
(FPCore (re im) :precision binary64 (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
double code(double re, double im) {
return 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * sqrt((2.0d0 * (sqrt(((re * re) + (im * im))) + re)))
end function
public static double code(double re, double im) {
return 0.5 * Math.sqrt((2.0 * (Math.sqrt(((re * re) + (im * im))) + re)));
}
def code(re, im): return 0.5 * math.sqrt((2.0 * (math.sqrt(((re * re) + (im * im))) + re)))
function code(re, im) return Float64(0.5 * sqrt(Float64(2.0 * Float64(sqrt(Float64(Float64(re * re) + Float64(im * im))) + re)))) end
function tmp = code(re, im) tmp = 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re))); end
code[re_, im_] := N[(0.5 * N[Sqrt[N[(2.0 * N[(N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \sqrt{2 \cdot \left(\sqrt{re \cdot re + im \cdot im} + re\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
double code(double re, double im) {
return 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * sqrt((2.0d0 * (sqrt(((re * re) + (im * im))) + re)))
end function
public static double code(double re, double im) {
return 0.5 * Math.sqrt((2.0 * (Math.sqrt(((re * re) + (im * im))) + re)));
}
def code(re, im): return 0.5 * math.sqrt((2.0 * (math.sqrt(((re * re) + (im * im))) + re)))
function code(re, im) return Float64(0.5 * sqrt(Float64(2.0 * Float64(sqrt(Float64(Float64(re * re) + Float64(im * im))) + re)))) end
function tmp = code(re, im) tmp = 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re))); end
code[re_, im_] := N[(0.5 * N[Sqrt[N[(2.0 * N[(N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \sqrt{2 \cdot \left(\sqrt{re \cdot re + im \cdot im} + re\right)}
\end{array}
(FPCore (re im) :precision binary64 (if (<= (sqrt (* 2.0 (+ re (sqrt (+ (* re re) (* im im)))))) 0.0) (* 0.5 (sqrt (* 2.0 (/ (* (pow im 2.0) -0.5) re)))) (sqrt (* 0.5 (+ re (hypot re im))))))
double code(double re, double im) {
double tmp;
if (sqrt((2.0 * (re + sqrt(((re * re) + (im * im)))))) <= 0.0) {
tmp = 0.5 * sqrt((2.0 * ((pow(im, 2.0) * -0.5) / re)));
} else {
tmp = sqrt((0.5 * (re + hypot(re, im))));
}
return tmp;
}
public static double code(double re, double im) {
double tmp;
if (Math.sqrt((2.0 * (re + Math.sqrt(((re * re) + (im * im)))))) <= 0.0) {
tmp = 0.5 * Math.sqrt((2.0 * ((Math.pow(im, 2.0) * -0.5) / re)));
} else {
tmp = Math.sqrt((0.5 * (re + Math.hypot(re, im))));
}
return tmp;
}
def code(re, im): tmp = 0 if math.sqrt((2.0 * (re + math.sqrt(((re * re) + (im * im)))))) <= 0.0: tmp = 0.5 * math.sqrt((2.0 * ((math.pow(im, 2.0) * -0.5) / re))) else: tmp = math.sqrt((0.5 * (re + math.hypot(re, im)))) return tmp
function code(re, im) tmp = 0.0 if (sqrt(Float64(2.0 * Float64(re + sqrt(Float64(Float64(re * re) + Float64(im * im)))))) <= 0.0) tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(Float64((im ^ 2.0) * -0.5) / re)))); else tmp = sqrt(Float64(0.5 * Float64(re + hypot(re, im)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (sqrt((2.0 * (re + sqrt(((re * re) + (im * im)))))) <= 0.0) tmp = 0.5 * sqrt((2.0 * (((im ^ 2.0) * -0.5) / re))); else tmp = sqrt((0.5 * (re + hypot(re, im)))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[N[Sqrt[N[(2.0 * N[(re + N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.0], N[(0.5 * N[Sqrt[N[(2.0 * N[(N[(N[Power[im, 2.0], $MachinePrecision] * -0.5), $MachinePrecision] / re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(0.5 * N[(re + N[Sqrt[re ^ 2 + im ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\sqrt{2 \cdot \left(re + \sqrt{re \cdot re + im \cdot im}\right)} \leq 0:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \frac{{im}^{2} \cdot -0.5}{re}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5 \cdot \left(re + \mathsf{hypot}\left(re, im\right)\right)}\\
\end{array}
\end{array}
(FPCore (re im) :precision binary64 (sqrt (* 0.5 (+ re (hypot re im)))))
double code(double re, double im) {
return sqrt((0.5 * (re + hypot(re, im))));
}
public static double code(double re, double im) {
return Math.sqrt((0.5 * (re + Math.hypot(re, im))));
}
def code(re, im): return math.sqrt((0.5 * (re + math.hypot(re, im))))
function code(re, im) return sqrt(Float64(0.5 * Float64(re + hypot(re, im)))) end
function tmp = code(re, im) tmp = sqrt((0.5 * (re + hypot(re, im)))); end
code[re_, im_] := N[Sqrt[N[(0.5 * N[(re + N[Sqrt[re ^ 2 + im ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5 \cdot \left(re + \mathsf{hypot}\left(re, im\right)\right)}
\end{array}
(FPCore (re im) :precision binary64 (if (<= re -2.3e+205) (* 0.5 (sqrt (* 2.0 (- re re)))) (if (<= re 3.8e+37) (* 0.5 (sqrt (* 2.0 im))) (sqrt re))))
double code(double re, double im) {
double tmp;
if (re <= -2.3e+205) {
tmp = 0.5 * sqrt((2.0 * (re - re)));
} else if (re <= 3.8e+37) {
tmp = 0.5 * sqrt((2.0 * im));
} else {
tmp = sqrt(re);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= (-2.3d+205)) then
tmp = 0.5d0 * sqrt((2.0d0 * (re - re)))
else if (re <= 3.8d+37) then
tmp = 0.5d0 * sqrt((2.0d0 * im))
else
tmp = sqrt(re)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= -2.3e+205) {
tmp = 0.5 * Math.sqrt((2.0 * (re - re)));
} else if (re <= 3.8e+37) {
tmp = 0.5 * Math.sqrt((2.0 * im));
} else {
tmp = Math.sqrt(re);
}
return tmp;
}
def code(re, im): tmp = 0 if re <= -2.3e+205: tmp = 0.5 * math.sqrt((2.0 * (re - re))) elif re <= 3.8e+37: tmp = 0.5 * math.sqrt((2.0 * im)) else: tmp = math.sqrt(re) return tmp
function code(re, im) tmp = 0.0 if (re <= -2.3e+205) tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(re - re)))); elseif (re <= 3.8e+37) tmp = Float64(0.5 * sqrt(Float64(2.0 * im))); else tmp = sqrt(re); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= -2.3e+205) tmp = 0.5 * sqrt((2.0 * (re - re))); elseif (re <= 3.8e+37) tmp = 0.5 * sqrt((2.0 * im)); else tmp = sqrt(re); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, -2.3e+205], N[(0.5 * N[Sqrt[N[(2.0 * N[(re - re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[re, 3.8e+37], N[(0.5 * N[Sqrt[N[(2.0 * im), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[re], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -2.3 \cdot 10^{+205}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(re - re\right)}\\
\mathbf{elif}\;re \leq 3.8 \cdot 10^{+37}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot im}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{re}\\
\end{array}
\end{array}
(FPCore (re im) :precision binary64 (if (<= re 3.75e+37) (* 0.5 (sqrt (* 2.0 im))) (sqrt re)))
double code(double re, double im) {
double tmp;
if (re <= 3.75e+37) {
tmp = 0.5 * sqrt((2.0 * im));
} else {
tmp = sqrt(re);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= 3.75d+37) then
tmp = 0.5d0 * sqrt((2.0d0 * im))
else
tmp = sqrt(re)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= 3.75e+37) {
tmp = 0.5 * Math.sqrt((2.0 * im));
} else {
tmp = Math.sqrt(re);
}
return tmp;
}
def code(re, im): tmp = 0 if re <= 3.75e+37: tmp = 0.5 * math.sqrt((2.0 * im)) else: tmp = math.sqrt(re) return tmp
function code(re, im) tmp = 0.0 if (re <= 3.75e+37) tmp = Float64(0.5 * sqrt(Float64(2.0 * im))); else tmp = sqrt(re); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= 3.75e+37) tmp = 0.5 * sqrt((2.0 * im)); else tmp = sqrt(re); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, 3.75e+37], N[(0.5 * N[Sqrt[N[(2.0 * im), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[re], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq 3.75 \cdot 10^{+37}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot im}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{re}\\
\end{array}
\end{array}
(FPCore (re im) :precision binary64 (sqrt re))
double code(double re, double im) {
return sqrt(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = sqrt(re)
end function
public static double code(double re, double im) {
return Math.sqrt(re);
}
def code(re, im): return math.sqrt(re)
function code(re, im) return sqrt(re) end
function tmp = code(re, im) tmp = sqrt(re); end
code[re_, im_] := N[Sqrt[re], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{re}
\end{array}
(FPCore (re im)
:precision binary64
(let* ((t_0 (sqrt (+ (* re re) (* im im)))))
(if (< re 0.0)
(* 0.5 (* (sqrt 2.0) (sqrt (/ (* im im) (- t_0 re)))))
(* 0.5 (sqrt (* 2.0 (+ t_0 re)))))))
double code(double re, double im) {
double t_0 = sqrt(((re * re) + (im * im)));
double tmp;
if (re < 0.0) {
tmp = 0.5 * (sqrt(2.0) * sqrt(((im * im) / (t_0 - re))));
} else {
tmp = 0.5 * sqrt((2.0 * (t_0 + re)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((re * re) + (im * im)))
if (re < 0.0d0) then
tmp = 0.5d0 * (sqrt(2.0d0) * sqrt(((im * im) / (t_0 - re))))
else
tmp = 0.5d0 * sqrt((2.0d0 * (t_0 + re)))
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = Math.sqrt(((re * re) + (im * im)));
double tmp;
if (re < 0.0) {
tmp = 0.5 * (Math.sqrt(2.0) * Math.sqrt(((im * im) / (t_0 - re))));
} else {
tmp = 0.5 * Math.sqrt((2.0 * (t_0 + re)));
}
return tmp;
}
def code(re, im): t_0 = math.sqrt(((re * re) + (im * im))) tmp = 0 if re < 0.0: tmp = 0.5 * (math.sqrt(2.0) * math.sqrt(((im * im) / (t_0 - re)))) else: tmp = 0.5 * math.sqrt((2.0 * (t_0 + re))) return tmp
function code(re, im) t_0 = sqrt(Float64(Float64(re * re) + Float64(im * im))) tmp = 0.0 if (re < 0.0) tmp = Float64(0.5 * Float64(sqrt(2.0) * sqrt(Float64(Float64(im * im) / Float64(t_0 - re))))); else tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(t_0 + re)))); end return tmp end
function tmp_2 = code(re, im) t_0 = sqrt(((re * re) + (im * im))); tmp = 0.0; if (re < 0.0) tmp = 0.5 * (sqrt(2.0) * sqrt(((im * im) / (t_0 - re)))); else tmp = 0.5 * sqrt((2.0 * (t_0 + re))); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[Less[re, 0.0], N[(0.5 * N[(N[Sqrt[2.0], $MachinePrecision] * N[Sqrt[N[(N[(im * im), $MachinePrecision] / N[(t$95$0 - re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(2.0 * N[(t$95$0 + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{re \cdot re + im \cdot im}\\
\mathbf{if}\;re < 0:\\
\;\;\;\;0.5 \cdot \left(\sqrt{2} \cdot \sqrt{\frac{im \cdot im}{t_0 - re}}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(t_0 + re\right)}\\
\end{array}
\end{array}
herbie shell --seed 2023350
(FPCore (re im)
:name "math.sqrt on complex, real part"
:precision binary64
:herbie-target
(if (< re 0.0) (* 0.5 (* (sqrt 2.0) (sqrt (/ (* im im) (- (sqrt (+ (* re re) (* im im))) re))))) (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
(* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))