
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (- (+ x y) (* z (+ x y))))
double code(double x, double y, double z) {
return (x + y) - (z * (x + y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) - (z * (x + y))
end function
public static double code(double x, double y, double z) {
return (x + y) - (z * (x + y));
}
def code(x, y, z): return (x + y) - (z * (x + y))
function code(x, y, z) return Float64(Float64(x + y) - Float64(z * Float64(x + y))) end
function tmp = code(x, y, z) tmp = (x + y) - (z * (x + y)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] - N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - z \cdot \left(x + y\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -50.0) (not (<= (- 1.0 z) 2.0))) (* (- z) (+ x y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -50.0) || !((1.0 - z) <= 2.0)) {
tmp = -z * (x + y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-50.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = -z * (x + y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -50.0) || !((1.0 - z) <= 2.0)) {
tmp = -z * (x + y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -50.0) or not ((1.0 - z) <= 2.0): tmp = -z * (x + y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -50.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(Float64(-z) * Float64(x + y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -50.0) || ~(((1.0 - z) <= 2.0))) tmp = -z * (x + y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -50.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[((-z) * N[(x + y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -50 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;\left(-z\right) \cdot \left(x + y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(if (<= x -4.2e-84)
(* x (- 1.0 z))
(if (or (<= x -2.05e-188) (not (<= x -2.75e-214)))
(* y (- 1.0 z))
(+ x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.2e-84) {
tmp = x * (1.0 - z);
} else if ((x <= -2.05e-188) || !(x <= -2.75e-214)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.2d-84)) then
tmp = x * (1.0d0 - z)
else if ((x <= (-2.05d-188)) .or. (.not. (x <= (-2.75d-214)))) then
tmp = y * (1.0d0 - z)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.2e-84) {
tmp = x * (1.0 - z);
} else if ((x <= -2.05e-188) || !(x <= -2.75e-214)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.2e-84: tmp = x * (1.0 - z) elif (x <= -2.05e-188) or not (x <= -2.75e-214): tmp = y * (1.0 - z) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.2e-84) tmp = Float64(x * Float64(1.0 - z)); elseif ((x <= -2.05e-188) || !(x <= -2.75e-214)) tmp = Float64(y * Float64(1.0 - z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.2e-84) tmp = x * (1.0 - z); elseif ((x <= -2.05e-188) || ~((x <= -2.75e-214))) tmp = y * (1.0 - z); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.2e-84], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[x, -2.05e-188], N[Not[LessEqual[x, -2.75e-214]], $MachinePrecision]], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{-84}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{elif}\;x \leq -2.05 \cdot 10^{-188} \lor \neg \left(x \leq -2.75 \cdot 10^{-214}\right):\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(if (<= x -4.2e-84)
(* x (- 1.0 z))
(if (<= x -2.45e-188)
(* y (- 1.0 z))
(if (<= x -2.75e-214) (+ x y) (- y (* y z))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.2e-84) {
tmp = x * (1.0 - z);
} else if (x <= -2.45e-188) {
tmp = y * (1.0 - z);
} else if (x <= -2.75e-214) {
tmp = x + y;
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.2d-84)) then
tmp = x * (1.0d0 - z)
else if (x <= (-2.45d-188)) then
tmp = y * (1.0d0 - z)
else if (x <= (-2.75d-214)) then
tmp = x + y
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.2e-84) {
tmp = x * (1.0 - z);
} else if (x <= -2.45e-188) {
tmp = y * (1.0 - z);
} else if (x <= -2.75e-214) {
tmp = x + y;
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.2e-84: tmp = x * (1.0 - z) elif x <= -2.45e-188: tmp = y * (1.0 - z) elif x <= -2.75e-214: tmp = x + y else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.2e-84) tmp = Float64(x * Float64(1.0 - z)); elseif (x <= -2.45e-188) tmp = Float64(y * Float64(1.0 - z)); elseif (x <= -2.75e-214) tmp = Float64(x + y); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.2e-84) tmp = x * (1.0 - z); elseif (x <= -2.45e-188) tmp = y * (1.0 - z); elseif (x <= -2.75e-214) tmp = x + y; else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.2e-84], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -2.45e-188], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -2.75e-214], N[(x + y), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{-84}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{elif}\;x \leq -2.45 \cdot 10^{-188}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{elif}\;x \leq -2.75 \cdot 10^{-214}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -8.4e-9) (not (<= z 2.6e-6))) (* y (- 1.0 z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -8.4e-9) || !(z <= 2.6e-6)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-8.4d-9)) .or. (.not. (z <= 2.6d-6))) then
tmp = y * (1.0d0 - z)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -8.4e-9) || !(z <= 2.6e-6)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -8.4e-9) or not (z <= 2.6e-6): tmp = y * (1.0 - z) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -8.4e-9) || !(z <= 2.6e-6)) tmp = Float64(y * Float64(1.0 - z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -8.4e-9) || ~((z <= 2.6e-6))) tmp = y * (1.0 - z); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -8.4e-9], N[Not[LessEqual[z, 2.6e-6]], $MachinePrecision]], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.4 \cdot 10^{-9} \lor \neg \left(z \leq 2.6 \cdot 10^{-6}\right):\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -4.5) (not (<= z 1.0))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.5) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.5d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.5) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.5) or not (z <= 1.0): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.5) || !(z <= 1.0)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.5) || ~((z <= 1.0))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.5], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.5 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y 1.52e-93) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.52e-93) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.52d-93) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.52e-93) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.52e-93: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.52e-93) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.52e-93) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.52e-93], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.52 \cdot 10^{-93}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
herbie shell --seed 2023364
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))