
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(if (<=
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))
INFINITY)
(+
(+ (pow b 4.0) (fma 2.0 (* a (* b (* a b))) (pow a 4.0)))
(+ (* 4.0 (fma (* a a) (- 1.0 a) (* b (* b (+ a 3.0))))) -1.0))
(pow a 4.0)))
double code(double a, double b) {
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))))) <= ((double) INFINITY)) {
tmp = (pow(b, 4.0) + fma(2.0, (a * (b * (a * b))), pow(a, 4.0))) + ((4.0 * fma((a * a), (1.0 - a), (b * (b * (a + 3.0))))) + -1.0);
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) <= Inf) tmp = Float64(Float64((b ^ 4.0) + fma(2.0, Float64(a * Float64(b * Float64(a * b))), (a ^ 4.0))) + Float64(Float64(4.0 * fma(Float64(a * a), Float64(1.0 - a), Float64(b * Float64(b * Float64(a + 3.0))))) + -1.0)); else tmp = a ^ 4.0; end return tmp end
code[a_, b_] := If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(N[Power[b, 4.0], $MachinePrecision] + N[(2.0 * N[(a * N[(b * N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(4.0 * N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision] + N[(b * N[(b * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right) \leq \infty:\\
\;\;\;\;\left({b}^{4} + \mathsf{fma}\left(2, a \cdot \left(b \cdot \left(a \cdot b\right)\right), {a}^{4}\right)\right) + \left(4 \cdot \mathsf{fma}\left(a \cdot a, 1 - a, b \cdot \left(b \cdot \left(a + 3\right)\right)\right) + -1\right)\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (pow a 4.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;t_0 \leq \infty:\\
\;\;\;\;t_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 (if (or (<= a -0.42) (not (<= a 8.5e-10))) (pow a 4.0) (* (+ 1.0 (* a 2.0)) (+ (* a 2.0) -1.0))))
double code(double a, double b) {
double tmp;
if ((a <= -0.42) || !(a <= 8.5e-10)) {
tmp = pow(a, 4.0);
} else {
tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-0.42d0)) .or. (.not. (a <= 8.5d-10))) then
tmp = a ** 4.0d0
else
tmp = (1.0d0 + (a * 2.0d0)) * ((a * 2.0d0) + (-1.0d0))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -0.42) || !(a <= 8.5e-10)) {
tmp = Math.pow(a, 4.0);
} else {
tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0);
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -0.42) or not (a <= 8.5e-10): tmp = math.pow(a, 4.0) else: tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0) return tmp
function code(a, b) tmp = 0.0 if ((a <= -0.42) || !(a <= 8.5e-10)) tmp = a ^ 4.0; else tmp = Float64(Float64(1.0 + Float64(a * 2.0)) * Float64(Float64(a * 2.0) + -1.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -0.42) || ~((a <= 8.5e-10))) tmp = a ^ 4.0; else tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0); end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -0.42], N[Not[LessEqual[a, 8.5e-10]], $MachinePrecision]], N[Power[a, 4.0], $MachinePrecision], N[(N[(1.0 + N[(a * 2.0), $MachinePrecision]), $MachinePrecision] * N[(N[(a * 2.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -0.42 \lor \neg \left(a \leq 8.5 \cdot 10^{-10}\right):\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;\left(1 + a \cdot 2\right) \cdot \left(a \cdot 2 + -1\right)\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 (if (<= b 1.3e+66) (* (+ 1.0 (* a 2.0)) (+ (* a 2.0) -1.0)) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if (b <= 1.3e+66) {
tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0);
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 1.3d+66) then
tmp = (1.0d0 + (a * 2.0d0)) * ((a * 2.0d0) + (-1.0d0))
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 1.3e+66) {
tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0);
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 1.3e+66: tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0) else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 1.3e+66) tmp = Float64(Float64(1.0 + Float64(a * 2.0)) * Float64(Float64(a * 2.0) + -1.0)); else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 1.3e+66) tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0); else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 1.3e+66], N[(N[(1.0 + N[(a * 2.0), $MachinePrecision]), $MachinePrecision] * N[(N[(a * 2.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 1.3 \cdot 10^{+66}:\\
\;\;\;\;\left(1 + a \cdot 2\right) \cdot \left(a \cdot 2 + -1\right)\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 (* (+ 1.0 (* a 2.0)) (+ (* a 2.0) -1.0)))
double code(double a, double b) {
return (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (1.0d0 + (a * 2.0d0)) * ((a * 2.0d0) + (-1.0d0))
end function
public static double code(double a, double b) {
return (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0);
}
def code(a, b): return (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0)
function code(a, b) return Float64(Float64(1.0 + Float64(a * 2.0)) * Float64(Float64(a * 2.0) + -1.0)) end
function tmp = code(a, b) tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0); end
code[a_, b_] := N[(N[(1.0 + N[(a * 2.0), $MachinePrecision]), $MachinePrecision] * N[(N[(a * 2.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 + a \cdot 2\right) \cdot \left(a \cdot 2 + -1\right)
\end{array}
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
herbie shell --seed 2024003
(FPCore (a b)
:name "Bouland and Aaronson, Equation (24)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))