
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta_i \cdot sinTheta_O}{v}} \cdot \frac{cosTheta_i \cdot cosTheta_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta_i \cdot sinTheta_O}{v}} \cdot \frac{cosTheta_i \cdot cosTheta_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (/ cosTheta_O (/ v cosTheta_i)) (/ (sinh (/ 1.0 v)) (/ 0.5 v))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (cosTheta_O / (v / cosTheta_i)) / (sinhf((1.0f / v)) / (0.5f / v));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (costheta_o / (v / costheta_i)) / (sinh((1.0e0 / v)) / (0.5e0 / v))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(cosTheta_O / Float32(v / cosTheta_i)) / Float32(sinh(Float32(Float32(1.0) / v)) / Float32(Float32(0.5) / v))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (cosTheta_O / (v / cosTheta_i)) / (sinh((single(1.0) / v)) / (single(0.5) / v)); end
\begin{array}{l}
\\
\frac{\frac{cosTheta_O}{\frac{v}{cosTheta_i}}}{\frac{\sinh \left(\frac{1}{v}\right)}{\frac{0.5}{v}}}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ cosTheta_i (/ (* (sinh (/ 1.0 v)) (* v 2.0)) (/ cosTheta_O v))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i / ((sinhf((1.0f / v)) * (v * 2.0f)) / (cosTheta_O / v));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i / ((sinh((1.0e0 / v)) * (v * 2.0e0)) / (costheta_o / v))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(v * Float32(2.0))) / Float32(cosTheta_O / v))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = cosTheta_i / ((sinh((single(1.0) / v)) * (v * single(2.0))) / (cosTheta_O / v)); end
\begin{array}{l}
\\
\frac{cosTheta_i}{\frac{\sinh \left(\frac{1}{v}\right) \cdot \left(v \cdot 2\right)}{\frac{cosTheta_O}{v}}}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* cosTheta_O cosTheta_i) (* v (* (sinh (/ 1.0 v)) (* v 2.0)))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (cosTheta_O * cosTheta_i) / (v * (sinhf((1.0f / v)) * (v * 2.0f)));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (costheta_o * costheta_i) / (v * (sinh((1.0e0 / v)) * (v * 2.0e0)))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(cosTheta_O * cosTheta_i) / Float32(v * Float32(sinh(Float32(Float32(1.0) / v)) * Float32(v * Float32(2.0))))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (cosTheta_O * cosTheta_i) / (v * (sinh((single(1.0) / v)) * (v * single(2.0)))); end
\begin{array}{l}
\\
\frac{cosTheta_O \cdot cosTheta_i}{v \cdot \left(\sinh \left(\frac{1}{v}\right) \cdot \left(v \cdot 2\right)\right)}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* cosTheta_O cosTheta_i) (+ (* v 2.0) (* (/ 1.0 v) 0.3333333333333333))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (cosTheta_O * cosTheta_i) / ((v * 2.0f) + ((1.0f / v) * 0.3333333333333333f));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (costheta_o * costheta_i) / ((v * 2.0e0) + ((1.0e0 / v) * 0.3333333333333333e0))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(cosTheta_O * cosTheta_i) / Float32(Float32(v * Float32(2.0)) + Float32(Float32(Float32(1.0) / v) * Float32(0.3333333333333333)))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (cosTheta_O * cosTheta_i) / ((v * single(2.0)) + ((single(1.0) / v) * single(0.3333333333333333))); end
\begin{array}{l}
\\
\frac{cosTheta_O \cdot cosTheta_i}{v \cdot 2 + \frac{1}{v} \cdot 0.3333333333333333}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* 0.5 (* cosTheta_i (/ cosTheta_O v))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 0.5f * (cosTheta_i * (cosTheta_O / v));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 0.5e0 * (costheta_i * (costheta_o / v))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(0.5) * Float32(cosTheta_i * Float32(cosTheta_O / v))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = single(0.5) * (cosTheta_i * (cosTheta_O / v)); end
\begin{array}{l}
\\
0.5 \cdot \left(cosTheta_i \cdot \frac{cosTheta_O}{v}\right)
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* 0.5 (* cosTheta_O (/ cosTheta_i v))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 0.5f * (cosTheta_O * (cosTheta_i / v));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 0.5e0 * (costheta_o * (costheta_i / v))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(0.5) * Float32(cosTheta_O * Float32(cosTheta_i / v))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = single(0.5) * (cosTheta_O * (cosTheta_i / v)); end
\begin{array}{l}
\\
0.5 \cdot \left(cosTheta_O \cdot \frac{cosTheta_i}{v}\right)
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ cosTheta_O (/ v cosTheta_i)) 0.5))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (cosTheta_O / (v / cosTheta_i)) * 0.5f;
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (costheta_o / (v / costheta_i)) * 0.5e0
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(cosTheta_O / Float32(v / cosTheta_i)) * Float32(0.5)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (cosTheta_O / (v / cosTheta_i)) * single(0.5); end
\begin{array}{l}
\\
\frac{cosTheta_O}{\frac{v}{cosTheta_i}} \cdot 0.5
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* 0.5 (/ (* cosTheta_O cosTheta_i) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 0.5f * ((cosTheta_O * cosTheta_i) / v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 0.5e0 * ((costheta_o * costheta_i) / v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(0.5) * Float32(Float32(cosTheta_O * cosTheta_i) / v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = single(0.5) * ((cosTheta_O * cosTheta_i) / v); end
\begin{array}{l}
\\
0.5 \cdot \frac{cosTheta_O \cdot cosTheta_i}{v}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ 0.5 (/ v (* cosTheta_O cosTheta_i))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 0.5f / (v / (cosTheta_O * cosTheta_i));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 0.5e0 / (v / (costheta_o * costheta_i))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(0.5) / Float32(v / Float32(cosTheta_O * cosTheta_i))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = single(0.5) / (v / (cosTheta_O * cosTheta_i)); end
\begin{array}{l}
\\
\frac{0.5}{\frac{v}{cosTheta_O \cdot cosTheta_i}}
\end{array}
herbie shell --seed 2024006
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v)
:name "HairBSDF, Mp, upper"
:precision binary32
:pre (and (and (and (and (and (and (<= -1.0 cosTheta_i) (<= cosTheta_i 1.0)) (and (<= -1.0 cosTheta_O) (<= cosTheta_O 1.0))) (and (<= -1.0 sinTheta_i) (<= sinTheta_i 1.0))) (and (<= -1.0 sinTheta_O) (<= sinTheta_O 1.0))) (< 0.1 v)) (<= v 1.5707964))
(/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))