
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (/ (/ (/ 1.0 x) (+ 1.0 x)) (+ (pow x -0.5) (pow (+ 1.0 x) -0.5))))
double code(double x) {
return ((1.0 / x) / (1.0 + x)) / (pow(x, -0.5) + pow((1.0 + x), -0.5));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / x) / (1.0d0 + x)) / ((x ** (-0.5d0)) + ((1.0d0 + x) ** (-0.5d0)))
end function
public static double code(double x) {
return ((1.0 / x) / (1.0 + x)) / (Math.pow(x, -0.5) + Math.pow((1.0 + x), -0.5));
}
def code(x): return ((1.0 / x) / (1.0 + x)) / (math.pow(x, -0.5) + math.pow((1.0 + x), -0.5))
function code(x) return Float64(Float64(Float64(1.0 / x) / Float64(1.0 + x)) / Float64((x ^ -0.5) + (Float64(1.0 + x) ^ -0.5))) end
function tmp = code(x) tmp = ((1.0 / x) / (1.0 + x)) / ((x ^ -0.5) + ((1.0 + x) ^ -0.5)); end
code[x_] := N[(N[(N[(1.0 / x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] / N[(N[Power[x, -0.5], $MachinePrecision] + N[Power[N[(1.0 + x), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\frac{1}{x}}{1 + x}}{{x}^{-0.5} + {\left(1 + x\right)}^{-0.5}}
\end{array}
(FPCore (x) :precision binary64 (if (<= (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ 1.0 x)))) 1e-13) (/ (/ 1.0 (pow x 2.0)) (* (pow x -0.5) 2.0)) (- (pow x -0.5) (pow (+ 1.0 x) -0.5))))
double code(double x) {
double tmp;
if (((1.0 / sqrt(x)) - (1.0 / sqrt((1.0 + x)))) <= 1e-13) {
tmp = (1.0 / pow(x, 2.0)) / (pow(x, -0.5) * 2.0);
} else {
tmp = pow(x, -0.5) - pow((1.0 + x), -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (((1.0d0 / sqrt(x)) - (1.0d0 / sqrt((1.0d0 + x)))) <= 1d-13) then
tmp = (1.0d0 / (x ** 2.0d0)) / ((x ** (-0.5d0)) * 2.0d0)
else
tmp = (x ** (-0.5d0)) - ((1.0d0 + x) ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (((1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((1.0 + x)))) <= 1e-13) {
tmp = (1.0 / Math.pow(x, 2.0)) / (Math.pow(x, -0.5) * 2.0);
} else {
tmp = Math.pow(x, -0.5) - Math.pow((1.0 + x), -0.5);
}
return tmp;
}
def code(x): tmp = 0 if ((1.0 / math.sqrt(x)) - (1.0 / math.sqrt((1.0 + x)))) <= 1e-13: tmp = (1.0 / math.pow(x, 2.0)) / (math.pow(x, -0.5) * 2.0) else: tmp = math.pow(x, -0.5) - math.pow((1.0 + x), -0.5) return tmp
function code(x) tmp = 0.0 if (Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(1.0 + x)))) <= 1e-13) tmp = Float64(Float64(1.0 / (x ^ 2.0)) / Float64((x ^ -0.5) * 2.0)); else tmp = Float64((x ^ -0.5) - (Float64(1.0 + x) ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (((1.0 / sqrt(x)) - (1.0 / sqrt((1.0 + x)))) <= 1e-13) tmp = (1.0 / (x ^ 2.0)) / ((x ^ -0.5) * 2.0); else tmp = (x ^ -0.5) - ((1.0 + x) ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e-13], N[(N[(1.0 / N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision] / N[(N[Power[x, -0.5], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(1.0 + x), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{1 + x}} \leq 10^{-13}:\\
\;\;\;\;\frac{\frac{1}{{x}^{2}}}{{x}^{-0.5} \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;{x}^{-0.5} - {\left(1 + x\right)}^{-0.5}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 105000000.0) (- (pow x -0.5) (pow (+ 1.0 x) -0.5)) (* 0.5 (sqrt (/ 1.0 (pow x 3.0))))))
double code(double x) {
double tmp;
if (x <= 105000000.0) {
tmp = pow(x, -0.5) - pow((1.0 + x), -0.5);
} else {
tmp = 0.5 * sqrt((1.0 / pow(x, 3.0)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 105000000.0d0) then
tmp = (x ** (-0.5d0)) - ((1.0d0 + x) ** (-0.5d0))
else
tmp = 0.5d0 * sqrt((1.0d0 / (x ** 3.0d0)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 105000000.0) {
tmp = Math.pow(x, -0.5) - Math.pow((1.0 + x), -0.5);
} else {
tmp = 0.5 * Math.sqrt((1.0 / Math.pow(x, 3.0)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 105000000.0: tmp = math.pow(x, -0.5) - math.pow((1.0 + x), -0.5) else: tmp = 0.5 * math.sqrt((1.0 / math.pow(x, 3.0))) return tmp
function code(x) tmp = 0.0 if (x <= 105000000.0) tmp = Float64((x ^ -0.5) - (Float64(1.0 + x) ^ -0.5)); else tmp = Float64(0.5 * sqrt(Float64(1.0 / (x ^ 3.0)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 105000000.0) tmp = (x ^ -0.5) - ((1.0 + x) ^ -0.5); else tmp = 0.5 * sqrt((1.0 / (x ^ 3.0))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 105000000.0], N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(1.0 + x), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(1.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 105000000:\\
\;\;\;\;{x}^{-0.5} - {\left(1 + x\right)}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{{x}^{3}}}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.66) (- (pow x -0.5) (/ 1.0 (+ 1.0 (* x 0.5)))) (* 0.5 (sqrt (/ 1.0 (pow x 3.0))))))
double code(double x) {
double tmp;
if (x <= 1.66) {
tmp = pow(x, -0.5) - (1.0 / (1.0 + (x * 0.5)));
} else {
tmp = 0.5 * sqrt((1.0 / pow(x, 3.0)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.66d0) then
tmp = (x ** (-0.5d0)) - (1.0d0 / (1.0d0 + (x * 0.5d0)))
else
tmp = 0.5d0 * sqrt((1.0d0 / (x ** 3.0d0)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.66) {
tmp = Math.pow(x, -0.5) - (1.0 / (1.0 + (x * 0.5)));
} else {
tmp = 0.5 * Math.sqrt((1.0 / Math.pow(x, 3.0)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.66: tmp = math.pow(x, -0.5) - (1.0 / (1.0 + (x * 0.5))) else: tmp = 0.5 * math.sqrt((1.0 / math.pow(x, 3.0))) return tmp
function code(x) tmp = 0.0 if (x <= 1.66) tmp = Float64((x ^ -0.5) - Float64(1.0 / Float64(1.0 + Float64(x * 0.5)))); else tmp = Float64(0.5 * sqrt(Float64(1.0 / (x ^ 3.0)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.66) tmp = (x ^ -0.5) - (1.0 / (1.0 + (x * 0.5))); else tmp = 0.5 * sqrt((1.0 / (x ^ 3.0))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.66], N[(N[Power[x, -0.5], $MachinePrecision] - N[(1.0 / N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(1.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.66:\\
\;\;\;\;{x}^{-0.5} - \frac{1}{1 + x \cdot 0.5}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{{x}^{3}}}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.2) (- (pow x -0.5) (/ 1.0 (+ 1.0 (* x 0.5)))) (/ (/ (/ (+ x (- 1.0 x)) x) (+ 1.0 x)) (* (pow x -0.5) 2.0))))
double code(double x) {
double tmp;
if (x <= 1.2) {
tmp = pow(x, -0.5) - (1.0 / (1.0 + (x * 0.5)));
} else {
tmp = (((x + (1.0 - x)) / x) / (1.0 + x)) / (pow(x, -0.5) * 2.0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.2d0) then
tmp = (x ** (-0.5d0)) - (1.0d0 / (1.0d0 + (x * 0.5d0)))
else
tmp = (((x + (1.0d0 - x)) / x) / (1.0d0 + x)) / ((x ** (-0.5d0)) * 2.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.2) {
tmp = Math.pow(x, -0.5) - (1.0 / (1.0 + (x * 0.5)));
} else {
tmp = (((x + (1.0 - x)) / x) / (1.0 + x)) / (Math.pow(x, -0.5) * 2.0);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.2: tmp = math.pow(x, -0.5) - (1.0 / (1.0 + (x * 0.5))) else: tmp = (((x + (1.0 - x)) / x) / (1.0 + x)) / (math.pow(x, -0.5) * 2.0) return tmp
function code(x) tmp = 0.0 if (x <= 1.2) tmp = Float64((x ^ -0.5) - Float64(1.0 / Float64(1.0 + Float64(x * 0.5)))); else tmp = Float64(Float64(Float64(Float64(x + Float64(1.0 - x)) / x) / Float64(1.0 + x)) / Float64((x ^ -0.5) * 2.0)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.2) tmp = (x ^ -0.5) - (1.0 / (1.0 + (x * 0.5))); else tmp = (((x + (1.0 - x)) / x) / (1.0 + x)) / ((x ^ -0.5) * 2.0); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.2], N[(N[Power[x, -0.5], $MachinePrecision] - N[(1.0 / N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(x + N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] / N[(N[Power[x, -0.5], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.2:\\
\;\;\;\;{x}^{-0.5} - \frac{1}{1 + x \cdot 0.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{x + \left(1 - x\right)}{x}}{1 + x}}{{x}^{-0.5} \cdot 2}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.2) (- (pow x -0.5) (/ 1.0 (+ 1.0 (* x 0.5)))) (/ (- (/ 1.0 x) (/ 1.0 (+ 1.0 x))) (* 2.0 (sqrt (/ 1.0 x))))))
double code(double x) {
double tmp;
if (x <= 1.2) {
tmp = pow(x, -0.5) - (1.0 / (1.0 + (x * 0.5)));
} else {
tmp = ((1.0 / x) - (1.0 / (1.0 + x))) / (2.0 * sqrt((1.0 / x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.2d0) then
tmp = (x ** (-0.5d0)) - (1.0d0 / (1.0d0 + (x * 0.5d0)))
else
tmp = ((1.0d0 / x) - (1.0d0 / (1.0d0 + x))) / (2.0d0 * sqrt((1.0d0 / x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.2) {
tmp = Math.pow(x, -0.5) - (1.0 / (1.0 + (x * 0.5)));
} else {
tmp = ((1.0 / x) - (1.0 / (1.0 + x))) / (2.0 * Math.sqrt((1.0 / x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.2: tmp = math.pow(x, -0.5) - (1.0 / (1.0 + (x * 0.5))) else: tmp = ((1.0 / x) - (1.0 / (1.0 + x))) / (2.0 * math.sqrt((1.0 / x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.2) tmp = Float64((x ^ -0.5) - Float64(1.0 / Float64(1.0 + Float64(x * 0.5)))); else tmp = Float64(Float64(Float64(1.0 / x) - Float64(1.0 / Float64(1.0 + x))) / Float64(2.0 * sqrt(Float64(1.0 / x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.2) tmp = (x ^ -0.5) - (1.0 / (1.0 + (x * 0.5))); else tmp = ((1.0 / x) - (1.0 / (1.0 + x))) / (2.0 * sqrt((1.0 / x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.2], N[(N[Power[x, -0.5], $MachinePrecision] - N[(1.0 / N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / x), $MachinePrecision] - N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.2:\\
\;\;\;\;{x}^{-0.5} - \frac{1}{1 + x \cdot 0.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x} - \frac{1}{1 + x}}{2 \cdot \sqrt{\frac{1}{x}}}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.2) (- (pow x -0.5) (/ 1.0 (+ 1.0 (* x 0.5)))) (/ (- (/ 1.0 x) (/ 1.0 (+ 1.0 x))) (* (pow x -0.5) 2.0))))
double code(double x) {
double tmp;
if (x <= 1.2) {
tmp = pow(x, -0.5) - (1.0 / (1.0 + (x * 0.5)));
} else {
tmp = ((1.0 / x) - (1.0 / (1.0 + x))) / (pow(x, -0.5) * 2.0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.2d0) then
tmp = (x ** (-0.5d0)) - (1.0d0 / (1.0d0 + (x * 0.5d0)))
else
tmp = ((1.0d0 / x) - (1.0d0 / (1.0d0 + x))) / ((x ** (-0.5d0)) * 2.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.2) {
tmp = Math.pow(x, -0.5) - (1.0 / (1.0 + (x * 0.5)));
} else {
tmp = ((1.0 / x) - (1.0 / (1.0 + x))) / (Math.pow(x, -0.5) * 2.0);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.2: tmp = math.pow(x, -0.5) - (1.0 / (1.0 + (x * 0.5))) else: tmp = ((1.0 / x) - (1.0 / (1.0 + x))) / (math.pow(x, -0.5) * 2.0) return tmp
function code(x) tmp = 0.0 if (x <= 1.2) tmp = Float64((x ^ -0.5) - Float64(1.0 / Float64(1.0 + Float64(x * 0.5)))); else tmp = Float64(Float64(Float64(1.0 / x) - Float64(1.0 / Float64(1.0 + x))) / Float64((x ^ -0.5) * 2.0)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.2) tmp = (x ^ -0.5) - (1.0 / (1.0 + (x * 0.5))); else tmp = ((1.0 / x) - (1.0 / (1.0 + x))) / ((x ^ -0.5) * 2.0); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.2], N[(N[Power[x, -0.5], $MachinePrecision] - N[(1.0 / N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / x), $MachinePrecision] - N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[Power[x, -0.5], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.2:\\
\;\;\;\;{x}^{-0.5} - \frac{1}{1 + x \cdot 0.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x} - \frac{1}{1 + x}}{{x}^{-0.5} \cdot 2}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ x (sqrt x))))
double code(double x) {
return 1.0 / (x + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (x + Math.sqrt(x));
}
def code(x): return 1.0 / (x + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(x + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (x + sqrt(x)); end
code[x_] := N[(1.0 / N[(x + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (pow x -0.5))
double code(double x) {
return pow(x, -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x ** (-0.5d0)
end function
public static double code(double x) {
return Math.pow(x, -0.5);
}
def code(x): return math.pow(x, -0.5)
function code(x) return x ^ -0.5 end
function tmp = code(x) tmp = x ^ -0.5; end
code[x_] := N[Power[x, -0.5], $MachinePrecision]
\begin{array}{l}
\\
{x}^{-0.5}
\end{array}
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0))))))
double code(double x) {
return 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (((x + 1.0d0) * sqrt(x)) + (x * sqrt((x + 1.0d0))))
end function
public static double code(double x) {
return 1.0 / (((x + 1.0) * Math.sqrt(x)) + (x * Math.sqrt((x + 1.0))));
}
def code(x): return 1.0 / (((x + 1.0) * math.sqrt(x)) + (x * math.sqrt((x + 1.0))))
function code(x) return Float64(1.0 / Float64(Float64(Float64(x + 1.0) * sqrt(x)) + Float64(x * sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0)))); end
code[x_] := N[(1.0 / N[(N[(N[(x + 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}}
\end{array}
herbie shell --seed 2024003
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:herbie-target
(/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0)))))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))