
(FPCore (u v t1) :precision binary64 (/ (* (- t1) v) (* (+ t1 u) (+ t1 u))))
double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = (-t1 * v) / ((t1 + u) * (t1 + u))
end function
public static double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
def code(u, v, t1): return (-t1 * v) / ((t1 + u) * (t1 + u))
function code(u, v, t1) return Float64(Float64(Float64(-t1) * v) / Float64(Float64(t1 + u) * Float64(t1 + u))) end
function tmp = code(u, v, t1) tmp = (-t1 * v) / ((t1 + u) * (t1 + u)); end
code[u_, v_, t1_] := N[(N[((-t1) * v), $MachinePrecision] / N[(N[(t1 + u), $MachinePrecision] * N[(t1 + u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-t1\right) \cdot v}{\left(t1 + u\right) \cdot \left(t1 + u\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v t1) :precision binary64 (/ (* (- t1) v) (* (+ t1 u) (+ t1 u))))
double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = (-t1 * v) / ((t1 + u) * (t1 + u))
end function
public static double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
def code(u, v, t1): return (-t1 * v) / ((t1 + u) * (t1 + u))
function code(u, v, t1) return Float64(Float64(Float64(-t1) * v) / Float64(Float64(t1 + u) * Float64(t1 + u))) end
function tmp = code(u, v, t1) tmp = (-t1 * v) / ((t1 + u) * (t1 + u)); end
code[u_, v_, t1_] := N[(N[((-t1) * v), $MachinePrecision] / N[(N[(t1 + u), $MachinePrecision] * N[(t1 + u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-t1\right) \cdot v}{\left(t1 + u\right) \cdot \left(t1 + u\right)}
\end{array}
(FPCore (u v t1) :precision binary64 (* (/ (- t1) (+ t1 u)) (/ v (+ t1 u))))
double code(double u, double v, double t1) {
return (-t1 / (t1 + u)) * (v / (t1 + u));
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = (-t1 / (t1 + u)) * (v / (t1 + u))
end function
public static double code(double u, double v, double t1) {
return (-t1 / (t1 + u)) * (v / (t1 + u));
}
def code(u, v, t1): return (-t1 / (t1 + u)) * (v / (t1 + u))
function code(u, v, t1) return Float64(Float64(Float64(-t1) / Float64(t1 + u)) * Float64(v / Float64(t1 + u))) end
function tmp = code(u, v, t1) tmp = (-t1 / (t1 + u)) * (v / (t1 + u)); end
code[u_, v_, t1_] := N[(N[((-t1) / N[(t1 + u), $MachinePrecision]), $MachinePrecision] * N[(v / N[(t1 + u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-t1}{t1 + u} \cdot \frac{v}{t1 + u}
\end{array}
(FPCore (u v t1)
:precision binary64
(let* ((t_1 (/ (* t1 (/ v (- t1 u))) u)))
(if (<= u -3.2e-53)
t_1
(if (<= u 4.6e-88)
(/ v (- (* u -2.0) t1))
(if (<= u 3e-9)
(* t1 (/ (/ v u) (- t1 u)))
(if (<= u 1.5e+15) (/ (- v) t1) t_1))))))
double code(double u, double v, double t1) {
double t_1 = (t1 * (v / (t1 - u))) / u;
double tmp;
if (u <= -3.2e-53) {
tmp = t_1;
} else if (u <= 4.6e-88) {
tmp = v / ((u * -2.0) - t1);
} else if (u <= 3e-9) {
tmp = t1 * ((v / u) / (t1 - u));
} else if (u <= 1.5e+15) {
tmp = -v / t1;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: t_1
real(8) :: tmp
t_1 = (t1 * (v / (t1 - u))) / u
if (u <= (-3.2d-53)) then
tmp = t_1
else if (u <= 4.6d-88) then
tmp = v / ((u * (-2.0d0)) - t1)
else if (u <= 3d-9) then
tmp = t1 * ((v / u) / (t1 - u))
else if (u <= 1.5d+15) then
tmp = -v / t1
else
tmp = t_1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double t_1 = (t1 * (v / (t1 - u))) / u;
double tmp;
if (u <= -3.2e-53) {
tmp = t_1;
} else if (u <= 4.6e-88) {
tmp = v / ((u * -2.0) - t1);
} else if (u <= 3e-9) {
tmp = t1 * ((v / u) / (t1 - u));
} else if (u <= 1.5e+15) {
tmp = -v / t1;
} else {
tmp = t_1;
}
return tmp;
}
def code(u, v, t1): t_1 = (t1 * (v / (t1 - u))) / u tmp = 0 if u <= -3.2e-53: tmp = t_1 elif u <= 4.6e-88: tmp = v / ((u * -2.0) - t1) elif u <= 3e-9: tmp = t1 * ((v / u) / (t1 - u)) elif u <= 1.5e+15: tmp = -v / t1 else: tmp = t_1 return tmp
function code(u, v, t1) t_1 = Float64(Float64(t1 * Float64(v / Float64(t1 - u))) / u) tmp = 0.0 if (u <= -3.2e-53) tmp = t_1; elseif (u <= 4.6e-88) tmp = Float64(v / Float64(Float64(u * -2.0) - t1)); elseif (u <= 3e-9) tmp = Float64(t1 * Float64(Float64(v / u) / Float64(t1 - u))); elseif (u <= 1.5e+15) tmp = Float64(Float64(-v) / t1); else tmp = t_1; end return tmp end
function tmp_2 = code(u, v, t1) t_1 = (t1 * (v / (t1 - u))) / u; tmp = 0.0; if (u <= -3.2e-53) tmp = t_1; elseif (u <= 4.6e-88) tmp = v / ((u * -2.0) - t1); elseif (u <= 3e-9) tmp = t1 * ((v / u) / (t1 - u)); elseif (u <= 1.5e+15) tmp = -v / t1; else tmp = t_1; end tmp_2 = tmp; end
code[u_, v_, t1_] := Block[{t$95$1 = N[(N[(t1 * N[(v / N[(t1 - u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / u), $MachinePrecision]}, If[LessEqual[u, -3.2e-53], t$95$1, If[LessEqual[u, 4.6e-88], N[(v / N[(N[(u * -2.0), $MachinePrecision] - t1), $MachinePrecision]), $MachinePrecision], If[LessEqual[u, 3e-9], N[(t1 * N[(N[(v / u), $MachinePrecision] / N[(t1 - u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[u, 1.5e+15], N[((-v) / t1), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t1 \cdot \frac{v}{t1 - u}}{u}\\
\mathbf{if}\;u \leq -3.2 \cdot 10^{-53}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;u \leq 4.6 \cdot 10^{-88}:\\
\;\;\;\;\frac{v}{u \cdot -2 - t1}\\
\mathbf{elif}\;u \leq 3 \cdot 10^{-9}:\\
\;\;\;\;t1 \cdot \frac{\frac{v}{u}}{t1 - u}\\
\mathbf{elif}\;u \leq 1.5 \cdot 10^{+15}:\\
\;\;\;\;\frac{-v}{t1}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
(FPCore (u v t1)
:precision binary64
(let* ((t_1 (/ (* t1 (/ v (- t1 u))) u)))
(if (<= u -6.5e-51)
t_1
(if (<= u 4.6e-88)
(/ v (- (* u -2.0) t1))
(if (<= u 5e-9)
(/ t1 (* (- t1 u) (/ (+ t1 u) v)))
(if (<= u 1.8e+15) (/ (- v) t1) t_1))))))
double code(double u, double v, double t1) {
double t_1 = (t1 * (v / (t1 - u))) / u;
double tmp;
if (u <= -6.5e-51) {
tmp = t_1;
} else if (u <= 4.6e-88) {
tmp = v / ((u * -2.0) - t1);
} else if (u <= 5e-9) {
tmp = t1 / ((t1 - u) * ((t1 + u) / v));
} else if (u <= 1.8e+15) {
tmp = -v / t1;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: t_1
real(8) :: tmp
t_1 = (t1 * (v / (t1 - u))) / u
if (u <= (-6.5d-51)) then
tmp = t_1
else if (u <= 4.6d-88) then
tmp = v / ((u * (-2.0d0)) - t1)
else if (u <= 5d-9) then
tmp = t1 / ((t1 - u) * ((t1 + u) / v))
else if (u <= 1.8d+15) then
tmp = -v / t1
else
tmp = t_1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double t_1 = (t1 * (v / (t1 - u))) / u;
double tmp;
if (u <= -6.5e-51) {
tmp = t_1;
} else if (u <= 4.6e-88) {
tmp = v / ((u * -2.0) - t1);
} else if (u <= 5e-9) {
tmp = t1 / ((t1 - u) * ((t1 + u) / v));
} else if (u <= 1.8e+15) {
tmp = -v / t1;
} else {
tmp = t_1;
}
return tmp;
}
def code(u, v, t1): t_1 = (t1 * (v / (t1 - u))) / u tmp = 0 if u <= -6.5e-51: tmp = t_1 elif u <= 4.6e-88: tmp = v / ((u * -2.0) - t1) elif u <= 5e-9: tmp = t1 / ((t1 - u) * ((t1 + u) / v)) elif u <= 1.8e+15: tmp = -v / t1 else: tmp = t_1 return tmp
function code(u, v, t1) t_1 = Float64(Float64(t1 * Float64(v / Float64(t1 - u))) / u) tmp = 0.0 if (u <= -6.5e-51) tmp = t_1; elseif (u <= 4.6e-88) tmp = Float64(v / Float64(Float64(u * -2.0) - t1)); elseif (u <= 5e-9) tmp = Float64(t1 / Float64(Float64(t1 - u) * Float64(Float64(t1 + u) / v))); elseif (u <= 1.8e+15) tmp = Float64(Float64(-v) / t1); else tmp = t_1; end return tmp end
function tmp_2 = code(u, v, t1) t_1 = (t1 * (v / (t1 - u))) / u; tmp = 0.0; if (u <= -6.5e-51) tmp = t_1; elseif (u <= 4.6e-88) tmp = v / ((u * -2.0) - t1); elseif (u <= 5e-9) tmp = t1 / ((t1 - u) * ((t1 + u) / v)); elseif (u <= 1.8e+15) tmp = -v / t1; else tmp = t_1; end tmp_2 = tmp; end
code[u_, v_, t1_] := Block[{t$95$1 = N[(N[(t1 * N[(v / N[(t1 - u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / u), $MachinePrecision]}, If[LessEqual[u, -6.5e-51], t$95$1, If[LessEqual[u, 4.6e-88], N[(v / N[(N[(u * -2.0), $MachinePrecision] - t1), $MachinePrecision]), $MachinePrecision], If[LessEqual[u, 5e-9], N[(t1 / N[(N[(t1 - u), $MachinePrecision] * N[(N[(t1 + u), $MachinePrecision] / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[u, 1.8e+15], N[((-v) / t1), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t1 \cdot \frac{v}{t1 - u}}{u}\\
\mathbf{if}\;u \leq -6.5 \cdot 10^{-51}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;u \leq 4.6 \cdot 10^{-88}:\\
\;\;\;\;\frac{v}{u \cdot -2 - t1}\\
\mathbf{elif}\;u \leq 5 \cdot 10^{-9}:\\
\;\;\;\;\frac{t1}{\left(t1 - u\right) \cdot \frac{t1 + u}{v}}\\
\mathbf{elif}\;u \leq 1.8 \cdot 10^{+15}:\\
\;\;\;\;\frac{-v}{t1}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (or (<= t1 -2.8e-36) (not (<= t1 5.6e-49))) (/ v (- (* u -2.0) t1)) (* (/ v u) (/ (- t1) u))))
double code(double u, double v, double t1) {
double tmp;
if ((t1 <= -2.8e-36) || !(t1 <= 5.6e-49)) {
tmp = v / ((u * -2.0) - t1);
} else {
tmp = (v / u) * (-t1 / u);
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if ((t1 <= (-2.8d-36)) .or. (.not. (t1 <= 5.6d-49))) then
tmp = v / ((u * (-2.0d0)) - t1)
else
tmp = (v / u) * (-t1 / u)
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if ((t1 <= -2.8e-36) || !(t1 <= 5.6e-49)) {
tmp = v / ((u * -2.0) - t1);
} else {
tmp = (v / u) * (-t1 / u);
}
return tmp;
}
def code(u, v, t1): tmp = 0 if (t1 <= -2.8e-36) or not (t1 <= 5.6e-49): tmp = v / ((u * -2.0) - t1) else: tmp = (v / u) * (-t1 / u) return tmp
function code(u, v, t1) tmp = 0.0 if ((t1 <= -2.8e-36) || !(t1 <= 5.6e-49)) tmp = Float64(v / Float64(Float64(u * -2.0) - t1)); else tmp = Float64(Float64(v / u) * Float64(Float64(-t1) / u)); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if ((t1 <= -2.8e-36) || ~((t1 <= 5.6e-49))) tmp = v / ((u * -2.0) - t1); else tmp = (v / u) * (-t1 / u); end tmp_2 = tmp; end
code[u_, v_, t1_] := If[Or[LessEqual[t1, -2.8e-36], N[Not[LessEqual[t1, 5.6e-49]], $MachinePrecision]], N[(v / N[(N[(u * -2.0), $MachinePrecision] - t1), $MachinePrecision]), $MachinePrecision], N[(N[(v / u), $MachinePrecision] * N[((-t1) / u), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t1 \leq -2.8 \cdot 10^{-36} \lor \neg \left(t1 \leq 5.6 \cdot 10^{-49}\right):\\
\;\;\;\;\frac{v}{u \cdot -2 - t1}\\
\mathbf{else}:\\
\;\;\;\;\frac{v}{u} \cdot \frac{-t1}{u}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (or (<= t1 -3.2e-38) (not (<= t1 1.75e-48))) (/ v (- (* u -2.0) t1)) (/ (* t1 (/ (- v) u)) u)))
double code(double u, double v, double t1) {
double tmp;
if ((t1 <= -3.2e-38) || !(t1 <= 1.75e-48)) {
tmp = v / ((u * -2.0) - t1);
} else {
tmp = (t1 * (-v / u)) / u;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if ((t1 <= (-3.2d-38)) .or. (.not. (t1 <= 1.75d-48))) then
tmp = v / ((u * (-2.0d0)) - t1)
else
tmp = (t1 * (-v / u)) / u
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if ((t1 <= -3.2e-38) || !(t1 <= 1.75e-48)) {
tmp = v / ((u * -2.0) - t1);
} else {
tmp = (t1 * (-v / u)) / u;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if (t1 <= -3.2e-38) or not (t1 <= 1.75e-48): tmp = v / ((u * -2.0) - t1) else: tmp = (t1 * (-v / u)) / u return tmp
function code(u, v, t1) tmp = 0.0 if ((t1 <= -3.2e-38) || !(t1 <= 1.75e-48)) tmp = Float64(v / Float64(Float64(u * -2.0) - t1)); else tmp = Float64(Float64(t1 * Float64(Float64(-v) / u)) / u); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if ((t1 <= -3.2e-38) || ~((t1 <= 1.75e-48))) tmp = v / ((u * -2.0) - t1); else tmp = (t1 * (-v / u)) / u; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[Or[LessEqual[t1, -3.2e-38], N[Not[LessEqual[t1, 1.75e-48]], $MachinePrecision]], N[(v / N[(N[(u * -2.0), $MachinePrecision] - t1), $MachinePrecision]), $MachinePrecision], N[(N[(t1 * N[((-v) / u), $MachinePrecision]), $MachinePrecision] / u), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t1 \leq -3.2 \cdot 10^{-38} \lor \neg \left(t1 \leq 1.75 \cdot 10^{-48}\right):\\
\;\;\;\;\frac{v}{u \cdot -2 - t1}\\
\mathbf{else}:\\
\;\;\;\;\frac{t1 \cdot \frac{-v}{u}}{u}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (or (<= u -1e+159) (not (<= u 4.6e+82))) (* v (/ t1 (* t1 u))) (/ (- v) t1)))
double code(double u, double v, double t1) {
double tmp;
if ((u <= -1e+159) || !(u <= 4.6e+82)) {
tmp = v * (t1 / (t1 * u));
} else {
tmp = -v / t1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if ((u <= (-1d+159)) .or. (.not. (u <= 4.6d+82))) then
tmp = v * (t1 / (t1 * u))
else
tmp = -v / t1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if ((u <= -1e+159) || !(u <= 4.6e+82)) {
tmp = v * (t1 / (t1 * u));
} else {
tmp = -v / t1;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if (u <= -1e+159) or not (u <= 4.6e+82): tmp = v * (t1 / (t1 * u)) else: tmp = -v / t1 return tmp
function code(u, v, t1) tmp = 0.0 if ((u <= -1e+159) || !(u <= 4.6e+82)) tmp = Float64(v * Float64(t1 / Float64(t1 * u))); else tmp = Float64(Float64(-v) / t1); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if ((u <= -1e+159) || ~((u <= 4.6e+82))) tmp = v * (t1 / (t1 * u)); else tmp = -v / t1; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[Or[LessEqual[u, -1e+159], N[Not[LessEqual[u, 4.6e+82]], $MachinePrecision]], N[(v * N[(t1 / N[(t1 * u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((-v) / t1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -1 \cdot 10^{+159} \lor \neg \left(u \leq 4.6 \cdot 10^{+82}\right):\\
\;\;\;\;v \cdot \frac{t1}{t1 \cdot u}\\
\mathbf{else}:\\
\;\;\;\;\frac{-v}{t1}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (or (<= u -6.5e+158) (not (<= u 1.35e+83))) (* (/ v u) -0.5) (/ (- v) t1)))
double code(double u, double v, double t1) {
double tmp;
if ((u <= -6.5e+158) || !(u <= 1.35e+83)) {
tmp = (v / u) * -0.5;
} else {
tmp = -v / t1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if ((u <= (-6.5d+158)) .or. (.not. (u <= 1.35d+83))) then
tmp = (v / u) * (-0.5d0)
else
tmp = -v / t1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if ((u <= -6.5e+158) || !(u <= 1.35e+83)) {
tmp = (v / u) * -0.5;
} else {
tmp = -v / t1;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if (u <= -6.5e+158) or not (u <= 1.35e+83): tmp = (v / u) * -0.5 else: tmp = -v / t1 return tmp
function code(u, v, t1) tmp = 0.0 if ((u <= -6.5e+158) || !(u <= 1.35e+83)) tmp = Float64(Float64(v / u) * -0.5); else tmp = Float64(Float64(-v) / t1); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if ((u <= -6.5e+158) || ~((u <= 1.35e+83))) tmp = (v / u) * -0.5; else tmp = -v / t1; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[Or[LessEqual[u, -6.5e+158], N[Not[LessEqual[u, 1.35e+83]], $MachinePrecision]], N[(N[(v / u), $MachinePrecision] * -0.5), $MachinePrecision], N[((-v) / t1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -6.5 \cdot 10^{+158} \lor \neg \left(u \leq 1.35 \cdot 10^{+83}\right):\\
\;\;\;\;\frac{v}{u} \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{-v}{t1}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (<= u -7e+158) (* (/ v u) -0.5) (if (<= u 2.45e+82) (/ (- v) t1) (/ v (+ t1 u)))))
double code(double u, double v, double t1) {
double tmp;
if (u <= -7e+158) {
tmp = (v / u) * -0.5;
} else if (u <= 2.45e+82) {
tmp = -v / t1;
} else {
tmp = v / (t1 + u);
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if (u <= (-7d+158)) then
tmp = (v / u) * (-0.5d0)
else if (u <= 2.45d+82) then
tmp = -v / t1
else
tmp = v / (t1 + u)
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if (u <= -7e+158) {
tmp = (v / u) * -0.5;
} else if (u <= 2.45e+82) {
tmp = -v / t1;
} else {
tmp = v / (t1 + u);
}
return tmp;
}
def code(u, v, t1): tmp = 0 if u <= -7e+158: tmp = (v / u) * -0.5 elif u <= 2.45e+82: tmp = -v / t1 else: tmp = v / (t1 + u) return tmp
function code(u, v, t1) tmp = 0.0 if (u <= -7e+158) tmp = Float64(Float64(v / u) * -0.5); elseif (u <= 2.45e+82) tmp = Float64(Float64(-v) / t1); else tmp = Float64(v / Float64(t1 + u)); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if (u <= -7e+158) tmp = (v / u) * -0.5; elseif (u <= 2.45e+82) tmp = -v / t1; else tmp = v / (t1 + u); end tmp_2 = tmp; end
code[u_, v_, t1_] := If[LessEqual[u, -7e+158], N[(N[(v / u), $MachinePrecision] * -0.5), $MachinePrecision], If[LessEqual[u, 2.45e+82], N[((-v) / t1), $MachinePrecision], N[(v / N[(t1 + u), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -7 \cdot 10^{+158}:\\
\;\;\;\;\frac{v}{u} \cdot -0.5\\
\mathbf{elif}\;u \leq 2.45 \cdot 10^{+82}:\\
\;\;\;\;\frac{-v}{t1}\\
\mathbf{else}:\\
\;\;\;\;\frac{v}{t1 + u}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (or (<= u -7.5e+158) (not (<= u 1.9e+83))) (/ v u) (/ (- v) t1)))
double code(double u, double v, double t1) {
double tmp;
if ((u <= -7.5e+158) || !(u <= 1.9e+83)) {
tmp = v / u;
} else {
tmp = -v / t1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if ((u <= (-7.5d+158)) .or. (.not. (u <= 1.9d+83))) then
tmp = v / u
else
tmp = -v / t1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if ((u <= -7.5e+158) || !(u <= 1.9e+83)) {
tmp = v / u;
} else {
tmp = -v / t1;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if (u <= -7.5e+158) or not (u <= 1.9e+83): tmp = v / u else: tmp = -v / t1 return tmp
function code(u, v, t1) tmp = 0.0 if ((u <= -7.5e+158) || !(u <= 1.9e+83)) tmp = Float64(v / u); else tmp = Float64(Float64(-v) / t1); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if ((u <= -7.5e+158) || ~((u <= 1.9e+83))) tmp = v / u; else tmp = -v / t1; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[Or[LessEqual[u, -7.5e+158], N[Not[LessEqual[u, 1.9e+83]], $MachinePrecision]], N[(v / u), $MachinePrecision], N[((-v) / t1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -7.5 \cdot 10^{+158} \lor \neg \left(u \leq 1.9 \cdot 10^{+83}\right):\\
\;\;\;\;\frac{v}{u}\\
\mathbf{else}:\\
\;\;\;\;\frac{-v}{t1}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (or (<= u -7.5e+158) (not (<= u 1.9e+83))) (/ (- v) u) (/ (- v) t1)))
double code(double u, double v, double t1) {
double tmp;
if ((u <= -7.5e+158) || !(u <= 1.9e+83)) {
tmp = -v / u;
} else {
tmp = -v / t1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if ((u <= (-7.5d+158)) .or. (.not. (u <= 1.9d+83))) then
tmp = -v / u
else
tmp = -v / t1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if ((u <= -7.5e+158) || !(u <= 1.9e+83)) {
tmp = -v / u;
} else {
tmp = -v / t1;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if (u <= -7.5e+158) or not (u <= 1.9e+83): tmp = -v / u else: tmp = -v / t1 return tmp
function code(u, v, t1) tmp = 0.0 if ((u <= -7.5e+158) || !(u <= 1.9e+83)) tmp = Float64(Float64(-v) / u); else tmp = Float64(Float64(-v) / t1); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if ((u <= -7.5e+158) || ~((u <= 1.9e+83))) tmp = -v / u; else tmp = -v / t1; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[Or[LessEqual[u, -7.5e+158], N[Not[LessEqual[u, 1.9e+83]], $MachinePrecision]], N[((-v) / u), $MachinePrecision], N[((-v) / t1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -7.5 \cdot 10^{+158} \lor \neg \left(u \leq 1.9 \cdot 10^{+83}\right):\\
\;\;\;\;\frac{-v}{u}\\
\mathbf{else}:\\
\;\;\;\;\frac{-v}{t1}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (/ v (- (* u -2.0) t1)))
double code(double u, double v, double t1) {
return v / ((u * -2.0) - t1);
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = v / ((u * (-2.0d0)) - t1)
end function
public static double code(double u, double v, double t1) {
return v / ((u * -2.0) - t1);
}
def code(u, v, t1): return v / ((u * -2.0) - t1)
function code(u, v, t1) return Float64(v / Float64(Float64(u * -2.0) - t1)) end
function tmp = code(u, v, t1) tmp = v / ((u * -2.0) - t1); end
code[u_, v_, t1_] := N[(v / N[(N[(u * -2.0), $MachinePrecision] - t1), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{v}{u \cdot -2 - t1}
\end{array}
(FPCore (u v t1) :precision binary64 (/ v u))
double code(double u, double v, double t1) {
return v / u;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = v / u
end function
public static double code(double u, double v, double t1) {
return v / u;
}
def code(u, v, t1): return v / u
function code(u, v, t1) return Float64(v / u) end
function tmp = code(u, v, t1) tmp = v / u; end
code[u_, v_, t1_] := N[(v / u), $MachinePrecision]
\begin{array}{l}
\\
\frac{v}{u}
\end{array}
herbie shell --seed 2024003
(FPCore (u v t1)
:name "Rosa's DopplerBench"
:precision binary64
(/ (* (- t1) v) (* (+ t1 u) (+ t1 u))))