
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (pow (/ (* (- 1.0 (pow u1 2.0)) (/ 1.0 u1)) (+ 1.0 u1)) -0.5) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return powf((((1.0f - powf(u1, 2.0f)) * (1.0f / u1)) / (1.0f + u1)), -0.5f) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = ((((1.0e0 - (u1 ** 2.0e0)) * (1.0e0 / u1)) / (1.0e0 + u1)) ** (-0.5e0)) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32((Float32(Float32(Float32(Float32(1.0) - (u1 ^ Float32(2.0))) * Float32(Float32(1.0) / u1)) / Float32(Float32(1.0) + u1)) ^ Float32(-0.5)) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = ((((single(1.0) - (u1 ^ single(2.0))) * (single(1.0) / u1)) / (single(1.0) + u1)) ^ single(-0.5)) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
{\left(\frac{\left(1 - {u1}^{2}\right) \cdot \frac{1}{u1}}{1 + u1}\right)}^{-0.5} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.03500000014901161) (* (* 6.28318530718 u2) (pow (+ (/ 1.0 u1) -1.0) -0.5)) (* (sin (* 6.28318530718 u2)) (pow (/ 1.0 u1) -0.5))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.03500000014901161f) {
tmp = (6.28318530718f * u2) * powf(((1.0f / u1) + -1.0f), -0.5f);
} else {
tmp = sinf((6.28318530718f * u2)) * powf((1.0f / u1), -0.5f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.03500000014901161e0) then
tmp = (6.28318530718e0 * u2) * (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0))
else
tmp = sin((6.28318530718e0 * u2)) * ((1.0e0 / u1) ** (-0.5e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.03500000014901161)) tmp = Float32(Float32(Float32(6.28318530718) * u2) * (Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * (Float32(Float32(1.0) / u1) ^ Float32(-0.5))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.03500000014901161)) tmp = (single(6.28318530718) * u2) * (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)); else tmp = sin((single(6.28318530718) * u2)) * ((single(1.0) / u1) ^ single(-0.5)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.03500000014901161:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot {\left(\frac{1}{u1} + -1\right)}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot {\left(\frac{1}{u1}\right)}^{-0.5}\\
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.03500000014901161) (* (* 6.28318530718 u2) (pow (+ (/ 1.0 u1) -1.0) -0.5)) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.03500000014901161f) {
tmp = (6.28318530718f * u2) * powf(((1.0f / u1) + -1.0f), -0.5f);
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.03500000014901161e0) then
tmp = (6.28318530718e0 * u2) * (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.03500000014901161)) tmp = Float32(Float32(Float32(6.28318530718) * u2) * (Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.03500000014901161)) tmp = (single(6.28318530718) * u2) * (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.03500000014901161:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot {\left(\frac{1}{u1} + -1\right)}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (pow (+ (/ 1.0 u1) -1.0) -0.5)))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * powf(((1.0f / u1) + -1.0f), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * (Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot {\left(\frac{1}{u1} + -1\right)}^{-0.5}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (pow (+ (/ 1.0 u1) -1.0) -0.5)))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * powf(((1.0f / u1) + -1.0f), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * (Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot {\left(\frac{1}{u1} + -1\right)}^{-0.5}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
herbie shell --seed 2024006
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))