
(FPCore (w l) :precision binary64 (* (exp (- w)) (pow l (exp w))))
double code(double w, double l) {
return exp(-w) * pow(l, exp(w));
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = exp(-w) * (l ** exp(w))
end function
public static double code(double w, double l) {
return Math.exp(-w) * Math.pow(l, Math.exp(w));
}
def code(w, l): return math.exp(-w) * math.pow(l, math.exp(w))
function code(w, l) return Float64(exp(Float64(-w)) * (l ^ exp(w))) end
function tmp = code(w, l) tmp = exp(-w) * (l ^ exp(w)); end
code[w_, l_] := N[(N[Exp[(-w)], $MachinePrecision] * N[Power[l, N[Exp[w], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{-w} \cdot {\ell}^{\left(e^{w}\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w l) :precision binary64 (* (exp (- w)) (pow l (exp w))))
double code(double w, double l) {
return exp(-w) * pow(l, exp(w));
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = exp(-w) * (l ** exp(w))
end function
public static double code(double w, double l) {
return Math.exp(-w) * Math.pow(l, Math.exp(w));
}
def code(w, l): return math.exp(-w) * math.pow(l, math.exp(w))
function code(w, l) return Float64(exp(Float64(-w)) * (l ^ exp(w))) end
function tmp = code(w, l) tmp = exp(-w) * (l ^ exp(w)); end
code[w_, l_] := N[(N[Exp[(-w)], $MachinePrecision] * N[Power[l, N[Exp[w], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{-w} \cdot {\ell}^{\left(e^{w}\right)}
\end{array}
(FPCore (w l) :precision binary64 (/ (pow l (exp w)) (exp w)))
double code(double w, double l) {
return pow(l, exp(w)) / exp(w);
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = (l ** exp(w)) / exp(w)
end function
public static double code(double w, double l) {
return Math.pow(l, Math.exp(w)) / Math.exp(w);
}
def code(w, l): return math.pow(l, math.exp(w)) / math.exp(w)
function code(w, l) return Float64((l ^ exp(w)) / exp(w)) end
function tmp = code(w, l) tmp = (l ^ exp(w)) / exp(w); end
code[w_, l_] := N[(N[Power[l, N[Exp[w], $MachinePrecision]], $MachinePrecision] / N[Exp[w], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{{\ell}^{\left(e^{w}\right)}}{e^{w}}
\end{array}
(FPCore (w l) :precision binary64 (if (or (<= w -0.7) (not (<= w 2.6))) (exp (- w)) (- l (* l w))))
double code(double w, double l) {
double tmp;
if ((w <= -0.7) || !(w <= 2.6)) {
tmp = exp(-w);
} else {
tmp = l - (l * w);
}
return tmp;
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
real(8) :: tmp
if ((w <= (-0.7d0)) .or. (.not. (w <= 2.6d0))) then
tmp = exp(-w)
else
tmp = l - (l * w)
end if
code = tmp
end function
public static double code(double w, double l) {
double tmp;
if ((w <= -0.7) || !(w <= 2.6)) {
tmp = Math.exp(-w);
} else {
tmp = l - (l * w);
}
return tmp;
}
def code(w, l): tmp = 0 if (w <= -0.7) or not (w <= 2.6): tmp = math.exp(-w) else: tmp = l - (l * w) return tmp
function code(w, l) tmp = 0.0 if ((w <= -0.7) || !(w <= 2.6)) tmp = exp(Float64(-w)); else tmp = Float64(l - Float64(l * w)); end return tmp end
function tmp_2 = code(w, l) tmp = 0.0; if ((w <= -0.7) || ~((w <= 2.6))) tmp = exp(-w); else tmp = l - (l * w); end tmp_2 = tmp; end
code[w_, l_] := If[Or[LessEqual[w, -0.7], N[Not[LessEqual[w, 2.6]], $MachinePrecision]], N[Exp[(-w)], $MachinePrecision], N[(l - N[(l * w), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;w \leq -0.7 \lor \neg \left(w \leq 2.6\right):\\
\;\;\;\;e^{-w}\\
\mathbf{else}:\\
\;\;\;\;\ell - \ell \cdot w\\
\end{array}
\end{array}
(FPCore (w l) :precision binary64 (/ l (exp w)))
double code(double w, double l) {
return l / exp(w);
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = l / exp(w)
end function
public static double code(double w, double l) {
return l / Math.exp(w);
}
def code(w, l): return l / math.exp(w)
function code(w, l) return Float64(l / exp(w)) end
function tmp = code(w, l) tmp = l / exp(w); end
code[w_, l_] := N[(l / N[Exp[w], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\ell}{e^{w}}
\end{array}
(FPCore (w l) :precision binary64 (- l (* l w)))
double code(double w, double l) {
return l - (l * w);
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = l - (l * w)
end function
public static double code(double w, double l) {
return l - (l * w);
}
def code(w, l): return l - (l * w)
function code(w, l) return Float64(l - Float64(l * w)) end
function tmp = code(w, l) tmp = l - (l * w); end
code[w_, l_] := N[(l - N[(l * w), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\ell - \ell \cdot w
\end{array}
(FPCore (w l) :precision binary64 l)
double code(double w, double l) {
return l;
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = l
end function
public static double code(double w, double l) {
return l;
}
def code(w, l): return l
function code(w, l) return l end
function tmp = code(w, l) tmp = l; end
code[w_, l_] := l
\begin{array}{l}
\\
\ell
\end{array}
herbie shell --seed 2023350
(FPCore (w l)
:name "exp-w (used to crash)"
:precision binary64
(* (exp (- w)) (pow l (exp w))))