ab-angle->ABCF B

Percentage Accurate: 53.8% → 57.1%
Time: 25.8s
Alternatives: 12
Speedup: 5.5×

Specification

?
\[\begin{array}{l} \\ \begin{array}{l} t_0 := \pi \cdot \frac{angle}{180}\\ \left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t_0\right) \cdot \cos t_0 \end{array} \end{array} \]
(FPCore (a b angle)
 :precision binary64
 (let* ((t_0 (* PI (/ angle 180.0))))
   (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
	double t_0 = ((double) M_PI) * (angle / 180.0);
	return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
	double t_0 = Math.PI * (angle / 180.0);
	return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle):
	t_0 = math.pi * (angle / 180.0)
	return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle)
	t_0 = Float64(pi * Float64(angle / 180.0))
	return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0))
end
function tmp = code(a, b, angle)
	t_0 = pi * (angle / 180.0);
	tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0);
end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t_0\right) \cdot \cos t_0
\end{array}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 12 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 53.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \pi \cdot \frac{angle}{180}\\ \left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t_0\right) \cdot \cos t_0 \end{array} \end{array} \]
(FPCore (a b angle)
 :precision binary64
 (let* ((t_0 (* PI (/ angle 180.0))))
   (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
	double t_0 = ((double) M_PI) * (angle / 180.0);
	return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
	double t_0 = Math.PI * (angle / 180.0);
	return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle):
	t_0 = math.pi * (angle / 180.0)
	return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle)
	t_0 = Float64(pi * Float64(angle / 180.0))
	return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0))
end
function tmp = code(a, b, angle)
	t_0 = pi * (angle / 180.0);
	tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0);
end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t_0\right) \cdot \cos t_0
\end{array}
\end{array}

Alternative 1: 57.1% accurate, 1.0× speedup?

\[\begin{array}{l} angle_m = \left|angle\right| \\ angle_s = \mathsf{copysign}\left(1, angle\right) \\ \begin{array}{l} t_0 := 0.005555555555555556 \cdot \left(angle_m \cdot \pi\right)\\ t_1 := \frac{angle_m}{180} \cdot \pi\\ t_2 := 2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\\ angle_s \cdot \begin{array}{l} \mathbf{if}\;\frac{angle_m}{180} \leq 10^{+39}:\\ \;\;\;\;\left(t_2 \cdot \sin t_0\right) \cdot \cos t_1\\ \mathbf{elif}\;\frac{angle_m}{180} \leq 5 \cdot 10^{+180}:\\ \;\;\;\;\left(2 \cdot \left|{b}^{2} - {a}^{2}\right|\right) \cdot \sin t_1\\ \mathbf{else}:\\ \;\;\;\;\left(t_2 \cdot \sqrt{{\sin \left(\pi \cdot \left(angle_m \cdot 0.005555555555555556\right)\right)}^{2}}\right) \cdot \cos t_0\\ \end{array} \end{array} \end{array} \]
angle_m = (fabs.f64 angle)
angle_s = (copysign.f64 1 angle)
(FPCore (angle_s a b angle_m)
 :precision binary64
 (let* ((t_0 (* 0.005555555555555556 (* angle_m PI)))
        (t_1 (* (/ angle_m 180.0) PI))
        (t_2 (* 2.0 (* (- b a) (+ b a)))))
   (*
    angle_s
    (if (<= (/ angle_m 180.0) 1e+39)
      (* (* t_2 (sin t_0)) (cos t_1))
      (if (<= (/ angle_m 180.0) 5e+180)
        (* (* 2.0 (fabs (- (pow b 2.0) (pow a 2.0)))) (sin t_1))
        (*
         (* t_2 (sqrt (pow (sin (* PI (* angle_m 0.005555555555555556))) 2.0)))
         (cos t_0)))))))
angle_m = fabs(angle);
angle_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
	double t_0 = 0.005555555555555556 * (angle_m * ((double) M_PI));
	double t_1 = (angle_m / 180.0) * ((double) M_PI);
	double t_2 = 2.0 * ((b - a) * (b + a));
	double tmp;
	if ((angle_m / 180.0) <= 1e+39) {
		tmp = (t_2 * sin(t_0)) * cos(t_1);
	} else if ((angle_m / 180.0) <= 5e+180) {
		tmp = (2.0 * fabs((pow(b, 2.0) - pow(a, 2.0)))) * sin(t_1);
	} else {
		tmp = (t_2 * sqrt(pow(sin((((double) M_PI) * (angle_m * 0.005555555555555556))), 2.0))) * cos(t_0);
	}
	return angle_s * tmp;
}
angle_m = Math.abs(angle);
angle_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
	double t_0 = 0.005555555555555556 * (angle_m * Math.PI);
	double t_1 = (angle_m / 180.0) * Math.PI;
	double t_2 = 2.0 * ((b - a) * (b + a));
	double tmp;
	if ((angle_m / 180.0) <= 1e+39) {
		tmp = (t_2 * Math.sin(t_0)) * Math.cos(t_1);
	} else if ((angle_m / 180.0) <= 5e+180) {
		tmp = (2.0 * Math.abs((Math.pow(b, 2.0) - Math.pow(a, 2.0)))) * Math.sin(t_1);
	} else {
		tmp = (t_2 * Math.sqrt(Math.pow(Math.sin((Math.PI * (angle_m * 0.005555555555555556))), 2.0))) * Math.cos(t_0);
	}
	return angle_s * tmp;
}
angle_m = math.fabs(angle)
angle_s = math.copysign(1.0, angle)
def code(angle_s, a, b, angle_m):
	t_0 = 0.005555555555555556 * (angle_m * math.pi)
	t_1 = (angle_m / 180.0) * math.pi
	t_2 = 2.0 * ((b - a) * (b + a))
	tmp = 0
	if (angle_m / 180.0) <= 1e+39:
		tmp = (t_2 * math.sin(t_0)) * math.cos(t_1)
	elif (angle_m / 180.0) <= 5e+180:
		tmp = (2.0 * math.fabs((math.pow(b, 2.0) - math.pow(a, 2.0)))) * math.sin(t_1)
	else:
		tmp = (t_2 * math.sqrt(math.pow(math.sin((math.pi * (angle_m * 0.005555555555555556))), 2.0))) * math.cos(t_0)
	return angle_s * tmp
angle_m = abs(angle)
angle_s = copysign(1.0, angle)
function code(angle_s, a, b, angle_m)
	t_0 = Float64(0.005555555555555556 * Float64(angle_m * pi))
	t_1 = Float64(Float64(angle_m / 180.0) * pi)
	t_2 = Float64(2.0 * Float64(Float64(b - a) * Float64(b + a)))
	tmp = 0.0
	if (Float64(angle_m / 180.0) <= 1e+39)
		tmp = Float64(Float64(t_2 * sin(t_0)) * cos(t_1));
	elseif (Float64(angle_m / 180.0) <= 5e+180)
		tmp = Float64(Float64(2.0 * abs(Float64((b ^ 2.0) - (a ^ 2.0)))) * sin(t_1));
	else
		tmp = Float64(Float64(t_2 * sqrt((sin(Float64(pi * Float64(angle_m * 0.005555555555555556))) ^ 2.0))) * cos(t_0));
	end
	return Float64(angle_s * tmp)
end
angle_m = abs(angle);
angle_s = sign(angle) * abs(1.0);
function tmp_2 = code(angle_s, a, b, angle_m)
	t_0 = 0.005555555555555556 * (angle_m * pi);
	t_1 = (angle_m / 180.0) * pi;
	t_2 = 2.0 * ((b - a) * (b + a));
	tmp = 0.0;
	if ((angle_m / 180.0) <= 1e+39)
		tmp = (t_2 * sin(t_0)) * cos(t_1);
	elseif ((angle_m / 180.0) <= 5e+180)
		tmp = (2.0 * abs(((b ^ 2.0) - (a ^ 2.0)))) * sin(t_1);
	else
		tmp = (t_2 * sqrt((sin((pi * (angle_m * 0.005555555555555556))) ^ 2.0))) * cos(t_0);
	end
	tmp_2 = angle_s * tmp;
end
angle_m = N[Abs[angle], $MachinePrecision]
angle_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := Block[{t$95$0 = N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 1e+39], N[(N[(t$95$2 * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$1], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 5e+180], N[(N[(2.0 * N[Abs[N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$2 * N[Sqrt[N[Power[N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]]]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
angle_s = \mathsf{copysign}\left(1, angle\right)

\\
\begin{array}{l}
t_0 := 0.005555555555555556 \cdot \left(angle_m \cdot \pi\right)\\
t_1 := \frac{angle_m}{180} \cdot \pi\\
t_2 := 2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\\
angle_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle_m}{180} \leq 10^{+39}:\\
\;\;\;\;\left(t_2 \cdot \sin t_0\right) \cdot \cos t_1\\

\mathbf{elif}\;\frac{angle_m}{180} \leq 5 \cdot 10^{+180}:\\
\;\;\;\;\left(2 \cdot \left|{b}^{2} - {a}^{2}\right|\right) \cdot \sin t_1\\

\mathbf{else}:\\
\;\;\;\;\left(t_2 \cdot \sqrt{{\sin \left(\pi \cdot \left(angle_m \cdot 0.005555555555555556\right)\right)}^{2}}\right) \cdot \cos t_0\\


\end{array}
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 2: 57.4% accurate, 1.0× speedup?

\[\begin{array}{l} angle_m = \left|angle\right| \\ angle_s = \mathsf{copysign}\left(1, angle\right) \\ \begin{array}{l} t_0 := \left(2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right) \cdot \sin \left(\frac{angle_m}{180} \cdot \pi\right)\\ t_1 := \cos \left(0.005555555555555556 \cdot \left(angle_m \cdot \pi\right)\right)\\ angle_s \cdot \begin{array}{l} \mathbf{if}\;{b}^{2} \leq 2 \cdot 10^{+209}:\\ \;\;\;\;t_1 \cdot t_0\\ \mathbf{else}:\\ \;\;\;\;t_0 \cdot \left|t_1\right|\\ \end{array} \end{array} \end{array} \]
angle_m = (fabs.f64 angle)
angle_s = (copysign.f64 1 angle)
(FPCore (angle_s a b angle_m)
 :precision binary64
 (let* ((t_0 (* (* 2.0 (* (- b a) (+ b a))) (sin (* (/ angle_m 180.0) PI))))
        (t_1 (cos (* 0.005555555555555556 (* angle_m PI)))))
   (* angle_s (if (<= (pow b 2.0) 2e+209) (* t_1 t_0) (* t_0 (fabs t_1))))))
angle_m = fabs(angle);
angle_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
	double t_0 = (2.0 * ((b - a) * (b + a))) * sin(((angle_m / 180.0) * ((double) M_PI)));
	double t_1 = cos((0.005555555555555556 * (angle_m * ((double) M_PI))));
	double tmp;
	if (pow(b, 2.0) <= 2e+209) {
		tmp = t_1 * t_0;
	} else {
		tmp = t_0 * fabs(t_1);
	}
	return angle_s * tmp;
}
angle_m = Math.abs(angle);
angle_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
	double t_0 = (2.0 * ((b - a) * (b + a))) * Math.sin(((angle_m / 180.0) * Math.PI));
	double t_1 = Math.cos((0.005555555555555556 * (angle_m * Math.PI)));
	double tmp;
	if (Math.pow(b, 2.0) <= 2e+209) {
		tmp = t_1 * t_0;
	} else {
		tmp = t_0 * Math.abs(t_1);
	}
	return angle_s * tmp;
}
angle_m = math.fabs(angle)
angle_s = math.copysign(1.0, angle)
def code(angle_s, a, b, angle_m):
	t_0 = (2.0 * ((b - a) * (b + a))) * math.sin(((angle_m / 180.0) * math.pi))
	t_1 = math.cos((0.005555555555555556 * (angle_m * math.pi)))
	tmp = 0
	if math.pow(b, 2.0) <= 2e+209:
		tmp = t_1 * t_0
	else:
		tmp = t_0 * math.fabs(t_1)
	return angle_s * tmp
angle_m = abs(angle)
angle_s = copysign(1.0, angle)
function code(angle_s, a, b, angle_m)
	t_0 = Float64(Float64(2.0 * Float64(Float64(b - a) * Float64(b + a))) * sin(Float64(Float64(angle_m / 180.0) * pi)))
	t_1 = cos(Float64(0.005555555555555556 * Float64(angle_m * pi)))
	tmp = 0.0
	if ((b ^ 2.0) <= 2e+209)
		tmp = Float64(t_1 * t_0);
	else
		tmp = Float64(t_0 * abs(t_1));
	end
	return Float64(angle_s * tmp)
end
angle_m = abs(angle);
angle_s = sign(angle) * abs(1.0);
function tmp_2 = code(angle_s, a, b, angle_m)
	t_0 = (2.0 * ((b - a) * (b + a))) * sin(((angle_m / 180.0) * pi));
	t_1 = cos((0.005555555555555556 * (angle_m * pi)));
	tmp = 0.0;
	if ((b ^ 2.0) <= 2e+209)
		tmp = t_1 * t_0;
	else
		tmp = t_0 * abs(t_1);
	end
	tmp_2 = angle_s * tmp;
end
angle_m = N[Abs[angle], $MachinePrecision]
angle_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := Block[{t$95$0 = N[(N[(2.0 * N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Cos[N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[Power[b, 2.0], $MachinePrecision], 2e+209], N[(t$95$1 * t$95$0), $MachinePrecision], N[(t$95$0 * N[Abs[t$95$1], $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
angle_s = \mathsf{copysign}\left(1, angle\right)

\\
\begin{array}{l}
t_0 := \left(2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right) \cdot \sin \left(\frac{angle_m}{180} \cdot \pi\right)\\
t_1 := \cos \left(0.005555555555555556 \cdot \left(angle_m \cdot \pi\right)\right)\\
angle_s \cdot \begin{array}{l}
\mathbf{if}\;{b}^{2} \leq 2 \cdot 10^{+209}:\\
\;\;\;\;t_1 \cdot t_0\\

\mathbf{else}:\\
\;\;\;\;t_0 \cdot \left|t_1\right|\\


\end{array}
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 3: 57.5% accurate, 1.2× speedup?

\[\begin{array}{l} angle_m = \left|angle\right| \\ angle_s = \mathsf{copysign}\left(1, angle\right) \\ \begin{array}{l} t_0 := \frac{angle_m}{180} \cdot \pi\\ t_1 := 2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\\ angle_s \cdot \begin{array}{l} \mathbf{if}\;{b}^{2} \leq 2 \cdot 10^{+249}:\\ \;\;\;\;\left(t_1 \cdot \sin \left(0.005555555555555556 \cdot \left(angle_m \cdot \pi\right)\right)\right) \cdot \cos t_0\\ \mathbf{else}:\\ \;\;\;\;t_1 \cdot \sin t_0\\ \end{array} \end{array} \end{array} \]
angle_m = (fabs.f64 angle)
angle_s = (copysign.f64 1 angle)
(FPCore (angle_s a b angle_m)
 :precision binary64
 (let* ((t_0 (* (/ angle_m 180.0) PI)) (t_1 (* 2.0 (* (- b a) (+ b a)))))
   (*
    angle_s
    (if (<= (pow b 2.0) 2e+249)
      (* (* t_1 (sin (* 0.005555555555555556 (* angle_m PI)))) (cos t_0))
      (* t_1 (sin t_0))))))
angle_m = fabs(angle);
angle_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
	double t_0 = (angle_m / 180.0) * ((double) M_PI);
	double t_1 = 2.0 * ((b - a) * (b + a));
	double tmp;
	if (pow(b, 2.0) <= 2e+249) {
		tmp = (t_1 * sin((0.005555555555555556 * (angle_m * ((double) M_PI))))) * cos(t_0);
	} else {
		tmp = t_1 * sin(t_0);
	}
	return angle_s * tmp;
}
angle_m = Math.abs(angle);
angle_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
	double t_0 = (angle_m / 180.0) * Math.PI;
	double t_1 = 2.0 * ((b - a) * (b + a));
	double tmp;
	if (Math.pow(b, 2.0) <= 2e+249) {
		tmp = (t_1 * Math.sin((0.005555555555555556 * (angle_m * Math.PI)))) * Math.cos(t_0);
	} else {
		tmp = t_1 * Math.sin(t_0);
	}
	return angle_s * tmp;
}
angle_m = math.fabs(angle)
angle_s = math.copysign(1.0, angle)
def code(angle_s, a, b, angle_m):
	t_0 = (angle_m / 180.0) * math.pi
	t_1 = 2.0 * ((b - a) * (b + a))
	tmp = 0
	if math.pow(b, 2.0) <= 2e+249:
		tmp = (t_1 * math.sin((0.005555555555555556 * (angle_m * math.pi)))) * math.cos(t_0)
	else:
		tmp = t_1 * math.sin(t_0)
	return angle_s * tmp
angle_m = abs(angle)
angle_s = copysign(1.0, angle)
function code(angle_s, a, b, angle_m)
	t_0 = Float64(Float64(angle_m / 180.0) * pi)
	t_1 = Float64(2.0 * Float64(Float64(b - a) * Float64(b + a)))
	tmp = 0.0
	if ((b ^ 2.0) <= 2e+249)
		tmp = Float64(Float64(t_1 * sin(Float64(0.005555555555555556 * Float64(angle_m * pi)))) * cos(t_0));
	else
		tmp = Float64(t_1 * sin(t_0));
	end
	return Float64(angle_s * tmp)
end
angle_m = abs(angle);
angle_s = sign(angle) * abs(1.0);
function tmp_2 = code(angle_s, a, b, angle_m)
	t_0 = (angle_m / 180.0) * pi;
	t_1 = 2.0 * ((b - a) * (b + a));
	tmp = 0.0;
	if ((b ^ 2.0) <= 2e+249)
		tmp = (t_1 * sin((0.005555555555555556 * (angle_m * pi)))) * cos(t_0);
	else
		tmp = t_1 * sin(t_0);
	end
	tmp_2 = angle_s * tmp;
end
angle_m = N[Abs[angle], $MachinePrecision]
angle_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := Block[{t$95$0 = N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[(2.0 * N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[Power[b, 2.0], $MachinePrecision], 2e+249], N[(N[(t$95$1 * N[Sin[N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
angle_s = \mathsf{copysign}\left(1, angle\right)

\\
\begin{array}{l}
t_0 := \frac{angle_m}{180} \cdot \pi\\
t_1 := 2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\\
angle_s \cdot \begin{array}{l}
\mathbf{if}\;{b}^{2} \leq 2 \cdot 10^{+249}:\\
\;\;\;\;\left(t_1 \cdot \sin \left(0.005555555555555556 \cdot \left(angle_m \cdot \pi\right)\right)\right) \cdot \cos t_0\\

\mathbf{else}:\\
\;\;\;\;t_1 \cdot \sin t_0\\


\end{array}
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 4: 57.4% accurate, 1.2× speedup?

\[\begin{array}{l} angle_m = \left|angle\right| \\ angle_s = \mathsf{copysign}\left(1, angle\right) \\ \begin{array}{l} t_0 := \left(2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right) \cdot \sin \left(\frac{angle_m}{180} \cdot \pi\right)\\ angle_s \cdot \begin{array}{l} \mathbf{if}\;{b}^{2} \leq 10^{+290}:\\ \;\;\;\;\cos \left(0.005555555555555556 \cdot \left(angle_m \cdot \pi\right)\right) \cdot t_0\\ \mathbf{else}:\\ \;\;\;\;t_0\\ \end{array} \end{array} \end{array} \]
angle_m = (fabs.f64 angle)
angle_s = (copysign.f64 1 angle)
(FPCore (angle_s a b angle_m)
 :precision binary64
 (let* ((t_0 (* (* 2.0 (* (- b a) (+ b a))) (sin (* (/ angle_m 180.0) PI)))))
   (*
    angle_s
    (if (<= (pow b 2.0) 1e+290)
      (* (cos (* 0.005555555555555556 (* angle_m PI))) t_0)
      t_0))))
angle_m = fabs(angle);
angle_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
	double t_0 = (2.0 * ((b - a) * (b + a))) * sin(((angle_m / 180.0) * ((double) M_PI)));
	double tmp;
	if (pow(b, 2.0) <= 1e+290) {
		tmp = cos((0.005555555555555556 * (angle_m * ((double) M_PI)))) * t_0;
	} else {
		tmp = t_0;
	}
	return angle_s * tmp;
}
angle_m = Math.abs(angle);
angle_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
	double t_0 = (2.0 * ((b - a) * (b + a))) * Math.sin(((angle_m / 180.0) * Math.PI));
	double tmp;
	if (Math.pow(b, 2.0) <= 1e+290) {
		tmp = Math.cos((0.005555555555555556 * (angle_m * Math.PI))) * t_0;
	} else {
		tmp = t_0;
	}
	return angle_s * tmp;
}
angle_m = math.fabs(angle)
angle_s = math.copysign(1.0, angle)
def code(angle_s, a, b, angle_m):
	t_0 = (2.0 * ((b - a) * (b + a))) * math.sin(((angle_m / 180.0) * math.pi))
	tmp = 0
	if math.pow(b, 2.0) <= 1e+290:
		tmp = math.cos((0.005555555555555556 * (angle_m * math.pi))) * t_0
	else:
		tmp = t_0
	return angle_s * tmp
angle_m = abs(angle)
angle_s = copysign(1.0, angle)
function code(angle_s, a, b, angle_m)
	t_0 = Float64(Float64(2.0 * Float64(Float64(b - a) * Float64(b + a))) * sin(Float64(Float64(angle_m / 180.0) * pi)))
	tmp = 0.0
	if ((b ^ 2.0) <= 1e+290)
		tmp = Float64(cos(Float64(0.005555555555555556 * Float64(angle_m * pi))) * t_0);
	else
		tmp = t_0;
	end
	return Float64(angle_s * tmp)
end
angle_m = abs(angle);
angle_s = sign(angle) * abs(1.0);
function tmp_2 = code(angle_s, a, b, angle_m)
	t_0 = (2.0 * ((b - a) * (b + a))) * sin(((angle_m / 180.0) * pi));
	tmp = 0.0;
	if ((b ^ 2.0) <= 1e+290)
		tmp = cos((0.005555555555555556 * (angle_m * pi))) * t_0;
	else
		tmp = t_0;
	end
	tmp_2 = angle_s * tmp;
end
angle_m = N[Abs[angle], $MachinePrecision]
angle_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := Block[{t$95$0 = N[(N[(2.0 * N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[Power[b, 2.0], $MachinePrecision], 1e+290], N[(N[Cos[N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * t$95$0), $MachinePrecision], t$95$0]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
angle_s = \mathsf{copysign}\left(1, angle\right)

\\
\begin{array}{l}
t_0 := \left(2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right) \cdot \sin \left(\frac{angle_m}{180} \cdot \pi\right)\\
angle_s \cdot \begin{array}{l}
\mathbf{if}\;{b}^{2} \leq 10^{+290}:\\
\;\;\;\;\cos \left(0.005555555555555556 \cdot \left(angle_m \cdot \pi\right)\right) \cdot t_0\\

\mathbf{else}:\\
\;\;\;\;t_0\\


\end{array}
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 5: 56.1% accurate, 1.2× speedup?

\[\begin{array}{l} angle_m = \left|angle\right| \\ angle_s = \mathsf{copysign}\left(1, angle\right) \\ \begin{array}{l} t_0 := 2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\\ angle_s \cdot \begin{array}{l} \mathbf{if}\;{a}^{2} \leq 4 \cdot 10^{-292}:\\ \;\;\;\;t_0 \cdot \sin \left(\frac{1}{\frac{180}{angle_m \cdot \pi}}\right)\\ \mathbf{else}:\\ \;\;\;\;t_0 \cdot \sin \left({\left(\sqrt[3]{\pi \cdot \left(angle_m \cdot 0.005555555555555556\right)}\right)}^{3}\right)\\ \end{array} \end{array} \end{array} \]
angle_m = (fabs.f64 angle)
angle_s = (copysign.f64 1 angle)
(FPCore (angle_s a b angle_m)
 :precision binary64
 (let* ((t_0 (* 2.0 (* (- b a) (+ b a)))))
   (*
    angle_s
    (if (<= (pow a 2.0) 4e-292)
      (* t_0 (sin (/ 1.0 (/ 180.0 (* angle_m PI)))))
      (*
       t_0
       (sin (pow (cbrt (* PI (* angle_m 0.005555555555555556))) 3.0)))))))
angle_m = fabs(angle);
angle_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
	double t_0 = 2.0 * ((b - a) * (b + a));
	double tmp;
	if (pow(a, 2.0) <= 4e-292) {
		tmp = t_0 * sin((1.0 / (180.0 / (angle_m * ((double) M_PI)))));
	} else {
		tmp = t_0 * sin(pow(cbrt((((double) M_PI) * (angle_m * 0.005555555555555556))), 3.0));
	}
	return angle_s * tmp;
}
angle_m = Math.abs(angle);
angle_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
	double t_0 = 2.0 * ((b - a) * (b + a));
	double tmp;
	if (Math.pow(a, 2.0) <= 4e-292) {
		tmp = t_0 * Math.sin((1.0 / (180.0 / (angle_m * Math.PI))));
	} else {
		tmp = t_0 * Math.sin(Math.pow(Math.cbrt((Math.PI * (angle_m * 0.005555555555555556))), 3.0));
	}
	return angle_s * tmp;
}
angle_m = abs(angle)
angle_s = copysign(1.0, angle)
function code(angle_s, a, b, angle_m)
	t_0 = Float64(2.0 * Float64(Float64(b - a) * Float64(b + a)))
	tmp = 0.0
	if ((a ^ 2.0) <= 4e-292)
		tmp = Float64(t_0 * sin(Float64(1.0 / Float64(180.0 / Float64(angle_m * pi)))));
	else
		tmp = Float64(t_0 * sin((cbrt(Float64(pi * Float64(angle_m * 0.005555555555555556))) ^ 3.0)));
	end
	return Float64(angle_s * tmp)
end
angle_m = N[Abs[angle], $MachinePrecision]
angle_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := Block[{t$95$0 = N[(2.0 * N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[Power[a, 2.0], $MachinePrecision], 4e-292], N[(t$95$0 * N[Sin[N[(1.0 / N[(180.0 / N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(t$95$0 * N[Sin[N[Power[N[Power[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
angle_s = \mathsf{copysign}\left(1, angle\right)

\\
\begin{array}{l}
t_0 := 2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\\
angle_s \cdot \begin{array}{l}
\mathbf{if}\;{a}^{2} \leq 4 \cdot 10^{-292}:\\
\;\;\;\;t_0 \cdot \sin \left(\frac{1}{\frac{180}{angle_m \cdot \pi}}\right)\\

\mathbf{else}:\\
\;\;\;\;t_0 \cdot \sin \left({\left(\sqrt[3]{\pi \cdot \left(angle_m \cdot 0.005555555555555556\right)}\right)}^{3}\right)\\


\end{array}
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 6: 56.4% accurate, 1.9× speedup?

\[\begin{array}{l} angle_m = \left|angle\right| \\ angle_s = \mathsf{copysign}\left(1, angle\right) \\ \begin{array}{l} t_0 := 2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\\ angle_s \cdot \begin{array}{l} \mathbf{if}\;\frac{angle_m}{180} \leq 2 \cdot 10^{+206}:\\ \;\;\;\;t_0 \cdot \sin \left(\frac{\pi}{\frac{180}{angle_m}}\right)\\ \mathbf{else}:\\ \;\;\;\;t_0 \cdot \left|\sin \left(angle_m \cdot \left(0.005555555555555556 \cdot \pi\right)\right)\right|\\ \end{array} \end{array} \end{array} \]
angle_m = (fabs.f64 angle)
angle_s = (copysign.f64 1 angle)
(FPCore (angle_s a b angle_m)
 :precision binary64
 (let* ((t_0 (* 2.0 (* (- b a) (+ b a)))))
   (*
    angle_s
    (if (<= (/ angle_m 180.0) 2e+206)
      (* t_0 (sin (/ PI (/ 180.0 angle_m))))
      (* t_0 (fabs (sin (* angle_m (* 0.005555555555555556 PI)))))))))
angle_m = fabs(angle);
angle_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
	double t_0 = 2.0 * ((b - a) * (b + a));
	double tmp;
	if ((angle_m / 180.0) <= 2e+206) {
		tmp = t_0 * sin((((double) M_PI) / (180.0 / angle_m)));
	} else {
		tmp = t_0 * fabs(sin((angle_m * (0.005555555555555556 * ((double) M_PI)))));
	}
	return angle_s * tmp;
}
angle_m = Math.abs(angle);
angle_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
	double t_0 = 2.0 * ((b - a) * (b + a));
	double tmp;
	if ((angle_m / 180.0) <= 2e+206) {
		tmp = t_0 * Math.sin((Math.PI / (180.0 / angle_m)));
	} else {
		tmp = t_0 * Math.abs(Math.sin((angle_m * (0.005555555555555556 * Math.PI))));
	}
	return angle_s * tmp;
}
angle_m = math.fabs(angle)
angle_s = math.copysign(1.0, angle)
def code(angle_s, a, b, angle_m):
	t_0 = 2.0 * ((b - a) * (b + a))
	tmp = 0
	if (angle_m / 180.0) <= 2e+206:
		tmp = t_0 * math.sin((math.pi / (180.0 / angle_m)))
	else:
		tmp = t_0 * math.fabs(math.sin((angle_m * (0.005555555555555556 * math.pi))))
	return angle_s * tmp
angle_m = abs(angle)
angle_s = copysign(1.0, angle)
function code(angle_s, a, b, angle_m)
	t_0 = Float64(2.0 * Float64(Float64(b - a) * Float64(b + a)))
	tmp = 0.0
	if (Float64(angle_m / 180.0) <= 2e+206)
		tmp = Float64(t_0 * sin(Float64(pi / Float64(180.0 / angle_m))));
	else
		tmp = Float64(t_0 * abs(sin(Float64(angle_m * Float64(0.005555555555555556 * pi)))));
	end
	return Float64(angle_s * tmp)
end
angle_m = abs(angle);
angle_s = sign(angle) * abs(1.0);
function tmp_2 = code(angle_s, a, b, angle_m)
	t_0 = 2.0 * ((b - a) * (b + a));
	tmp = 0.0;
	if ((angle_m / 180.0) <= 2e+206)
		tmp = t_0 * sin((pi / (180.0 / angle_m)));
	else
		tmp = t_0 * abs(sin((angle_m * (0.005555555555555556 * pi))));
	end
	tmp_2 = angle_s * tmp;
end
angle_m = N[Abs[angle], $MachinePrecision]
angle_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := Block[{t$95$0 = N[(2.0 * N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 2e+206], N[(t$95$0 * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(t$95$0 * N[Abs[N[Sin[N[(angle$95$m * N[(0.005555555555555556 * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
angle_s = \mathsf{copysign}\left(1, angle\right)

\\
\begin{array}{l}
t_0 := 2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\\
angle_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle_m}{180} \leq 2 \cdot 10^{+206}:\\
\;\;\;\;t_0 \cdot \sin \left(\frac{\pi}{\frac{180}{angle_m}}\right)\\

\mathbf{else}:\\
\;\;\;\;t_0 \cdot \left|\sin \left(angle_m \cdot \left(0.005555555555555556 \cdot \pi\right)\right)\right|\\


\end{array}
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 7: 55.7% accurate, 2.8× speedup?

\[\begin{array}{l} angle_m = \left|angle\right| \\ angle_s = \mathsf{copysign}\left(1, angle\right) \\ \begin{array}{l} t_0 := \left(b - a\right) \cdot \left(b + a\right)\\ angle_s \cdot \begin{array}{l} \mathbf{if}\;\frac{angle_m}{180} \leq 2 \cdot 10^{+206}:\\ \;\;\;\;\left(2 \cdot t_0\right) \cdot \sin \left(\frac{\pi}{\frac{180}{angle_m}}\right)\\ \mathbf{else}:\\ \;\;\;\;0.011111111111111112 \cdot \left(angle_m \cdot \left(\pi \cdot t_0\right)\right)\\ \end{array} \end{array} \end{array} \]
angle_m = (fabs.f64 angle)
angle_s = (copysign.f64 1 angle)
(FPCore (angle_s a b angle_m)
 :precision binary64
 (let* ((t_0 (* (- b a) (+ b a))))
   (*
    angle_s
    (if (<= (/ angle_m 180.0) 2e+206)
      (* (* 2.0 t_0) (sin (/ PI (/ 180.0 angle_m))))
      (* 0.011111111111111112 (* angle_m (* PI t_0)))))))
angle_m = fabs(angle);
angle_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
	double t_0 = (b - a) * (b + a);
	double tmp;
	if ((angle_m / 180.0) <= 2e+206) {
		tmp = (2.0 * t_0) * sin((((double) M_PI) / (180.0 / angle_m)));
	} else {
		tmp = 0.011111111111111112 * (angle_m * (((double) M_PI) * t_0));
	}
	return angle_s * tmp;
}
angle_m = Math.abs(angle);
angle_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
	double t_0 = (b - a) * (b + a);
	double tmp;
	if ((angle_m / 180.0) <= 2e+206) {
		tmp = (2.0 * t_0) * Math.sin((Math.PI / (180.0 / angle_m)));
	} else {
		tmp = 0.011111111111111112 * (angle_m * (Math.PI * t_0));
	}
	return angle_s * tmp;
}
angle_m = math.fabs(angle)
angle_s = math.copysign(1.0, angle)
def code(angle_s, a, b, angle_m):
	t_0 = (b - a) * (b + a)
	tmp = 0
	if (angle_m / 180.0) <= 2e+206:
		tmp = (2.0 * t_0) * math.sin((math.pi / (180.0 / angle_m)))
	else:
		tmp = 0.011111111111111112 * (angle_m * (math.pi * t_0))
	return angle_s * tmp
angle_m = abs(angle)
angle_s = copysign(1.0, angle)
function code(angle_s, a, b, angle_m)
	t_0 = Float64(Float64(b - a) * Float64(b + a))
	tmp = 0.0
	if (Float64(angle_m / 180.0) <= 2e+206)
		tmp = Float64(Float64(2.0 * t_0) * sin(Float64(pi / Float64(180.0 / angle_m))));
	else
		tmp = Float64(0.011111111111111112 * Float64(angle_m * Float64(pi * t_0)));
	end
	return Float64(angle_s * tmp)
end
angle_m = abs(angle);
angle_s = sign(angle) * abs(1.0);
function tmp_2 = code(angle_s, a, b, angle_m)
	t_0 = (b - a) * (b + a);
	tmp = 0.0;
	if ((angle_m / 180.0) <= 2e+206)
		tmp = (2.0 * t_0) * sin((pi / (180.0 / angle_m)));
	else
		tmp = 0.011111111111111112 * (angle_m * (pi * t_0));
	end
	tmp_2 = angle_s * tmp;
end
angle_m = N[Abs[angle], $MachinePrecision]
angle_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := Block[{t$95$0 = N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 2e+206], N[(N[(2.0 * t$95$0), $MachinePrecision] * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(0.011111111111111112 * N[(angle$95$m * N[(Pi * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
angle_s = \mathsf{copysign}\left(1, angle\right)

\\
\begin{array}{l}
t_0 := \left(b - a\right) \cdot \left(b + a\right)\\
angle_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle_m}{180} \leq 2 \cdot 10^{+206}:\\
\;\;\;\;\left(2 \cdot t_0\right) \cdot \sin \left(\frac{\pi}{\frac{180}{angle_m}}\right)\\

\mathbf{else}:\\
\;\;\;\;0.011111111111111112 \cdot \left(angle_m \cdot \left(\pi \cdot t_0\right)\right)\\


\end{array}
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 8: 56.1% accurate, 2.9× speedup?

\[\begin{array}{l} angle_m = \left|angle\right| \\ angle_s = \mathsf{copysign}\left(1, angle\right) \\ angle_s \cdot \left(\left(2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right) \cdot \sin \left(0.005555555555555556 \cdot \left(angle_m \cdot \pi\right)\right)\right) \end{array} \]
angle_m = (fabs.f64 angle)
angle_s = (copysign.f64 1 angle)
(FPCore (angle_s a b angle_m)
 :precision binary64
 (*
  angle_s
  (*
   (* 2.0 (* (- b a) (+ b a)))
   (sin (* 0.005555555555555556 (* angle_m PI))))))
angle_m = fabs(angle);
angle_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
	return angle_s * ((2.0 * ((b - a) * (b + a))) * sin((0.005555555555555556 * (angle_m * ((double) M_PI)))));
}
angle_m = Math.abs(angle);
angle_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
	return angle_s * ((2.0 * ((b - a) * (b + a))) * Math.sin((0.005555555555555556 * (angle_m * Math.PI))));
}
angle_m = math.fabs(angle)
angle_s = math.copysign(1.0, angle)
def code(angle_s, a, b, angle_m):
	return angle_s * ((2.0 * ((b - a) * (b + a))) * math.sin((0.005555555555555556 * (angle_m * math.pi))))
angle_m = abs(angle)
angle_s = copysign(1.0, angle)
function code(angle_s, a, b, angle_m)
	return Float64(angle_s * Float64(Float64(2.0 * Float64(Float64(b - a) * Float64(b + a))) * sin(Float64(0.005555555555555556 * Float64(angle_m * pi)))))
end
angle_m = abs(angle);
angle_s = sign(angle) * abs(1.0);
function tmp = code(angle_s, a, b, angle_m)
	tmp = angle_s * ((2.0 * ((b - a) * (b + a))) * sin((0.005555555555555556 * (angle_m * pi))));
end
angle_m = N[Abs[angle], $MachinePrecision]
angle_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(N[(2.0 * N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
angle_s = \mathsf{copysign}\left(1, angle\right)

\\
angle_s \cdot \left(\left(2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right) \cdot \sin \left(0.005555555555555556 \cdot \left(angle_m \cdot \pi\right)\right)\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 9: 56.3% accurate, 2.9× speedup?

\[\begin{array}{l} angle_m = \left|angle\right| \\ angle_s = \mathsf{copysign}\left(1, angle\right) \\ angle_s \cdot \left(\left(2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right) \cdot \sin \left(\frac{angle_m}{180} \cdot \pi\right)\right) \end{array} \]
angle_m = (fabs.f64 angle)
angle_s = (copysign.f64 1 angle)
(FPCore (angle_s a b angle_m)
 :precision binary64
 (* angle_s (* (* 2.0 (* (- b a) (+ b a))) (sin (* (/ angle_m 180.0) PI)))))
angle_m = fabs(angle);
angle_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
	return angle_s * ((2.0 * ((b - a) * (b + a))) * sin(((angle_m / 180.0) * ((double) M_PI))));
}
angle_m = Math.abs(angle);
angle_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
	return angle_s * ((2.0 * ((b - a) * (b + a))) * Math.sin(((angle_m / 180.0) * Math.PI)));
}
angle_m = math.fabs(angle)
angle_s = math.copysign(1.0, angle)
def code(angle_s, a, b, angle_m):
	return angle_s * ((2.0 * ((b - a) * (b + a))) * math.sin(((angle_m / 180.0) * math.pi)))
angle_m = abs(angle)
angle_s = copysign(1.0, angle)
function code(angle_s, a, b, angle_m)
	return Float64(angle_s * Float64(Float64(2.0 * Float64(Float64(b - a) * Float64(b + a))) * sin(Float64(Float64(angle_m / 180.0) * pi))))
end
angle_m = abs(angle);
angle_s = sign(angle) * abs(1.0);
function tmp = code(angle_s, a, b, angle_m)
	tmp = angle_s * ((2.0 * ((b - a) * (b + a))) * sin(((angle_m / 180.0) * pi)));
end
angle_m = N[Abs[angle], $MachinePrecision]
angle_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(N[(2.0 * N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
angle_s = \mathsf{copysign}\left(1, angle\right)

\\
angle_s \cdot \left(\left(2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right) \cdot \sin \left(\frac{angle_m}{180} \cdot \pi\right)\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 10: 56.1% accurate, 2.9× speedup?

\[\begin{array}{l} angle_m = \left|angle\right| \\ angle_s = \mathsf{copysign}\left(1, angle\right) \\ angle_s \cdot \left(\left(2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right) \cdot \sin \left(angle_m \cdot \left(0.005555555555555556 \cdot \pi\right)\right)\right) \end{array} \]
angle_m = (fabs.f64 angle)
angle_s = (copysign.f64 1 angle)
(FPCore (angle_s a b angle_m)
 :precision binary64
 (*
  angle_s
  (*
   (* 2.0 (* (- b a) (+ b a)))
   (sin (* angle_m (* 0.005555555555555556 PI))))))
angle_m = fabs(angle);
angle_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
	return angle_s * ((2.0 * ((b - a) * (b + a))) * sin((angle_m * (0.005555555555555556 * ((double) M_PI)))));
}
angle_m = Math.abs(angle);
angle_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
	return angle_s * ((2.0 * ((b - a) * (b + a))) * Math.sin((angle_m * (0.005555555555555556 * Math.PI))));
}
angle_m = math.fabs(angle)
angle_s = math.copysign(1.0, angle)
def code(angle_s, a, b, angle_m):
	return angle_s * ((2.0 * ((b - a) * (b + a))) * math.sin((angle_m * (0.005555555555555556 * math.pi))))
angle_m = abs(angle)
angle_s = copysign(1.0, angle)
function code(angle_s, a, b, angle_m)
	return Float64(angle_s * Float64(Float64(2.0 * Float64(Float64(b - a) * Float64(b + a))) * sin(Float64(angle_m * Float64(0.005555555555555556 * pi)))))
end
angle_m = abs(angle);
angle_s = sign(angle) * abs(1.0);
function tmp = code(angle_s, a, b, angle_m)
	tmp = angle_s * ((2.0 * ((b - a) * (b + a))) * sin((angle_m * (0.005555555555555556 * pi))));
end
angle_m = N[Abs[angle], $MachinePrecision]
angle_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(N[(2.0 * N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[N[(angle$95$m * N[(0.005555555555555556 * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
angle_s = \mathsf{copysign}\left(1, angle\right)

\\
angle_s \cdot \left(\left(2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right) \cdot \sin \left(angle_m \cdot \left(0.005555555555555556 \cdot \pi\right)\right)\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 11: 54.6% accurate, 5.4× speedup?

\[\begin{array}{l} angle_m = \left|angle\right| \\ angle_s = \mathsf{copysign}\left(1, angle\right) \\ angle_s \cdot \left(\left(2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right) \cdot \left(\pi \cdot \left(angle_m \cdot 0.005555555555555556\right)\right)\right) \end{array} \]
angle_m = (fabs.f64 angle)
angle_s = (copysign.f64 1 angle)
(FPCore (angle_s a b angle_m)
 :precision binary64
 (*
  angle_s
  (* (* 2.0 (* (- b a) (+ b a))) (* PI (* angle_m 0.005555555555555556)))))
angle_m = fabs(angle);
angle_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
	return angle_s * ((2.0 * ((b - a) * (b + a))) * (((double) M_PI) * (angle_m * 0.005555555555555556)));
}
angle_m = Math.abs(angle);
angle_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
	return angle_s * ((2.0 * ((b - a) * (b + a))) * (Math.PI * (angle_m * 0.005555555555555556)));
}
angle_m = math.fabs(angle)
angle_s = math.copysign(1.0, angle)
def code(angle_s, a, b, angle_m):
	return angle_s * ((2.0 * ((b - a) * (b + a))) * (math.pi * (angle_m * 0.005555555555555556)))
angle_m = abs(angle)
angle_s = copysign(1.0, angle)
function code(angle_s, a, b, angle_m)
	return Float64(angle_s * Float64(Float64(2.0 * Float64(Float64(b - a) * Float64(b + a))) * Float64(pi * Float64(angle_m * 0.005555555555555556))))
end
angle_m = abs(angle);
angle_s = sign(angle) * abs(1.0);
function tmp = code(angle_s, a, b, angle_m)
	tmp = angle_s * ((2.0 * ((b - a) * (b + a))) * (pi * (angle_m * 0.005555555555555556)));
end
angle_m = N[Abs[angle], $MachinePrecision]
angle_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(N[(2.0 * N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
angle_s = \mathsf{copysign}\left(1, angle\right)

\\
angle_s \cdot \left(\left(2 \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right) \cdot \left(\pi \cdot \left(angle_m \cdot 0.005555555555555556\right)\right)\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 12: 54.6% accurate, 5.5× speedup?

\[\begin{array}{l} angle_m = \left|angle\right| \\ angle_s = \mathsf{copysign}\left(1, angle\right) \\ angle_s \cdot \left(0.011111111111111112 \cdot \left(angle_m \cdot \left(\pi \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right)\right)\right) \end{array} \]
angle_m = (fabs.f64 angle)
angle_s = (copysign.f64 1 angle)
(FPCore (angle_s a b angle_m)
 :precision binary64
 (* angle_s (* 0.011111111111111112 (* angle_m (* PI (* (- b a) (+ b a)))))))
angle_m = fabs(angle);
angle_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
	return angle_s * (0.011111111111111112 * (angle_m * (((double) M_PI) * ((b - a) * (b + a)))));
}
angle_m = Math.abs(angle);
angle_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
	return angle_s * (0.011111111111111112 * (angle_m * (Math.PI * ((b - a) * (b + a)))));
}
angle_m = math.fabs(angle)
angle_s = math.copysign(1.0, angle)
def code(angle_s, a, b, angle_m):
	return angle_s * (0.011111111111111112 * (angle_m * (math.pi * ((b - a) * (b + a)))))
angle_m = abs(angle)
angle_s = copysign(1.0, angle)
function code(angle_s, a, b, angle_m)
	return Float64(angle_s * Float64(0.011111111111111112 * Float64(angle_m * Float64(pi * Float64(Float64(b - a) * Float64(b + a))))))
end
angle_m = abs(angle);
angle_s = sign(angle) * abs(1.0);
function tmp = code(angle_s, a, b, angle_m)
	tmp = angle_s * (0.011111111111111112 * (angle_m * (pi * ((b - a) * (b + a)))));
end
angle_m = N[Abs[angle], $MachinePrecision]
angle_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(0.011111111111111112 * N[(angle$95$m * N[(Pi * N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
angle_s = \mathsf{copysign}\left(1, angle\right)

\\
angle_s \cdot \left(0.011111111111111112 \cdot \left(angle_m \cdot \left(\pi \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)\right)\right)\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Reproduce

?
herbie shell --seed 2023350 
(FPCore (a b angle)
  :name "ab-angle->ABCF B"
  :precision binary64
  (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* PI (/ angle 180.0)))) (cos (* PI (/ angle 180.0)))))