
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x)
:precision binary64
(let* ((t_0 (sqrt (+ 1.0 x))) (t_1 (pow t_0 -0.5)))
(if (<= (- (/ 1.0 (sqrt x)) (/ 1.0 t_0)) 2e-11)
(fma (pow x -1.5) 0.5 (* (pow x -2.5) -0.375))
(fma t_1 (- t_1) (pow x -0.5)))))
double code(double x) {
double t_0 = sqrt((1.0 + x));
double t_1 = pow(t_0, -0.5);
double tmp;
if (((1.0 / sqrt(x)) - (1.0 / t_0)) <= 2e-11) {
tmp = fma(pow(x, -1.5), 0.5, (pow(x, -2.5) * -0.375));
} else {
tmp = fma(t_1, -t_1, pow(x, -0.5));
}
return tmp;
}
function code(x) t_0 = sqrt(Float64(1.0 + x)) t_1 = t_0 ^ -0.5 tmp = 0.0 if (Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / t_0)) <= 2e-11) tmp = fma((x ^ -1.5), 0.5, Float64((x ^ -2.5) * -0.375)); else tmp = fma(t_1, Float64(-t_1), (x ^ -0.5)); end return tmp end
code[x_] := Block[{t$95$0 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[Power[t$95$0, -0.5], $MachinePrecision]}, If[LessEqual[N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / t$95$0), $MachinePrecision]), $MachinePrecision], 2e-11], N[(N[Power[x, -1.5], $MachinePrecision] * 0.5 + N[(N[Power[x, -2.5], $MachinePrecision] * -0.375), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * (-t$95$1) + N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x}\\
t_1 := {t_0}^{-0.5}\\
\mathbf{if}\;\frac{1}{\sqrt{x}} - \frac{1}{t_0} \leq 2 \cdot 10^{-11}:\\
\;\;\;\;\mathsf{fma}\left({x}^{-1.5}, 0.5, {x}^{-2.5} \cdot -0.375\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(t_1, -t_1, {x}^{-0.5}\right)\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ 1.0 x)))) 2e-11) (fma (pow x -1.5) 0.5 (* (pow x -2.5) -0.375)) (- (pow x -0.5) (pow (+ 1.0 x) -0.5))))
double code(double x) {
double tmp;
if (((1.0 / sqrt(x)) - (1.0 / sqrt((1.0 + x)))) <= 2e-11) {
tmp = fma(pow(x, -1.5), 0.5, (pow(x, -2.5) * -0.375));
} else {
tmp = pow(x, -0.5) - pow((1.0 + x), -0.5);
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(1.0 + x)))) <= 2e-11) tmp = fma((x ^ -1.5), 0.5, Float64((x ^ -2.5) * -0.375)); else tmp = Float64((x ^ -0.5) - (Float64(1.0 + x) ^ -0.5)); end return tmp end
code[x_] := If[LessEqual[N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e-11], N[(N[Power[x, -1.5], $MachinePrecision] * 0.5 + N[(N[Power[x, -2.5], $MachinePrecision] * -0.375), $MachinePrecision]), $MachinePrecision], N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(1.0 + x), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{1 + x}} \leq 2 \cdot 10^{-11}:\\
\;\;\;\;\mathsf{fma}\left({x}^{-1.5}, 0.5, {x}^{-2.5} \cdot -0.375\right)\\
\mathbf{else}:\\
\;\;\;\;{x}^{-0.5} - {\left(1 + x\right)}^{-0.5}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 95000000.0) (- (pow x -0.5) (pow (+ 1.0 x) -0.5)) (/ (/ 1.0 (pow x 2.0)) (* 2.0 (sqrt (/ 1.0 x))))))
double code(double x) {
double tmp;
if (x <= 95000000.0) {
tmp = pow(x, -0.5) - pow((1.0 + x), -0.5);
} else {
tmp = (1.0 / pow(x, 2.0)) / (2.0 * sqrt((1.0 / x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 95000000.0d0) then
tmp = (x ** (-0.5d0)) - ((1.0d0 + x) ** (-0.5d0))
else
tmp = (1.0d0 / (x ** 2.0d0)) / (2.0d0 * sqrt((1.0d0 / x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 95000000.0) {
tmp = Math.pow(x, -0.5) - Math.pow((1.0 + x), -0.5);
} else {
tmp = (1.0 / Math.pow(x, 2.0)) / (2.0 * Math.sqrt((1.0 / x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 95000000.0: tmp = math.pow(x, -0.5) - math.pow((1.0 + x), -0.5) else: tmp = (1.0 / math.pow(x, 2.0)) / (2.0 * math.sqrt((1.0 / x))) return tmp
function code(x) tmp = 0.0 if (x <= 95000000.0) tmp = Float64((x ^ -0.5) - (Float64(1.0 + x) ^ -0.5)); else tmp = Float64(Float64(1.0 / (x ^ 2.0)) / Float64(2.0 * sqrt(Float64(1.0 / x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 95000000.0) tmp = (x ^ -0.5) - ((1.0 + x) ^ -0.5); else tmp = (1.0 / (x ^ 2.0)) / (2.0 * sqrt((1.0 / x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 95000000.0], N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(1.0 + x), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision] / N[(2.0 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 95000000:\\
\;\;\;\;{x}^{-0.5} - {\left(1 + x\right)}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{{x}^{2}}}{2 \cdot \sqrt{\frac{1}{x}}}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 95000000.0) (- (pow x -0.5) (pow (+ 1.0 x) -0.5)) (* 0.5 (sqrt (/ 1.0 (pow x 3.0))))))
double code(double x) {
double tmp;
if (x <= 95000000.0) {
tmp = pow(x, -0.5) - pow((1.0 + x), -0.5);
} else {
tmp = 0.5 * sqrt((1.0 / pow(x, 3.0)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 95000000.0d0) then
tmp = (x ** (-0.5d0)) - ((1.0d0 + x) ** (-0.5d0))
else
tmp = 0.5d0 * sqrt((1.0d0 / (x ** 3.0d0)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 95000000.0) {
tmp = Math.pow(x, -0.5) - Math.pow((1.0 + x), -0.5);
} else {
tmp = 0.5 * Math.sqrt((1.0 / Math.pow(x, 3.0)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 95000000.0: tmp = math.pow(x, -0.5) - math.pow((1.0 + x), -0.5) else: tmp = 0.5 * math.sqrt((1.0 / math.pow(x, 3.0))) return tmp
function code(x) tmp = 0.0 if (x <= 95000000.0) tmp = Float64((x ^ -0.5) - (Float64(1.0 + x) ^ -0.5)); else tmp = Float64(0.5 * sqrt(Float64(1.0 / (x ^ 3.0)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 95000000.0) tmp = (x ^ -0.5) - ((1.0 + x) ^ -0.5); else tmp = 0.5 * sqrt((1.0 / (x ^ 3.0))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 95000000.0], N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(1.0 + x), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(1.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 95000000:\\
\;\;\;\;{x}^{-0.5} - {\left(1 + x\right)}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{{x}^{3}}}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.0) (+ (pow x -0.5) (- -1.0 (* x -0.5))) (* 0.5 (sqrt (/ 1.0 (pow x 3.0))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = pow(x, -0.5) + (-1.0 - (x * -0.5));
} else {
tmp = 0.5 * sqrt((1.0 / pow(x, 3.0)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (x ** (-0.5d0)) + ((-1.0d0) - (x * (-0.5d0)))
else
tmp = 0.5d0 * sqrt((1.0d0 / (x ** 3.0d0)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = Math.pow(x, -0.5) + (-1.0 - (x * -0.5));
} else {
tmp = 0.5 * Math.sqrt((1.0 / Math.pow(x, 3.0)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = math.pow(x, -0.5) + (-1.0 - (x * -0.5)) else: tmp = 0.5 * math.sqrt((1.0 / math.pow(x, 3.0))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64((x ^ -0.5) + Float64(-1.0 - Float64(x * -0.5))); else tmp = Float64(0.5 * sqrt(Float64(1.0 / (x ^ 3.0)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = (x ^ -0.5) + (-1.0 - (x * -0.5)); else tmp = 0.5 * sqrt((1.0 / (x ^ 3.0))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[Power[x, -0.5], $MachinePrecision] + N[(-1.0 - N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(1.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;{x}^{-0.5} + \left(-1 - x \cdot -0.5\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{{x}^{3}}}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (/ (* x (+ x -1.0)) (- x (sqrt x)))))
double code(double x) {
return 1.0 / ((x * (x + -1.0)) / (x - sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / ((x * (x + (-1.0d0))) / (x - sqrt(x)))
end function
public static double code(double x) {
return 1.0 / ((x * (x + -1.0)) / (x - Math.sqrt(x)));
}
def code(x): return 1.0 / ((x * (x + -1.0)) / (x - math.sqrt(x)))
function code(x) return Float64(1.0 / Float64(Float64(x * Float64(x + -1.0)) / Float64(x - sqrt(x)))) end
function tmp = code(x) tmp = 1.0 / ((x * (x + -1.0)) / (x - sqrt(x))); end
code[x_] := N[(1.0 / N[(N[(x * N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(x - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x \cdot \left(x + -1\right)}{x - \sqrt{x}}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.4) (+ (pow x -0.5) (- -1.0 (* x -0.5))) (/ 1.0 (sqrt (* x (+ 1.0 x))))))
double code(double x) {
double tmp;
if (x <= 1.4) {
tmp = pow(x, -0.5) + (-1.0 - (x * -0.5));
} else {
tmp = 1.0 / sqrt((x * (1.0 + x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.4d0) then
tmp = (x ** (-0.5d0)) + ((-1.0d0) - (x * (-0.5d0)))
else
tmp = 1.0d0 / sqrt((x * (1.0d0 + x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.4) {
tmp = Math.pow(x, -0.5) + (-1.0 - (x * -0.5));
} else {
tmp = 1.0 / Math.sqrt((x * (1.0 + x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.4: tmp = math.pow(x, -0.5) + (-1.0 - (x * -0.5)) else: tmp = 1.0 / math.sqrt((x * (1.0 + x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.4) tmp = Float64((x ^ -0.5) + Float64(-1.0 - Float64(x * -0.5))); else tmp = Float64(1.0 / sqrt(Float64(x * Float64(1.0 + x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.4) tmp = (x ^ -0.5) + (-1.0 - (x * -0.5)); else tmp = 1.0 / sqrt((x * (1.0 + x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.4], N[(N[Power[x, -0.5], $MachinePrecision] + N[(-1.0 - N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[Sqrt[N[(x * N[(1.0 + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.4:\\
\;\;\;\;{x}^{-0.5} + \left(-1 - x \cdot -0.5\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sqrt{x \cdot \left(1 + x\right)}}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 0.58) (+ (pow x -0.5) -1.0) (/ 1.0 (+ x 0.5))))
double code(double x) {
double tmp;
if (x <= 0.58) {
tmp = pow(x, -0.5) + -1.0;
} else {
tmp = 1.0 / (x + 0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.58d0) then
tmp = (x ** (-0.5d0)) + (-1.0d0)
else
tmp = 1.0d0 / (x + 0.5d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.58) {
tmp = Math.pow(x, -0.5) + -1.0;
} else {
tmp = 1.0 / (x + 0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.58: tmp = math.pow(x, -0.5) + -1.0 else: tmp = 1.0 / (x + 0.5) return tmp
function code(x) tmp = 0.0 if (x <= 0.58) tmp = Float64((x ^ -0.5) + -1.0); else tmp = Float64(1.0 / Float64(x + 0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.58) tmp = (x ^ -0.5) + -1.0; else tmp = 1.0 / (x + 0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.58], N[(N[Power[x, -0.5], $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 / N[(x + 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.58:\\
\;\;\;\;{x}^{-0.5} + -1\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x + 0.5}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ x (sqrt x))))
double code(double x) {
return 1.0 / (x + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (x + Math.sqrt(x));
}
def code(x): return 1.0 / (x + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(x + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (x + sqrt(x)); end
code[x_] := N[(1.0 / N[(x + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ x 0.5)))
double code(double x) {
return 1.0 / (x + 0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + 0.5d0)
end function
public static double code(double x) {
return 1.0 / (x + 0.5);
}
def code(x): return 1.0 / (x + 0.5)
function code(x) return Float64(1.0 / Float64(x + 0.5)) end
function tmp = code(x) tmp = 1.0 / (x + 0.5); end
code[x_] := N[(1.0 / N[(x + 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 0.5}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 x))
double code(double x) {
return 1.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / x
end function
public static double code(double x) {
return 1.0 / x;
}
def code(x): return 1.0 / x
function code(x) return Float64(1.0 / x) end
function tmp = code(x) tmp = 1.0 / x; end
code[x_] := N[(1.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x}
\end{array}
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0))))))
double code(double x) {
return 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (((x + 1.0d0) * sqrt(x)) + (x * sqrt((x + 1.0d0))))
end function
public static double code(double x) {
return 1.0 / (((x + 1.0) * Math.sqrt(x)) + (x * Math.sqrt((x + 1.0))));
}
def code(x): return 1.0 / (((x + 1.0) * math.sqrt(x)) + (x * math.sqrt((x + 1.0))))
function code(x) return Float64(1.0 / Float64(Float64(Float64(x + 1.0) * sqrt(x)) + Float64(x * sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0)))); end
code[x_] := N[(1.0 / N[(N[(N[(x + 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}}
\end{array}
herbie shell --seed 2023364
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:herbie-target
(/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0)))))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))