
(FPCore (lo hi x) :precision binary64 (/ (- x lo) (- hi lo)))
double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (x - lo) / (hi - lo)
end function
public static double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
def code(lo, hi, x): return (x - lo) / (hi - lo)
function code(lo, hi, x) return Float64(Float64(x - lo) / Float64(hi - lo)) end
function tmp = code(lo, hi, x) tmp = (x - lo) / (hi - lo); end
code[lo_, hi_, x_] := N[(N[(x - lo), $MachinePrecision] / N[(hi - lo), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - lo}{hi - lo}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (lo hi x) :precision binary64 (/ (- x lo) (- hi lo)))
double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (x - lo) / (hi - lo)
end function
public static double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
def code(lo, hi, x): return (x - lo) / (hi - lo)
function code(lo, hi, x) return Float64(Float64(x - lo) / Float64(hi - lo)) end
function tmp = code(lo, hi, x) tmp = (x - lo) / (hi - lo); end
code[lo_, hi_, x_] := N[(N[(x - lo), $MachinePrecision] / N[(hi - lo), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - lo}{hi - lo}
\end{array}
(FPCore (lo hi x) :precision binary64 (exp (- (log1p (/ (- hi) lo)))))
double code(double lo, double hi, double x) {
return exp(-log1p((-hi / lo)));
}
public static double code(double lo, double hi, double x) {
return Math.exp(-Math.log1p((-hi / lo)));
}
def code(lo, hi, x): return math.exp(-math.log1p((-hi / lo)))
function code(lo, hi, x) return exp(Float64(-log1p(Float64(Float64(-hi) / lo)))) end
code[lo_, hi_, x_] := N[Exp[(-N[Log[1 + N[((-hi) / lo), $MachinePrecision]], $MachinePrecision])], $MachinePrecision]
\begin{array}{l}
\\
e^{-\mathsf{log1p}\left(\frac{-hi}{lo}\right)}
\end{array}
(FPCore (lo hi x) :precision binary64 (/ (- -1.0 (/ hi lo)) (fma (/ hi lo) (/ hi lo) -1.0)))
double code(double lo, double hi, double x) {
return (-1.0 - (hi / lo)) / fma((hi / lo), (hi / lo), -1.0);
}
function code(lo, hi, x) return Float64(Float64(-1.0 - Float64(hi / lo)) / fma(Float64(hi / lo), Float64(hi / lo), -1.0)) end
code[lo_, hi_, x_] := N[(N[(-1.0 - N[(hi / lo), $MachinePrecision]), $MachinePrecision] / N[(N[(hi / lo), $MachinePrecision] * N[(hi / lo), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1 - \frac{hi}{lo}}{\mathsf{fma}\left(\frac{hi}{lo}, \frac{hi}{lo}, -1\right)}
\end{array}
(FPCore (lo hi x) :precision binary64 (pow (- 1.0 (/ hi lo)) -1.0))
double code(double lo, double hi, double x) {
return pow((1.0 - (hi / lo)), -1.0);
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (1.0d0 - (hi / lo)) ** (-1.0d0)
end function
public static double code(double lo, double hi, double x) {
return Math.pow((1.0 - (hi / lo)), -1.0);
}
def code(lo, hi, x): return math.pow((1.0 - (hi / lo)), -1.0)
function code(lo, hi, x) return Float64(1.0 - Float64(hi / lo)) ^ -1.0 end
function tmp = code(lo, hi, x) tmp = (1.0 - (hi / lo)) ^ -1.0; end
code[lo_, hi_, x_] := N[Power[N[(1.0 - N[(hi / lo), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]
\begin{array}{l}
\\
{\left(1 - \frac{hi}{lo}\right)}^{-1}
\end{array}
(FPCore (lo hi x) :precision binary64 (/ -1.0 (+ -1.0 (/ hi lo))))
double code(double lo, double hi, double x) {
return -1.0 / (-1.0 + (hi / lo));
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (-1.0d0) / ((-1.0d0) + (hi / lo))
end function
public static double code(double lo, double hi, double x) {
return -1.0 / (-1.0 + (hi / lo));
}
def code(lo, hi, x): return -1.0 / (-1.0 + (hi / lo))
function code(lo, hi, x) return Float64(-1.0 / Float64(-1.0 + Float64(hi / lo))) end
function tmp = code(lo, hi, x) tmp = -1.0 / (-1.0 + (hi / lo)); end
code[lo_, hi_, x_] := N[(-1.0 / N[(-1.0 + N[(hi / lo), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{-1 + \frac{hi}{lo}}
\end{array}
(FPCore (lo hi x) :precision binary64 (/ (- lo) hi))
double code(double lo, double hi, double x) {
return -lo / hi;
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = -lo / hi
end function
public static double code(double lo, double hi, double x) {
return -lo / hi;
}
def code(lo, hi, x): return -lo / hi
function code(lo, hi, x) return Float64(Float64(-lo) / hi) end
function tmp = code(lo, hi, x) tmp = -lo / hi; end
code[lo_, hi_, x_] := N[((-lo) / hi), $MachinePrecision]
\begin{array}{l}
\\
\frac{-lo}{hi}
\end{array}
(FPCore (lo hi x) :precision binary64 1.0)
double code(double lo, double hi, double x) {
return 1.0;
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double lo, double hi, double x) {
return 1.0;
}
def code(lo, hi, x): return 1.0
function code(lo, hi, x) return 1.0 end
function tmp = code(lo, hi, x) tmp = 1.0; end
code[lo_, hi_, x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
herbie shell --seed 2024003
(FPCore (lo hi x)
:name "xlohi (overflows)"
:precision binary64
:pre (and (< lo -1e+308) (> hi 1e+308))
(/ (- x lo) (- hi lo)))