
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (sin (cbrt (* (pow u2 3.0) (pow (* 2.0 PI) 3.0))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * sinf(cbrtf((powf(u2, 3.0f) * powf((2.0f * ((float) M_PI)), 3.0f))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * sin(cbrt(Float32((u2 ^ Float32(3.0)) * (Float32(Float32(2.0) * Float32(pi)) ^ Float32(3.0)))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \sin \left(\sqrt[3]{{u2}^{3} \cdot {\left(2 \cdot \pi\right)}^{3}}\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (* 2.0 (* (sin (* u2 PI)) (cos (* u2 PI))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * (2.0f * (sinf((u2 * ((float) M_PI))) * cosf((u2 * ((float) M_PI)))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(2.0) * Float32(sin(Float32(u2 * Float32(pi))) * cos(Float32(u2 * Float32(pi)))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(2 \cdot \left(\sin \left(u2 \cdot \pi\right) \cdot \cos \left(u2 \cdot \pi\right)\right)\right)
\end{array}
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* u2 (* 2.0 PI)) 0.10000000149011612)
(*
(sqrt (- (log1p (- u1))))
(* 2.0 (/ 1.0 (+ (* 0.6666666666666666 (* u2 PI)) (/ 1.0 (* u2 PI))))))
(* (sin (* 2.0 (* u2 PI))) (pow (pow u1 0.25) 2.0))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * (2.0f * ((float) M_PI))) <= 0.10000000149011612f) {
tmp = sqrtf(-log1pf(-u1)) * (2.0f * (1.0f / ((0.6666666666666666f * (u2 * ((float) M_PI))) + (1.0f / (u2 * ((float) M_PI))))));
} else {
tmp = sinf((2.0f * (u2 * ((float) M_PI)))) * powf(powf(u1, 0.25f), 2.0f);
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(Float32(2.0) * Float32(pi))) <= Float32(0.10000000149011612)) tmp = Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(2.0) * Float32(Float32(1.0) / Float32(Float32(Float32(0.6666666666666666) * Float32(u2 * Float32(pi))) + Float32(Float32(1.0) / Float32(u2 * Float32(pi))))))); else tmp = Float32(sin(Float32(Float32(2.0) * Float32(u2 * Float32(pi)))) * ((u1 ^ Float32(0.25)) ^ Float32(2.0))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot \left(2 \cdot \pi\right) \leq 0.10000000149011612:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(2 \cdot \frac{1}{0.6666666666666666 \cdot \left(u2 \cdot \pi\right) + \frac{1}{u2 \cdot \pi}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(2 \cdot \left(u2 \cdot \pi\right)\right) \cdot {\left({u1}^{0.25}\right)}^{2}\\
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (sin (* u2 (* 2.0 PI)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * sinf((u2 * (2.0f * ((float) M_PI))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * sin(Float32(u2 * Float32(Float32(2.0) * Float32(pi))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \sin \left(u2 \cdot \left(2 \cdot \pi\right)\right)
\end{array}
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* u2 (* 2.0 PI)) 0.10000000149011612)
(*
(sqrt (- (log1p (- u1))))
(* 2.0 (/ 1.0 (+ (* 0.6666666666666666 (* u2 PI)) (/ 1.0 (* u2 PI))))))
(* (sqrt u1) (/ 2.0 (/ 2.0 (sin (* PI (* u2 2.0))))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * (2.0f * ((float) M_PI))) <= 0.10000000149011612f) {
tmp = sqrtf(-log1pf(-u1)) * (2.0f * (1.0f / ((0.6666666666666666f * (u2 * ((float) M_PI))) + (1.0f / (u2 * ((float) M_PI))))));
} else {
tmp = sqrtf(u1) * (2.0f / (2.0f / sinf((((float) M_PI) * (u2 * 2.0f)))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(Float32(2.0) * Float32(pi))) <= Float32(0.10000000149011612)) tmp = Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(2.0) * Float32(Float32(1.0) / Float32(Float32(Float32(0.6666666666666666) * Float32(u2 * Float32(pi))) + Float32(Float32(1.0) / Float32(u2 * Float32(pi))))))); else tmp = Float32(sqrt(u1) * Float32(Float32(2.0) / Float32(Float32(2.0) / sin(Float32(Float32(pi) * Float32(u2 * Float32(2.0))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot \left(2 \cdot \pi\right) \leq 0.10000000149011612:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(2 \cdot \frac{1}{0.6666666666666666 \cdot \left(u2 \cdot \pi\right) + \frac{1}{u2 \cdot \pi}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \frac{2}{\frac{2}{\sin \left(\pi \cdot \left(u2 \cdot 2\right)\right)}}\\
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 (* 2.0 PI)) 0.03500000014901161) (* (sqrt (- (log1p (- u1)))) (* PI (* u2 2.0))) (* (sin (* 2.0 (* u2 PI))) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * (2.0f * ((float) M_PI))) <= 0.03500000014901161f) {
tmp = sqrtf(-log1pf(-u1)) * (((float) M_PI) * (u2 * 2.0f));
} else {
tmp = sinf((2.0f * (u2 * ((float) M_PI)))) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(Float32(2.0) * Float32(pi))) <= Float32(0.03500000014901161)) tmp = Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(pi) * Float32(u2 * Float32(2.0)))); else tmp = Float32(sin(Float32(Float32(2.0) * Float32(u2 * Float32(pi)))) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot \left(2 \cdot \pi\right) \leq 0.03500000014901161:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(\pi \cdot \left(u2 \cdot 2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(2 \cdot \left(u2 \cdot \pi\right)\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 2.0 (* u2 PI))) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return sinf((2.0f * (u2 * ((float) M_PI)))) * sqrtf(u1);
}
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(2.0) * Float32(u2 * Float32(pi)))) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(2.0) * (u2 * single(pi)))) * sqrt(u1); end
\begin{array}{l}
\\
\sin \left(2 \cdot \left(u2 \cdot \pi\right)\right) \cdot \sqrt{u1}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 2.0 (* PI (* u2 (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
return 2.0f * (((float) M_PI) * (u2 * sqrtf(u1)));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(2.0) * Float32(Float32(pi) * Float32(u2 * sqrt(u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(2.0) * (single(pi) * (u2 * sqrt(u1))); end
\begin{array}{l}
\\
2 \cdot \left(\pi \cdot \left(u2 \cdot \sqrt{u1}\right)\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 PI) (* 2.0 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * ((float) M_PI)) * (2.0f * sqrtf(u1));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(pi)) * Float32(Float32(2.0) * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(pi)) * (single(2.0) * sqrt(u1)); end
\begin{array}{l}
\\
\left(u2 \cdot \pi\right) \cdot \left(2 \cdot \sqrt{u1}\right)
\end{array}
herbie shell --seed 2024006
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))