
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y)
:precision binary64
(if (or (<= x -6.8e+54)
(and (not (<= x 1.3e-76)) (or (<= x 2.2e-47) (not (<= x 3.7e-32)))))
(+ 1.0 (* -2.0 (/ y x)))
-1.0))
double code(double x, double y) {
double tmp;
if ((x <= -6.8e+54) || (!(x <= 1.3e-76) && ((x <= 2.2e-47) || !(x <= 3.7e-32)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-6.8d+54)) .or. (.not. (x <= 1.3d-76)) .and. (x <= 2.2d-47) .or. (.not. (x <= 3.7d-32))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -6.8e+54) || (!(x <= 1.3e-76) && ((x <= 2.2e-47) || !(x <= 3.7e-32)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -6.8e+54) or (not (x <= 1.3e-76) and ((x <= 2.2e-47) or not (x <= 3.7e-32))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -6.8e+54) || (!(x <= 1.3e-76) && ((x <= 2.2e-47) || !(x <= 3.7e-32)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -6.8e+54) || (~((x <= 1.3e-76)) && ((x <= 2.2e-47) || ~((x <= 3.7e-32))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -6.8e+54], And[N[Not[LessEqual[x, 1.3e-76]], $MachinePrecision], Or[LessEqual[x, 2.2e-47], N[Not[LessEqual[x, 3.7e-32]], $MachinePrecision]]]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.8 \cdot 10^{+54} \lor \neg \left(x \leq 1.3 \cdot 10^{-76}\right) \land \left(x \leq 2.2 \cdot 10^{-47} \lor \neg \left(x \leq 3.7 \cdot 10^{-32}\right)\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(if (<= x -2.8e+56)
1.0
(if (<= x 6e-77)
-1.0
(if (<= x 2.7e-56) 1.0 (if (<= x 3.2e-30) -1.0 1.0)))))
double code(double x, double y) {
double tmp;
if (x <= -2.8e+56) {
tmp = 1.0;
} else if (x <= 6e-77) {
tmp = -1.0;
} else if (x <= 2.7e-56) {
tmp = 1.0;
} else if (x <= 3.2e-30) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.8d+56)) then
tmp = 1.0d0
else if (x <= 6d-77) then
tmp = -1.0d0
else if (x <= 2.7d-56) then
tmp = 1.0d0
else if (x <= 3.2d-30) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.8e+56) {
tmp = 1.0;
} else if (x <= 6e-77) {
tmp = -1.0;
} else if (x <= 2.7e-56) {
tmp = 1.0;
} else if (x <= 3.2e-30) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.8e+56: tmp = 1.0 elif x <= 6e-77: tmp = -1.0 elif x <= 2.7e-56: tmp = 1.0 elif x <= 3.2e-30: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -2.8e+56) tmp = 1.0; elseif (x <= 6e-77) tmp = -1.0; elseif (x <= 2.7e-56) tmp = 1.0; elseif (x <= 3.2e-30) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.8e+56) tmp = 1.0; elseif (x <= 6e-77) tmp = -1.0; elseif (x <= 2.7e-56) tmp = 1.0; elseif (x <= 3.2e-30) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.8e+56], 1.0, If[LessEqual[x, 6e-77], -1.0, If[LessEqual[x, 2.7e-56], 1.0, If[LessEqual[x, 3.2e-30], -1.0, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.8 \cdot 10^{+56}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 6 \cdot 10^{-77}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 2.7 \cdot 10^{-56}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 3.2 \cdot 10^{-30}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2024003
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))