
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t_0\right) \cdot \cos t_0
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t_0\right) \cdot \cos t_0
\end{array}
\end{array}
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
(FPCore (a_m b_m angle)
:precision binary64
(let* ((t_0 (* PI (* 0.005555555555555556 angle))))
(if (<= b_m 1e+235)
(* 2.0 (* (- b_m a_m) (* (+ b_m a_m) (sin t_0))))
(* 2.0 (* (- b_m a_m) (* (+ b_m a_m) (sin (pow (cbrt t_0) 3.0))))))))a_m = fabs(a);
b_m = fabs(b);
double code(double a_m, double b_m, double angle) {
double t_0 = ((double) M_PI) * (0.005555555555555556 * angle);
double tmp;
if (b_m <= 1e+235) {
tmp = 2.0 * ((b_m - a_m) * ((b_m + a_m) * sin(t_0)));
} else {
tmp = 2.0 * ((b_m - a_m) * ((b_m + a_m) * sin(pow(cbrt(t_0), 3.0))));
}
return tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
public static double code(double a_m, double b_m, double angle) {
double t_0 = Math.PI * (0.005555555555555556 * angle);
double tmp;
if (b_m <= 1e+235) {
tmp = 2.0 * ((b_m - a_m) * ((b_m + a_m) * Math.sin(t_0)));
} else {
tmp = 2.0 * ((b_m - a_m) * ((b_m + a_m) * Math.sin(Math.pow(Math.cbrt(t_0), 3.0))));
}
return tmp;
}
a_m = abs(a) b_m = abs(b) function code(a_m, b_m, angle) t_0 = Float64(pi * Float64(0.005555555555555556 * angle)) tmp = 0.0 if (b_m <= 1e+235) tmp = Float64(2.0 * Float64(Float64(b_m - a_m) * Float64(Float64(b_m + a_m) * sin(t_0)))); else tmp = Float64(2.0 * Float64(Float64(b_m - a_m) * Float64(Float64(b_m + a_m) * sin((cbrt(t_0) ^ 3.0))))); end return tmp end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
code[a$95$m_, b$95$m_, angle_] := Block[{t$95$0 = N[(Pi * N[(0.005555555555555556 * angle), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b$95$m, 1e+235], N[(2.0 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[Sin[N[Power[N[Power[t$95$0, 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
\begin{array}{l}
t_0 := \pi \cdot \left(0.005555555555555556 \cdot angle\right)\\
\mathbf{if}\;b_m \leq 10^{+235}:\\
\;\;\;\;2 \cdot \left(\left(b_m - a_m\right) \cdot \left(\left(b_m + a_m\right) \cdot \sin t_0\right)\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\left(b_m - a_m\right) \cdot \left(\left(b_m + a_m\right) \cdot \sin \left({\left(\sqrt[3]{t_0}\right)}^{3}\right)\right)\right)\\
\end{array}
\end{array}
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
(FPCore (a_m b_m angle)
:precision binary64
(if (<= (pow a_m 2.0) 5e-239)
(* 2.0 (* (- b_m a_m) (* b_m (sin (* PI (* 0.005555555555555556 angle))))))
(*
2.0
(* (- b_m a_m) (* 0.005555555555555556 (* angle (* (+ b_m a_m) PI)))))))a_m = fabs(a);
b_m = fabs(b);
double code(double a_m, double b_m, double angle) {
double tmp;
if (pow(a_m, 2.0) <= 5e-239) {
tmp = 2.0 * ((b_m - a_m) * (b_m * sin((((double) M_PI) * (0.005555555555555556 * angle)))));
} else {
tmp = 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * ((double) M_PI)))));
}
return tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
public static double code(double a_m, double b_m, double angle) {
double tmp;
if (Math.pow(a_m, 2.0) <= 5e-239) {
tmp = 2.0 * ((b_m - a_m) * (b_m * Math.sin((Math.PI * (0.005555555555555556 * angle)))));
} else {
tmp = 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * Math.PI))));
}
return tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) def code(a_m, b_m, angle): tmp = 0 if math.pow(a_m, 2.0) <= 5e-239: tmp = 2.0 * ((b_m - a_m) * (b_m * math.sin((math.pi * (0.005555555555555556 * angle))))) else: tmp = 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * math.pi)))) return tmp
a_m = abs(a) b_m = abs(b) function code(a_m, b_m, angle) tmp = 0.0 if ((a_m ^ 2.0) <= 5e-239) tmp = Float64(2.0 * Float64(Float64(b_m - a_m) * Float64(b_m * sin(Float64(pi * Float64(0.005555555555555556 * angle)))))); else tmp = Float64(2.0 * Float64(Float64(b_m - a_m) * Float64(0.005555555555555556 * Float64(angle * Float64(Float64(b_m + a_m) * pi))))); end return tmp end
a_m = abs(a); b_m = abs(b); function tmp_2 = code(a_m, b_m, angle) tmp = 0.0; if ((a_m ^ 2.0) <= 5e-239) tmp = 2.0 * ((b_m - a_m) * (b_m * sin((pi * (0.005555555555555556 * angle))))); else tmp = 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * pi)))); end tmp_2 = tmp; end
a_m = N[Abs[a], $MachinePrecision] b_m = N[Abs[b], $MachinePrecision] code[a$95$m_, b$95$m_, angle_] := If[LessEqual[N[Power[a$95$m, 2.0], $MachinePrecision], 5e-239], N[(2.0 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(b$95$m * N[Sin[N[(Pi * N[(0.005555555555555556 * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(0.005555555555555556 * N[(angle * N[(N[(b$95$m + a$95$m), $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
\begin{array}{l}
\mathbf{if}\;{a_m}^{2} \leq 5 \cdot 10^{-239}:\\
\;\;\;\;2 \cdot \left(\left(b_m - a_m\right) \cdot \left(b_m \cdot \sin \left(\pi \cdot \left(0.005555555555555556 \cdot angle\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\left(b_m - a_m\right) \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \left(\left(b_m + a_m\right) \cdot \pi\right)\right)\right)\right)\\
\end{array}
\end{array}
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
(FPCore (a_m b_m angle)
:precision binary64
(if (<= angle 3.8e+16)
(*
2.0
(* (- b_m a_m) (* 0.005555555555555556 (* angle (* (+ b_m a_m) PI)))))
(*
2.0
(*
(sin (* 0.005555555555555556 (* PI angle)))
(* (- b_m a_m) (+ b_m a_m))))))a_m = fabs(a);
b_m = fabs(b);
double code(double a_m, double b_m, double angle) {
double tmp;
if (angle <= 3.8e+16) {
tmp = 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * ((double) M_PI)))));
} else {
tmp = 2.0 * (sin((0.005555555555555556 * (((double) M_PI) * angle))) * ((b_m - a_m) * (b_m + a_m)));
}
return tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
public static double code(double a_m, double b_m, double angle) {
double tmp;
if (angle <= 3.8e+16) {
tmp = 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * Math.PI))));
} else {
tmp = 2.0 * (Math.sin((0.005555555555555556 * (Math.PI * angle))) * ((b_m - a_m) * (b_m + a_m)));
}
return tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) def code(a_m, b_m, angle): tmp = 0 if angle <= 3.8e+16: tmp = 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * math.pi)))) else: tmp = 2.0 * (math.sin((0.005555555555555556 * (math.pi * angle))) * ((b_m - a_m) * (b_m + a_m))) return tmp
a_m = abs(a) b_m = abs(b) function code(a_m, b_m, angle) tmp = 0.0 if (angle <= 3.8e+16) tmp = Float64(2.0 * Float64(Float64(b_m - a_m) * Float64(0.005555555555555556 * Float64(angle * Float64(Float64(b_m + a_m) * pi))))); else tmp = Float64(2.0 * Float64(sin(Float64(0.005555555555555556 * Float64(pi * angle))) * Float64(Float64(b_m - a_m) * Float64(b_m + a_m)))); end return tmp end
a_m = abs(a); b_m = abs(b); function tmp_2 = code(a_m, b_m, angle) tmp = 0.0; if (angle <= 3.8e+16) tmp = 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * pi)))); else tmp = 2.0 * (sin((0.005555555555555556 * (pi * angle))) * ((b_m - a_m) * (b_m + a_m))); end tmp_2 = tmp; end
a_m = N[Abs[a], $MachinePrecision] b_m = N[Abs[b], $MachinePrecision] code[a$95$m_, b$95$m_, angle_] := If[LessEqual[angle, 3.8e+16], N[(2.0 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(0.005555555555555556 * N[(angle * N[(N[(b$95$m + a$95$m), $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
\begin{array}{l}
\mathbf{if}\;angle \leq 3.8 \cdot 10^{+16}:\\
\;\;\;\;2 \cdot \left(\left(b_m - a_m\right) \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \left(\left(b_m + a_m\right) \cdot \pi\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right) \cdot \left(\left(b_m - a_m\right) \cdot \left(b_m + a_m\right)\right)\right)\\
\end{array}
\end{array}
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
(FPCore (a_m b_m angle)
:precision binary64
(if (<= b_m 1.85e-135)
(* 2.0 (* (- b_m a_m) (* a_m (sin (* 0.005555555555555556 (* PI angle))))))
(*
2.0
(* (- b_m a_m) (* 0.005555555555555556 (* angle (* (+ b_m a_m) PI)))))))a_m = fabs(a);
b_m = fabs(b);
double code(double a_m, double b_m, double angle) {
double tmp;
if (b_m <= 1.85e-135) {
tmp = 2.0 * ((b_m - a_m) * (a_m * sin((0.005555555555555556 * (((double) M_PI) * angle)))));
} else {
tmp = 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * ((double) M_PI)))));
}
return tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
public static double code(double a_m, double b_m, double angle) {
double tmp;
if (b_m <= 1.85e-135) {
tmp = 2.0 * ((b_m - a_m) * (a_m * Math.sin((0.005555555555555556 * (Math.PI * angle)))));
} else {
tmp = 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * Math.PI))));
}
return tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) def code(a_m, b_m, angle): tmp = 0 if b_m <= 1.85e-135: tmp = 2.0 * ((b_m - a_m) * (a_m * math.sin((0.005555555555555556 * (math.pi * angle))))) else: tmp = 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * math.pi)))) return tmp
a_m = abs(a) b_m = abs(b) function code(a_m, b_m, angle) tmp = 0.0 if (b_m <= 1.85e-135) tmp = Float64(2.0 * Float64(Float64(b_m - a_m) * Float64(a_m * sin(Float64(0.005555555555555556 * Float64(pi * angle)))))); else tmp = Float64(2.0 * Float64(Float64(b_m - a_m) * Float64(0.005555555555555556 * Float64(angle * Float64(Float64(b_m + a_m) * pi))))); end return tmp end
a_m = abs(a); b_m = abs(b); function tmp_2 = code(a_m, b_m, angle) tmp = 0.0; if (b_m <= 1.85e-135) tmp = 2.0 * ((b_m - a_m) * (a_m * sin((0.005555555555555556 * (pi * angle))))); else tmp = 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * pi)))); end tmp_2 = tmp; end
a_m = N[Abs[a], $MachinePrecision] b_m = N[Abs[b], $MachinePrecision] code[a$95$m_, b$95$m_, angle_] := If[LessEqual[b$95$m, 1.85e-135], N[(2.0 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(a$95$m * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(0.005555555555555556 * N[(angle * N[(N[(b$95$m + a$95$m), $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
\begin{array}{l}
\mathbf{if}\;b_m \leq 1.85 \cdot 10^{-135}:\\
\;\;\;\;2 \cdot \left(\left(b_m - a_m\right) \cdot \left(a_m \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\left(b_m - a_m\right) \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \left(\left(b_m + a_m\right) \cdot \pi\right)\right)\right)\right)\\
\end{array}
\end{array}
a_m = (fabs.f64 a) b_m = (fabs.f64 b) (FPCore (a_m b_m angle) :precision binary64 (* 2.0 (* (- b_m a_m) (* (+ b_m a_m) (sin (* 0.005555555555555556 (* PI angle)))))))
a_m = fabs(a);
b_m = fabs(b);
double code(double a_m, double b_m, double angle) {
return 2.0 * ((b_m - a_m) * ((b_m + a_m) * sin((0.005555555555555556 * (((double) M_PI) * angle)))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
public static double code(double a_m, double b_m, double angle) {
return 2.0 * ((b_m - a_m) * ((b_m + a_m) * Math.sin((0.005555555555555556 * (Math.PI * angle)))));
}
a_m = math.fabs(a) b_m = math.fabs(b) def code(a_m, b_m, angle): return 2.0 * ((b_m - a_m) * ((b_m + a_m) * math.sin((0.005555555555555556 * (math.pi * angle)))))
a_m = abs(a) b_m = abs(b) function code(a_m, b_m, angle) return Float64(2.0 * Float64(Float64(b_m - a_m) * Float64(Float64(b_m + a_m) * sin(Float64(0.005555555555555556 * Float64(pi * angle)))))) end
a_m = abs(a); b_m = abs(b); function tmp = code(a_m, b_m, angle) tmp = 2.0 * ((b_m - a_m) * ((b_m + a_m) * sin((0.005555555555555556 * (pi * angle))))); end
a_m = N[Abs[a], $MachinePrecision] b_m = N[Abs[b], $MachinePrecision] code[a$95$m_, b$95$m_, angle_] := N[(2.0 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
2 \cdot \left(\left(b_m - a_m\right) \cdot \left(\left(b_m + a_m\right) \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)\right)
\end{array}
a_m = (fabs.f64 a) b_m = (fabs.f64 b) (FPCore (a_m b_m angle) :precision binary64 (* 2.0 (* (- b_m a_m) (* (+ b_m a_m) (sin (* PI (* 0.005555555555555556 angle)))))))
a_m = fabs(a);
b_m = fabs(b);
double code(double a_m, double b_m, double angle) {
return 2.0 * ((b_m - a_m) * ((b_m + a_m) * sin((((double) M_PI) * (0.005555555555555556 * angle)))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
public static double code(double a_m, double b_m, double angle) {
return 2.0 * ((b_m - a_m) * ((b_m + a_m) * Math.sin((Math.PI * (0.005555555555555556 * angle)))));
}
a_m = math.fabs(a) b_m = math.fabs(b) def code(a_m, b_m, angle): return 2.0 * ((b_m - a_m) * ((b_m + a_m) * math.sin((math.pi * (0.005555555555555556 * angle)))))
a_m = abs(a) b_m = abs(b) function code(a_m, b_m, angle) return Float64(2.0 * Float64(Float64(b_m - a_m) * Float64(Float64(b_m + a_m) * sin(Float64(pi * Float64(0.005555555555555556 * angle)))))) end
a_m = abs(a); b_m = abs(b); function tmp = code(a_m, b_m, angle) tmp = 2.0 * ((b_m - a_m) * ((b_m + a_m) * sin((pi * (0.005555555555555556 * angle))))); end
a_m = N[Abs[a], $MachinePrecision] b_m = N[Abs[b], $MachinePrecision] code[a$95$m_, b$95$m_, angle_] := N[(2.0 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[Sin[N[(Pi * N[(0.005555555555555556 * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
2 \cdot \left(\left(b_m - a_m\right) \cdot \left(\left(b_m + a_m\right) \cdot \sin \left(\pi \cdot \left(0.005555555555555556 \cdot angle\right)\right)\right)\right)
\end{array}
a_m = (fabs.f64 a) b_m = (fabs.f64 b) (FPCore (a_m b_m angle) :precision binary64 (* 2.0 (* (- b_m a_m) (* 0.005555555555555556 (* angle (* (+ b_m a_m) PI))))))
a_m = fabs(a);
b_m = fabs(b);
double code(double a_m, double b_m, double angle) {
return 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * ((double) M_PI)))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
public static double code(double a_m, double b_m, double angle) {
return 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * Math.PI))));
}
a_m = math.fabs(a) b_m = math.fabs(b) def code(a_m, b_m, angle): return 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * math.pi))))
a_m = abs(a) b_m = abs(b) function code(a_m, b_m, angle) return Float64(2.0 * Float64(Float64(b_m - a_m) * Float64(0.005555555555555556 * Float64(angle * Float64(Float64(b_m + a_m) * pi))))) end
a_m = abs(a); b_m = abs(b); function tmp = code(a_m, b_m, angle) tmp = 2.0 * ((b_m - a_m) * (0.005555555555555556 * (angle * ((b_m + a_m) * pi)))); end
a_m = N[Abs[a], $MachinePrecision] b_m = N[Abs[b], $MachinePrecision] code[a$95$m_, b$95$m_, angle_] := N[(2.0 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(0.005555555555555556 * N[(angle * N[(N[(b$95$m + a$95$m), $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
2 \cdot \left(\left(b_m - a_m\right) \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \left(\left(b_m + a_m\right) \cdot \pi\right)\right)\right)\right)
\end{array}
a_m = (fabs.f64 a) b_m = (fabs.f64 b) (FPCore (a_m b_m angle) :precision binary64 (* (* angle 0.011111111111111112) (* PI (* (- b_m a_m) (+ b_m a_m)))))
a_m = fabs(a);
b_m = fabs(b);
double code(double a_m, double b_m, double angle) {
return (angle * 0.011111111111111112) * (((double) M_PI) * ((b_m - a_m) * (b_m + a_m)));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
public static double code(double a_m, double b_m, double angle) {
return (angle * 0.011111111111111112) * (Math.PI * ((b_m - a_m) * (b_m + a_m)));
}
a_m = math.fabs(a) b_m = math.fabs(b) def code(a_m, b_m, angle): return (angle * 0.011111111111111112) * (math.pi * ((b_m - a_m) * (b_m + a_m)))
a_m = abs(a) b_m = abs(b) function code(a_m, b_m, angle) return Float64(Float64(angle * 0.011111111111111112) * Float64(pi * Float64(Float64(b_m - a_m) * Float64(b_m + a_m)))) end
a_m = abs(a); b_m = abs(b); function tmp = code(a_m, b_m, angle) tmp = (angle * 0.011111111111111112) * (pi * ((b_m - a_m) * (b_m + a_m))); end
a_m = N[Abs[a], $MachinePrecision] b_m = N[Abs[b], $MachinePrecision] code[a$95$m_, b$95$m_, angle_] := N[(N[(angle * 0.011111111111111112), $MachinePrecision] * N[(Pi * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(b$95$m + a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
\left(angle \cdot 0.011111111111111112\right) \cdot \left(\pi \cdot \left(\left(b_m - a_m\right) \cdot \left(b_m + a_m\right)\right)\right)
\end{array}
herbie shell --seed 2023364
(FPCore (a b angle)
:name "ab-angle->ABCF B"
:precision binary64
(* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* PI (/ angle 180.0)))) (cos (* PI (/ angle 180.0)))))