
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -9.5e-41)
t_0
(if (<= z 1.35e-139) (* x (sin y)) (if (<= z 165.0) (+ z (* x y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -9.5e-41) {
tmp = t_0;
} else if (z <= 1.35e-139) {
tmp = x * sin(y);
} else if (z <= 165.0) {
tmp = z + (x * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-9.5d-41)) then
tmp = t_0
else if (z <= 1.35d-139) then
tmp = x * sin(y)
else if (z <= 165.0d0) then
tmp = z + (x * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -9.5e-41) {
tmp = t_0;
} else if (z <= 1.35e-139) {
tmp = x * Math.sin(y);
} else if (z <= 165.0) {
tmp = z + (x * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -9.5e-41: tmp = t_0 elif z <= 1.35e-139: tmp = x * math.sin(y) elif z <= 165.0: tmp = z + (x * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -9.5e-41) tmp = t_0; elseif (z <= 1.35e-139) tmp = Float64(x * sin(y)); elseif (z <= 165.0) tmp = Float64(z + Float64(x * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -9.5e-41) tmp = t_0; elseif (z <= 1.35e-139) tmp = x * sin(y); elseif (z <= 165.0) tmp = z + (x * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -9.5e-41], t$95$0, If[LessEqual[z, 1.35e-139], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 165.0], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -9.5 \cdot 10^{-41}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1.35 \cdot 10^{-139}:\\
\;\;\;\;x \cdot \sin y\\
\mathbf{elif}\;z \leq 165:\\
\;\;\;\;z + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -5.5e-40)
t_0
(if (<= z 1.22e-139) (* x (sin y)) (if (<= z 63.0) (fma y x z) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -5.5e-40) {
tmp = t_0;
} else if (z <= 1.22e-139) {
tmp = x * sin(y);
} else if (z <= 63.0) {
tmp = fma(y, x, z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -5.5e-40) tmp = t_0; elseif (z <= 1.22e-139) tmp = Float64(x * sin(y)); elseif (z <= 63.0) tmp = fma(y, x, z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -5.5e-40], t$95$0, If[LessEqual[z, 1.22e-139], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 63.0], N[(y * x + z), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -5.5 \cdot 10^{-40}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1.22 \cdot 10^{-139}:\\
\;\;\;\;x \cdot \sin y\\
\mathbf{elif}\;z \leq 63:\\
\;\;\;\;\mathsf{fma}\left(y, x, z\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -2.65e+108) (not (<= z 23000.0))) (* z (cos y)) (+ z (* x (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.65e+108) || !(z <= 23000.0)) {
tmp = z * cos(y);
} else {
tmp = z + (x * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.65d+108)) .or. (.not. (z <= 23000.0d0))) then
tmp = z * cos(y)
else
tmp = z + (x * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.65e+108) || !(z <= 23000.0)) {
tmp = z * Math.cos(y);
} else {
tmp = z + (x * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.65e+108) or not (z <= 23000.0): tmp = z * math.cos(y) else: tmp = z + (x * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.65e+108) || !(z <= 23000.0)) tmp = Float64(z * cos(y)); else tmp = Float64(z + Float64(x * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.65e+108) || ~((z <= 23000.0))) tmp = z * cos(y); else tmp = z + (x * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.65e+108], N[Not[LessEqual[z, 23000.0]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.65 \cdot 10^{+108} \lor \neg \left(z \leq 23000\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot \sin y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -8e+15) (not (<= y 0.44))) (* x (sin y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -8e+15) || !(y <= 0.44)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-8d+15)) .or. (.not. (y <= 0.44d0))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -8e+15) || !(y <= 0.44)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -8e+15) or not (y <= 0.44): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -8e+15) || !(y <= 0.44)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -8e+15) || ~((y <= 0.44))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -8e+15], N[Not[LessEqual[y, 0.44]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8 \cdot 10^{+15} \lor \neg \left(y \leq 0.44\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= z -1.22e-107) z (if (<= z 5.5e-107) (* x y) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.22e-107) {
tmp = z;
} else if (z <= 5.5e-107) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.22d-107)) then
tmp = z
else if (z <= 5.5d-107) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.22e-107) {
tmp = z;
} else if (z <= 5.5e-107) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.22e-107: tmp = z elif z <= 5.5e-107: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.22e-107) tmp = z; elseif (z <= 5.5e-107) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.22e-107) tmp = z; elseif (z <= 5.5e-107) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.22e-107], z, If[LessEqual[z, 5.5e-107], N[(x * y), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.22 \cdot 10^{-107}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 5.5 \cdot 10^{-107}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
herbie shell --seed 2024003
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))