Octave 3.8, jcobi/2

Percentage Accurate: 62.9% → 97.8%
Time: 21.3s
Alternatives: 9
Speedup: 9.5×

Specification

?
\[\left(\alpha > -1 \land \beta > -1\right) \land i > 0\]
\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\alpha + \beta\right) + 2 \cdot i\\ \frac{\frac{\frac{\left(\alpha + \beta\right) \cdot \left(\beta - \alpha\right)}{t_0}}{t_0 + 2} + 1}{2} \end{array} \end{array} \]
(FPCore (alpha beta i)
 :precision binary64
 (let* ((t_0 (+ (+ alpha beta) (* 2.0 i))))
   (/ (+ (/ (/ (* (+ alpha beta) (- beta alpha)) t_0) (+ t_0 2.0)) 1.0) 2.0)))
double code(double alpha, double beta, double i) {
	double t_0 = (alpha + beta) + (2.0 * i);
	return (((((alpha + beta) * (beta - alpha)) / t_0) / (t_0 + 2.0)) + 1.0) / 2.0;
}
real(8) function code(alpha, beta, i)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8), intent (in) :: i
    real(8) :: t_0
    t_0 = (alpha + beta) + (2.0d0 * i)
    code = (((((alpha + beta) * (beta - alpha)) / t_0) / (t_0 + 2.0d0)) + 1.0d0) / 2.0d0
end function
public static double code(double alpha, double beta, double i) {
	double t_0 = (alpha + beta) + (2.0 * i);
	return (((((alpha + beta) * (beta - alpha)) / t_0) / (t_0 + 2.0)) + 1.0) / 2.0;
}
def code(alpha, beta, i):
	t_0 = (alpha + beta) + (2.0 * i)
	return (((((alpha + beta) * (beta - alpha)) / t_0) / (t_0 + 2.0)) + 1.0) / 2.0
function code(alpha, beta, i)
	t_0 = Float64(Float64(alpha + beta) + Float64(2.0 * i))
	return Float64(Float64(Float64(Float64(Float64(Float64(alpha + beta) * Float64(beta - alpha)) / t_0) / Float64(t_0 + 2.0)) + 1.0) / 2.0)
end
function tmp = code(alpha, beta, i)
	t_0 = (alpha + beta) + (2.0 * i);
	tmp = (((((alpha + beta) * (beta - alpha)) / t_0) / (t_0 + 2.0)) + 1.0) / 2.0;
end
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(N[(alpha + beta), $MachinePrecision] + N[(2.0 * i), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(N[(N[(N[(alpha + beta), $MachinePrecision] * N[(beta - alpha), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision] / N[(t$95$0 + 2.0), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\alpha + \beta\right) + 2 \cdot i\\
\frac{\frac{\frac{\left(\alpha + \beta\right) \cdot \left(\beta - \alpha\right)}{t_0}}{t_0 + 2} + 1}{2}
\end{array}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 62.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\alpha + \beta\right) + 2 \cdot i\\ \frac{\frac{\frac{\left(\alpha + \beta\right) \cdot \left(\beta - \alpha\right)}{t_0}}{t_0 + 2} + 1}{2} \end{array} \end{array} \]
(FPCore (alpha beta i)
 :precision binary64
 (let* ((t_0 (+ (+ alpha beta) (* 2.0 i))))
   (/ (+ (/ (/ (* (+ alpha beta) (- beta alpha)) t_0) (+ t_0 2.0)) 1.0) 2.0)))
double code(double alpha, double beta, double i) {
	double t_0 = (alpha + beta) + (2.0 * i);
	return (((((alpha + beta) * (beta - alpha)) / t_0) / (t_0 + 2.0)) + 1.0) / 2.0;
}
real(8) function code(alpha, beta, i)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8), intent (in) :: i
    real(8) :: t_0
    t_0 = (alpha + beta) + (2.0d0 * i)
    code = (((((alpha + beta) * (beta - alpha)) / t_0) / (t_0 + 2.0d0)) + 1.0d0) / 2.0d0
end function
public static double code(double alpha, double beta, double i) {
	double t_0 = (alpha + beta) + (2.0 * i);
	return (((((alpha + beta) * (beta - alpha)) / t_0) / (t_0 + 2.0)) + 1.0) / 2.0;
}
def code(alpha, beta, i):
	t_0 = (alpha + beta) + (2.0 * i)
	return (((((alpha + beta) * (beta - alpha)) / t_0) / (t_0 + 2.0)) + 1.0) / 2.0
function code(alpha, beta, i)
	t_0 = Float64(Float64(alpha + beta) + Float64(2.0 * i))
	return Float64(Float64(Float64(Float64(Float64(Float64(alpha + beta) * Float64(beta - alpha)) / t_0) / Float64(t_0 + 2.0)) + 1.0) / 2.0)
end
function tmp = code(alpha, beta, i)
	t_0 = (alpha + beta) + (2.0 * i);
	tmp = (((((alpha + beta) * (beta - alpha)) / t_0) / (t_0 + 2.0)) + 1.0) / 2.0;
end
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(N[(alpha + beta), $MachinePrecision] + N[(2.0 * i), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(N[(N[(N[(alpha + beta), $MachinePrecision] * N[(beta - alpha), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision] / N[(t$95$0 + 2.0), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\alpha + \beta\right) + 2 \cdot i\\
\frac{\frac{\frac{\left(\alpha + \beta\right) \cdot \left(\beta - \alpha\right)}{t_0}}{t_0 + 2} + 1}{2}
\end{array}
\end{array}

Alternative 1: 97.8% accurate, 0.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\alpha + \beta\right) + 2 \cdot i\\ \mathbf{if}\;\frac{\frac{\left(\alpha + \beta\right) \cdot \left(\beta - \alpha\right)}{t_0}}{2 + t_0} \leq -0.9999995:\\ \;\;\;\;\frac{\frac{2 + \left(\beta \cdot 2 + i \cdot 4\right)}{\alpha}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{1 + \frac{1}{\frac{\alpha + \mathsf{fma}\left(2, i, \beta\right)}{\beta - \alpha} \cdot \frac{\alpha + \left(\beta + \mathsf{fma}\left(2, i, 2\right)\right)}{\alpha + \beta}}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta i)
 :precision binary64
 (let* ((t_0 (+ (+ alpha beta) (* 2.0 i))))
   (if (<=
        (/ (/ (* (+ alpha beta) (- beta alpha)) t_0) (+ 2.0 t_0))
        -0.9999995)
     (/ (/ (+ 2.0 (+ (* beta 2.0) (* i 4.0))) alpha) 2.0)
     (/
      (+
       1.0
       (/
        1.0
        (*
         (/ (+ alpha (fma 2.0 i beta)) (- beta alpha))
         (/ (+ alpha (+ beta (fma 2.0 i 2.0))) (+ alpha beta)))))
      2.0))))
double code(double alpha, double beta, double i) {
	double t_0 = (alpha + beta) + (2.0 * i);
	double tmp;
	if (((((alpha + beta) * (beta - alpha)) / t_0) / (2.0 + t_0)) <= -0.9999995) {
		tmp = ((2.0 + ((beta * 2.0) + (i * 4.0))) / alpha) / 2.0;
	} else {
		tmp = (1.0 + (1.0 / (((alpha + fma(2.0, i, beta)) / (beta - alpha)) * ((alpha + (beta + fma(2.0, i, 2.0))) / (alpha + beta))))) / 2.0;
	}
	return tmp;
}
function code(alpha, beta, i)
	t_0 = Float64(Float64(alpha + beta) + Float64(2.0 * i))
	tmp = 0.0
	if (Float64(Float64(Float64(Float64(alpha + beta) * Float64(beta - alpha)) / t_0) / Float64(2.0 + t_0)) <= -0.9999995)
		tmp = Float64(Float64(Float64(2.0 + Float64(Float64(beta * 2.0) + Float64(i * 4.0))) / alpha) / 2.0);
	else
		tmp = Float64(Float64(1.0 + Float64(1.0 / Float64(Float64(Float64(alpha + fma(2.0, i, beta)) / Float64(beta - alpha)) * Float64(Float64(alpha + Float64(beta + fma(2.0, i, 2.0))) / Float64(alpha + beta))))) / 2.0);
	end
	return tmp
end
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(N[(alpha + beta), $MachinePrecision] + N[(2.0 * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(N[(alpha + beta), $MachinePrecision] * N[(beta - alpha), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision] / N[(2.0 + t$95$0), $MachinePrecision]), $MachinePrecision], -0.9999995], N[(N[(N[(2.0 + N[(N[(beta * 2.0), $MachinePrecision] + N[(i * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / alpha), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(1.0 + N[(1.0 / N[(N[(N[(alpha + N[(2.0 * i + beta), $MachinePrecision]), $MachinePrecision] / N[(beta - alpha), $MachinePrecision]), $MachinePrecision] * N[(N[(alpha + N[(beta + N[(2.0 * i + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(alpha + beta), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\alpha + \beta\right) + 2 \cdot i\\
\mathbf{if}\;\frac{\frac{\left(\alpha + \beta\right) \cdot \left(\beta - \alpha\right)}{t_0}}{2 + t_0} \leq -0.9999995:\\
\;\;\;\;\frac{\frac{2 + \left(\beta \cdot 2 + i \cdot 4\right)}{\alpha}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{1 + \frac{1}{\frac{\alpha + \mathsf{fma}\left(2, i, \beta\right)}{\beta - \alpha} \cdot \frac{\alpha + \left(\beta + \mathsf{fma}\left(2, i, 2\right)\right)}{\alpha + \beta}}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 2: 97.9% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\alpha + \beta\right) + 2 \cdot i\\ t_1 := 2 + t_0\\ \mathbf{if}\;\frac{\frac{\left(\alpha + \beta\right) \cdot \left(\beta - \alpha\right)}{t_0}}{t_1} \leq -0.9999995:\\ \;\;\;\;\frac{\frac{2 + \left(\beta \cdot 2 + i \cdot 4\right)}{\alpha}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{1 + \frac{\left(\beta - \alpha\right) \cdot \frac{\alpha + \beta}{\alpha + \mathsf{fma}\left(2, i, \beta\right)}}{t_1}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta i)
 :precision binary64
 (let* ((t_0 (+ (+ alpha beta) (* 2.0 i))) (t_1 (+ 2.0 t_0)))
   (if (<= (/ (/ (* (+ alpha beta) (- beta alpha)) t_0) t_1) -0.9999995)
     (/ (/ (+ 2.0 (+ (* beta 2.0) (* i 4.0))) alpha) 2.0)
     (/
      (+
       1.0
       (/
        (* (- beta alpha) (/ (+ alpha beta) (+ alpha (fma 2.0 i beta))))
        t_1))
      2.0))))
double code(double alpha, double beta, double i) {
	double t_0 = (alpha + beta) + (2.0 * i);
	double t_1 = 2.0 + t_0;
	double tmp;
	if (((((alpha + beta) * (beta - alpha)) / t_0) / t_1) <= -0.9999995) {
		tmp = ((2.0 + ((beta * 2.0) + (i * 4.0))) / alpha) / 2.0;
	} else {
		tmp = (1.0 + (((beta - alpha) * ((alpha + beta) / (alpha + fma(2.0, i, beta)))) / t_1)) / 2.0;
	}
	return tmp;
}
function code(alpha, beta, i)
	t_0 = Float64(Float64(alpha + beta) + Float64(2.0 * i))
	t_1 = Float64(2.0 + t_0)
	tmp = 0.0
	if (Float64(Float64(Float64(Float64(alpha + beta) * Float64(beta - alpha)) / t_0) / t_1) <= -0.9999995)
		tmp = Float64(Float64(Float64(2.0 + Float64(Float64(beta * 2.0) + Float64(i * 4.0))) / alpha) / 2.0);
	else
		tmp = Float64(Float64(1.0 + Float64(Float64(Float64(beta - alpha) * Float64(Float64(alpha + beta) / Float64(alpha + fma(2.0, i, beta)))) / t_1)) / 2.0);
	end
	return tmp
end
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(N[(alpha + beta), $MachinePrecision] + N[(2.0 * i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(2.0 + t$95$0), $MachinePrecision]}, If[LessEqual[N[(N[(N[(N[(alpha + beta), $MachinePrecision] * N[(beta - alpha), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision] / t$95$1), $MachinePrecision], -0.9999995], N[(N[(N[(2.0 + N[(N[(beta * 2.0), $MachinePrecision] + N[(i * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / alpha), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(1.0 + N[(N[(N[(beta - alpha), $MachinePrecision] * N[(N[(alpha + beta), $MachinePrecision] / N[(alpha + N[(2.0 * i + beta), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\alpha + \beta\right) + 2 \cdot i\\
t_1 := 2 + t_0\\
\mathbf{if}\;\frac{\frac{\left(\alpha + \beta\right) \cdot \left(\beta - \alpha\right)}{t_0}}{t_1} \leq -0.9999995:\\
\;\;\;\;\frac{\frac{2 + \left(\beta \cdot 2 + i \cdot 4\right)}{\alpha}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{1 + \frac{\left(\beta - \alpha\right) \cdot \frac{\alpha + \beta}{\alpha + \mathsf{fma}\left(2, i, \beta\right)}}{t_1}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 3: 97.0% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\alpha + \beta\right) + 2 \cdot i\\ \mathbf{if}\;\frac{\frac{\left(\alpha + \beta\right) \cdot \left(\beta - \alpha\right)}{t_0}}{2 + t_0} \leq -0.5:\\ \;\;\;\;\frac{\frac{2 + \left(\beta \cdot 2 + i \cdot 4\right)}{\alpha}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{1 + \left(\alpha + \beta\right) \cdot \frac{\frac{\beta}{2 + \left(\beta + 2 \cdot i\right)}}{\alpha + \mathsf{fma}\left(2, i, \beta\right)}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta i)
 :precision binary64
 (let* ((t_0 (+ (+ alpha beta) (* 2.0 i))))
   (if (<= (/ (/ (* (+ alpha beta) (- beta alpha)) t_0) (+ 2.0 t_0)) -0.5)
     (/ (/ (+ 2.0 (+ (* beta 2.0) (* i 4.0))) alpha) 2.0)
     (/
      (+
       1.0
       (*
        (+ alpha beta)
        (/ (/ beta (+ 2.0 (+ beta (* 2.0 i)))) (+ alpha (fma 2.0 i beta)))))
      2.0))))
double code(double alpha, double beta, double i) {
	double t_0 = (alpha + beta) + (2.0 * i);
	double tmp;
	if (((((alpha + beta) * (beta - alpha)) / t_0) / (2.0 + t_0)) <= -0.5) {
		tmp = ((2.0 + ((beta * 2.0) + (i * 4.0))) / alpha) / 2.0;
	} else {
		tmp = (1.0 + ((alpha + beta) * ((beta / (2.0 + (beta + (2.0 * i)))) / (alpha + fma(2.0, i, beta))))) / 2.0;
	}
	return tmp;
}
function code(alpha, beta, i)
	t_0 = Float64(Float64(alpha + beta) + Float64(2.0 * i))
	tmp = 0.0
	if (Float64(Float64(Float64(Float64(alpha + beta) * Float64(beta - alpha)) / t_0) / Float64(2.0 + t_0)) <= -0.5)
		tmp = Float64(Float64(Float64(2.0 + Float64(Float64(beta * 2.0) + Float64(i * 4.0))) / alpha) / 2.0);
	else
		tmp = Float64(Float64(1.0 + Float64(Float64(alpha + beta) * Float64(Float64(beta / Float64(2.0 + Float64(beta + Float64(2.0 * i)))) / Float64(alpha + fma(2.0, i, beta))))) / 2.0);
	end
	return tmp
end
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(N[(alpha + beta), $MachinePrecision] + N[(2.0 * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(N[(alpha + beta), $MachinePrecision] * N[(beta - alpha), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision] / N[(2.0 + t$95$0), $MachinePrecision]), $MachinePrecision], -0.5], N[(N[(N[(2.0 + N[(N[(beta * 2.0), $MachinePrecision] + N[(i * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / alpha), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(1.0 + N[(N[(alpha + beta), $MachinePrecision] * N[(N[(beta / N[(2.0 + N[(beta + N[(2.0 * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(alpha + N[(2.0 * i + beta), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\alpha + \beta\right) + 2 \cdot i\\
\mathbf{if}\;\frac{\frac{\left(\alpha + \beta\right) \cdot \left(\beta - \alpha\right)}{t_0}}{2 + t_0} \leq -0.5:\\
\;\;\;\;\frac{\frac{2 + \left(\beta \cdot 2 + i \cdot 4\right)}{\alpha}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{1 + \left(\alpha + \beta\right) \cdot \frac{\frac{\beta}{2 + \left(\beta + 2 \cdot i\right)}}{\alpha + \mathsf{fma}\left(2, i, \beta\right)}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 4: 96.4% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\alpha + \beta\right) + 2 \cdot i\\ t_1 := 2 + t_0\\ \mathbf{if}\;\frac{\frac{\left(\alpha + \beta\right) \cdot \left(\beta - \alpha\right)}{t_0}}{t_1} \leq -0.5:\\ \;\;\;\;\frac{\frac{2 + \left(\beta \cdot 2 + i \cdot 4\right)}{\alpha}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{1 + \frac{\beta}{t_1}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta i)
 :precision binary64
 (let* ((t_0 (+ (+ alpha beta) (* 2.0 i))) (t_1 (+ 2.0 t_0)))
   (if (<= (/ (/ (* (+ alpha beta) (- beta alpha)) t_0) t_1) -0.5)
     (/ (/ (+ 2.0 (+ (* beta 2.0) (* i 4.0))) alpha) 2.0)
     (/ (+ 1.0 (/ beta t_1)) 2.0))))
double code(double alpha, double beta, double i) {
	double t_0 = (alpha + beta) + (2.0 * i);
	double t_1 = 2.0 + t_0;
	double tmp;
	if (((((alpha + beta) * (beta - alpha)) / t_0) / t_1) <= -0.5) {
		tmp = ((2.0 + ((beta * 2.0) + (i * 4.0))) / alpha) / 2.0;
	} else {
		tmp = (1.0 + (beta / t_1)) / 2.0;
	}
	return tmp;
}
real(8) function code(alpha, beta, i)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8), intent (in) :: i
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (alpha + beta) + (2.0d0 * i)
    t_1 = 2.0d0 + t_0
    if (((((alpha + beta) * (beta - alpha)) / t_0) / t_1) <= (-0.5d0)) then
        tmp = ((2.0d0 + ((beta * 2.0d0) + (i * 4.0d0))) / alpha) / 2.0d0
    else
        tmp = (1.0d0 + (beta / t_1)) / 2.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta, double i) {
	double t_0 = (alpha + beta) + (2.0 * i);
	double t_1 = 2.0 + t_0;
	double tmp;
	if (((((alpha + beta) * (beta - alpha)) / t_0) / t_1) <= -0.5) {
		tmp = ((2.0 + ((beta * 2.0) + (i * 4.0))) / alpha) / 2.0;
	} else {
		tmp = (1.0 + (beta / t_1)) / 2.0;
	}
	return tmp;
}
def code(alpha, beta, i):
	t_0 = (alpha + beta) + (2.0 * i)
	t_1 = 2.0 + t_0
	tmp = 0
	if ((((alpha + beta) * (beta - alpha)) / t_0) / t_1) <= -0.5:
		tmp = ((2.0 + ((beta * 2.0) + (i * 4.0))) / alpha) / 2.0
	else:
		tmp = (1.0 + (beta / t_1)) / 2.0
	return tmp
function code(alpha, beta, i)
	t_0 = Float64(Float64(alpha + beta) + Float64(2.0 * i))
	t_1 = Float64(2.0 + t_0)
	tmp = 0.0
	if (Float64(Float64(Float64(Float64(alpha + beta) * Float64(beta - alpha)) / t_0) / t_1) <= -0.5)
		tmp = Float64(Float64(Float64(2.0 + Float64(Float64(beta * 2.0) + Float64(i * 4.0))) / alpha) / 2.0);
	else
		tmp = Float64(Float64(1.0 + Float64(beta / t_1)) / 2.0);
	end
	return tmp
end
function tmp_2 = code(alpha, beta, i)
	t_0 = (alpha + beta) + (2.0 * i);
	t_1 = 2.0 + t_0;
	tmp = 0.0;
	if (((((alpha + beta) * (beta - alpha)) / t_0) / t_1) <= -0.5)
		tmp = ((2.0 + ((beta * 2.0) + (i * 4.0))) / alpha) / 2.0;
	else
		tmp = (1.0 + (beta / t_1)) / 2.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_, i_] := Block[{t$95$0 = N[(N[(alpha + beta), $MachinePrecision] + N[(2.0 * i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(2.0 + t$95$0), $MachinePrecision]}, If[LessEqual[N[(N[(N[(N[(alpha + beta), $MachinePrecision] * N[(beta - alpha), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision] / t$95$1), $MachinePrecision], -0.5], N[(N[(N[(2.0 + N[(N[(beta * 2.0), $MachinePrecision] + N[(i * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / alpha), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(1.0 + N[(beta / t$95$1), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\alpha + \beta\right) + 2 \cdot i\\
t_1 := 2 + t_0\\
\mathbf{if}\;\frac{\frac{\left(\alpha + \beta\right) \cdot \left(\beta - \alpha\right)}{t_0}}{t_1} \leq -0.5:\\
\;\;\;\;\frac{\frac{2 + \left(\beta \cdot 2 + i \cdot 4\right)}{\alpha}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{1 + \frac{\beta}{t_1}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 5: 83.9% accurate, 1.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\alpha \leq 4 \cdot 10^{+33}:\\ \;\;\;\;\frac{1 + \frac{\beta}{\beta + 2}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{2 + \left(\beta \cdot 2 + i \cdot 4\right)}{\alpha}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta i)
 :precision binary64
 (if (<= alpha 4e+33)
   (/ (+ 1.0 (/ beta (+ beta 2.0))) 2.0)
   (/ (/ (+ 2.0 (+ (* beta 2.0) (* i 4.0))) alpha) 2.0)))
double code(double alpha, double beta, double i) {
	double tmp;
	if (alpha <= 4e+33) {
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	} else {
		tmp = ((2.0 + ((beta * 2.0) + (i * 4.0))) / alpha) / 2.0;
	}
	return tmp;
}
real(8) function code(alpha, beta, i)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8), intent (in) :: i
    real(8) :: tmp
    if (alpha <= 4d+33) then
        tmp = (1.0d0 + (beta / (beta + 2.0d0))) / 2.0d0
    else
        tmp = ((2.0d0 + ((beta * 2.0d0) + (i * 4.0d0))) / alpha) / 2.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta, double i) {
	double tmp;
	if (alpha <= 4e+33) {
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	} else {
		tmp = ((2.0 + ((beta * 2.0) + (i * 4.0))) / alpha) / 2.0;
	}
	return tmp;
}
def code(alpha, beta, i):
	tmp = 0
	if alpha <= 4e+33:
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0
	else:
		tmp = ((2.0 + ((beta * 2.0) + (i * 4.0))) / alpha) / 2.0
	return tmp
function code(alpha, beta, i)
	tmp = 0.0
	if (alpha <= 4e+33)
		tmp = Float64(Float64(1.0 + Float64(beta / Float64(beta + 2.0))) / 2.0);
	else
		tmp = Float64(Float64(Float64(2.0 + Float64(Float64(beta * 2.0) + Float64(i * 4.0))) / alpha) / 2.0);
	end
	return tmp
end
function tmp_2 = code(alpha, beta, i)
	tmp = 0.0;
	if (alpha <= 4e+33)
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	else
		tmp = ((2.0 + ((beta * 2.0) + (i * 4.0))) / alpha) / 2.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_, i_] := If[LessEqual[alpha, 4e+33], N[(N[(1.0 + N[(beta / N[(beta + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(N[(2.0 + N[(N[(beta * 2.0), $MachinePrecision] + N[(i * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / alpha), $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\alpha \leq 4 \cdot 10^{+33}:\\
\;\;\;\;\frac{1 + \frac{\beta}{\beta + 2}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{2 + \left(\beta \cdot 2 + i \cdot 4\right)}{\alpha}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 6: 75.1% accurate, 2.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;i \leq 5.3 \cdot 10^{+225}:\\ \;\;\;\;\frac{1 + \frac{\beta}{\beta + 2}}{2}\\ \mathbf{else}:\\ \;\;\;\;0.5\\ \end{array} \end{array} \]
(FPCore (alpha beta i)
 :precision binary64
 (if (<= i 5.3e+225) (/ (+ 1.0 (/ beta (+ beta 2.0))) 2.0) 0.5))
double code(double alpha, double beta, double i) {
	double tmp;
	if (i <= 5.3e+225) {
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	} else {
		tmp = 0.5;
	}
	return tmp;
}
real(8) function code(alpha, beta, i)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8), intent (in) :: i
    real(8) :: tmp
    if (i <= 5.3d+225) then
        tmp = (1.0d0 + (beta / (beta + 2.0d0))) / 2.0d0
    else
        tmp = 0.5d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta, double i) {
	double tmp;
	if (i <= 5.3e+225) {
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	} else {
		tmp = 0.5;
	}
	return tmp;
}
def code(alpha, beta, i):
	tmp = 0
	if i <= 5.3e+225:
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0
	else:
		tmp = 0.5
	return tmp
function code(alpha, beta, i)
	tmp = 0.0
	if (i <= 5.3e+225)
		tmp = Float64(Float64(1.0 + Float64(beta / Float64(beta + 2.0))) / 2.0);
	else
		tmp = 0.5;
	end
	return tmp
end
function tmp_2 = code(alpha, beta, i)
	tmp = 0.0;
	if (i <= 5.3e+225)
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	else
		tmp = 0.5;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_, i_] := If[LessEqual[i, 5.3e+225], N[(N[(1.0 + N[(beta / N[(beta + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], 0.5]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;i \leq 5.3 \cdot 10^{+225}:\\
\;\;\;\;\frac{1 + \frac{\beta}{\beta + 2}}{2}\\

\mathbf{else}:\\
\;\;\;\;0.5\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 7: 77.9% accurate, 2.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\alpha \leq 2.05 \cdot 10^{+105}:\\ \;\;\;\;\frac{1 + \frac{\beta}{\beta + 2}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{2 + \beta \cdot 2}{\alpha}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta i)
 :precision binary64
 (if (<= alpha 2.05e+105)
   (/ (+ 1.0 (/ beta (+ beta 2.0))) 2.0)
   (/ (/ (+ 2.0 (* beta 2.0)) alpha) 2.0)))
double code(double alpha, double beta, double i) {
	double tmp;
	if (alpha <= 2.05e+105) {
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	} else {
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	}
	return tmp;
}
real(8) function code(alpha, beta, i)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8), intent (in) :: i
    real(8) :: tmp
    if (alpha <= 2.05d+105) then
        tmp = (1.0d0 + (beta / (beta + 2.0d0))) / 2.0d0
    else
        tmp = ((2.0d0 + (beta * 2.0d0)) / alpha) / 2.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta, double i) {
	double tmp;
	if (alpha <= 2.05e+105) {
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	} else {
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	}
	return tmp;
}
def code(alpha, beta, i):
	tmp = 0
	if alpha <= 2.05e+105:
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0
	else:
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0
	return tmp
function code(alpha, beta, i)
	tmp = 0.0
	if (alpha <= 2.05e+105)
		tmp = Float64(Float64(1.0 + Float64(beta / Float64(beta + 2.0))) / 2.0);
	else
		tmp = Float64(Float64(Float64(2.0 + Float64(beta * 2.0)) / alpha) / 2.0);
	end
	return tmp
end
function tmp_2 = code(alpha, beta, i)
	tmp = 0.0;
	if (alpha <= 2.05e+105)
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	else
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_, i_] := If[LessEqual[alpha, 2.05e+105], N[(N[(1.0 + N[(beta / N[(beta + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(N[(2.0 + N[(beta * 2.0), $MachinePrecision]), $MachinePrecision] / alpha), $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\alpha \leq 2.05 \cdot 10^{+105}:\\
\;\;\;\;\frac{1 + \frac{\beta}{\beta + 2}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{2 + \beta \cdot 2}{\alpha}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 8: 71.7% accurate, 9.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\beta \leq 1.12 \cdot 10^{+76}:\\ \;\;\;\;0.5\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
(FPCore (alpha beta i) :precision binary64 (if (<= beta 1.12e+76) 0.5 1.0))
double code(double alpha, double beta, double i) {
	double tmp;
	if (beta <= 1.12e+76) {
		tmp = 0.5;
	} else {
		tmp = 1.0;
	}
	return tmp;
}
real(8) function code(alpha, beta, i)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8), intent (in) :: i
    real(8) :: tmp
    if (beta <= 1.12d+76) then
        tmp = 0.5d0
    else
        tmp = 1.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta, double i) {
	double tmp;
	if (beta <= 1.12e+76) {
		tmp = 0.5;
	} else {
		tmp = 1.0;
	}
	return tmp;
}
def code(alpha, beta, i):
	tmp = 0
	if beta <= 1.12e+76:
		tmp = 0.5
	else:
		tmp = 1.0
	return tmp
function code(alpha, beta, i)
	tmp = 0.0
	if (beta <= 1.12e+76)
		tmp = 0.5;
	else
		tmp = 1.0;
	end
	return tmp
end
function tmp_2 = code(alpha, beta, i)
	tmp = 0.0;
	if (beta <= 1.12e+76)
		tmp = 0.5;
	else
		tmp = 1.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_, i_] := If[LessEqual[beta, 1.12e+76], 0.5, 1.0]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 1.12 \cdot 10^{+76}:\\
\;\;\;\;0.5\\

\mathbf{else}:\\
\;\;\;\;1\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 9: 61.7% accurate, 29.0× speedup?

\[\begin{array}{l} \\ 0.5 \end{array} \]
(FPCore (alpha beta i) :precision binary64 0.5)
double code(double alpha, double beta, double i) {
	return 0.5;
}
real(8) function code(alpha, beta, i)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8), intent (in) :: i
    code = 0.5d0
end function
public static double code(double alpha, double beta, double i) {
	return 0.5;
}
def code(alpha, beta, i):
	return 0.5
function code(alpha, beta, i)
	return 0.5
end
function tmp = code(alpha, beta, i)
	tmp = 0.5;
end
code[alpha_, beta_, i_] := 0.5
\begin{array}{l}

\\
0.5
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Reproduce

?
herbie shell --seed 2024003 
(FPCore (alpha beta i)
  :name "Octave 3.8, jcobi/2"
  :precision binary64
  :pre (and (and (> alpha -1.0) (> beta -1.0)) (> i 0.0))
  (/ (+ (/ (/ (* (+ alpha beta) (- beta alpha)) (+ (+ alpha beta) (* 2.0 i))) (+ (+ (+ alpha beta) (* 2.0 i)) 2.0)) 1.0) 2.0))