
(FPCore (v w r) :precision binary64 (- (- (+ 3.0 (/ 2.0 (* r r))) (/ (* (* 0.125 (- 3.0 (* 2.0 v))) (* (* (* w w) r) r)) (- 1.0 v))) 4.5))
double code(double v, double w, double r) {
return ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5;
}
real(8) function code(v, w, r)
real(8), intent (in) :: v
real(8), intent (in) :: w
real(8), intent (in) :: r
code = ((3.0d0 + (2.0d0 / (r * r))) - (((0.125d0 * (3.0d0 - (2.0d0 * v))) * (((w * w) * r) * r)) / (1.0d0 - v))) - 4.5d0
end function
public static double code(double v, double w, double r) {
return ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5;
}
def code(v, w, r): return ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5
function code(v, w, r) return Float64(Float64(Float64(3.0 + Float64(2.0 / Float64(r * r))) - Float64(Float64(Float64(0.125 * Float64(3.0 - Float64(2.0 * v))) * Float64(Float64(Float64(w * w) * r) * r)) / Float64(1.0 - v))) - 4.5) end
function tmp = code(v, w, r) tmp = ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5; end
code[v_, w_, r_] := N[(N[(N[(3.0 + N[(2.0 / N[(r * r), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(0.125 * N[(3.0 - N[(2.0 * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(w * w), $MachinePrecision] * r), $MachinePrecision] * r), $MachinePrecision]), $MachinePrecision] / N[(1.0 - v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 4.5), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(3 + \frac{2}{r \cdot r}\right) - \frac{\left(0.125 \cdot \left(3 - 2 \cdot v\right)\right) \cdot \left(\left(\left(w \cdot w\right) \cdot r\right) \cdot r\right)}{1 - v}\right) - 4.5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v w r) :precision binary64 (- (- (+ 3.0 (/ 2.0 (* r r))) (/ (* (* 0.125 (- 3.0 (* 2.0 v))) (* (* (* w w) r) r)) (- 1.0 v))) 4.5))
double code(double v, double w, double r) {
return ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5;
}
real(8) function code(v, w, r)
real(8), intent (in) :: v
real(8), intent (in) :: w
real(8), intent (in) :: r
code = ((3.0d0 + (2.0d0 / (r * r))) - (((0.125d0 * (3.0d0 - (2.0d0 * v))) * (((w * w) * r) * r)) / (1.0d0 - v))) - 4.5d0
end function
public static double code(double v, double w, double r) {
return ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5;
}
def code(v, w, r): return ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5
function code(v, w, r) return Float64(Float64(Float64(3.0 + Float64(2.0 / Float64(r * r))) - Float64(Float64(Float64(0.125 * Float64(3.0 - Float64(2.0 * v))) * Float64(Float64(Float64(w * w) * r) * r)) / Float64(1.0 - v))) - 4.5) end
function tmp = code(v, w, r) tmp = ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5; end
code[v_, w_, r_] := N[(N[(N[(3.0 + N[(2.0 / N[(r * r), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(0.125 * N[(3.0 - N[(2.0 * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(w * w), $MachinePrecision] * r), $MachinePrecision] * r), $MachinePrecision]), $MachinePrecision] / N[(1.0 - v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 4.5), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(3 + \frac{2}{r \cdot r}\right) - \frac{\left(0.125 \cdot \left(3 - 2 \cdot v\right)\right) \cdot \left(\left(\left(w \cdot w\right) \cdot r\right) \cdot r\right)}{1 - v}\right) - 4.5
\end{array}
(FPCore (v w r) :precision binary64 (+ (+ (/ 2.0 (* r r)) (/ (pow (* r w) 2.0) (/ (- 1.0 v) (fma v 0.25 -0.375)))) -1.5))
double code(double v, double w, double r) {
return ((2.0 / (r * r)) + (pow((r * w), 2.0) / ((1.0 - v) / fma(v, 0.25, -0.375)))) + -1.5;
}
function code(v, w, r) return Float64(Float64(Float64(2.0 / Float64(r * r)) + Float64((Float64(r * w) ^ 2.0) / Float64(Float64(1.0 - v) / fma(v, 0.25, -0.375)))) + -1.5) end
code[v_, w_, r_] := N[(N[(N[(2.0 / N[(r * r), $MachinePrecision]), $MachinePrecision] + N[(N[Power[N[(r * w), $MachinePrecision], 2.0], $MachinePrecision] / N[(N[(1.0 - v), $MachinePrecision] / N[(v * 0.25 + -0.375), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.5), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{2}{r \cdot r} + \frac{{\left(r \cdot w\right)}^{2}}{\frac{1 - v}{\mathsf{fma}\left(v, 0.25, -0.375\right)}}\right) + -1.5
\end{array}
(FPCore (v w r) :precision binary64 (+ (/ (/ 2.0 r) r) (+ -1.5 (* (fma v -0.25 0.375) (* (* r w) (* (* r w) (/ -1.0 (- 1.0 v))))))))
double code(double v, double w, double r) {
return ((2.0 / r) / r) + (-1.5 + (fma(v, -0.25, 0.375) * ((r * w) * ((r * w) * (-1.0 / (1.0 - v))))));
}
function code(v, w, r) return Float64(Float64(Float64(2.0 / r) / r) + Float64(-1.5 + Float64(fma(v, -0.25, 0.375) * Float64(Float64(r * w) * Float64(Float64(r * w) * Float64(-1.0 / Float64(1.0 - v))))))) end
code[v_, w_, r_] := N[(N[(N[(2.0 / r), $MachinePrecision] / r), $MachinePrecision] + N[(-1.5 + N[(N[(v * -0.25 + 0.375), $MachinePrecision] * N[(N[(r * w), $MachinePrecision] * N[(N[(r * w), $MachinePrecision] * N[(-1.0 / N[(1.0 - v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{r}}{r} + \left(-1.5 + \mathsf{fma}\left(v, -0.25, 0.375\right) \cdot \left(\left(r \cdot w\right) \cdot \left(\left(r \cdot w\right) \cdot \frac{-1}{1 - v}\right)\right)\right)
\end{array}
(FPCore (v w r)
:precision binary64
(if (<= r 1e-35)
(+ (/ (/ 2.0 r) r) (- -1.5 (* 0.375 (* (* r w) (* r w)))))
(+
-1.5
(+
(/ 2.0 (* r r))
(* (/ (+ -0.375 (* v 0.25)) (- 1.0 v)) (* r (* r (* w w))))))))
double code(double v, double w, double r) {
double tmp;
if (r <= 1e-35) {
tmp = ((2.0 / r) / r) + (-1.5 - (0.375 * ((r * w) * (r * w))));
} else {
tmp = -1.5 + ((2.0 / (r * r)) + (((-0.375 + (v * 0.25)) / (1.0 - v)) * (r * (r * (w * w)))));
}
return tmp;
}
real(8) function code(v, w, r)
real(8), intent (in) :: v
real(8), intent (in) :: w
real(8), intent (in) :: r
real(8) :: tmp
if (r <= 1d-35) then
tmp = ((2.0d0 / r) / r) + ((-1.5d0) - (0.375d0 * ((r * w) * (r * w))))
else
tmp = (-1.5d0) + ((2.0d0 / (r * r)) + ((((-0.375d0) + (v * 0.25d0)) / (1.0d0 - v)) * (r * (r * (w * w)))))
end if
code = tmp
end function
public static double code(double v, double w, double r) {
double tmp;
if (r <= 1e-35) {
tmp = ((2.0 / r) / r) + (-1.5 - (0.375 * ((r * w) * (r * w))));
} else {
tmp = -1.5 + ((2.0 / (r * r)) + (((-0.375 + (v * 0.25)) / (1.0 - v)) * (r * (r * (w * w)))));
}
return tmp;
}
def code(v, w, r): tmp = 0 if r <= 1e-35: tmp = ((2.0 / r) / r) + (-1.5 - (0.375 * ((r * w) * (r * w)))) else: tmp = -1.5 + ((2.0 / (r * r)) + (((-0.375 + (v * 0.25)) / (1.0 - v)) * (r * (r * (w * w))))) return tmp
function code(v, w, r) tmp = 0.0 if (r <= 1e-35) tmp = Float64(Float64(Float64(2.0 / r) / r) + Float64(-1.5 - Float64(0.375 * Float64(Float64(r * w) * Float64(r * w))))); else tmp = Float64(-1.5 + Float64(Float64(2.0 / Float64(r * r)) + Float64(Float64(Float64(-0.375 + Float64(v * 0.25)) / Float64(1.0 - v)) * Float64(r * Float64(r * Float64(w * w)))))); end return tmp end
function tmp_2 = code(v, w, r) tmp = 0.0; if (r <= 1e-35) tmp = ((2.0 / r) / r) + (-1.5 - (0.375 * ((r * w) * (r * w)))); else tmp = -1.5 + ((2.0 / (r * r)) + (((-0.375 + (v * 0.25)) / (1.0 - v)) * (r * (r * (w * w))))); end tmp_2 = tmp; end
code[v_, w_, r_] := If[LessEqual[r, 1e-35], N[(N[(N[(2.0 / r), $MachinePrecision] / r), $MachinePrecision] + N[(-1.5 - N[(0.375 * N[(N[(r * w), $MachinePrecision] * N[(r * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.5 + N[(N[(2.0 / N[(r * r), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(-0.375 + N[(v * 0.25), $MachinePrecision]), $MachinePrecision] / N[(1.0 - v), $MachinePrecision]), $MachinePrecision] * N[(r * N[(r * N[(w * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;r \leq 10^{-35}:\\
\;\;\;\;\frac{\frac{2}{r}}{r} + \left(-1.5 - 0.375 \cdot \left(\left(r \cdot w\right) \cdot \left(r \cdot w\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-1.5 + \left(\frac{2}{r \cdot r} + \frac{-0.375 + v \cdot 0.25}{1 - v} \cdot \left(r \cdot \left(r \cdot \left(w \cdot w\right)\right)\right)\right)\\
\end{array}
\end{array}
(FPCore (v w r)
:precision binary64
(if (<= r 6.2e-35)
(+ (/ (/ 2.0 r) r) (- -1.5 (* 0.375 (* (* r w) (* r w)))))
(+
-1.5
(+
(/ 2.0 (* r r))
(* (/ (+ -0.375 (* v 0.25)) (- 1.0 v)) (* r (* w (* r w))))))))
double code(double v, double w, double r) {
double tmp;
if (r <= 6.2e-35) {
tmp = ((2.0 / r) / r) + (-1.5 - (0.375 * ((r * w) * (r * w))));
} else {
tmp = -1.5 + ((2.0 / (r * r)) + (((-0.375 + (v * 0.25)) / (1.0 - v)) * (r * (w * (r * w)))));
}
return tmp;
}
real(8) function code(v, w, r)
real(8), intent (in) :: v
real(8), intent (in) :: w
real(8), intent (in) :: r
real(8) :: tmp
if (r <= 6.2d-35) then
tmp = ((2.0d0 / r) / r) + ((-1.5d0) - (0.375d0 * ((r * w) * (r * w))))
else
tmp = (-1.5d0) + ((2.0d0 / (r * r)) + ((((-0.375d0) + (v * 0.25d0)) / (1.0d0 - v)) * (r * (w * (r * w)))))
end if
code = tmp
end function
public static double code(double v, double w, double r) {
double tmp;
if (r <= 6.2e-35) {
tmp = ((2.0 / r) / r) + (-1.5 - (0.375 * ((r * w) * (r * w))));
} else {
tmp = -1.5 + ((2.0 / (r * r)) + (((-0.375 + (v * 0.25)) / (1.0 - v)) * (r * (w * (r * w)))));
}
return tmp;
}
def code(v, w, r): tmp = 0 if r <= 6.2e-35: tmp = ((2.0 / r) / r) + (-1.5 - (0.375 * ((r * w) * (r * w)))) else: tmp = -1.5 + ((2.0 / (r * r)) + (((-0.375 + (v * 0.25)) / (1.0 - v)) * (r * (w * (r * w))))) return tmp
function code(v, w, r) tmp = 0.0 if (r <= 6.2e-35) tmp = Float64(Float64(Float64(2.0 / r) / r) + Float64(-1.5 - Float64(0.375 * Float64(Float64(r * w) * Float64(r * w))))); else tmp = Float64(-1.5 + Float64(Float64(2.0 / Float64(r * r)) + Float64(Float64(Float64(-0.375 + Float64(v * 0.25)) / Float64(1.0 - v)) * Float64(r * Float64(w * Float64(r * w)))))); end return tmp end
function tmp_2 = code(v, w, r) tmp = 0.0; if (r <= 6.2e-35) tmp = ((2.0 / r) / r) + (-1.5 - (0.375 * ((r * w) * (r * w)))); else tmp = -1.5 + ((2.0 / (r * r)) + (((-0.375 + (v * 0.25)) / (1.0 - v)) * (r * (w * (r * w))))); end tmp_2 = tmp; end
code[v_, w_, r_] := If[LessEqual[r, 6.2e-35], N[(N[(N[(2.0 / r), $MachinePrecision] / r), $MachinePrecision] + N[(-1.5 - N[(0.375 * N[(N[(r * w), $MachinePrecision] * N[(r * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.5 + N[(N[(2.0 / N[(r * r), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(-0.375 + N[(v * 0.25), $MachinePrecision]), $MachinePrecision] / N[(1.0 - v), $MachinePrecision]), $MachinePrecision] * N[(r * N[(w * N[(r * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;r \leq 6.2 \cdot 10^{-35}:\\
\;\;\;\;\frac{\frac{2}{r}}{r} + \left(-1.5 - 0.375 \cdot \left(\left(r \cdot w\right) \cdot \left(r \cdot w\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-1.5 + \left(\frac{2}{r \cdot r} + \frac{-0.375 + v \cdot 0.25}{1 - v} \cdot \left(r \cdot \left(w \cdot \left(r \cdot w\right)\right)\right)\right)\\
\end{array}
\end{array}
(FPCore (v w r) :precision binary64 (+ -1.5 (+ (/ 2.0 (* r r)) (* (/ (+ -0.375 (* v 0.25)) (- 1.0 v)) (* (* r w) (* r w))))))
double code(double v, double w, double r) {
return -1.5 + ((2.0 / (r * r)) + (((-0.375 + (v * 0.25)) / (1.0 - v)) * ((r * w) * (r * w))));
}
real(8) function code(v, w, r)
real(8), intent (in) :: v
real(8), intent (in) :: w
real(8), intent (in) :: r
code = (-1.5d0) + ((2.0d0 / (r * r)) + ((((-0.375d0) + (v * 0.25d0)) / (1.0d0 - v)) * ((r * w) * (r * w))))
end function
public static double code(double v, double w, double r) {
return -1.5 + ((2.0 / (r * r)) + (((-0.375 + (v * 0.25)) / (1.0 - v)) * ((r * w) * (r * w))));
}
def code(v, w, r): return -1.5 + ((2.0 / (r * r)) + (((-0.375 + (v * 0.25)) / (1.0 - v)) * ((r * w) * (r * w))))
function code(v, w, r) return Float64(-1.5 + Float64(Float64(2.0 / Float64(r * r)) + Float64(Float64(Float64(-0.375 + Float64(v * 0.25)) / Float64(1.0 - v)) * Float64(Float64(r * w) * Float64(r * w))))) end
function tmp = code(v, w, r) tmp = -1.5 + ((2.0 / (r * r)) + (((-0.375 + (v * 0.25)) / (1.0 - v)) * ((r * w) * (r * w)))); end
code[v_, w_, r_] := N[(-1.5 + N[(N[(2.0 / N[(r * r), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(-0.375 + N[(v * 0.25), $MachinePrecision]), $MachinePrecision] / N[(1.0 - v), $MachinePrecision]), $MachinePrecision] * N[(N[(r * w), $MachinePrecision] * N[(r * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1.5 + \left(\frac{2}{r \cdot r} + \frac{-0.375 + v \cdot 0.25}{1 - v} \cdot \left(\left(r \cdot w\right) \cdot \left(r \cdot w\right)\right)\right)
\end{array}
(FPCore (v w r)
:precision binary64
(let* ((t_0 (* (* r w) (* r w))) (t_1 (/ (/ 2.0 r) r)))
(if (or (<= v -4e+52) (not (<= v 1.0)))
(+ t_1 (- -1.5 (* 0.25 t_0)))
(+ t_1 (- -1.5 (* 0.375 t_0))))))
double code(double v, double w, double r) {
double t_0 = (r * w) * (r * w);
double t_1 = (2.0 / r) / r;
double tmp;
if ((v <= -4e+52) || !(v <= 1.0)) {
tmp = t_1 + (-1.5 - (0.25 * t_0));
} else {
tmp = t_1 + (-1.5 - (0.375 * t_0));
}
return tmp;
}
real(8) function code(v, w, r)
real(8), intent (in) :: v
real(8), intent (in) :: w
real(8), intent (in) :: r
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (r * w) * (r * w)
t_1 = (2.0d0 / r) / r
if ((v <= (-4d+52)) .or. (.not. (v <= 1.0d0))) then
tmp = t_1 + ((-1.5d0) - (0.25d0 * t_0))
else
tmp = t_1 + ((-1.5d0) - (0.375d0 * t_0))
end if
code = tmp
end function
public static double code(double v, double w, double r) {
double t_0 = (r * w) * (r * w);
double t_1 = (2.0 / r) / r;
double tmp;
if ((v <= -4e+52) || !(v <= 1.0)) {
tmp = t_1 + (-1.5 - (0.25 * t_0));
} else {
tmp = t_1 + (-1.5 - (0.375 * t_0));
}
return tmp;
}
def code(v, w, r): t_0 = (r * w) * (r * w) t_1 = (2.0 / r) / r tmp = 0 if (v <= -4e+52) or not (v <= 1.0): tmp = t_1 + (-1.5 - (0.25 * t_0)) else: tmp = t_1 + (-1.5 - (0.375 * t_0)) return tmp
function code(v, w, r) t_0 = Float64(Float64(r * w) * Float64(r * w)) t_1 = Float64(Float64(2.0 / r) / r) tmp = 0.0 if ((v <= -4e+52) || !(v <= 1.0)) tmp = Float64(t_1 + Float64(-1.5 - Float64(0.25 * t_0))); else tmp = Float64(t_1 + Float64(-1.5 - Float64(0.375 * t_0))); end return tmp end
function tmp_2 = code(v, w, r) t_0 = (r * w) * (r * w); t_1 = (2.0 / r) / r; tmp = 0.0; if ((v <= -4e+52) || ~((v <= 1.0))) tmp = t_1 + (-1.5 - (0.25 * t_0)); else tmp = t_1 + (-1.5 - (0.375 * t_0)); end tmp_2 = tmp; end
code[v_, w_, r_] := Block[{t$95$0 = N[(N[(r * w), $MachinePrecision] * N[(r * w), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(2.0 / r), $MachinePrecision] / r), $MachinePrecision]}, If[Or[LessEqual[v, -4e+52], N[Not[LessEqual[v, 1.0]], $MachinePrecision]], N[(t$95$1 + N[(-1.5 - N[(0.25 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 + N[(-1.5 - N[(0.375 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(r \cdot w\right) \cdot \left(r \cdot w\right)\\
t_1 := \frac{\frac{2}{r}}{r}\\
\mathbf{if}\;v \leq -4 \cdot 10^{+52} \lor \neg \left(v \leq 1\right):\\
\;\;\;\;t_1 + \left(-1.5 - 0.25 \cdot t_0\right)\\
\mathbf{else}:\\
\;\;\;\;t_1 + \left(-1.5 - 0.375 \cdot t_0\right)\\
\end{array}
\end{array}
(FPCore (v w r) :precision binary64 (+ (/ (/ 2.0 r) r) (- -1.5 (* 0.25 (* (* r w) (* r w))))))
double code(double v, double w, double r) {
return ((2.0 / r) / r) + (-1.5 - (0.25 * ((r * w) * (r * w))));
}
real(8) function code(v, w, r)
real(8), intent (in) :: v
real(8), intent (in) :: w
real(8), intent (in) :: r
code = ((2.0d0 / r) / r) + ((-1.5d0) - (0.25d0 * ((r * w) * (r * w))))
end function
public static double code(double v, double w, double r) {
return ((2.0 / r) / r) + (-1.5 - (0.25 * ((r * w) * (r * w))));
}
def code(v, w, r): return ((2.0 / r) / r) + (-1.5 - (0.25 * ((r * w) * (r * w))))
function code(v, w, r) return Float64(Float64(Float64(2.0 / r) / r) + Float64(-1.5 - Float64(0.25 * Float64(Float64(r * w) * Float64(r * w))))) end
function tmp = code(v, w, r) tmp = ((2.0 / r) / r) + (-1.5 - (0.25 * ((r * w) * (r * w)))); end
code[v_, w_, r_] := N[(N[(N[(2.0 / r), $MachinePrecision] / r), $MachinePrecision] + N[(-1.5 - N[(0.25 * N[(N[(r * w), $MachinePrecision] * N[(r * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{r}}{r} + \left(-1.5 - 0.25 \cdot \left(\left(r \cdot w\right) \cdot \left(r \cdot w\right)\right)\right)
\end{array}
herbie shell --seed 2023350
(FPCore (v w r)
:name "Rosa's TurbineBenchmark"
:precision binary64
(- (- (+ 3.0 (/ 2.0 (* r r))) (/ (* (* 0.125 (- 3.0 (* 2.0 v))) (* (* (* w w) r) r)) (- 1.0 v))) 4.5))