
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(if (<=
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))
INFINITY)
(+
(pow (fma a a (* b b)) 2.0)
(fma 4.0 (fma a (* a (+ a 1.0)) (* (* b b) (+ 1.0 (* a -3.0)))) -1.0))
(pow a 4.0)))
double code(double a, double b) {
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))))) <= ((double) INFINITY)) {
tmp = pow(fma(a, a, (b * b)), 2.0) + fma(4.0, fma(a, (a * (a + 1.0)), ((b * b) * (1.0 + (a * -3.0)))), -1.0);
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) <= Inf) tmp = Float64((fma(a, a, Float64(b * b)) ^ 2.0) + fma(4.0, fma(a, Float64(a * Float64(a + 1.0)), Float64(Float64(b * b) * Float64(1.0 + Float64(a * -3.0)))), -1.0)); else tmp = a ^ 4.0; end return tmp end
code[a_, b_] := If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[Power[N[(a * a + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(a * N[(a * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 + N[(a * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right) \leq \infty:\\
\;\;\;\;{\left(\mathsf{fma}\left(a, a, b \cdot b\right)\right)}^{2} + \mathsf{fma}\left(4, \mathsf{fma}\left(a, a \cdot \left(a + 1\right), \left(b \cdot b\right) \cdot \left(1 + a \cdot -3\right)\right), -1\right)\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (pow a 4.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right)\\
\mathbf{if}\;t_0 \leq \infty:\\
\;\;\;\;t_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0 (* (+ 1.0 (* a 2.0)) (+ (* a 2.0) -1.0))))
(if (<= b 5.8e-168)
t_0
(if (<= b 1.85e-153) (pow a 4.0) (if (<= b 4.8e+22) t_0 (pow b 4.0))))))
double code(double a, double b) {
double t_0 = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0);
double tmp;
if (b <= 5.8e-168) {
tmp = t_0;
} else if (b <= 1.85e-153) {
tmp = pow(a, 4.0);
} else if (b <= 4.8e+22) {
tmp = t_0;
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 + (a * 2.0d0)) * ((a * 2.0d0) + (-1.0d0))
if (b <= 5.8d-168) then
tmp = t_0
else if (b <= 1.85d-153) then
tmp = a ** 4.0d0
else if (b <= 4.8d+22) then
tmp = t_0
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double t_0 = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0);
double tmp;
if (b <= 5.8e-168) {
tmp = t_0;
} else if (b <= 1.85e-153) {
tmp = Math.pow(a, 4.0);
} else if (b <= 4.8e+22) {
tmp = t_0;
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): t_0 = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0) tmp = 0 if b <= 5.8e-168: tmp = t_0 elif b <= 1.85e-153: tmp = math.pow(a, 4.0) elif b <= 4.8e+22: tmp = t_0 else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) t_0 = Float64(Float64(1.0 + Float64(a * 2.0)) * Float64(Float64(a * 2.0) + -1.0)) tmp = 0.0 if (b <= 5.8e-168) tmp = t_0; elseif (b <= 1.85e-153) tmp = a ^ 4.0; elseif (b <= 4.8e+22) tmp = t_0; else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0); tmp = 0.0; if (b <= 5.8e-168) tmp = t_0; elseif (b <= 1.85e-153) tmp = a ^ 4.0; elseif (b <= 4.8e+22) tmp = t_0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[(1.0 + N[(a * 2.0), $MachinePrecision]), $MachinePrecision] * N[(N[(a * 2.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, 5.8e-168], t$95$0, If[LessEqual[b, 1.85e-153], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[b, 4.8e+22], t$95$0, N[Power[b, 4.0], $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 + a \cdot 2\right) \cdot \left(a \cdot 2 + -1\right)\\
\mathbf{if}\;b \leq 5.8 \cdot 10^{-168}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;b \leq 1.85 \cdot 10^{-153}:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;b \leq 4.8 \cdot 10^{+22}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
(FPCore (a b)
:precision binary64
(if (<= b 3.9e-168)
(+ (* 4.0 (pow a 2.0)) -1.0)
(if (<= b 7.8e-154)
(pow a 4.0)
(if (<= b 9e+22) (* (+ 1.0 (* a 2.0)) (+ (* a 2.0) -1.0)) (pow b 4.0)))))
double code(double a, double b) {
double tmp;
if (b <= 3.9e-168) {
tmp = (4.0 * pow(a, 2.0)) + -1.0;
} else if (b <= 7.8e-154) {
tmp = pow(a, 4.0);
} else if (b <= 9e+22) {
tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0);
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 3.9d-168) then
tmp = (4.0d0 * (a ** 2.0d0)) + (-1.0d0)
else if (b <= 7.8d-154) then
tmp = a ** 4.0d0
else if (b <= 9d+22) then
tmp = (1.0d0 + (a * 2.0d0)) * ((a * 2.0d0) + (-1.0d0))
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 3.9e-168) {
tmp = (4.0 * Math.pow(a, 2.0)) + -1.0;
} else if (b <= 7.8e-154) {
tmp = Math.pow(a, 4.0);
} else if (b <= 9e+22) {
tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0);
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 3.9e-168: tmp = (4.0 * math.pow(a, 2.0)) + -1.0 elif b <= 7.8e-154: tmp = math.pow(a, 4.0) elif b <= 9e+22: tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0) else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 3.9e-168) tmp = Float64(Float64(4.0 * (a ^ 2.0)) + -1.0); elseif (b <= 7.8e-154) tmp = a ^ 4.0; elseif (b <= 9e+22) tmp = Float64(Float64(1.0 + Float64(a * 2.0)) * Float64(Float64(a * 2.0) + -1.0)); else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 3.9e-168) tmp = (4.0 * (a ^ 2.0)) + -1.0; elseif (b <= 7.8e-154) tmp = a ^ 4.0; elseif (b <= 9e+22) tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0); else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 3.9e-168], N[(N[(4.0 * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[b, 7.8e-154], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[b, 9e+22], N[(N[(1.0 + N[(a * 2.0), $MachinePrecision]), $MachinePrecision] * N[(N[(a * 2.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 3.9 \cdot 10^{-168}:\\
\;\;\;\;4 \cdot {a}^{2} + -1\\
\mathbf{elif}\;b \leq 7.8 \cdot 10^{-154}:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;b \leq 9 \cdot 10^{+22}:\\
\;\;\;\;\left(1 + a \cdot 2\right) \cdot \left(a \cdot 2 + -1\right)\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 (if (or (<= a -8e-6) (not (<= a 1.9))) (pow a 4.0) (* (+ 1.0 (* a 2.0)) (+ (* a 2.0) -1.0))))
double code(double a, double b) {
double tmp;
if ((a <= -8e-6) || !(a <= 1.9)) {
tmp = pow(a, 4.0);
} else {
tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-8d-6)) .or. (.not. (a <= 1.9d0))) then
tmp = a ** 4.0d0
else
tmp = (1.0d0 + (a * 2.0d0)) * ((a * 2.0d0) + (-1.0d0))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -8e-6) || !(a <= 1.9)) {
tmp = Math.pow(a, 4.0);
} else {
tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0);
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -8e-6) or not (a <= 1.9): tmp = math.pow(a, 4.0) else: tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0) return tmp
function code(a, b) tmp = 0.0 if ((a <= -8e-6) || !(a <= 1.9)) tmp = a ^ 4.0; else tmp = Float64(Float64(1.0 + Float64(a * 2.0)) * Float64(Float64(a * 2.0) + -1.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -8e-6) || ~((a <= 1.9))) tmp = a ^ 4.0; else tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0); end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -8e-6], N[Not[LessEqual[a, 1.9]], $MachinePrecision]], N[Power[a, 4.0], $MachinePrecision], N[(N[(1.0 + N[(a * 2.0), $MachinePrecision]), $MachinePrecision] * N[(N[(a * 2.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -8 \cdot 10^{-6} \lor \neg \left(a \leq 1.9\right):\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;\left(1 + a \cdot 2\right) \cdot \left(a \cdot 2 + -1\right)\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 (* (+ 1.0 (* a 2.0)) (+ (* a 2.0) -1.0)))
double code(double a, double b) {
return (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (1.0d0 + (a * 2.0d0)) * ((a * 2.0d0) + (-1.0d0))
end function
public static double code(double a, double b) {
return (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0);
}
def code(a, b): return (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0)
function code(a, b) return Float64(Float64(1.0 + Float64(a * 2.0)) * Float64(Float64(a * 2.0) + -1.0)) end
function tmp = code(a, b) tmp = (1.0 + (a * 2.0)) * ((a * 2.0) + -1.0); end
code[a_, b_] := N[(N[(1.0 + N[(a * 2.0), $MachinePrecision]), $MachinePrecision] * N[(N[(a * 2.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 + a \cdot 2\right) \cdot \left(a \cdot 2 + -1\right)
\end{array}
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
herbie shell --seed 2023350
(FPCore (a b)
:name "Bouland and Aaronson, Equation (25)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))