
(FPCore (alpha u0) :precision binary32 (* (* (- alpha) alpha) (log (- 1.0 u0))))
float code(float alpha, float u0) {
return (-alpha * alpha) * logf((1.0f - u0));
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (-alpha * alpha) * log((1.0e0 - u0))
end function
function code(alpha, u0) return Float32(Float32(Float32(-alpha) * alpha) * log(Float32(Float32(1.0) - u0))) end
function tmp = code(alpha, u0) tmp = (-alpha * alpha) * log((single(1.0) - u0)); end
\begin{array}{l}
\\
\left(\left(-\alpha\right) \cdot \alpha\right) \cdot \log \left(1 - u0\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alpha u0) :precision binary32 (* (* (- alpha) alpha) (log (- 1.0 u0))))
float code(float alpha, float u0) {
return (-alpha * alpha) * logf((1.0f - u0));
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (-alpha * alpha) * log((1.0e0 - u0))
end function
function code(alpha, u0) return Float32(Float32(Float32(-alpha) * alpha) * log(Float32(Float32(1.0) - u0))) end
function tmp = code(alpha, u0) tmp = (-alpha * alpha) * log((single(1.0) - u0)); end
\begin{array}{l}
\\
\left(\left(-\alpha\right) \cdot \alpha\right) \cdot \log \left(1 - u0\right)
\end{array}
(FPCore (alpha u0) :precision binary32 (* (* alpha (- alpha)) (log1p (- u0))))
float code(float alpha, float u0) {
return (alpha * -alpha) * log1pf(-u0);
}
function code(alpha, u0) return Float32(Float32(alpha * Float32(-alpha)) * log1p(Float32(-u0))) end
\begin{array}{l}
\\
\left(\alpha \cdot \left(-\alpha\right)\right) \cdot \mathsf{log1p}\left(-u0\right)
\end{array}
(FPCore (alpha u0) :precision binary32 (* alpha (* alpha (- (log1p (- u0))))))
float code(float alpha, float u0) {
return alpha * (alpha * -log1pf(-u0));
}
function code(alpha, u0) return Float32(alpha * Float32(alpha * Float32(-log1p(Float32(-u0))))) end
\begin{array}{l}
\\
\alpha \cdot \left(\alpha \cdot \left(-\mathsf{log1p}\left(-u0\right)\right)\right)
\end{array}
(FPCore (alpha u0) :precision binary32 (* alpha (* (- alpha) (* u0 (+ -1.0 (* u0 -0.5))))))
float code(float alpha, float u0) {
return alpha * (-alpha * (u0 * (-1.0f + (u0 * -0.5f))));
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = alpha * (-alpha * (u0 * ((-1.0e0) + (u0 * (-0.5e0)))))
end function
function code(alpha, u0) return Float32(alpha * Float32(Float32(-alpha) * Float32(u0 * Float32(Float32(-1.0) + Float32(u0 * Float32(-0.5)))))) end
function tmp = code(alpha, u0) tmp = alpha * (-alpha * (u0 * (single(-1.0) + (u0 * single(-0.5))))); end
\begin{array}{l}
\\
\alpha \cdot \left(\left(-\alpha\right) \cdot \left(u0 \cdot \left(-1 + u0 \cdot -0.5\right)\right)\right)
\end{array}
(FPCore (alpha u0) :precision binary32 (* (* alpha (- alpha)) (* u0 (+ -1.0 (* u0 -0.5)))))
float code(float alpha, float u0) {
return (alpha * -alpha) * (u0 * (-1.0f + (u0 * -0.5f)));
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (alpha * -alpha) * (u0 * ((-1.0e0) + (u0 * (-0.5e0))))
end function
function code(alpha, u0) return Float32(Float32(alpha * Float32(-alpha)) * Float32(u0 * Float32(Float32(-1.0) + Float32(u0 * Float32(-0.5))))) end
function tmp = code(alpha, u0) tmp = (alpha * -alpha) * (u0 * (single(-1.0) + (u0 * single(-0.5)))); end
\begin{array}{l}
\\
\left(\alpha \cdot \left(-\alpha\right)\right) \cdot \left(u0 \cdot \left(-1 + u0 \cdot -0.5\right)\right)
\end{array}
(FPCore (alpha u0) :precision binary32 (* alpha (* alpha (- u0 (* u0 (* u0 -0.5))))))
float code(float alpha, float u0) {
return alpha * (alpha * (u0 - (u0 * (u0 * -0.5f))));
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = alpha * (alpha * (u0 - (u0 * (u0 * (-0.5e0)))))
end function
function code(alpha, u0) return Float32(alpha * Float32(alpha * Float32(u0 - Float32(u0 * Float32(u0 * Float32(-0.5)))))) end
function tmp = code(alpha, u0) tmp = alpha * (alpha * (u0 - (u0 * (u0 * single(-0.5))))); end
\begin{array}{l}
\\
\alpha \cdot \left(\alpha \cdot \left(u0 - u0 \cdot \left(u0 \cdot -0.5\right)\right)\right)
\end{array}
(FPCore (alpha u0) :precision binary32 (* (* alpha alpha) (- u0 (* u0 (* u0 -0.5)))))
float code(float alpha, float u0) {
return (alpha * alpha) * (u0 - (u0 * (u0 * -0.5f)));
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (alpha * alpha) * (u0 - (u0 * (u0 * (-0.5e0))))
end function
function code(alpha, u0) return Float32(Float32(alpha * alpha) * Float32(u0 - Float32(u0 * Float32(u0 * Float32(-0.5))))) end
function tmp = code(alpha, u0) tmp = (alpha * alpha) * (u0 - (u0 * (u0 * single(-0.5)))); end
\begin{array}{l}
\\
\left(\alpha \cdot \alpha\right) \cdot \left(u0 - u0 \cdot \left(u0 \cdot -0.5\right)\right)
\end{array}
(FPCore (alpha u0) :precision binary32 (* alpha (* alpha u0)))
float code(float alpha, float u0) {
return alpha * (alpha * u0);
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = alpha * (alpha * u0)
end function
function code(alpha, u0) return Float32(alpha * Float32(alpha * u0)) end
function tmp = code(alpha, u0) tmp = alpha * (alpha * u0); end
\begin{array}{l}
\\
\alpha \cdot \left(\alpha \cdot u0\right)
\end{array}
(FPCore (alpha u0) :precision binary32 (* u0 (* alpha alpha)))
float code(float alpha, float u0) {
return u0 * (alpha * alpha);
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = u0 * (alpha * alpha)
end function
function code(alpha, u0) return Float32(u0 * Float32(alpha * alpha)) end
function tmp = code(alpha, u0) tmp = u0 * (alpha * alpha); end
\begin{array}{l}
\\
u0 \cdot \left(\alpha \cdot \alpha\right)
\end{array}
herbie shell --seed 2024003
(FPCore (alpha u0)
:name "Beckmann Distribution sample, tan2theta, alphax == alphay"
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0)) (and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(* (* (- alpha) alpha) (log (- 1.0 u0))))