
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (cbrt (* 0.005555555555555556 (* angle PI)))))
(+
(pow (* a (sin (* (/ angle 180.0) PI))) 2.0)
(pow (* b (cos (* t_0 (pow t_0 2.0)))) 2.0))))
double code(double a, double b, double angle) {
double t_0 = cbrt((0.005555555555555556 * (angle * ((double) M_PI))));
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos((t_0 * pow(t_0, 2.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.cbrt((0.005555555555555556 * (angle * Math.PI)));
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos((t_0 * Math.pow(t_0, 2.0)))), 2.0);
}
function code(a, b, angle) t_0 = cbrt(Float64(0.005555555555555556 * Float64(angle * pi))) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(Float64(t_0 * (t_0 ^ 2.0)))) ^ 2.0)) end
code[a_, b_, angle_] := Block[{t$95$0 = N[Power[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(t$95$0 * N[Power[t$95$0, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt[3]{0.005555555555555556 \cdot \left(angle \cdot \pi\right)}\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(t_0 \cdot {t_0}^{2}\right)\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (pow (cbrt (* angle (* PI 0.005555555555555556))) 3.0))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(pow(cbrt((angle * (((double) M_PI) * 0.005555555555555556))), 3.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.pow(Math.cbrt((angle * (Math.PI * 0.005555555555555556))), 3.0))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos((cbrt(Float64(angle * Float64(pi * 0.005555555555555556))) ^ 3.0))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Power[N[Power[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left({\left(\sqrt[3]{angle \cdot \left(\pi \cdot 0.005555555555555556\right)}\right)}^{3}\right)\right)}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (log1p (expm1 (cos (* 0.005555555555555556 (* angle PI)))))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * log1p(expm1(cos((0.005555555555555556 * (angle * ((double) M_PI))))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.log1p(Math.expm1(Math.cos((0.005555555555555556 * (angle * Math.PI)))))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin(((angle / 180.0) * math.pi))), 2.0) + math.pow((b * math.log1p(math.expm1(math.cos((0.005555555555555556 * (angle * math.pi)))))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * log1p(expm1(cos(Float64(0.005555555555555556 * Float64(angle * pi)))))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Log[1 + N[(Exp[N[Cos[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\cos \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)\right)\right)}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* b (cos (* angle (/ PI 180.0)))) 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * cos((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.cos((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.cos((angle * (math.pi / 180.0)))), 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * cos(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * cos((angle * (pi / 180.0)))) ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Cos[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \cos \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (/ PI 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = angle * (math.pi / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(angle * Float64(pi / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = angle * (pi / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \frac{\pi}{180}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow (* b (cos (* PI (* angle 0.005555555555555556)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * cos((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * Math.cos((Math.PI * (angle * 0.005555555555555556)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow((b * math.cos((math.pi * (angle * 0.005555555555555556)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * cos(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + ((b * cos((pi * (angle * 0.005555555555555556)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (let* ((t_0 (sin (* angle (* PI 0.005555555555555556))))) (+ (* a (* t_0 (* a t_0))) (pow b 2.0))))
double code(double a, double b, double angle) {
double t_0 = sin((angle * (((double) M_PI) * 0.005555555555555556)));
return (a * (t_0 * (a * t_0))) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.sin((angle * (Math.PI * 0.005555555555555556)));
return (a * (t_0 * (a * t_0))) + Math.pow(b, 2.0);
}
def code(a, b, angle): t_0 = math.sin((angle * (math.pi * 0.005555555555555556))) return (a * (t_0 * (a * t_0))) + math.pow(b, 2.0)
function code(a, b, angle) t_0 = sin(Float64(angle * Float64(pi * 0.005555555555555556))) return Float64(Float64(a * Float64(t_0 * Float64(a * t_0))) + (b ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = sin((angle * (pi * 0.005555555555555556))); tmp = (a * (t_0 * (a * t_0))) + (b ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[Sin[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[(a * N[(t$95$0 * N[(a * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\\
a \cdot \left(t_0 \cdot \left(a \cdot t_0\right)\right) + {b}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {b}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
(FPCore (a b angle)
:precision binary64
(if (<= a 2500000.0)
(pow b 2.0)
(+
(pow b 2.0)
(*
(* a angle)
(*
(* PI 0.005555555555555556)
(* PI (* 0.005555555555555556 (* a angle))))))))
double code(double a, double b, double angle) {
double tmp;
if (a <= 2500000.0) {
tmp = pow(b, 2.0);
} else {
tmp = pow(b, 2.0) + ((a * angle) * ((((double) M_PI) * 0.005555555555555556) * (((double) M_PI) * (0.005555555555555556 * (a * angle)))));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 2500000.0) {
tmp = Math.pow(b, 2.0);
} else {
tmp = Math.pow(b, 2.0) + ((a * angle) * ((Math.PI * 0.005555555555555556) * (Math.PI * (0.005555555555555556 * (a * angle)))));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 2500000.0: tmp = math.pow(b, 2.0) else: tmp = math.pow(b, 2.0) + ((a * angle) * ((math.pi * 0.005555555555555556) * (math.pi * (0.005555555555555556 * (a * angle))))) return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 2500000.0) tmp = b ^ 2.0; else tmp = Float64((b ^ 2.0) + Float64(Float64(a * angle) * Float64(Float64(pi * 0.005555555555555556) * Float64(pi * Float64(0.005555555555555556 * Float64(a * angle)))))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 2500000.0) tmp = b ^ 2.0; else tmp = (b ^ 2.0) + ((a * angle) * ((pi * 0.005555555555555556) * (pi * (0.005555555555555556 * (a * angle))))); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 2500000.0], N[Power[b, 2.0], $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(a * angle), $MachinePrecision] * N[(N[(Pi * 0.005555555555555556), $MachinePrecision] * N[(Pi * N[(0.005555555555555556 * N[(a * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 2500000:\\
\;\;\;\;{b}^{2}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + \left(a \cdot angle\right) \cdot \left(\left(\pi \cdot 0.005555555555555556\right) \cdot \left(\pi \cdot \left(0.005555555555555556 \cdot \left(a \cdot angle\right)\right)\right)\right)\\
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (if (<= a 5200000.0) (pow b 2.0) (+ (pow b 2.0) (pow (* 0.005555555555555556 (* PI (* a angle))) 2.0))))
double code(double a, double b, double angle) {
double tmp;
if (a <= 5200000.0) {
tmp = pow(b, 2.0);
} else {
tmp = pow(b, 2.0) + pow((0.005555555555555556 * (((double) M_PI) * (a * angle))), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 5200000.0) {
tmp = Math.pow(b, 2.0);
} else {
tmp = Math.pow(b, 2.0) + Math.pow((0.005555555555555556 * (Math.PI * (a * angle))), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 5200000.0: tmp = math.pow(b, 2.0) else: tmp = math.pow(b, 2.0) + math.pow((0.005555555555555556 * (math.pi * (a * angle))), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 5200000.0) tmp = b ^ 2.0; else tmp = Float64((b ^ 2.0) + (Float64(0.005555555555555556 * Float64(pi * Float64(a * angle))) ^ 2.0)); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 5200000.0) tmp = b ^ 2.0; else tmp = (b ^ 2.0) + ((0.005555555555555556 * (pi * (a * angle))) ^ 2.0); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 5200000.0], N[Power[b, 2.0], $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 5200000:\\
\;\;\;\;{b}^{2}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + {\left(0.005555555555555556 \cdot \left(\pi \cdot \left(a \cdot angle\right)\right)\right)}^{2}\\
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (if (<= a 2800000.0) (pow b 2.0) (pow (hypot (* PI (* 0.005555555555555556 (* a angle))) b) 2.0)))
double code(double a, double b, double angle) {
double tmp;
if (a <= 2800000.0) {
tmp = pow(b, 2.0);
} else {
tmp = pow(hypot((((double) M_PI) * (0.005555555555555556 * (a * angle))), b), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 2800000.0) {
tmp = Math.pow(b, 2.0);
} else {
tmp = Math.pow(Math.hypot((Math.PI * (0.005555555555555556 * (a * angle))), b), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 2800000.0: tmp = math.pow(b, 2.0) else: tmp = math.pow(math.hypot((math.pi * (0.005555555555555556 * (a * angle))), b), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 2800000.0) tmp = b ^ 2.0; else tmp = hypot(Float64(pi * Float64(0.005555555555555556 * Float64(a * angle))), b) ^ 2.0; end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 2800000.0) tmp = b ^ 2.0; else tmp = hypot((pi * (0.005555555555555556 * (a * angle))), b) ^ 2.0; end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 2800000.0], N[Power[b, 2.0], $MachinePrecision], N[Power[N[Sqrt[N[(Pi * N[(0.005555555555555556 * N[(a * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] ^ 2 + b ^ 2], $MachinePrecision], 2.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 2800000:\\
\;\;\;\;{b}^{2}\\
\mathbf{else}:\\
\;\;\;\;{\left(\mathsf{hypot}\left(\pi \cdot \left(0.005555555555555556 \cdot \left(a \cdot angle\right)\right), b\right)\right)}^{2}\\
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (if (<= a 4100000.0) (pow b 2.0) (pow (hypot (* (* PI 0.005555555555555556) (* a angle)) b) 2.0)))
double code(double a, double b, double angle) {
double tmp;
if (a <= 4100000.0) {
tmp = pow(b, 2.0);
} else {
tmp = pow(hypot(((((double) M_PI) * 0.005555555555555556) * (a * angle)), b), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 4100000.0) {
tmp = Math.pow(b, 2.0);
} else {
tmp = Math.pow(Math.hypot(((Math.PI * 0.005555555555555556) * (a * angle)), b), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 4100000.0: tmp = math.pow(b, 2.0) else: tmp = math.pow(math.hypot(((math.pi * 0.005555555555555556) * (a * angle)), b), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 4100000.0) tmp = b ^ 2.0; else tmp = hypot(Float64(Float64(pi * 0.005555555555555556) * Float64(a * angle)), b) ^ 2.0; end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 4100000.0) tmp = b ^ 2.0; else tmp = hypot(((pi * 0.005555555555555556) * (a * angle)), b) ^ 2.0; end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 4100000.0], N[Power[b, 2.0], $MachinePrecision], N[Power[N[Sqrt[N[(N[(Pi * 0.005555555555555556), $MachinePrecision] * N[(a * angle), $MachinePrecision]), $MachinePrecision] ^ 2 + b ^ 2], $MachinePrecision], 2.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 4100000:\\
\;\;\;\;{b}^{2}\\
\mathbf{else}:\\
\;\;\;\;{\left(\mathsf{hypot}\left(\left(\pi \cdot 0.005555555555555556\right) \cdot \left(a \cdot angle\right), b\right)\right)}^{2}\\
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (pow b 2.0))
double code(double a, double b, double angle) {
return pow(b, 2.0);
}
real(8) function code(a, b, angle)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
code = b ** 2.0d0
end function
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0)
function code(a, b, angle) return b ^ 2.0 end
function tmp = code(a, b, angle) tmp = b ^ 2.0; end
code[a_, b_, angle_] := N[Power[b, 2.0], $MachinePrecision]
\begin{array}{l}
\\
{b}^{2}
\end{array}
herbie shell --seed 2023350
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))