
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.u (floor w)))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (+ (* t_1 t_1) (* t_2 t_2)))
(t_4 (* dX.v (floor h)))
(t_5 (* t_4 t_4)))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) (+ (pow t_1 2.0) (pow t_2 2.0)))
(*
t_4
(/ 1.0 (sqrt (fmax (+ (* (pow dX.u 2.0) (pow (floor w) 2.0)) t_5) t_3))))
(* t_2 (/ 1.0 (sqrt (fmax (+ t_5 (* t_0 t_0)) t_3)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_u * floorf(w);
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = (t_1 * t_1) + (t_2 * t_2);
float t_4 = dX_46_v * floorf(h);
float t_5 = t_4 * t_4;
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + powf(t_2, 2.0f))) {
tmp = t_4 * (1.0f / sqrtf(fmaxf(((powf(dX_46_u, 2.0f) * powf(floorf(w), 2.0f)) + t_5), t_3)));
} else {
tmp = t_2 * (1.0f / sqrtf(fmaxf((t_5 + (t_0 * t_0)), t_3)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_u * floor(w)) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) t_4 = Float32(dX_46_v * floor(h)) t_5 = Float32(t_4 * t_4) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) tmp = Float32(t_4 * Float32(Float32(1.0) / sqrt(((Float32(Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0))) + t_5) != Float32(Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0))) + t_5)) ? t_3 : ((t_3 != t_3) ? Float32(Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0))) + t_5) : max(Float32(Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0))) + t_5), t_3)))))); else tmp = Float32(t_2 * Float32(Float32(1.0) / sqrt(((Float32(t_5 + Float32(t_0 * t_0)) != Float32(t_5 + Float32(t_0 * t_0))) ? t_3 : ((t_3 != t_3) ? Float32(t_5 + Float32(t_0 * t_0)) : max(Float32(t_5 + Float32(t_0 * t_0)), t_3)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_u * floor(w); t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = (t_1 * t_1) + (t_2 * t_2); t_4 = dX_46_v * floor(h); t_5 = t_4 * t_4; tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= ((t_1 ^ single(2.0)) + (t_2 ^ single(2.0)))) tmp = t_4 * (single(1.0) / sqrt(max((((dX_46_u ^ single(2.0)) * (floor(w) ^ single(2.0))) + t_5), t_3))); else tmp = t_2 * (single(1.0) / sqrt(max((t_5 + (t_0 * t_0)), t_3))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := t_1 \cdot t_1 + t_2 \cdot t_2\\
t_4 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_5 := t_4 \cdot t_4\\
\mathbf{if}\;{t_4}^{2} + {t_0}^{2} \geq {t_1}^{2} + {t_2}^{2}:\\
\;\;\;\;t_4 \cdot \frac{1}{\sqrt{\mathsf{max}\left({dX.u}^{2} \cdot {\left(\left\lfloorw\right\rfloor\right)}^{2} + t_5, t_3\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_2 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_5 + t_0 \cdot t_0, t_3\right)}}\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* t_0 t_0))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dY.u))
(t_4 (* t_3 t_3))
(t_5 (* dX.u (floor w)))
(t_6 (/ 1.0 (sqrt (fmax (+ t_1 (* t_5 t_5)) (+ t_4 (* t_2 t_2)))))))
(if (>= (+ (pow t_5 2.0) t_1) (+ (pow t_2 2.0) t_4))
(* t_0 t_6)
(* t_2 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = t_0 * t_0;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dY_46_u;
float t_4 = t_3 * t_3;
float t_5 = dX_46_u * floorf(w);
float t_6 = 1.0f / sqrtf(fmaxf((t_1 + (t_5 * t_5)), (t_4 + (t_2 * t_2))));
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= (powf(t_2, 2.0f) + t_4)) {
tmp = t_0 * t_6;
} else {
tmp = t_2 * t_6;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dY_46_u) t_4 = Float32(t_3 * t_3) t_5 = Float32(dX_46_u * floor(w)) t_6 = Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(t_5 * t_5)) != Float32(t_1 + Float32(t_5 * t_5))) ? Float32(t_4 + Float32(t_2 * t_2)) : ((Float32(t_4 + Float32(t_2 * t_2)) != Float32(t_4 + Float32(t_2 * t_2))) ? Float32(t_1 + Float32(t_5 * t_5)) : max(Float32(t_1 + Float32(t_5 * t_5)), Float32(t_4 + Float32(t_2 * t_2))))))) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= Float32((t_2 ^ Float32(2.0)) + t_4)) tmp = Float32(t_0 * t_6); else tmp = Float32(t_2 * t_6); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_v * floor(h); t_1 = t_0 * t_0; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dY_46_u; t_4 = t_3 * t_3; t_5 = dX_46_u * floor(w); t_6 = single(1.0) / sqrt(max((t_1 + (t_5 * t_5)), (t_4 + (t_2 * t_2)))); tmp = single(0.0); if (((t_5 ^ single(2.0)) + t_1) >= ((t_2 ^ single(2.0)) + t_4)) tmp = t_0 * t_6; else tmp = t_2 * t_6; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := t_0 \cdot t_0\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_4 := t_3 \cdot t_3\\
t_5 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_1 + t_5 \cdot t_5, t_4 + t_2 \cdot t_2\right)}}\\
\mathbf{if}\;{t_5}^{2} + t_1 \geq {t_2}^{2} + t_4:\\
\;\;\;\;t_0 \cdot t_6\\
\mathbf{else}:\\
\;\;\;\;t_2 \cdot t_6\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.u (floor w)))
(t_1 (pow t_0 2.0))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor h) dY.v))
(t_4 (* dX.v (floor h))))
(if (>= (+ (* t_4 t_4) (* t_0 t_0)) (+ (* t_2 t_2) (* t_3 t_3)))
(*
t_4
(/ 1.0 (pow (cbrt (sqrt (fmax t_1 (pow (hypot t_2 t_3) 2.0)))) 3.0)))
(*
t_3
(/
1.0
(sqrt (fmax (+ (pow t_4 2.0) t_1) (+ (pow t_2 2.0) (pow t_3 2.0)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_u * floorf(w);
float t_1 = powf(t_0, 2.0f);
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = dX_46_v * floorf(h);
float tmp;
if (((t_4 * t_4) + (t_0 * t_0)) >= ((t_2 * t_2) + (t_3 * t_3))) {
tmp = t_4 * (1.0f / powf(cbrtf(sqrtf(fmaxf(t_1, powf(hypotf(t_2, t_3), 2.0f)))), 3.0f));
} else {
tmp = t_3 * (1.0f / sqrtf(fmaxf((powf(t_4, 2.0f) + t_1), (powf(t_2, 2.0f) + powf(t_3, 2.0f)))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_u * floor(w)) t_1 = t_0 ^ Float32(2.0) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(dX_46_v * floor(h)) tmp = Float32(0.0) if (Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) >= Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3))) tmp = Float32(t_4 * Float32(Float32(1.0) / (cbrt(sqrt(((t_1 != t_1) ? (hypot(t_2, t_3) ^ Float32(2.0)) : (((hypot(t_2, t_3) ^ Float32(2.0)) != (hypot(t_2, t_3) ^ Float32(2.0))) ? t_1 : max(t_1, (hypot(t_2, t_3) ^ Float32(2.0))))))) ^ Float32(3.0)))); else tmp = Float32(t_3 * Float32(Float32(1.0) / sqrt(((Float32((t_4 ^ Float32(2.0)) + t_1) != Float32((t_4 ^ Float32(2.0)) + t_1)) ? Float32((t_2 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) : ((Float32((t_2 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) != Float32((t_2 ^ Float32(2.0)) + (t_3 ^ Float32(2.0)))) ? Float32((t_4 ^ Float32(2.0)) + t_1) : max(Float32((t_4 ^ Float32(2.0)) + t_1), Float32((t_2 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_1 := {t_0}^{2}\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := dX.v \cdot \left\lfloorh\right\rfloor\\
\mathbf{if}\;t_4 \cdot t_4 + t_0 \cdot t_0 \geq t_2 \cdot t_2 + t_3 \cdot t_3:\\
\;\;\;\;t_4 \cdot \frac{1}{{\left(\sqrt[3]{\sqrt{\mathsf{max}\left(t_1, {\left(\mathsf{hypot}\left(t_2, t_3\right)\right)}^{2}\right)}}\right)}^{3}}\\
\mathbf{else}:\\
\;\;\;\;t_3 \cdot \frac{1}{\sqrt{\mathsf{max}\left({t_4}^{2} + t_1, {t_2}^{2} + {t_3}^{2}\right)}}\\
\end{array}
\end{array}
herbie shell --seed 2024006
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))