
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor w) dX.u))
(t_2
(pow
(fmax
(pow (hypot t_1 (* (floor h) dX.v)) 2.0)
(pow (hypot t_0 (* (floor h) dY.v)) 2.0))
0.5)))
(if (>=
(fma
(floor h)
(* (floor h) (* dX.v dX.v))
(* (floor w) (* (floor w) (* dX.u dX.u))))
(fma (floor w) (* dY.u t_0) (* (floor h) (* (floor h) (* dY.v dY.v)))))
(/ t_1 t_2)
(/ t_0 t_2))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(w) * dX_46_u;
float t_2 = powf(fmaxf(powf(hypotf(t_1, (floorf(h) * dX_46_v)), 2.0f), powf(hypotf(t_0, (floorf(h) * dY_46_v)), 2.0f)), 0.5f);
float tmp;
if (fmaf(floorf(h), (floorf(h) * (dX_46_v * dX_46_v)), (floorf(w) * (floorf(w) * (dX_46_u * dX_46_u)))) >= fmaf(floorf(w), (dY_46_u * t_0), (floorf(h) * (floorf(h) * (dY_46_v * dY_46_v))))) {
tmp = t_1 / t_2;
} else {
tmp = t_0 / t_2;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(w) * dX_46_u) t_2 = (((hypot(t_1, Float32(floor(h) * dX_46_v)) ^ Float32(2.0)) != (hypot(t_1, Float32(floor(h) * dX_46_v)) ^ Float32(2.0))) ? (hypot(t_0, Float32(floor(h) * dY_46_v)) ^ Float32(2.0)) : (((hypot(t_0, Float32(floor(h) * dY_46_v)) ^ Float32(2.0)) != (hypot(t_0, Float32(floor(h) * dY_46_v)) ^ Float32(2.0))) ? (hypot(t_1, Float32(floor(h) * dX_46_v)) ^ Float32(2.0)) : max((hypot(t_1, Float32(floor(h) * dX_46_v)) ^ Float32(2.0)), (hypot(t_0, Float32(floor(h) * dY_46_v)) ^ Float32(2.0))))) ^ Float32(0.5) tmp = Float32(0.0) if (fma(floor(h), Float32(floor(h) * Float32(dX_46_v * dX_46_v)), Float32(floor(w) * Float32(floor(w) * Float32(dX_46_u * dX_46_u)))) >= fma(floor(w), Float32(dY_46_u * t_0), Float32(floor(h) * Float32(floor(h) * Float32(dY_46_v * dY_46_v))))) tmp = Float32(t_1 / t_2); else tmp = Float32(t_0 / t_2); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_2 := {\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t_1, \left\lfloorh\right\rfloor \cdot dX.v\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_0, \left\lfloorh\right\rfloor \cdot dY.v\right)\right)}^{2}\right)\right)}^{0.5}\\
\mathbf{if}\;\mathsf{fma}\left(\left\lfloorh\right\rfloor, \left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right), \left\lfloorw\right\rfloor \cdot \left(\left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right)\right)\right) \geq \mathsf{fma}\left(\left\lfloorw\right\rfloor, dY.u \cdot t_0, \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dY.v \cdot dY.v\right)\right)\right):\\
\;\;\;\;\frac{t_1}{t_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0}{t_2}\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor w) dX.u))
(t_2
(fmax
(pow (hypot t_1 (* (floor h) dX.v)) 2.0)
(pow (hypot t_0 (* (floor h) dY.v)) 2.0))))
(if (>=
(fma
(floor h)
(* (floor h) (* dX.v dX.v))
(* (floor w) (* (floor w) (* dX.u dX.u))))
(fma (floor w) (* dY.u t_0) (* (floor h) (* (floor h) (* dY.v dY.v)))))
(/ t_1 (pow t_2 0.5))
(* (floor w) (/ dY.u (sqrt t_2))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(w) * dX_46_u;
float t_2 = fmaxf(powf(hypotf(t_1, (floorf(h) * dX_46_v)), 2.0f), powf(hypotf(t_0, (floorf(h) * dY_46_v)), 2.0f));
float tmp;
if (fmaf(floorf(h), (floorf(h) * (dX_46_v * dX_46_v)), (floorf(w) * (floorf(w) * (dX_46_u * dX_46_u)))) >= fmaf(floorf(w), (dY_46_u * t_0), (floorf(h) * (floorf(h) * (dY_46_v * dY_46_v))))) {
tmp = t_1 / powf(t_2, 0.5f);
} else {
tmp = floorf(w) * (dY_46_u / sqrtf(t_2));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(w) * dX_46_u) t_2 = ((hypot(t_1, Float32(floor(h) * dX_46_v)) ^ Float32(2.0)) != (hypot(t_1, Float32(floor(h) * dX_46_v)) ^ Float32(2.0))) ? (hypot(t_0, Float32(floor(h) * dY_46_v)) ^ Float32(2.0)) : (((hypot(t_0, Float32(floor(h) * dY_46_v)) ^ Float32(2.0)) != (hypot(t_0, Float32(floor(h) * dY_46_v)) ^ Float32(2.0))) ? (hypot(t_1, Float32(floor(h) * dX_46_v)) ^ Float32(2.0)) : max((hypot(t_1, Float32(floor(h) * dX_46_v)) ^ Float32(2.0)), (hypot(t_0, Float32(floor(h) * dY_46_v)) ^ Float32(2.0)))) tmp = Float32(0.0) if (fma(floor(h), Float32(floor(h) * Float32(dX_46_v * dX_46_v)), Float32(floor(w) * Float32(floor(w) * Float32(dX_46_u * dX_46_u)))) >= fma(floor(w), Float32(dY_46_u * t_0), Float32(floor(h) * Float32(floor(h) * Float32(dY_46_v * dY_46_v))))) tmp = Float32(t_1 / (t_2 ^ Float32(0.5))); else tmp = Float32(floor(w) * Float32(dY_46_u / sqrt(t_2))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_2 := \mathsf{max}\left({\left(\mathsf{hypot}\left(t_1, \left\lfloorh\right\rfloor \cdot dX.v\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_0, \left\lfloorh\right\rfloor \cdot dY.v\right)\right)}^{2}\right)\\
\mathbf{if}\;\mathsf{fma}\left(\left\lfloorh\right\rfloor, \left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right), \left\lfloorw\right\rfloor \cdot \left(\left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right)\right)\right) \geq \mathsf{fma}\left(\left\lfloorw\right\rfloor, dY.u \cdot t_0, \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dY.v \cdot dY.v\right)\right)\right):\\
\;\;\;\;\frac{t_1}{{t_2}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;\left\lfloorw\right\rfloor \cdot \frac{dY.u}{\sqrt{t_2}}\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* t_1 t_1))
(t_3 (* (floor w) dX.u))
(t_4 (* t_3 t_3))
(t_5 (* (floor h) dY.v))
(t_6 (+ t_2 (* t_5 t_5))))
(if (>= (+ t_4 (pow t_0 2.0)) (+ t_2 (pow t_5 2.0)))
(* t_3 (/ 1.0 (sqrt (fmax (+ t_4 (* (floor h) (* dX.v t_0))) t_6))))
(* t_1 (/ 1.0 (sqrt (fmax (+ t_4 (* t_0 t_0)) t_6)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = t_1 * t_1;
float t_3 = floorf(w) * dX_46_u;
float t_4 = t_3 * t_3;
float t_5 = floorf(h) * dY_46_v;
float t_6 = t_2 + (t_5 * t_5);
float tmp;
if ((t_4 + powf(t_0, 2.0f)) >= (t_2 + powf(t_5, 2.0f))) {
tmp = t_3 * (1.0f / sqrtf(fmaxf((t_4 + (floorf(h) * (dX_46_v * t_0))), t_6)));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf((t_4 + (t_0 * t_0)), t_6)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(t_3 * t_3) t_5 = Float32(floor(h) * dY_46_v) t_6 = Float32(t_2 + Float32(t_5 * t_5)) tmp = Float32(0.0) if (Float32(t_4 + (t_0 ^ Float32(2.0))) >= Float32(t_2 + (t_5 ^ Float32(2.0)))) tmp = Float32(t_3 * Float32(Float32(1.0) / sqrt(((Float32(t_4 + Float32(floor(h) * Float32(dX_46_v * t_0))) != Float32(t_4 + Float32(floor(h) * Float32(dX_46_v * t_0)))) ? t_6 : ((t_6 != t_6) ? Float32(t_4 + Float32(floor(h) * Float32(dX_46_v * t_0))) : max(Float32(t_4 + Float32(floor(h) * Float32(dX_46_v * t_0))), t_6)))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((Float32(t_4 + Float32(t_0 * t_0)) != Float32(t_4 + Float32(t_0 * t_0))) ? t_6 : ((t_6 != t_6) ? Float32(t_4 + Float32(t_0 * t_0)) : max(Float32(t_4 + Float32(t_0 * t_0)), t_6)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = t_1 * t_1; t_3 = floor(w) * dX_46_u; t_4 = t_3 * t_3; t_5 = floor(h) * dY_46_v; t_6 = t_2 + (t_5 * t_5); tmp = single(0.0); if ((t_4 + (t_0 ^ single(2.0))) >= (t_2 + (t_5 ^ single(2.0)))) tmp = t_3 * (single(1.0) / sqrt(max((t_4 + (floor(h) * (dX_46_v * t_0))), t_6))); else tmp = t_1 * (single(1.0) / sqrt(max((t_4 + (t_0 * t_0)), t_6))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := t_1 \cdot t_1\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := t_3 \cdot t_3\\
t_5 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_6 := t_2 + t_5 \cdot t_5\\
\mathbf{if}\;t_4 + {t_0}^{2} \geq t_2 + {t_5}^{2}:\\
\;\;\;\;t_3 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_4 + \left\lfloorh\right\rfloor \cdot \left(dX.v \cdot t_0\right), t_6\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_4 + t_0 \cdot t_0, t_6\right)}}\\
\end{array}
\end{array}
herbie shell --seed 2024003
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))