
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta_i \cdot sinTheta_O}{v}} \cdot \frac{cosTheta_i \cdot cosTheta_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta_i \cdot sinTheta_O}{v}} \cdot \frac{cosTheta_i \cdot cosTheta_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* (/ (exp (/ sinTheta_i (/ v (- sinTheta_O)))) (* (sinh (/ 1.0 v)) 2.0)) (* (/ 1.0 v) (/ cosTheta_i_m (/ v cosTheta_O))))))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * ((expf((sinTheta_i / (v / -sinTheta_O))) / (sinhf((1.0f / v)) * 2.0f)) * ((1.0f / v) * (cosTheta_i_m / (v / cosTheta_O))));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((exp((sintheta_i / (v / -sintheta_o))) / (sinh((1.0e0 / v)) * 2.0e0)) * ((1.0e0 / v) * (costheta_i_m / (v / costheta_o))))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(exp(Float32(sinTheta_i / Float32(v / Float32(-sinTheta_O)))) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))) * Float32(Float32(Float32(1.0) / v) * Float32(cosTheta_i_m / Float32(v / cosTheta_O))))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((exp((sinTheta_i / (v / -sinTheta_O))) / (sinh((single(1.0) / v)) * single(2.0))) * ((single(1.0) / v) * (cosTheta_i_m / (v / cosTheta_O))));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_i_s \cdot \left(\frac{e^{\frac{sinTheta_i}{\frac{v}{-sinTheta_O}}}}{\sinh \left(\frac{1}{v}\right) \cdot 2} \cdot \left(\frac{1}{v} \cdot \frac{cosTheta_i_m}{\frac{v}{cosTheta_O}}\right)\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* (/ (exp (/ sinTheta_i (/ v (- sinTheta_O)))) (* (sinh (/ 1.0 v)) 2.0)) (* (/ 1.0 v) (* cosTheta_i_m (/ cosTheta_O v))))))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * ((expf((sinTheta_i / (v / -sinTheta_O))) / (sinhf((1.0f / v)) * 2.0f)) * ((1.0f / v) * (cosTheta_i_m * (cosTheta_O / v))));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((exp((sintheta_i / (v / -sintheta_o))) / (sinh((1.0e0 / v)) * 2.0e0)) * ((1.0e0 / v) * (costheta_i_m * (costheta_o / v))))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(exp(Float32(sinTheta_i / Float32(v / Float32(-sinTheta_O)))) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))) * Float32(Float32(Float32(1.0) / v) * Float32(cosTheta_i_m * Float32(cosTheta_O / v))))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((exp((sinTheta_i / (v / -sinTheta_O))) / (sinh((single(1.0) / v)) * single(2.0))) * ((single(1.0) / v) * (cosTheta_i_m * (cosTheta_O / v))));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_i_s \cdot \left(\frac{e^{\frac{sinTheta_i}{\frac{v}{-sinTheta_O}}}}{\sinh \left(\frac{1}{v}\right) \cdot 2} \cdot \left(\frac{1}{v} \cdot \left(cosTheta_i_m \cdot \frac{cosTheta_O}{v}\right)\right)\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* (/ (exp (/ sinTheta_i (/ v (- sinTheta_O)))) (* (sinh (/ 1.0 v)) 2.0)) (* (/ 1.0 v) (* cosTheta_O (/ cosTheta_i_m v))))))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * ((expf((sinTheta_i / (v / -sinTheta_O))) / (sinhf((1.0f / v)) * 2.0f)) * ((1.0f / v) * (cosTheta_O * (cosTheta_i_m / v))));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((exp((sintheta_i / (v / -sintheta_o))) / (sinh((1.0e0 / v)) * 2.0e0)) * ((1.0e0 / v) * (costheta_o * (costheta_i_m / v))))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(exp(Float32(sinTheta_i / Float32(v / Float32(-sinTheta_O)))) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))) * Float32(Float32(Float32(1.0) / v) * Float32(cosTheta_O * Float32(cosTheta_i_m / v))))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((exp((sinTheta_i / (v / -sinTheta_O))) / (sinh((single(1.0) / v)) * single(2.0))) * ((single(1.0) / v) * (cosTheta_O * (cosTheta_i_m / v))));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_i_s \cdot \left(\frac{e^{\frac{sinTheta_i}{\frac{v}{-sinTheta_O}}}}{\sinh \left(\frac{1}{v}\right) \cdot 2} \cdot \left(\frac{1}{v} \cdot \left(cosTheta_O \cdot \frac{cosTheta_i_m}{v}\right)\right)\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* (/ (exp (* sinTheta_O (/ (- sinTheta_i) v))) (* (sinh (/ 1.0 v)) 2.0)) (/ cosTheta_i_m (* v (/ v cosTheta_O))))))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * ((expf((sinTheta_O * (-sinTheta_i / v))) / (sinhf((1.0f / v)) * 2.0f)) * (cosTheta_i_m / (v * (v / cosTheta_O))));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((exp((sintheta_o * (-sintheta_i / v))) / (sinh((1.0e0 / v)) * 2.0e0)) * (costheta_i_m / (v * (v / costheta_o))))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(exp(Float32(sinTheta_O * Float32(Float32(-sinTheta_i) / v))) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))) * Float32(cosTheta_i_m / Float32(v * Float32(v / cosTheta_O))))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((exp((sinTheta_O * (-sinTheta_i / v))) / (sinh((single(1.0) / v)) * single(2.0))) * (cosTheta_i_m / (v * (v / cosTheta_O))));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_i_s \cdot \left(\frac{e^{sinTheta_O \cdot \frac{-sinTheta_i}{v}}}{\sinh \left(\frac{1}{v}\right) \cdot 2} \cdot \frac{cosTheta_i_m}{v \cdot \frac{v}{cosTheta_O}}\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i)
cosTheta_i_s = (copysign.f32 1 cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
(FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v)
:precision binary32
(*
cosTheta_i_s
(/
cosTheta_i_m
(/
(* (* (sinh (/ 1.0 v)) 2.0) (* v (exp (/ (* sinTheta_i sinTheta_O) v))))
(/ cosTheta_O v)))))cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * (cosTheta_i_m / (((sinhf((1.0f / v)) * 2.0f) * (v * expf(((sinTheta_i * sinTheta_O) / v)))) / (cosTheta_O / v)));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * (costheta_i_m / (((sinh((1.0e0 / v)) * 2.0e0) * (v * exp(((sintheta_i * sintheta_o) / v)))) / (costheta_o / v)))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(cosTheta_i_m / Float32(Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * Float32(v * exp(Float32(Float32(sinTheta_i * sinTheta_O) / v)))) / Float32(cosTheta_O / v)))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * (cosTheta_i_m / (((sinh((single(1.0) / v)) * single(2.0)) * (v * exp(((sinTheta_i * sinTheta_O) / v)))) / (cosTheta_O / v)));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_i_s \cdot \frac{cosTheta_i_m}{\frac{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot \left(v \cdot e^{\frac{sinTheta_i \cdot sinTheta_O}{v}}\right)}{\frac{cosTheta_O}{v}}}
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i)
cosTheta_i_s = (copysign.f32 1 cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
(FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v)
:precision binary32
(*
cosTheta_i_s
(/
cosTheta_i_m
(*
(+ (/ v cosTheta_O) (/ (* sinTheta_i sinTheta_O) cosTheta_O))
(* v (* (sinh (/ 1.0 v)) 2.0))))))cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * (cosTheta_i_m / (((v / cosTheta_O) + ((sinTheta_i * sinTheta_O) / cosTheta_O)) * (v * (sinhf((1.0f / v)) * 2.0f))));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * (costheta_i_m / (((v / costheta_o) + ((sintheta_i * sintheta_o) / costheta_o)) * (v * (sinh((1.0e0 / v)) * 2.0e0))))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(cosTheta_i_m / Float32(Float32(Float32(v / cosTheta_O) + Float32(Float32(sinTheta_i * sinTheta_O) / cosTheta_O)) * Float32(v * Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)))))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * (cosTheta_i_m / (((v / cosTheta_O) + ((sinTheta_i * sinTheta_O) / cosTheta_O)) * (v * (sinh((single(1.0) / v)) * single(2.0)))));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_i_s \cdot \frac{cosTheta_i_m}{\left(\frac{v}{cosTheta_O} + \frac{sinTheta_i \cdot sinTheta_O}{cosTheta_O}\right) \cdot \left(v \cdot \left(\sinh \left(\frac{1}{v}\right) \cdot 2\right)\right)}
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (/ cosTheta_i_m (* (/ v cosTheta_O) (* v (* (sinh (/ 1.0 v)) 2.0))))))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * (cosTheta_i_m / ((v / cosTheta_O) * (v * (sinhf((1.0f / v)) * 2.0f))));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * (costheta_i_m / ((v / costheta_o) * (v * (sinh((1.0e0 / v)) * 2.0e0))))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(cosTheta_i_m / Float32(Float32(v / cosTheta_O) * Float32(v * Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)))))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * (cosTheta_i_m / ((v / cosTheta_O) * (v * (sinh((single(1.0) / v)) * single(2.0)))));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_i_s \cdot \frac{cosTheta_i_m}{\frac{v}{cosTheta_O} \cdot \left(v \cdot \left(\sinh \left(\frac{1}{v}\right) \cdot 2\right)\right)}
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (/ 1.0 (/ (/ v cosTheta_O) (* cosTheta_i_m 0.5)))))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * (1.0f / ((v / cosTheta_O) / (cosTheta_i_m * 0.5f)));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * (1.0e0 / ((v / costheta_o) / (costheta_i_m * 0.5e0)))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(1.0) / Float32(Float32(v / cosTheta_O) / Float32(cosTheta_i_m * Float32(0.5))))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * (single(1.0) / ((v / cosTheta_O) / (cosTheta_i_m * single(0.5))));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_i_s \cdot \frac{1}{\frac{\frac{v}{cosTheta_O}}{cosTheta_i_m \cdot 0.5}}
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* (* cosTheta_O (/ cosTheta_i_m v)) 0.5)))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * ((cosTheta_O * (cosTheta_i_m / v)) * 0.5f);
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((costheta_o * (costheta_i_m / v)) * 0.5e0)
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(cosTheta_O * Float32(cosTheta_i_m / v)) * Float32(0.5))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((cosTheta_O * (cosTheta_i_m / v)) * single(0.5));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_i_s \cdot \left(\left(cosTheta_O \cdot \frac{cosTheta_i_m}{v}\right) \cdot 0.5\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* (* cosTheta_i_m (/ cosTheta_O v)) 0.5)))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * ((cosTheta_i_m * (cosTheta_O / v)) * 0.5f);
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((costheta_i_m * (costheta_o / v)) * 0.5e0)
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(cosTheta_i_m * Float32(cosTheta_O / v)) * Float32(0.5))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((cosTheta_i_m * (cosTheta_O / v)) * single(0.5));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_i_s \cdot \left(\left(cosTheta_i_m \cdot \frac{cosTheta_O}{v}\right) \cdot 0.5\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* (/ cosTheta_i_m (/ v cosTheta_O)) 0.5)))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * ((cosTheta_i_m / (v / cosTheta_O)) * 0.5f);
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * ((costheta_i_m / (v / costheta_o)) * 0.5e0)
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(cosTheta_i_m / Float32(v / cosTheta_O)) * Float32(0.5))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * ((cosTheta_i_m / (v / cosTheta_O)) * single(0.5));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_i_s \cdot \left(\frac{cosTheta_i_m}{\frac{v}{cosTheta_O}} \cdot 0.5\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (* 0.5 (/ (* cosTheta_i_m cosTheta_O) v))))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * (0.5f * ((cosTheta_i_m * cosTheta_O) / v));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * (0.5e0 * ((costheta_i_m * costheta_o) / v))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(0.5) * Float32(Float32(cosTheta_i_m * cosTheta_O) / v))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * (single(0.5) * ((cosTheta_i_m * cosTheta_O) / v));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_i_s \cdot \left(0.5 \cdot \frac{cosTheta_i_m \cdot cosTheta_O}{v}\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i_s cosTheta_i_m cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_i_s (/ 0.5 (/ v (* cosTheta_i_m cosTheta_O)))))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
assert(cosTheta_i_m < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_i_s * (0.5f / (v / (cosTheta_i_m * cosTheta_O)));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
NOTE: cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i_s, costheta_i_m, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_i_s * (0.5e0 / (v / (costheta_i_m * costheta_o)))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_i_s * Float32(Float32(0.5) / Float32(v / Float32(cosTheta_i_m * cosTheta_O)))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i_s, cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_i_s * (single(0.5) / (v / (cosTheta_i_m * cosTheta_O)));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
[cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_i_s \cdot \frac{0.5}{\frac{v}{cosTheta_i_m \cdot cosTheta_O}}
\end{array}
herbie shell --seed 2024003
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v)
:name "HairBSDF, Mp, upper"
:precision binary32
:pre (and (and (and (and (and (and (<= -1.0 cosTheta_i) (<= cosTheta_i 1.0)) (and (<= -1.0 cosTheta_O) (<= cosTheta_O 1.0))) (and (<= -1.0 sinTheta_i) (<= sinTheta_i 1.0))) (and (<= -1.0 sinTheta_O) (<= sinTheta_O 1.0))) (< 0.1 v)) (<= v 1.5707964))
(/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))