
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
a_m = (fabs.f64 a)
a_s = (copysign.f64 1 a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* a_m 2.0) 3.1e+58)
(/ (fma x y (* z (* t -9.0))) (* a_m 2.0))
(- (* (* x (/ y a_m)) 0.5) (* t (/ (* z 4.5) a_m))))))a_m = fabs(a);
a_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((a_m * 2.0) <= 3.1e+58) {
tmp = fma(x, y, (z * (t * -9.0))) / (a_m * 2.0);
} else {
tmp = ((x * (y / a_m)) * 0.5) - (t * ((z * 4.5) / a_m));
}
return a_s * tmp;
}
a_m = abs(a) a_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(a_m * 2.0) <= 3.1e+58) tmp = Float64(fma(x, y, Float64(z * Float64(t * -9.0))) / Float64(a_m * 2.0)); else tmp = Float64(Float64(Float64(x * Float64(y / a_m)) * 0.5) - Float64(t * Float64(Float64(z * 4.5) / a_m))); end return Float64(a_s * tmp) end
a_m = N[Abs[a], $MachinePrecision]
a_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(a$95$m * 2.0), $MachinePrecision], 3.1e+58], N[(N[(x * y + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a$95$m * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * N[(y / a$95$m), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision] - N[(t * N[(N[(z * 4.5), $MachinePrecision] / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
a_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a_s \cdot \begin{array}{l}
\mathbf{if}\;a_m \cdot 2 \leq 3.1 \cdot 10^{+58}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(t \cdot -9\right)\right)}{a_m \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot \frac{y}{a_m}\right) \cdot 0.5 - t \cdot \frac{z \cdot 4.5}{a_m}\\
\end{array}
\end{array}
a_m = (fabs.f64 a)
a_s = (copysign.f64 1 a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* a_m 2.0) 3.1e+58)
(/ 0.5 (/ a_m (fma x y (* t (* z -9.0)))))
(- (* (* x (/ y a_m)) 0.5) (* t (/ (* z 4.5) a_m))))))a_m = fabs(a);
a_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((a_m * 2.0) <= 3.1e+58) {
tmp = 0.5 / (a_m / fma(x, y, (t * (z * -9.0))));
} else {
tmp = ((x * (y / a_m)) * 0.5) - (t * ((z * 4.5) / a_m));
}
return a_s * tmp;
}
a_m = abs(a) a_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(a_m * 2.0) <= 3.1e+58) tmp = Float64(0.5 / Float64(a_m / fma(x, y, Float64(t * Float64(z * -9.0))))); else tmp = Float64(Float64(Float64(x * Float64(y / a_m)) * 0.5) - Float64(t * Float64(Float64(z * 4.5) / a_m))); end return Float64(a_s * tmp) end
a_m = N[Abs[a], $MachinePrecision]
a_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(a$95$m * 2.0), $MachinePrecision], 3.1e+58], N[(0.5 / N[(a$95$m / N[(x * y + N[(t * N[(z * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * N[(y / a$95$m), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision] - N[(t * N[(N[(z * 4.5), $MachinePrecision] / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
a_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a_s \cdot \begin{array}{l}
\mathbf{if}\;a_m \cdot 2 \leq 3.1 \cdot 10^{+58}:\\
\;\;\;\;\frac{0.5}{\frac{a_m}{\mathsf{fma}\left(x, y, t \cdot \left(z \cdot -9\right)\right)}}\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot \frac{y}{a_m}\right) \cdot 0.5 - t \cdot \frac{z \cdot 4.5}{a_m}\\
\end{array}
\end{array}
a_m = (fabs.f64 a)
a_s = (copysign.f64 1 a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* 0.5 (/ x (/ a_m y)))) (t_2 (/ (* x y) (* a_m 2.0))))
(*
a_s
(if (<= (* x y) -5e+150)
t_1
(if (<= (* x y) -1e+57)
(* (* z -4.5) (/ t a_m))
(if (<= (* x y) -2000000.0)
t_2
(if (<= (* x y) 3e-16)
(* t (* z (/ -4.5 a_m)))
(if (<= (* x y) 2e+89)
t_2
(if (<= (* x y) 2e+102)
(* -4.5 (* (* z t) (/ 1.0 a_m)))
t_1)))))))))a_m = fabs(a);
a_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = 0.5 * (x / (a_m / y));
double t_2 = (x * y) / (a_m * 2.0);
double tmp;
if ((x * y) <= -5e+150) {
tmp = t_1;
} else if ((x * y) <= -1e+57) {
tmp = (z * -4.5) * (t / a_m);
} else if ((x * y) <= -2000000.0) {
tmp = t_2;
} else if ((x * y) <= 3e-16) {
tmp = t * (z * (-4.5 / a_m));
} else if ((x * y) <= 2e+89) {
tmp = t_2;
} else if ((x * y) <= 2e+102) {
tmp = -4.5 * ((z * t) * (1.0 / a_m));
} else {
tmp = t_1;
}
return a_s * tmp;
}
a_m = abs(a)
a_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 0.5d0 * (x / (a_m / y))
t_2 = (x * y) / (a_m * 2.0d0)
if ((x * y) <= (-5d+150)) then
tmp = t_1
else if ((x * y) <= (-1d+57)) then
tmp = (z * (-4.5d0)) * (t / a_m)
else if ((x * y) <= (-2000000.0d0)) then
tmp = t_2
else if ((x * y) <= 3d-16) then
tmp = t * (z * ((-4.5d0) / a_m))
else if ((x * y) <= 2d+89) then
tmp = t_2
else if ((x * y) <= 2d+102) then
tmp = (-4.5d0) * ((z * t) * (1.0d0 / a_m))
else
tmp = t_1
end if
code = a_s * tmp
end function
a_m = Math.abs(a);
a_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = 0.5 * (x / (a_m / y));
double t_2 = (x * y) / (a_m * 2.0);
double tmp;
if ((x * y) <= -5e+150) {
tmp = t_1;
} else if ((x * y) <= -1e+57) {
tmp = (z * -4.5) * (t / a_m);
} else if ((x * y) <= -2000000.0) {
tmp = t_2;
} else if ((x * y) <= 3e-16) {
tmp = t * (z * (-4.5 / a_m));
} else if ((x * y) <= 2e+89) {
tmp = t_2;
} else if ((x * y) <= 2e+102) {
tmp = -4.5 * ((z * t) * (1.0 / a_m));
} else {
tmp = t_1;
}
return a_s * tmp;
}
a_m = math.fabs(a) a_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = 0.5 * (x / (a_m / y)) t_2 = (x * y) / (a_m * 2.0) tmp = 0 if (x * y) <= -5e+150: tmp = t_1 elif (x * y) <= -1e+57: tmp = (z * -4.5) * (t / a_m) elif (x * y) <= -2000000.0: tmp = t_2 elif (x * y) <= 3e-16: tmp = t * (z * (-4.5 / a_m)) elif (x * y) <= 2e+89: tmp = t_2 elif (x * y) <= 2e+102: tmp = -4.5 * ((z * t) * (1.0 / a_m)) else: tmp = t_1 return a_s * tmp
a_m = abs(a) a_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(0.5 * Float64(x / Float64(a_m / y))) t_2 = Float64(Float64(x * y) / Float64(a_m * 2.0)) tmp = 0.0 if (Float64(x * y) <= -5e+150) tmp = t_1; elseif (Float64(x * y) <= -1e+57) tmp = Float64(Float64(z * -4.5) * Float64(t / a_m)); elseif (Float64(x * y) <= -2000000.0) tmp = t_2; elseif (Float64(x * y) <= 3e-16) tmp = Float64(t * Float64(z * Float64(-4.5 / a_m))); elseif (Float64(x * y) <= 2e+89) tmp = t_2; elseif (Float64(x * y) <= 2e+102) tmp = Float64(-4.5 * Float64(Float64(z * t) * Float64(1.0 / a_m))); else tmp = t_1; end return Float64(a_s * tmp) end
a_m = abs(a);
a_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = 0.5 * (x / (a_m / y));
t_2 = (x * y) / (a_m * 2.0);
tmp = 0.0;
if ((x * y) <= -5e+150)
tmp = t_1;
elseif ((x * y) <= -1e+57)
tmp = (z * -4.5) * (t / a_m);
elseif ((x * y) <= -2000000.0)
tmp = t_2;
elseif ((x * y) <= 3e-16)
tmp = t * (z * (-4.5 / a_m));
elseif ((x * y) <= 2e+89)
tmp = t_2;
elseif ((x * y) <= 2e+102)
tmp = -4.5 * ((z * t) * (1.0 / a_m));
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a_m = N[Abs[a], $MachinePrecision]
a_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(0.5 * N[(x / N[(a$95$m / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] / N[(a$95$m * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -5e+150], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -1e+57], N[(N[(z * -4.5), $MachinePrecision] * N[(t / a$95$m), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -2000000.0], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 3e-16], N[(t * N[(z * N[(-4.5 / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+89], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 2e+102], N[(-4.5 * N[(N[(z * t), $MachinePrecision] * N[(1.0 / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]), $MachinePrecision]]]
\begin{array}{l}
a_m = \left|a\right|
\\
a_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := 0.5 \cdot \frac{x}{\frac{a_m}{y}}\\
t_2 := \frac{x \cdot y}{a_m \cdot 2}\\
a_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+150}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq -1 \cdot 10^{+57}:\\
\;\;\;\;\left(z \cdot -4.5\right) \cdot \frac{t}{a_m}\\
\mathbf{elif}\;x \cdot y \leq -2000000:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \cdot y \leq 3 \cdot 10^{-16}:\\
\;\;\;\;t \cdot \left(z \cdot \frac{-4.5}{a_m}\right)\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+89}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+102}:\\
\;\;\;\;-4.5 \cdot \left(\left(z \cdot t\right) \cdot \frac{1}{a_m}\right)\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
\end{array}
a_m = (fabs.f64 a)
a_s = (copysign.f64 1 a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* 0.5 (/ x (/ a_m y)))) (t_2 (/ (* x y) (* a_m 2.0))))
(*
a_s
(if (<= (* x y) -5e+150)
t_1
(if (<= (* x y) -1e+57)
(* (* z -4.5) (/ t a_m))
(if (<= (* x y) -2000000.0)
t_2
(if (<= (* x y) 3e-16)
(* t (* z (/ -4.5 a_m)))
(if (<= (* x y) 2e+89)
t_2
(if (<= (* x y) 2e+102) (* -4.5 (/ t (/ a_m z))) t_1)))))))))a_m = fabs(a);
a_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = 0.5 * (x / (a_m / y));
double t_2 = (x * y) / (a_m * 2.0);
double tmp;
if ((x * y) <= -5e+150) {
tmp = t_1;
} else if ((x * y) <= -1e+57) {
tmp = (z * -4.5) * (t / a_m);
} else if ((x * y) <= -2000000.0) {
tmp = t_2;
} else if ((x * y) <= 3e-16) {
tmp = t * (z * (-4.5 / a_m));
} else if ((x * y) <= 2e+89) {
tmp = t_2;
} else if ((x * y) <= 2e+102) {
tmp = -4.5 * (t / (a_m / z));
} else {
tmp = t_1;
}
return a_s * tmp;
}
a_m = abs(a)
a_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 0.5d0 * (x / (a_m / y))
t_2 = (x * y) / (a_m * 2.0d0)
if ((x * y) <= (-5d+150)) then
tmp = t_1
else if ((x * y) <= (-1d+57)) then
tmp = (z * (-4.5d0)) * (t / a_m)
else if ((x * y) <= (-2000000.0d0)) then
tmp = t_2
else if ((x * y) <= 3d-16) then
tmp = t * (z * ((-4.5d0) / a_m))
else if ((x * y) <= 2d+89) then
tmp = t_2
else if ((x * y) <= 2d+102) then
tmp = (-4.5d0) * (t / (a_m / z))
else
tmp = t_1
end if
code = a_s * tmp
end function
a_m = Math.abs(a);
a_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = 0.5 * (x / (a_m / y));
double t_2 = (x * y) / (a_m * 2.0);
double tmp;
if ((x * y) <= -5e+150) {
tmp = t_1;
} else if ((x * y) <= -1e+57) {
tmp = (z * -4.5) * (t / a_m);
} else if ((x * y) <= -2000000.0) {
tmp = t_2;
} else if ((x * y) <= 3e-16) {
tmp = t * (z * (-4.5 / a_m));
} else if ((x * y) <= 2e+89) {
tmp = t_2;
} else if ((x * y) <= 2e+102) {
tmp = -4.5 * (t / (a_m / z));
} else {
tmp = t_1;
}
return a_s * tmp;
}
a_m = math.fabs(a) a_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = 0.5 * (x / (a_m / y)) t_2 = (x * y) / (a_m * 2.0) tmp = 0 if (x * y) <= -5e+150: tmp = t_1 elif (x * y) <= -1e+57: tmp = (z * -4.5) * (t / a_m) elif (x * y) <= -2000000.0: tmp = t_2 elif (x * y) <= 3e-16: tmp = t * (z * (-4.5 / a_m)) elif (x * y) <= 2e+89: tmp = t_2 elif (x * y) <= 2e+102: tmp = -4.5 * (t / (a_m / z)) else: tmp = t_1 return a_s * tmp
a_m = abs(a) a_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(0.5 * Float64(x / Float64(a_m / y))) t_2 = Float64(Float64(x * y) / Float64(a_m * 2.0)) tmp = 0.0 if (Float64(x * y) <= -5e+150) tmp = t_1; elseif (Float64(x * y) <= -1e+57) tmp = Float64(Float64(z * -4.5) * Float64(t / a_m)); elseif (Float64(x * y) <= -2000000.0) tmp = t_2; elseif (Float64(x * y) <= 3e-16) tmp = Float64(t * Float64(z * Float64(-4.5 / a_m))); elseif (Float64(x * y) <= 2e+89) tmp = t_2; elseif (Float64(x * y) <= 2e+102) tmp = Float64(-4.5 * Float64(t / Float64(a_m / z))); else tmp = t_1; end return Float64(a_s * tmp) end
a_m = abs(a);
a_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = 0.5 * (x / (a_m / y));
t_2 = (x * y) / (a_m * 2.0);
tmp = 0.0;
if ((x * y) <= -5e+150)
tmp = t_1;
elseif ((x * y) <= -1e+57)
tmp = (z * -4.5) * (t / a_m);
elseif ((x * y) <= -2000000.0)
tmp = t_2;
elseif ((x * y) <= 3e-16)
tmp = t * (z * (-4.5 / a_m));
elseif ((x * y) <= 2e+89)
tmp = t_2;
elseif ((x * y) <= 2e+102)
tmp = -4.5 * (t / (a_m / z));
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a_m = N[Abs[a], $MachinePrecision]
a_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(0.5 * N[(x / N[(a$95$m / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] / N[(a$95$m * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -5e+150], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -1e+57], N[(N[(z * -4.5), $MachinePrecision] * N[(t / a$95$m), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -2000000.0], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 3e-16], N[(t * N[(z * N[(-4.5 / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+89], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 2e+102], N[(-4.5 * N[(t / N[(a$95$m / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]), $MachinePrecision]]]
\begin{array}{l}
a_m = \left|a\right|
\\
a_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := 0.5 \cdot \frac{x}{\frac{a_m}{y}}\\
t_2 := \frac{x \cdot y}{a_m \cdot 2}\\
a_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+150}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq -1 \cdot 10^{+57}:\\
\;\;\;\;\left(z \cdot -4.5\right) \cdot \frac{t}{a_m}\\
\mathbf{elif}\;x \cdot y \leq -2000000:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \cdot y \leq 3 \cdot 10^{-16}:\\
\;\;\;\;t \cdot \left(z \cdot \frac{-4.5}{a_m}\right)\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+89}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+102}:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a_m}{z}}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
\end{array}
a_m = (fabs.f64 a)
a_s = (copysign.f64 1 a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* t (* z 9.0)) 5e+294)
(/ (- (* x y) (* z (* t 9.0))) (* a_m 2.0))
(* -4.5 (/ t (/ a_m z))))))a_m = fabs(a);
a_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((t * (z * 9.0)) <= 5e+294) {
tmp = ((x * y) - (z * (t * 9.0))) / (a_m * 2.0);
} else {
tmp = -4.5 * (t / (a_m / z));
}
return a_s * tmp;
}
a_m = abs(a)
a_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if ((t * (z * 9.0d0)) <= 5d+294) then
tmp = ((x * y) - (z * (t * 9.0d0))) / (a_m * 2.0d0)
else
tmp = (-4.5d0) * (t / (a_m / z))
end if
code = a_s * tmp
end function
a_m = Math.abs(a);
a_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((t * (z * 9.0)) <= 5e+294) {
tmp = ((x * y) - (z * (t * 9.0))) / (a_m * 2.0);
} else {
tmp = -4.5 * (t / (a_m / z));
}
return a_s * tmp;
}
a_m = math.fabs(a) a_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if (t * (z * 9.0)) <= 5e+294: tmp = ((x * y) - (z * (t * 9.0))) / (a_m * 2.0) else: tmp = -4.5 * (t / (a_m / z)) return a_s * tmp
a_m = abs(a) a_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(t * Float64(z * 9.0)) <= 5e+294) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(t * 9.0))) / Float64(a_m * 2.0)); else tmp = Float64(-4.5 * Float64(t / Float64(a_m / z))); end return Float64(a_s * tmp) end
a_m = abs(a);
a_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if ((t * (z * 9.0)) <= 5e+294)
tmp = ((x * y) - (z * (t * 9.0))) / (a_m * 2.0);
else
tmp = -4.5 * (t / (a_m / z));
end
tmp_2 = a_s * tmp;
end
a_m = N[Abs[a], $MachinePrecision]
a_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(t * N[(z * 9.0), $MachinePrecision]), $MachinePrecision], 5e+294], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(t * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a$95$m * 2.0), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t / N[(a$95$m / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
a_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a_s \cdot \begin{array}{l}
\mathbf{if}\;t \cdot \left(z \cdot 9\right) \leq 5 \cdot 10^{+294}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(t \cdot 9\right)}{a_m \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a_m}{z}}\\
\end{array}
\end{array}
a_m = (fabs.f64 a)
a_s = (copysign.f64 1 a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* a_m 2.0) 5e-60)
(/ (- (* x y) (* z (* t 9.0))) (* a_m 2.0))
(- (* (* x (/ y a_m)) 0.5) (* t (/ (* z 4.5) a_m))))))a_m = fabs(a);
a_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((a_m * 2.0) <= 5e-60) {
tmp = ((x * y) - (z * (t * 9.0))) / (a_m * 2.0);
} else {
tmp = ((x * (y / a_m)) * 0.5) - (t * ((z * 4.5) / a_m));
}
return a_s * tmp;
}
a_m = abs(a)
a_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if ((a_m * 2.0d0) <= 5d-60) then
tmp = ((x * y) - (z * (t * 9.0d0))) / (a_m * 2.0d0)
else
tmp = ((x * (y / a_m)) * 0.5d0) - (t * ((z * 4.5d0) / a_m))
end if
code = a_s * tmp
end function
a_m = Math.abs(a);
a_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((a_m * 2.0) <= 5e-60) {
tmp = ((x * y) - (z * (t * 9.0))) / (a_m * 2.0);
} else {
tmp = ((x * (y / a_m)) * 0.5) - (t * ((z * 4.5) / a_m));
}
return a_s * tmp;
}
a_m = math.fabs(a) a_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if (a_m * 2.0) <= 5e-60: tmp = ((x * y) - (z * (t * 9.0))) / (a_m * 2.0) else: tmp = ((x * (y / a_m)) * 0.5) - (t * ((z * 4.5) / a_m)) return a_s * tmp
a_m = abs(a) a_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(a_m * 2.0) <= 5e-60) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(t * 9.0))) / Float64(a_m * 2.0)); else tmp = Float64(Float64(Float64(x * Float64(y / a_m)) * 0.5) - Float64(t * Float64(Float64(z * 4.5) / a_m))); end return Float64(a_s * tmp) end
a_m = abs(a);
a_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if ((a_m * 2.0) <= 5e-60)
tmp = ((x * y) - (z * (t * 9.0))) / (a_m * 2.0);
else
tmp = ((x * (y / a_m)) * 0.5) - (t * ((z * 4.5) / a_m));
end
tmp_2 = a_s * tmp;
end
a_m = N[Abs[a], $MachinePrecision]
a_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(a$95$m * 2.0), $MachinePrecision], 5e-60], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(t * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a$95$m * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * N[(y / a$95$m), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision] - N[(t * N[(N[(z * 4.5), $MachinePrecision] / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
a_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a_s \cdot \begin{array}{l}
\mathbf{if}\;a_m \cdot 2 \leq 5 \cdot 10^{-60}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(t \cdot 9\right)}{a_m \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot \frac{y}{a_m}\right) \cdot 0.5 - t \cdot \frac{z \cdot 4.5}{a_m}\\
\end{array}
\end{array}
a_m = (fabs.f64 a)
a_s = (copysign.f64 1 a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* x y) -1e+254)
(* 0.5 (/ x (/ a_m y)))
(/ 0.5 (/ a_m (+ (* x y) (* -9.0 (* z t))))))))a_m = fabs(a);
a_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((x * y) <= -1e+254) {
tmp = 0.5 * (x / (a_m / y));
} else {
tmp = 0.5 / (a_m / ((x * y) + (-9.0 * (z * t))));
}
return a_s * tmp;
}
a_m = abs(a)
a_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if ((x * y) <= (-1d+254)) then
tmp = 0.5d0 * (x / (a_m / y))
else
tmp = 0.5d0 / (a_m / ((x * y) + ((-9.0d0) * (z * t))))
end if
code = a_s * tmp
end function
a_m = Math.abs(a);
a_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((x * y) <= -1e+254) {
tmp = 0.5 * (x / (a_m / y));
} else {
tmp = 0.5 / (a_m / ((x * y) + (-9.0 * (z * t))));
}
return a_s * tmp;
}
a_m = math.fabs(a) a_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if (x * y) <= -1e+254: tmp = 0.5 * (x / (a_m / y)) else: tmp = 0.5 / (a_m / ((x * y) + (-9.0 * (z * t)))) return a_s * tmp
a_m = abs(a) a_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(x * y) <= -1e+254) tmp = Float64(0.5 * Float64(x / Float64(a_m / y))); else tmp = Float64(0.5 / Float64(a_m / Float64(Float64(x * y) + Float64(-9.0 * Float64(z * t))))); end return Float64(a_s * tmp) end
a_m = abs(a);
a_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if ((x * y) <= -1e+254)
tmp = 0.5 * (x / (a_m / y));
else
tmp = 0.5 / (a_m / ((x * y) + (-9.0 * (z * t))));
end
tmp_2 = a_s * tmp;
end
a_m = N[Abs[a], $MachinePrecision]
a_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -1e+254], N[(0.5 * N[(x / N[(a$95$m / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 / N[(a$95$m / N[(N[(x * y), $MachinePrecision] + N[(-9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
a_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+254}:\\
\;\;\;\;0.5 \cdot \frac{x}{\frac{a_m}{y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{\frac{a_m}{x \cdot y + -9 \cdot \left(z \cdot t\right)}}\\
\end{array}
\end{array}
a_m = (fabs.f64 a)
a_s = (copysign.f64 1 a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (or (<= t -1.65e-143) (not (<= t 3.4e-18)))
(* t (* -4.5 (/ z a_m)))
(* (* x (/ y a_m)) 0.5))))a_m = fabs(a);
a_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((t <= -1.65e-143) || !(t <= 3.4e-18)) {
tmp = t * (-4.5 * (z / a_m));
} else {
tmp = (x * (y / a_m)) * 0.5;
}
return a_s * tmp;
}
a_m = abs(a)
a_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if ((t <= (-1.65d-143)) .or. (.not. (t <= 3.4d-18))) then
tmp = t * ((-4.5d0) * (z / a_m))
else
tmp = (x * (y / a_m)) * 0.5d0
end if
code = a_s * tmp
end function
a_m = Math.abs(a);
a_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((t <= -1.65e-143) || !(t <= 3.4e-18)) {
tmp = t * (-4.5 * (z / a_m));
} else {
tmp = (x * (y / a_m)) * 0.5;
}
return a_s * tmp;
}
a_m = math.fabs(a) a_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if (t <= -1.65e-143) or not (t <= 3.4e-18): tmp = t * (-4.5 * (z / a_m)) else: tmp = (x * (y / a_m)) * 0.5 return a_s * tmp
a_m = abs(a) a_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if ((t <= -1.65e-143) || !(t <= 3.4e-18)) tmp = Float64(t * Float64(-4.5 * Float64(z / a_m))); else tmp = Float64(Float64(x * Float64(y / a_m)) * 0.5); end return Float64(a_s * tmp) end
a_m = abs(a);
a_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if ((t <= -1.65e-143) || ~((t <= 3.4e-18)))
tmp = t * (-4.5 * (z / a_m));
else
tmp = (x * (y / a_m)) * 0.5;
end
tmp_2 = a_s * tmp;
end
a_m = N[Abs[a], $MachinePrecision]
a_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[Or[LessEqual[t, -1.65e-143], N[Not[LessEqual[t, 3.4e-18]], $MachinePrecision]], N[(t * N[(-4.5 * N[(z / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(y / a$95$m), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
a_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a_s \cdot \begin{array}{l}
\mathbf{if}\;t \leq -1.65 \cdot 10^{-143} \lor \neg \left(t \leq 3.4 \cdot 10^{-18}\right):\\
\;\;\;\;t \cdot \left(-4.5 \cdot \frac{z}{a_m}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot \frac{y}{a_m}\right) \cdot 0.5\\
\end{array}
\end{array}
a_m = (fabs.f64 a)
a_s = (copysign.f64 1 a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= t -1.65e-143)
(* -4.5 (* z (/ t a_m)))
(if (<= t 6e-18) (* (* x (/ y a_m)) 0.5) (* -4.5 (/ t (/ a_m z)))))))a_m = fabs(a);
a_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if (t <= -1.65e-143) {
tmp = -4.5 * (z * (t / a_m));
} else if (t <= 6e-18) {
tmp = (x * (y / a_m)) * 0.5;
} else {
tmp = -4.5 * (t / (a_m / z));
}
return a_s * tmp;
}
a_m = abs(a)
a_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if (t <= (-1.65d-143)) then
tmp = (-4.5d0) * (z * (t / a_m))
else if (t <= 6d-18) then
tmp = (x * (y / a_m)) * 0.5d0
else
tmp = (-4.5d0) * (t / (a_m / z))
end if
code = a_s * tmp
end function
a_m = Math.abs(a);
a_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if (t <= -1.65e-143) {
tmp = -4.5 * (z * (t / a_m));
} else if (t <= 6e-18) {
tmp = (x * (y / a_m)) * 0.5;
} else {
tmp = -4.5 * (t / (a_m / z));
}
return a_s * tmp;
}
a_m = math.fabs(a) a_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if t <= -1.65e-143: tmp = -4.5 * (z * (t / a_m)) elif t <= 6e-18: tmp = (x * (y / a_m)) * 0.5 else: tmp = -4.5 * (t / (a_m / z)) return a_s * tmp
a_m = abs(a) a_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (t <= -1.65e-143) tmp = Float64(-4.5 * Float64(z * Float64(t / a_m))); elseif (t <= 6e-18) tmp = Float64(Float64(x * Float64(y / a_m)) * 0.5); else tmp = Float64(-4.5 * Float64(t / Float64(a_m / z))); end return Float64(a_s * tmp) end
a_m = abs(a);
a_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if (t <= -1.65e-143)
tmp = -4.5 * (z * (t / a_m));
elseif (t <= 6e-18)
tmp = (x * (y / a_m)) * 0.5;
else
tmp = -4.5 * (t / (a_m / z));
end
tmp_2 = a_s * tmp;
end
a_m = N[Abs[a], $MachinePrecision]
a_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[t, -1.65e-143], N[(-4.5 * N[(z * N[(t / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 6e-18], N[(N[(x * N[(y / a$95$m), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], N[(-4.5 * N[(t / N[(a$95$m / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
a_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a_s \cdot \begin{array}{l}
\mathbf{if}\;t \leq -1.65 \cdot 10^{-143}:\\
\;\;\;\;-4.5 \cdot \left(z \cdot \frac{t}{a_m}\right)\\
\mathbf{elif}\;t \leq 6 \cdot 10^{-18}:\\
\;\;\;\;\left(x \cdot \frac{y}{a_m}\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a_m}{z}}\\
\end{array}
\end{array}
a_m = (fabs.f64 a)
a_s = (copysign.f64 1 a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= t -1.4e-147)
(* t (* -4.5 (/ z a_m)))
(if (<= t 4.5e-18) (* (* x (/ y a_m)) 0.5) (* t (* z (/ -4.5 a_m)))))))a_m = fabs(a);
a_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if (t <= -1.4e-147) {
tmp = t * (-4.5 * (z / a_m));
} else if (t <= 4.5e-18) {
tmp = (x * (y / a_m)) * 0.5;
} else {
tmp = t * (z * (-4.5 / a_m));
}
return a_s * tmp;
}
a_m = abs(a)
a_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if (t <= (-1.4d-147)) then
tmp = t * ((-4.5d0) * (z / a_m))
else if (t <= 4.5d-18) then
tmp = (x * (y / a_m)) * 0.5d0
else
tmp = t * (z * ((-4.5d0) / a_m))
end if
code = a_s * tmp
end function
a_m = Math.abs(a);
a_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if (t <= -1.4e-147) {
tmp = t * (-4.5 * (z / a_m));
} else if (t <= 4.5e-18) {
tmp = (x * (y / a_m)) * 0.5;
} else {
tmp = t * (z * (-4.5 / a_m));
}
return a_s * tmp;
}
a_m = math.fabs(a) a_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if t <= -1.4e-147: tmp = t * (-4.5 * (z / a_m)) elif t <= 4.5e-18: tmp = (x * (y / a_m)) * 0.5 else: tmp = t * (z * (-4.5 / a_m)) return a_s * tmp
a_m = abs(a) a_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (t <= -1.4e-147) tmp = Float64(t * Float64(-4.5 * Float64(z / a_m))); elseif (t <= 4.5e-18) tmp = Float64(Float64(x * Float64(y / a_m)) * 0.5); else tmp = Float64(t * Float64(z * Float64(-4.5 / a_m))); end return Float64(a_s * tmp) end
a_m = abs(a);
a_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if (t <= -1.4e-147)
tmp = t * (-4.5 * (z / a_m));
elseif (t <= 4.5e-18)
tmp = (x * (y / a_m)) * 0.5;
else
tmp = t * (z * (-4.5 / a_m));
end
tmp_2 = a_s * tmp;
end
a_m = N[Abs[a], $MachinePrecision]
a_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[t, -1.4e-147], N[(t * N[(-4.5 * N[(z / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 4.5e-18], N[(N[(x * N[(y / a$95$m), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], N[(t * N[(z * N[(-4.5 / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
a_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a_s \cdot \begin{array}{l}
\mathbf{if}\;t \leq -1.4 \cdot 10^{-147}:\\
\;\;\;\;t \cdot \left(-4.5 \cdot \frac{z}{a_m}\right)\\
\mathbf{elif}\;t \leq 4.5 \cdot 10^{-18}:\\
\;\;\;\;\left(x \cdot \frac{y}{a_m}\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(z \cdot \frac{-4.5}{a_m}\right)\\
\end{array}
\end{array}
a_m = (fabs.f64 a) a_s = (copysign.f64 1 a) NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. (FPCore (a_s x y z t a_m) :precision binary64 (* a_s (if (<= a_m 1.6e+183) (* -4.5 (/ (* z t) a_m)) (* -4.5 (/ t (/ a_m z))))))
a_m = fabs(a);
a_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if (a_m <= 1.6e+183) {
tmp = -4.5 * ((z * t) / a_m);
} else {
tmp = -4.5 * (t / (a_m / z));
}
return a_s * tmp;
}
a_m = abs(a)
a_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if (a_m <= 1.6d+183) then
tmp = (-4.5d0) * ((z * t) / a_m)
else
tmp = (-4.5d0) * (t / (a_m / z))
end if
code = a_s * tmp
end function
a_m = Math.abs(a);
a_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if (a_m <= 1.6e+183) {
tmp = -4.5 * ((z * t) / a_m);
} else {
tmp = -4.5 * (t / (a_m / z));
}
return a_s * tmp;
}
a_m = math.fabs(a) a_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if a_m <= 1.6e+183: tmp = -4.5 * ((z * t) / a_m) else: tmp = -4.5 * (t / (a_m / z)) return a_s * tmp
a_m = abs(a) a_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (a_m <= 1.6e+183) tmp = Float64(-4.5 * Float64(Float64(z * t) / a_m)); else tmp = Float64(-4.5 * Float64(t / Float64(a_m / z))); end return Float64(a_s * tmp) end
a_m = abs(a);
a_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if (a_m <= 1.6e+183)
tmp = -4.5 * ((z * t) / a_m);
else
tmp = -4.5 * (t / (a_m / z));
end
tmp_2 = a_s * tmp;
end
a_m = N[Abs[a], $MachinePrecision]
a_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[a$95$m, 1.6e+183], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a$95$m), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t / N[(a$95$m / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
a_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a_s \cdot \begin{array}{l}
\mathbf{if}\;a_m \leq 1.6 \cdot 10^{+183}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a_m}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a_m}{z}}\\
\end{array}
\end{array}
a_m = (fabs.f64 a) a_s = (copysign.f64 1 a) NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. (FPCore (a_s x y z t a_m) :precision binary64 (* a_s (* -4.5 (* z (/ t a_m)))))
a_m = fabs(a);
a_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * (-4.5 * (z * (t / a_m)));
}
a_m = abs(a)
a_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
code = a_s * ((-4.5d0) * (z * (t / a_m)))
end function
a_m = Math.abs(a);
a_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * (-4.5 * (z * (t / a_m)));
}
a_m = math.fabs(a) a_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): return a_s * (-4.5 * (z * (t / a_m)))
a_m = abs(a) a_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) return Float64(a_s * Float64(-4.5 * Float64(z * Float64(t / a_m)))) end
a_m = abs(a);
a_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp = code(a_s, x, y, z, t, a_m)
tmp = a_s * (-4.5 * (z * (t / a_m)));
end
a_m = N[Abs[a], $MachinePrecision]
a_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * N[(-4.5 * N[(z * N[(t / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
a_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a_s \cdot \left(-4.5 \cdot \left(z \cdot \frac{t}{a_m}\right)\right)
\end{array}
a_m = (fabs.f64 a) a_s = (copysign.f64 1 a) NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. (FPCore (a_s x y z t a_m) :precision binary64 (* a_s (* -4.5 (/ t (/ a_m z)))))
a_m = fabs(a);
a_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * (-4.5 * (t / (a_m / z)));
}
a_m = abs(a)
a_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
code = a_s * ((-4.5d0) * (t / (a_m / z)))
end function
a_m = Math.abs(a);
a_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * (-4.5 * (t / (a_m / z)));
}
a_m = math.fabs(a) a_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): return a_s * (-4.5 * (t / (a_m / z)))
a_m = abs(a) a_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) return Float64(a_s * Float64(-4.5 * Float64(t / Float64(a_m / z)))) end
a_m = abs(a);
a_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp = code(a_s, x, y, z, t, a_m)
tmp = a_s * (-4.5 * (t / (a_m / z)));
end
a_m = N[Abs[a], $MachinePrecision]
a_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * N[(-4.5 * N[(t / N[(a$95$m / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
a_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a_s \cdot \left(-4.5 \cdot \frac{t}{\frac{a_m}{z}}\right)
\end{array}
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024003
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:herbie-target
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))