
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
(FPCore (a b) :precision binary64 (+ (pow (hypot a b) 4.0) (fma b (* b 4.0) -1.0)))
double code(double a, double b) {
return pow(hypot(a, b), 4.0) + fma(b, (b * 4.0), -1.0);
}
function code(a, b) return Float64((hypot(a, b) ^ 4.0) + fma(b, Float64(b * 4.0), -1.0)) end
code[a_, b_] := N[(N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 4.0], $MachinePrecision] + N[(b * N[(b * 4.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\mathsf{hypot}\left(a, b\right)\right)}^{4} + \mathsf{fma}\left(b, b \cdot 4, -1\right)
\end{array}
(FPCore (a b) :precision binary64 (+ (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) -1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) + (-1.0d0)
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) + -1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) + -1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) + -1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) + -1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) + -1
\end{array}
(FPCore (a b) :precision binary64 (if (<= a 620.0) (+ (+ (* 4.0 (* b b)) (pow b 4.0)) -1.0) (pow a 4.0)))
double code(double a, double b) {
double tmp;
if (a <= 620.0) {
tmp = ((4.0 * (b * b)) + pow(b, 4.0)) + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= 620.0d0) then
tmp = ((4.0d0 * (b * b)) + (b ** 4.0d0)) + (-1.0d0)
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= 620.0) {
tmp = ((4.0 * (b * b)) + Math.pow(b, 4.0)) + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= 620.0: tmp = ((4.0 * (b * b)) + math.pow(b, 4.0)) + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= 620.0) tmp = Float64(Float64(Float64(4.0 * Float64(b * b)) + (b ^ 4.0)) + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= 620.0) tmp = ((4.0 * (b * b)) + (b ^ 4.0)) + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, 620.0], N[(N[(N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision] + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 620:\\
\;\;\;\;\left(4 \cdot \left(b \cdot b\right) + {b}^{4}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0 (+ (* 4.0 (* b b)) -1.0)))
(if (<= a 3.2e-106)
t_0
(if (<= a 5.3e-81) (pow b 4.0) (if (<= a 13.5) t_0 (pow a 4.0))))))
double code(double a, double b) {
double t_0 = (4.0 * (b * b)) + -1.0;
double tmp;
if (a <= 3.2e-106) {
tmp = t_0;
} else if (a <= 5.3e-81) {
tmp = pow(b, 4.0);
} else if (a <= 13.5) {
tmp = t_0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * (b * b)) + (-1.0d0)
if (a <= 3.2d-106) then
tmp = t_0
else if (a <= 5.3d-81) then
tmp = b ** 4.0d0
else if (a <= 13.5d0) then
tmp = t_0
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double t_0 = (4.0 * (b * b)) + -1.0;
double tmp;
if (a <= 3.2e-106) {
tmp = t_0;
} else if (a <= 5.3e-81) {
tmp = Math.pow(b, 4.0);
} else if (a <= 13.5) {
tmp = t_0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): t_0 = (4.0 * (b * b)) + -1.0 tmp = 0 if a <= 3.2e-106: tmp = t_0 elif a <= 5.3e-81: tmp = math.pow(b, 4.0) elif a <= 13.5: tmp = t_0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) t_0 = Float64(Float64(4.0 * Float64(b * b)) + -1.0) tmp = 0.0 if (a <= 3.2e-106) tmp = t_0; elseif (a <= 5.3e-81) tmp = b ^ 4.0; elseif (a <= 13.5) tmp = t_0; else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = (4.0 * (b * b)) + -1.0; tmp = 0.0; if (a <= 3.2e-106) tmp = t_0; elseif (a <= 5.3e-81) tmp = b ^ 4.0; elseif (a <= 13.5) tmp = t_0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]}, If[LessEqual[a, 3.2e-106], t$95$0, If[LessEqual[a, 5.3e-81], N[Power[b, 4.0], $MachinePrecision], If[LessEqual[a, 13.5], t$95$0, N[Power[a, 4.0], $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \left(b \cdot b\right) + -1\\
\mathbf{if}\;a \leq 3.2 \cdot 10^{-106}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;a \leq 5.3 \cdot 10^{-81}:\\
\;\;\;\;{b}^{4}\\
\mathbf{elif}\;a \leq 13.5:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 (if (<= (* b b) 1e+69) (+ (pow a 4.0) -1.0) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if ((b * b) <= 1e+69) {
tmp = pow(a, 4.0) + -1.0;
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * b) <= 1d+69) then
tmp = (a ** 4.0d0) + (-1.0d0)
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((b * b) <= 1e+69) {
tmp = Math.pow(a, 4.0) + -1.0;
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if (b * b) <= 1e+69: tmp = math.pow(a, 4.0) + -1.0 else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (Float64(b * b) <= 1e+69) tmp = Float64((a ^ 4.0) + -1.0); else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((b * b) <= 1e+69) tmp = (a ^ 4.0) + -1.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 1e+69], N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 10^{+69}:\\
\;\;\;\;{a}^{4} + -1\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 (if (<= a 13.5) (+ (* 4.0 (* b b)) -1.0) (pow a 4.0)))
double code(double a, double b) {
double tmp;
if (a <= 13.5) {
tmp = (4.0 * (b * b)) + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= 13.5d0) then
tmp = (4.0d0 * (b * b)) + (-1.0d0)
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= 13.5) {
tmp = (4.0 * (b * b)) + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= 13.5: tmp = (4.0 * (b * b)) + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= 13.5) tmp = Float64(Float64(4.0 * Float64(b * b)) + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= 13.5) tmp = (4.0 * (b * b)) + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, 13.5], N[(N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 13.5:\\
\;\;\;\;4 \cdot \left(b \cdot b\right) + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 (+ (* 4.0 (* b b)) -1.0))
double code(double a, double b) {
return (4.0 * (b * b)) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (4.0d0 * (b * b)) + (-1.0d0)
end function
public static double code(double a, double b) {
return (4.0 * (b * b)) + -1.0;
}
def code(a, b): return (4.0 * (b * b)) + -1.0
function code(a, b) return Float64(Float64(4.0 * Float64(b * b)) + -1.0) end
function tmp = code(a, b) tmp = (4.0 * (b * b)) + -1.0; end
code[a_, b_] := N[(N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \left(b \cdot b\right) + -1
\end{array}
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
herbie shell --seed 2023364
(FPCore (a b)
:name "Bouland and Aaronson, Equation (26)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))