
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (* (pow alphax -2.0) cos2phi) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((powf(alphax, -2.0f) * cos2phi) + ((sin2phi / alphay) / alphay));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32((alphax ^ Float32(-2.0)) * cos2phi) + Float32(Float32(sin2phi / alphay) / alphay))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{{alphax}^{-2} \cdot cos2phi + \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ (/ sin2phi alphay) alphay) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(cos2phi / Float32(alphax * alphax)))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* alphax (* u0 alphay)) (+ (/ (* alphax sin2phi) alphay) (/ (* cos2phi alphay) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphax * (u0 * alphay)) / (((alphax * sin2phi) / alphay) + ((cos2phi * alphay) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (alphax * (u0 * alphay)) / (((alphax * sin2phi) / alphay) + ((cos2phi * alphay) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphax * Float32(u0 * alphay)) / Float32(Float32(Float32(alphax * sin2phi) / alphay) + Float32(Float32(cos2phi * alphay) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (alphax * (u0 * alphay)) / (((alphax * sin2phi) / alphay) + ((cos2phi * alphay) / alphax)); end
\begin{array}{l}
\\
\frac{alphax \cdot \left(u0 \cdot alphay\right)}{\frac{alphax \cdot sin2phi}{alphay} + \frac{cos2phi \cdot alphay}{alphax}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (* alphax (* u0 alphay))))
(if (<= sin2phi 3.0000000340435383e-18)
(/ t_0 (/ (* cos2phi alphay) alphax))
(/ t_0 (/ (* alphax sin2phi) alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = alphax * (u0 * alphay);
float tmp;
if (sin2phi <= 3.0000000340435383e-18f) {
tmp = t_0 / ((cos2phi * alphay) / alphax);
} else {
tmp = t_0 / ((alphax * sin2phi) / alphay);
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: tmp
t_0 = alphax * (u0 * alphay)
if (sin2phi <= 3.0000000340435383e-18) then
tmp = t_0 / ((cos2phi * alphay) / alphax)
else
tmp = t_0 / ((alphax * sin2phi) / alphay)
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(alphax * Float32(u0 * alphay)) tmp = Float32(0.0) if (sin2phi <= Float32(3.0000000340435383e-18)) tmp = Float32(t_0 / Float32(Float32(cos2phi * alphay) / alphax)); else tmp = Float32(t_0 / Float32(Float32(alphax * sin2phi) / alphay)); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = alphax * (u0 * alphay); tmp = single(0.0); if (sin2phi <= single(3.0000000340435383e-18)) tmp = t_0 / ((cos2phi * alphay) / alphax); else tmp = t_0 / ((alphax * sin2phi) / alphay); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := alphax \cdot \left(u0 \cdot alphay\right)\\
\mathbf{if}\;sin2phi \leq 3.0000000340435383 \cdot 10^{-18}:\\
\;\;\;\;\frac{t_0}{\frac{cos2phi \cdot alphay}{alphax}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0}{\frac{alphax \cdot sin2phi}{alphay}}\\
\end{array}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (- (/ cos2phi (* alphax alphax)) (/ (/ sin2phi alphay) (- alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((cos2phi / (alphax * alphax)) - ((sin2phi / alphay) / -alphay));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((cos2phi / (alphax * alphax)) - ((sin2phi / alphay) / -alphay))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) - Float32(Float32(sin2phi / alphay) / Float32(-alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((cos2phi / (alphax * alphax)) - ((sin2phi / alphay) / -alphay)); end
\begin{array}{l}
\\
\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} - \frac{\frac{sin2phi}{alphay}}{-alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* alphax (* u0 alphay)) (* alphax (/ sin2phi alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphax * (u0 * alphay)) / (alphax * (sin2phi / alphay));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (alphax * (u0 * alphay)) / (alphax * (sin2phi / alphay))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphax * Float32(u0 * alphay)) / Float32(alphax * Float32(sin2phi / alphay))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (alphax * (u0 * alphay)) / (alphax * (sin2phi / alphay)); end
\begin{array}{l}
\\
\frac{alphax \cdot \left(u0 \cdot alphay\right)}{alphax \cdot \frac{sin2phi}{alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* alphax (* u0 alphay)) (/ (* alphax sin2phi) alphay)))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphax * (u0 * alphay)) / ((alphax * sin2phi) / alphay);
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (alphax * (u0 * alphay)) / ((alphax * sin2phi) / alphay)
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphax * Float32(u0 * alphay)) / Float32(Float32(alphax * sin2phi) / alphay)) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (alphax * (u0 * alphay)) / ((alphax * sin2phi) / alphay); end
\begin{array}{l}
\\
\frac{alphax \cdot \left(u0 \cdot alphay\right)}{\frac{alphax \cdot sin2phi}{alphay}}
\end{array}
herbie shell --seed 2024006
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))