
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (/ (+ (/ (/ -2.0 (+ x 1.0)) (+ x -1.0)) (/ 2.0 x)) (+ -1.0 (* x (+ x -1.0)))))
double code(double x) {
return (((-2.0 / (x + 1.0)) / (x + -1.0)) + (2.0 / x)) / (-1.0 + (x * (x + -1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((((-2.0d0) / (x + 1.0d0)) / (x + (-1.0d0))) + (2.0d0 / x)) / ((-1.0d0) + (x * (x + (-1.0d0))))
end function
public static double code(double x) {
return (((-2.0 / (x + 1.0)) / (x + -1.0)) + (2.0 / x)) / (-1.0 + (x * (x + -1.0)));
}
def code(x): return (((-2.0 / (x + 1.0)) / (x + -1.0)) + (2.0 / x)) / (-1.0 + (x * (x + -1.0)))
function code(x) return Float64(Float64(Float64(Float64(-2.0 / Float64(x + 1.0)) / Float64(x + -1.0)) + Float64(2.0 / x)) / Float64(-1.0 + Float64(x * Float64(x + -1.0)))) end
function tmp = code(x) tmp = (((-2.0 / (x + 1.0)) / (x + -1.0)) + (2.0 / x)) / (-1.0 + (x * (x + -1.0))); end
code[x_] := N[(N[(N[(N[(-2.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision] + N[(2.0 / x), $MachinePrecision]), $MachinePrecision] / N[(-1.0 + N[(x * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\frac{-2}{x + 1}}{x + -1} + \frac{2}{x}}{-1 + x \cdot \left(x + -1\right)}
\end{array}
(FPCore (x) :precision binary64 (/ (+ (/ 2.0 x) (+ (/ 1.0 (+ x 1.0)) (/ 1.0 (- 1.0 x)))) (* x (+ x -1.0))))
double code(double x) {
return ((2.0 / x) + ((1.0 / (x + 1.0)) + (1.0 / (1.0 - x)))) / (x * (x + -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((2.0d0 / x) + ((1.0d0 / (x + 1.0d0)) + (1.0d0 / (1.0d0 - x)))) / (x * (x + (-1.0d0)))
end function
public static double code(double x) {
return ((2.0 / x) + ((1.0 / (x + 1.0)) + (1.0 / (1.0 - x)))) / (x * (x + -1.0));
}
def code(x): return ((2.0 / x) + ((1.0 / (x + 1.0)) + (1.0 / (1.0 - x)))) / (x * (x + -1.0))
function code(x) return Float64(Float64(Float64(2.0 / x) + Float64(Float64(1.0 / Float64(x + 1.0)) + Float64(1.0 / Float64(1.0 - x)))) / Float64(x * Float64(x + -1.0))) end
function tmp = code(x) tmp = ((2.0 / x) + ((1.0 / (x + 1.0)) + (1.0 / (1.0 - x)))) / (x * (x + -1.0)); end
code[x_] := N[(N[(N[(2.0 / x), $MachinePrecision] + N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{x} + \left(\frac{1}{x + 1} + \frac{1}{1 - x}\right)}{x \cdot \left(x + -1\right)}
\end{array}
(FPCore (x) :precision binary64 (+ (/ 1.0 (+ x 1.0)) (/ -1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) + (-1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) + ((-1.0d0) / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) + (-1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) + (-1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) + Float64(-1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) + (-1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} + \frac{-1}{x}
\end{array}
(FPCore (x) :precision binary64 (/ (/ 2.0 x) (* x (+ x -1.0))))
double code(double x) {
return (2.0 / x) / (x * (x + -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (2.0d0 / x) / (x * (x + (-1.0d0)))
end function
public static double code(double x) {
return (2.0 / x) / (x * (x + -1.0));
}
def code(x): return (2.0 / x) / (x * (x + -1.0))
function code(x) return Float64(Float64(2.0 / x) / Float64(x * Float64(x + -1.0))) end
function tmp = code(x) tmp = (2.0 / x) / (x * (x + -1.0)); end
code[x_] := N[(N[(2.0 / x), $MachinePrecision] / N[(x * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{x}}{x \cdot \left(x + -1\right)}
\end{array}
(FPCore (x) :precision binary64 (+ 1.0 (- -1.0 (/ 2.0 x))))
double code(double x) {
return 1.0 + (-1.0 - (2.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 + ((-1.0d0) - (2.0d0 / x))
end function
public static double code(double x) {
return 1.0 + (-1.0 - (2.0 / x));
}
def code(x): return 1.0 + (-1.0 - (2.0 / x))
function code(x) return Float64(1.0 + Float64(-1.0 - Float64(2.0 / x))) end
function tmp = code(x) tmp = 1.0 + (-1.0 - (2.0 / x)); end
code[x_] := N[(1.0 + N[(-1.0 - N[(2.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \left(-1 - \frac{2}{x}\right)
\end{array}
(FPCore (x) :precision binary64 (/ -2.0 x))
double code(double x) {
return -2.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-2.0d0) / x
end function
public static double code(double x) {
return -2.0 / x;
}
def code(x): return -2.0 / x
function code(x) return Float64(-2.0 / x) end
function tmp = code(x) tmp = -2.0 / x; end
code[x_] := N[(-2.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{x}
\end{array}
(FPCore (x) :precision binary64 (/ 2.0 x))
double code(double x) {
return 2.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / x
end function
public static double code(double x) {
return 2.0 / x;
}
def code(x): return 2.0 / x
function code(x) return Float64(2.0 / x) end
function tmp = code(x) tmp = 2.0 / x; end
code[x_] := N[(2.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{x}
\end{array}
(FPCore (x) :precision binary64 (/ 2.0 (* x (- (* x x) 1.0))))
double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / (x * ((x * x) - 1.0d0))
end function
public static double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
def code(x): return 2.0 / (x * ((x * x) - 1.0))
function code(x) return Float64(2.0 / Float64(x * Float64(Float64(x * x) - 1.0))) end
function tmp = code(x) tmp = 2.0 / (x * ((x * x) - 1.0)); end
code[x_] := N[(2.0 / N[(x * N[(N[(x * x), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{x \cdot \left(x \cdot x - 1\right)}
\end{array}
herbie shell --seed 2024006
(FPCore (x)
:name "3frac (problem 3.3.3)"
:precision binary64
:pre (> (fabs x) 1.0)
:herbie-target
(/ 2.0 (* x (- (* x x) 1.0)))
(+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))