := \frac{\frac{1}{y}}{t_0 \cdot x}\\
\mathbf{if}\;t_1 < -\infty:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
herbie shell --seed 2024006
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))