
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(* (/ 1.0 (sqrt PI)) (/ (sqrt (- (- 1.0 cosTheta) cosTheta)) cosTheta))
(exp (* (- cosTheta) cosTheta))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (((1.0f / sqrtf(((float) M_PI))) * (sqrtf(((1.0f - cosTheta) - cosTheta)) / cosTheta)) * expf((-cosTheta * cosTheta))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(Float32(Float32(1.0) / sqrt(Float32(pi))) * Float32(sqrt(Float32(Float32(Float32(1.0) - cosTheta) - cosTheta)) / cosTheta)) * exp(Float32(Float32(-cosTheta) * cosTheta))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (((single(1.0) / sqrt(single(pi))) * (sqrt(((single(1.0) - cosTheta) - cosTheta)) / cosTheta)) * exp((-cosTheta * cosTheta)))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \left(\frac{1}{\sqrt{\pi}} \cdot \frac{\sqrt{\left(1 - cosTheta\right) - cosTheta}}{cosTheta}\right) \cdot e^{\left(-cosTheta\right) \cdot cosTheta}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(* (/ 1.0 (sqrt PI)) (/ (sqrt (- (- 1.0 cosTheta) cosTheta)) cosTheta))
(exp (* (- cosTheta) cosTheta))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (((1.0f / sqrtf(((float) M_PI))) * (sqrtf(((1.0f - cosTheta) - cosTheta)) / cosTheta)) * expf((-cosTheta * cosTheta))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(Float32(Float32(1.0) / sqrt(Float32(pi))) * Float32(sqrt(Float32(Float32(Float32(1.0) - cosTheta) - cosTheta)) / cosTheta)) * exp(Float32(Float32(-cosTheta) * cosTheta))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (((single(1.0) / sqrt(single(pi))) * (sqrt(((single(1.0) - cosTheta) - cosTheta)) / cosTheta)) * exp((-cosTheta * cosTheta)))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \left(\frac{1}{\sqrt{\pi}} \cdot \frac{\sqrt{\left(1 - cosTheta\right) - cosTheta}}{cosTheta}\right) \cdot e^{\left(-cosTheta\right) \cdot cosTheta}}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
1.0
(fma
(/ (sqrt (- 1.0 (* cosTheta 2.0))) (* cosTheta (sqrt PI)))
(pow (exp (- cosTheta)) cosTheta)
c))))
float code(float cosTheta, float c) {
return 1.0f / (1.0f + fmaf((sqrtf((1.0f - (cosTheta * 2.0f))) / (cosTheta * sqrtf(((float) M_PI)))), powf(expf(-cosTheta), cosTheta), c));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(1.0) + fma(Float32(sqrt(Float32(Float32(1.0) - Float32(cosTheta * Float32(2.0)))) / Float32(cosTheta * sqrt(Float32(pi)))), (exp(Float32(-cosTheta)) ^ cosTheta), c))) end
\begin{array}{l}
\\
\frac{1}{1 + \mathsf{fma}\left(\frac{\sqrt{1 - cosTheta \cdot 2}}{cosTheta \cdot \sqrt{\pi}}, {\left(e^{-cosTheta}\right)}^{cosTheta}, c\right)}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(* (pow (/ 1.0 PI) 0.16666666666666666) (cbrt (/ 1.0 PI)))
(*
(/ (sqrt (- (- 1.0 cosTheta) cosTheta)) cosTheta)
(exp (* cosTheta (- cosTheta))))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + ((powf((1.0f / ((float) M_PI)), 0.16666666666666666f) * cbrtf((1.0f / ((float) M_PI)))) * ((sqrtf(((1.0f - cosTheta) - cosTheta)) / cosTheta) * expf((cosTheta * -cosTheta)))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32((Float32(Float32(1.0) / Float32(pi)) ^ Float32(0.16666666666666666)) * cbrt(Float32(Float32(1.0) / Float32(pi)))) * Float32(Float32(sqrt(Float32(Float32(Float32(1.0) - cosTheta) - cosTheta)) / cosTheta) * exp(Float32(cosTheta * Float32(-cosTheta))))))) end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \left({\left(\frac{1}{\pi}\right)}^{0.16666666666666666} \cdot \sqrt[3]{\frac{1}{\pi}}\right) \cdot \left(\frac{\sqrt{\left(1 - cosTheta\right) - cosTheta}}{cosTheta} \cdot e^{cosTheta \cdot \left(-cosTheta\right)}\right)}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(exp (* cosTheta (- cosTheta)))
(* (/ (sqrt (- (- 1.0 cosTheta) cosTheta)) cosTheta) (pow PI -0.5))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (expf((cosTheta * -cosTheta)) * ((sqrtf(((1.0f - cosTheta) - cosTheta)) / cosTheta) * powf(((float) M_PI), -0.5f))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(exp(Float32(cosTheta * Float32(-cosTheta))) * Float32(Float32(sqrt(Float32(Float32(Float32(1.0) - cosTheta) - cosTheta)) / cosTheta) * (Float32(pi) ^ Float32(-0.5)))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (exp((cosTheta * -cosTheta)) * ((sqrt(((single(1.0) - cosTheta) - cosTheta)) / cosTheta) * (single(pi) ^ single(-0.5))))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + e^{cosTheta \cdot \left(-cosTheta\right)} \cdot \left(\frac{\sqrt{\left(1 - cosTheta\right) - cosTheta}}{cosTheta} \cdot {\pi}^{-0.5}\right)}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
1.0
(*
(/ (exp (- (pow cosTheta 2.0))) cosTheta)
(sqrt (/ (- 1.0 (* cosTheta 2.0)) PI))))))
float code(float cosTheta, float c) {
return 1.0f / (1.0f + ((expf(-powf(cosTheta, 2.0f)) / cosTheta) * sqrtf(((1.0f - (cosTheta * 2.0f)) / ((float) M_PI)))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(Float32(exp(Float32(-(cosTheta ^ Float32(2.0)))) / cosTheta) * sqrt(Float32(Float32(Float32(1.0) - Float32(cosTheta * Float32(2.0))) / Float32(pi)))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / (single(1.0) + ((exp(-(cosTheta ^ single(2.0))) / cosTheta) * sqrt(((single(1.0) - (cosTheta * single(2.0))) / single(pi))))); end
\begin{array}{l}
\\
\frac{1}{1 + \frac{e^{-{cosTheta}^{2}}}{cosTheta} \cdot \sqrt{\frac{1 - cosTheta \cdot 2}{\pi}}}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(+
(/ (+ (/ 1.0 cosTheta) -1.0) (sqrt PI))
(* cosTheta (* (sqrt (/ 1.0 PI)) -1.5))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + ((((1.0f / cosTheta) + -1.0f) / sqrtf(((float) M_PI))) + (cosTheta * (sqrtf((1.0f / ((float) M_PI))) * -1.5f))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(Float32(Float32(Float32(1.0) / cosTheta) + Float32(-1.0)) / sqrt(Float32(pi))) + Float32(cosTheta * Float32(sqrt(Float32(Float32(1.0) / Float32(pi))) * Float32(-1.5)))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + ((((single(1.0) / cosTheta) + single(-1.0)) / sqrt(single(pi))) + (cosTheta * (sqrt((single(1.0) / single(pi))) * single(-1.5))))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \left(\frac{\frac{1}{cosTheta} + -1}{\sqrt{\pi}} + cosTheta \cdot \left(\sqrt{\frac{1}{\pi}} \cdot -1.5\right)\right)}
\end{array}
(FPCore (cosTheta c) :precision binary32 (/ 1.0 (+ (+ 1.0 c) (* (sqrt (/ 1.0 PI)) (+ (+ (/ 1.0 cosTheta) -1.0) (* cosTheta -1.5))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (sqrtf((1.0f / ((float) M_PI))) * (((1.0f / cosTheta) + -1.0f) + (cosTheta * -1.5f))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(sqrt(Float32(Float32(1.0) / Float32(pi))) * Float32(Float32(Float32(Float32(1.0) / cosTheta) + Float32(-1.0)) + Float32(cosTheta * Float32(-1.5)))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (sqrt((single(1.0) / single(pi))) * (((single(1.0) / cosTheta) + single(-1.0)) + (cosTheta * single(-1.5))))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \sqrt{\frac{1}{\pi}} \cdot \left(\left(\frac{1}{cosTheta} + -1\right) + cosTheta \cdot -1.5\right)}
\end{array}
(FPCore (cosTheta c) :precision binary32 (/ 1.0 (+ 1.0 (* (sqrt (/ 1.0 PI)) (+ (+ (/ 1.0 cosTheta) -1.0) (* cosTheta -1.5))))))
float code(float cosTheta, float c) {
return 1.0f / (1.0f + (sqrtf((1.0f / ((float) M_PI))) * (((1.0f / cosTheta) + -1.0f) + (cosTheta * -1.5f))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(sqrt(Float32(Float32(1.0) / Float32(pi))) * Float32(Float32(Float32(Float32(1.0) / cosTheta) + Float32(-1.0)) + Float32(cosTheta * Float32(-1.5)))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / (single(1.0) + (sqrt((single(1.0) / single(pi))) * (((single(1.0) / cosTheta) + single(-1.0)) + (cosTheta * single(-1.5))))); end
\begin{array}{l}
\\
\frac{1}{1 + \sqrt{\frac{1}{\pi}} \cdot \left(\left(\frac{1}{cosTheta} + -1\right) + cosTheta \cdot -1.5\right)}
\end{array}
(FPCore (cosTheta c) :precision binary32 (/ 1.0 (+ (+ 1.0 c) (* (+ (/ 1.0 cosTheta) -1.0) (sqrt (/ 1.0 PI))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (((1.0f / cosTheta) + -1.0f) * sqrtf((1.0f / ((float) M_PI)))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(Float32(Float32(1.0) / cosTheta) + Float32(-1.0)) * sqrt(Float32(Float32(1.0) / Float32(pi)))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (((single(1.0) / cosTheta) + single(-1.0)) * sqrt((single(1.0) / single(pi))))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \left(\frac{1}{cosTheta} + -1\right) \cdot \sqrt{\frac{1}{\pi}}}
\end{array}
(FPCore (cosTheta c) :precision binary32 (* cosTheta (sqrt PI)))
float code(float cosTheta, float c) {
return cosTheta * sqrtf(((float) M_PI));
}
function code(cosTheta, c) return Float32(cosTheta * sqrt(Float32(pi))) end
function tmp = code(cosTheta, c) tmp = cosTheta * sqrt(single(pi)); end
\begin{array}{l}
\\
cosTheta \cdot \sqrt{\pi}
\end{array}
(FPCore (cosTheta c) :precision binary32 1.0)
float code(float cosTheta, float c) {
return 1.0f;
}
real(4) function code(costheta, c)
real(4), intent (in) :: costheta
real(4), intent (in) :: c
code = 1.0e0
end function
function code(cosTheta, c) return Float32(1.0) end
function tmp = code(cosTheta, c) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
herbie shell --seed 2024006
(FPCore (cosTheta c)
:name "Beckmann Sample, normalization factor"
:precision binary32
:pre (and (and (< 0.0 cosTheta) (< cosTheta 0.9999)) (and (< -1.0 c) (< c 1.0)))
(/ 1.0 (+ (+ 1.0 c) (* (* (/ 1.0 (sqrt PI)) (/ (sqrt (- (- 1.0 cosTheta) cosTheta)) cosTheta)) (exp (* (- cosTheta) cosTheta))))))