
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma x 500.0 (* -500.0 y)))
double code(double x, double y) {
return fma(x, 500.0, (-500.0 * y));
}
function code(x, y) return fma(x, 500.0, Float64(-500.0 * y)) end
code[x_, y_] := N[(x * 500.0 + N[(-500.0 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 500, -500 \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= x -1.5e-90) (not (<= x 1.8e-25))) (* x 500.0) (* -500.0 y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.5e-90) || !(x <= 1.8e-25)) {
tmp = x * 500.0;
} else {
tmp = -500.0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.5d-90)) .or. (.not. (x <= 1.8d-25))) then
tmp = x * 500.0d0
else
tmp = (-500.0d0) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.5e-90) || !(x <= 1.8e-25)) {
tmp = x * 500.0;
} else {
tmp = -500.0 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.5e-90) or not (x <= 1.8e-25): tmp = x * 500.0 else: tmp = -500.0 * y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.5e-90) || !(x <= 1.8e-25)) tmp = Float64(x * 500.0); else tmp = Float64(-500.0 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.5e-90) || ~((x <= 1.8e-25))) tmp = x * 500.0; else tmp = -500.0 * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.5e-90], N[Not[LessEqual[x, 1.8e-25]], $MachinePrecision]], N[(x * 500.0), $MachinePrecision], N[(-500.0 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.5 \cdot 10^{-90} \lor \neg \left(x \leq 1.8 \cdot 10^{-25}\right):\\
\;\;\;\;x \cdot 500\\
\mathbf{else}:\\
\;\;\;\;-500 \cdot y\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (+ (* -500.0 y) (* x 500.0)))
double code(double x, double y) {
return (-500.0 * y) + (x * 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((-500.0d0) * y) + (x * 500.0d0)
end function
public static double code(double x, double y) {
return (-500.0 * y) + (x * 500.0);
}
def code(x, y): return (-500.0 * y) + (x * 500.0)
function code(x, y) return Float64(Float64(-500.0 * y) + Float64(x * 500.0)) end
function tmp = code(x, y) tmp = (-500.0 * y) + (x * 500.0); end
code[x_, y_] := N[(N[(-500.0 * y), $MachinePrecision] + N[(x * 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-500 \cdot y + x \cdot 500
\end{array}
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (* -500.0 y))
double code(double x, double y) {
return -500.0 * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-500.0d0) * y
end function
public static double code(double x, double y) {
return -500.0 * y;
}
def code(x, y): return -500.0 * y
function code(x, y) return Float64(-500.0 * y) end
function tmp = code(x, y) tmp = -500.0 * y; end
code[x_, y_] := N[(-500.0 * y), $MachinePrecision]
\begin{array}{l}
\\
-500 \cdot y
\end{array}
herbie shell --seed 2024006
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, B"
:precision binary64
(* 500.0 (- x y)))