
(FPCore (x) :precision binary64 (+ (/ 1.0 (- x 1.0)) (/ x (+ x 1.0))))
double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x - 1.0d0)) + (x / (x + 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
def code(x): return (1.0 / (x - 1.0)) + (x / (x + 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x - 1.0)) + Float64(x / Float64(x + 1.0))) end
function tmp = code(x) tmp = (1.0 / (x - 1.0)) + (x / (x + 1.0)); end
code[x_] := N[(N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision] + N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x - 1} + \frac{x}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (/ 1.0 (- x 1.0)) (/ x (+ x 1.0))))
double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x - 1.0d0)) + (x / (x + 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
def code(x): return (1.0 / (x - 1.0)) + (x / (x + 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x - 1.0)) + Float64(x / Float64(x + 1.0))) end
function tmp = code(x) tmp = (1.0 / (x - 1.0)) + (x / (x + 1.0)); end
code[x_] := N[(N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision] + N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x - 1} + \frac{x}{x + 1}
\end{array}
(FPCore (x) :precision binary64 (+ (/ x (+ 1.0 x)) (/ 1.0 (+ x -1.0))))
double code(double x) {
return (x / (1.0 + x)) + (1.0 / (x + -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (1.0d0 + x)) + (1.0d0 / (x + (-1.0d0)))
end function
public static double code(double x) {
return (x / (1.0 + x)) + (1.0 / (x + -1.0));
}
def code(x): return (x / (1.0 + x)) + (1.0 / (x + -1.0))
function code(x) return Float64(Float64(x / Float64(1.0 + x)) + Float64(1.0 / Float64(x + -1.0))) end
function tmp = code(x) tmp = (x / (1.0 + x)) + (1.0 / (x + -1.0)); end
code[x_] := N[(N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1 + x} + \frac{1}{x + -1}
\end{array}
(FPCore (x) :precision binary64 (if (<= x -1.0) 1.0 (if (<= x 1.0) (+ x (/ 1.0 (+ x -1.0))) (+ (/ x (+ x -1.0)) (/ -1.0 x)))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x + (1.0 / (x + -1.0));
} else {
tmp = (x / (x + -1.0)) + (-1.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0
else if (x <= 1.0d0) then
tmp = x + (1.0d0 / (x + (-1.0d0)))
else
tmp = (x / (x + (-1.0d0))) + ((-1.0d0) / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x + (1.0 / (x + -1.0));
} else {
tmp = (x / (x + -1.0)) + (-1.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = 1.0 elif x <= 1.0: tmp = x + (1.0 / (x + -1.0)) else: tmp = (x / (x + -1.0)) + (-1.0 / x) return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = 1.0; elseif (x <= 1.0) tmp = Float64(x + Float64(1.0 / Float64(x + -1.0))); else tmp = Float64(Float64(x / Float64(x + -1.0)) + Float64(-1.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = 1.0; elseif (x <= 1.0) tmp = x + (1.0 / (x + -1.0)); else tmp = (x / (x + -1.0)) + (-1.0 / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], 1.0, If[LessEqual[x, 1.0], N[(x + N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(x + -1.0), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x + \frac{1}{x + -1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + -1} + \frac{-1}{x}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x -1.0) 1.0 (if (<= x 1.8) (+ x (/ 1.0 (+ x -1.0))) (- (/ 1.0 x) (/ x (- -1.0 x))))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.8) {
tmp = x + (1.0 / (x + -1.0));
} else {
tmp = (1.0 / x) - (x / (-1.0 - x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0
else if (x <= 1.8d0) then
tmp = x + (1.0d0 / (x + (-1.0d0)))
else
tmp = (1.0d0 / x) - (x / ((-1.0d0) - x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.8) {
tmp = x + (1.0 / (x + -1.0));
} else {
tmp = (1.0 / x) - (x / (-1.0 - x));
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = 1.0 elif x <= 1.8: tmp = x + (1.0 / (x + -1.0)) else: tmp = (1.0 / x) - (x / (-1.0 - x)) return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = 1.0; elseif (x <= 1.8) tmp = Float64(x + Float64(1.0 / Float64(x + -1.0))); else tmp = Float64(Float64(1.0 / x) - Float64(x / Float64(-1.0 - x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = 1.0; elseif (x <= 1.8) tmp = x + (1.0 / (x + -1.0)); else tmp = (1.0 / x) - (x / (-1.0 - x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], 1.0, If[LessEqual[x, 1.8], N[(x + N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / x), $MachinePrecision] - N[(x / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1.8:\\
\;\;\;\;x + \frac{1}{x + -1}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x} - \frac{x}{-1 - x}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x -1.0) 1.0 (if (<= x 1.9) (+ x (/ 1.0 (+ x -1.0))) 1.0)))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.9) {
tmp = x + (1.0 / (x + -1.0));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0
else if (x <= 1.9d0) then
tmp = x + (1.0d0 / (x + (-1.0d0)))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.9) {
tmp = x + (1.0 / (x + -1.0));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = 1.0 elif x <= 1.9: tmp = x + (1.0 / (x + -1.0)) else: tmp = 1.0 return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = 1.0; elseif (x <= 1.9) tmp = Float64(x + Float64(1.0 / Float64(x + -1.0))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = 1.0; elseif (x <= 1.9) tmp = x + (1.0 / (x + -1.0)); else tmp = 1.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], 1.0, If[LessEqual[x, 1.9], N[(x + N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1.9:\\
\;\;\;\;x + \frac{1}{x + -1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x -1.0) 1.0 (if (<= x 1.0) -1.0 1.0)))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0
else if (x <= 1.0d0) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = 1.0 elif x <= 1.0: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = 1.0; elseif (x <= 1.0) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = 1.0; elseif (x <= 1.0) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], 1.0, If[LessEqual[x, 1.0], -1.0, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
herbie shell --seed 2023364
(FPCore (x)
:name "Asymptote B"
:precision binary64
(+ (/ 1.0 (- x 1.0)) (/ x (+ x 1.0))))