Octave 3.8, jcobi/3

Percentage Accurate: 94.2% → 99.8%
Time: 21.2s
Alternatives: 20
Speedup: 3.9×

Specification

?
\[\alpha > -1 \land \beta > -1\]
\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\alpha + \beta\right) + 2 \cdot 1\\ \frac{\frac{\frac{\left(\left(\alpha + \beta\right) + \beta \cdot \alpha\right) + 1}{t_0}}{t_0}}{t_0 + 1} \end{array} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (let* ((t_0 (+ (+ alpha beta) (* 2.0 1.0))))
   (/ (/ (/ (+ (+ (+ alpha beta) (* beta alpha)) 1.0) t_0) t_0) (+ t_0 1.0))))
double code(double alpha, double beta) {
	double t_0 = (alpha + beta) + (2.0 * 1.0);
	return (((((alpha + beta) + (beta * alpha)) + 1.0) / t_0) / t_0) / (t_0 + 1.0);
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: t_0
    t_0 = (alpha + beta) + (2.0d0 * 1.0d0)
    code = (((((alpha + beta) + (beta * alpha)) + 1.0d0) / t_0) / t_0) / (t_0 + 1.0d0)
end function
public static double code(double alpha, double beta) {
	double t_0 = (alpha + beta) + (2.0 * 1.0);
	return (((((alpha + beta) + (beta * alpha)) + 1.0) / t_0) / t_0) / (t_0 + 1.0);
}
def code(alpha, beta):
	t_0 = (alpha + beta) + (2.0 * 1.0)
	return (((((alpha + beta) + (beta * alpha)) + 1.0) / t_0) / t_0) / (t_0 + 1.0)
function code(alpha, beta)
	t_0 = Float64(Float64(alpha + beta) + Float64(2.0 * 1.0))
	return Float64(Float64(Float64(Float64(Float64(Float64(alpha + beta) + Float64(beta * alpha)) + 1.0) / t_0) / t_0) / Float64(t_0 + 1.0))
end
function tmp = code(alpha, beta)
	t_0 = (alpha + beta) + (2.0 * 1.0);
	tmp = (((((alpha + beta) + (beta * alpha)) + 1.0) / t_0) / t_0) / (t_0 + 1.0);
end
code[alpha_, beta_] := Block[{t$95$0 = N[(N[(alpha + beta), $MachinePrecision] + N[(2.0 * 1.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(N[(N[(N[(alpha + beta), $MachinePrecision] + N[(beta * alpha), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] / t$95$0), $MachinePrecision] / t$95$0), $MachinePrecision] / N[(t$95$0 + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\alpha + \beta\right) + 2 \cdot 1\\
\frac{\frac{\frac{\left(\left(\alpha + \beta\right) + \beta \cdot \alpha\right) + 1}{t_0}}{t_0}}{t_0 + 1}
\end{array}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 20 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 94.2% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\alpha + \beta\right) + 2 \cdot 1\\ \frac{\frac{\frac{\left(\left(\alpha + \beta\right) + \beta \cdot \alpha\right) + 1}{t_0}}{t_0}}{t_0 + 1} \end{array} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (let* ((t_0 (+ (+ alpha beta) (* 2.0 1.0))))
   (/ (/ (/ (+ (+ (+ alpha beta) (* beta alpha)) 1.0) t_0) t_0) (+ t_0 1.0))))
double code(double alpha, double beta) {
	double t_0 = (alpha + beta) + (2.0 * 1.0);
	return (((((alpha + beta) + (beta * alpha)) + 1.0) / t_0) / t_0) / (t_0 + 1.0);
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: t_0
    t_0 = (alpha + beta) + (2.0d0 * 1.0d0)
    code = (((((alpha + beta) + (beta * alpha)) + 1.0d0) / t_0) / t_0) / (t_0 + 1.0d0)
end function
public static double code(double alpha, double beta) {
	double t_0 = (alpha + beta) + (2.0 * 1.0);
	return (((((alpha + beta) + (beta * alpha)) + 1.0) / t_0) / t_0) / (t_0 + 1.0);
}
def code(alpha, beta):
	t_0 = (alpha + beta) + (2.0 * 1.0)
	return (((((alpha + beta) + (beta * alpha)) + 1.0) / t_0) / t_0) / (t_0 + 1.0)
function code(alpha, beta)
	t_0 = Float64(Float64(alpha + beta) + Float64(2.0 * 1.0))
	return Float64(Float64(Float64(Float64(Float64(Float64(alpha + beta) + Float64(beta * alpha)) + 1.0) / t_0) / t_0) / Float64(t_0 + 1.0))
end
function tmp = code(alpha, beta)
	t_0 = (alpha + beta) + (2.0 * 1.0);
	tmp = (((((alpha + beta) + (beta * alpha)) + 1.0) / t_0) / t_0) / (t_0 + 1.0);
end
code[alpha_, beta_] := Block[{t$95$0 = N[(N[(alpha + beta), $MachinePrecision] + N[(2.0 * 1.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(N[(N[(N[(alpha + beta), $MachinePrecision] + N[(beta * alpha), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] / t$95$0), $MachinePrecision] / t$95$0), $MachinePrecision] / N[(t$95$0 + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\alpha + \beta\right) + 2 \cdot 1\\
\frac{\frac{\frac{\left(\left(\alpha + \beta\right) + \beta \cdot \alpha\right) + 1}{t_0}}{t_0}}{t_0 + 1}
\end{array}
\end{array}

Alternative 1: 99.8% accurate, 1.3× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} t_0 := \left(\beta + 2\right) + \alpha\\ \frac{\frac{1}{t_0}}{\frac{t_0}{1 + \beta} \cdot \frac{\beta + \left(\alpha + 3\right)}{1 + \alpha}} \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (let* ((t_0 (+ (+ beta 2.0) alpha)))
   (/
    (/ 1.0 t_0)
    (* (/ t_0 (+ 1.0 beta)) (/ (+ beta (+ alpha 3.0)) (+ 1.0 alpha))))))
assert(alpha < beta);
double code(double alpha, double beta) {
	double t_0 = (beta + 2.0) + alpha;
	return (1.0 / t_0) / ((t_0 / (1.0 + beta)) * ((beta + (alpha + 3.0)) / (1.0 + alpha)));
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: t_0
    t_0 = (beta + 2.0d0) + alpha
    code = (1.0d0 / t_0) / ((t_0 / (1.0d0 + beta)) * ((beta + (alpha + 3.0d0)) / (1.0d0 + alpha)))
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double t_0 = (beta + 2.0) + alpha;
	return (1.0 / t_0) / ((t_0 / (1.0 + beta)) * ((beta + (alpha + 3.0)) / (1.0 + alpha)));
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	t_0 = (beta + 2.0) + alpha
	return (1.0 / t_0) / ((t_0 / (1.0 + beta)) * ((beta + (alpha + 3.0)) / (1.0 + alpha)))
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	t_0 = Float64(Float64(beta + 2.0) + alpha)
	return Float64(Float64(1.0 / t_0) / Float64(Float64(t_0 / Float64(1.0 + beta)) * Float64(Float64(beta + Float64(alpha + 3.0)) / Float64(1.0 + alpha))))
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp = code(alpha, beta)
	t_0 = (beta + 2.0) + alpha;
	tmp = (1.0 / t_0) / ((t_0 / (1.0 + beta)) * ((beta + (alpha + 3.0)) / (1.0 + alpha)));
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := Block[{t$95$0 = N[(N[(beta + 2.0), $MachinePrecision] + alpha), $MachinePrecision]}, N[(N[(1.0 / t$95$0), $MachinePrecision] / N[(N[(t$95$0 / N[(1.0 + beta), $MachinePrecision]), $MachinePrecision] * N[(N[(beta + N[(alpha + 3.0), $MachinePrecision]), $MachinePrecision] / N[(1.0 + alpha), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
t_0 := \left(\beta + 2\right) + \alpha\\
\frac{\frac{1}{t_0}}{\frac{t_0}{1 + \beta} \cdot \frac{\beta + \left(\alpha + 3\right)}{1 + \alpha}}
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 2: 99.7% accurate, 1.3× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} t_0 := \left(\beta + 2\right) + \alpha\\ \frac{1 + \alpha}{t_0} \cdot \frac{1}{\frac{t_0}{\frac{1 + \beta}{\alpha + \left(\beta + 3\right)}}} \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (let* ((t_0 (+ (+ beta 2.0) alpha)))
   (*
    (/ (+ 1.0 alpha) t_0)
    (/ 1.0 (/ t_0 (/ (+ 1.0 beta) (+ alpha (+ beta 3.0))))))))
assert(alpha < beta);
double code(double alpha, double beta) {
	double t_0 = (beta + 2.0) + alpha;
	return ((1.0 + alpha) / t_0) * (1.0 / (t_0 / ((1.0 + beta) / (alpha + (beta + 3.0)))));
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: t_0
    t_0 = (beta + 2.0d0) + alpha
    code = ((1.0d0 + alpha) / t_0) * (1.0d0 / (t_0 / ((1.0d0 + beta) / (alpha + (beta + 3.0d0)))))
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double t_0 = (beta + 2.0) + alpha;
	return ((1.0 + alpha) / t_0) * (1.0 / (t_0 / ((1.0 + beta) / (alpha + (beta + 3.0)))));
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	t_0 = (beta + 2.0) + alpha
	return ((1.0 + alpha) / t_0) * (1.0 / (t_0 / ((1.0 + beta) / (alpha + (beta + 3.0)))))
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	t_0 = Float64(Float64(beta + 2.0) + alpha)
	return Float64(Float64(Float64(1.0 + alpha) / t_0) * Float64(1.0 / Float64(t_0 / Float64(Float64(1.0 + beta) / Float64(alpha + Float64(beta + 3.0))))))
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp = code(alpha, beta)
	t_0 = (beta + 2.0) + alpha;
	tmp = ((1.0 + alpha) / t_0) * (1.0 / (t_0 / ((1.0 + beta) / (alpha + (beta + 3.0)))));
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := Block[{t$95$0 = N[(N[(beta + 2.0), $MachinePrecision] + alpha), $MachinePrecision]}, N[(N[(N[(1.0 + alpha), $MachinePrecision] / t$95$0), $MachinePrecision] * N[(1.0 / N[(t$95$0 / N[(N[(1.0 + beta), $MachinePrecision] / N[(alpha + N[(beta + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
t_0 := \left(\beta + 2\right) + \alpha\\
\frac{1 + \alpha}{t_0} \cdot \frac{1}{\frac{t_0}{\frac{1 + \beta}{\alpha + \left(\beta + 3\right)}}}
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 3: 96.9% accurate, 1.4× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} t_0 := \left(\beta + 2\right) + \alpha\\ \frac{1 + \alpha}{t_0} \cdot \frac{1 + \beta}{t_0 \cdot \left(\alpha + \left(\beta + 3\right)\right)} \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (let* ((t_0 (+ (+ beta 2.0) alpha)))
   (* (/ (+ 1.0 alpha) t_0) (/ (+ 1.0 beta) (* t_0 (+ alpha (+ beta 3.0)))))))
assert(alpha < beta);
double code(double alpha, double beta) {
	double t_0 = (beta + 2.0) + alpha;
	return ((1.0 + alpha) / t_0) * ((1.0 + beta) / (t_0 * (alpha + (beta + 3.0))));
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: t_0
    t_0 = (beta + 2.0d0) + alpha
    code = ((1.0d0 + alpha) / t_0) * ((1.0d0 + beta) / (t_0 * (alpha + (beta + 3.0d0))))
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double t_0 = (beta + 2.0) + alpha;
	return ((1.0 + alpha) / t_0) * ((1.0 + beta) / (t_0 * (alpha + (beta + 3.0))));
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	t_0 = (beta + 2.0) + alpha
	return ((1.0 + alpha) / t_0) * ((1.0 + beta) / (t_0 * (alpha + (beta + 3.0))))
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	t_0 = Float64(Float64(beta + 2.0) + alpha)
	return Float64(Float64(Float64(1.0 + alpha) / t_0) * Float64(Float64(1.0 + beta) / Float64(t_0 * Float64(alpha + Float64(beta + 3.0)))))
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp = code(alpha, beta)
	t_0 = (beta + 2.0) + alpha;
	tmp = ((1.0 + alpha) / t_0) * ((1.0 + beta) / (t_0 * (alpha + (beta + 3.0))));
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := Block[{t$95$0 = N[(N[(beta + 2.0), $MachinePrecision] + alpha), $MachinePrecision]}, N[(N[(N[(1.0 + alpha), $MachinePrecision] / t$95$0), $MachinePrecision] * N[(N[(1.0 + beta), $MachinePrecision] / N[(t$95$0 * N[(alpha + N[(beta + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
t_0 := \left(\beta + 2\right) + \alpha\\
\frac{1 + \alpha}{t_0} \cdot \frac{1 + \beta}{t_0 \cdot \left(\alpha + \left(\beta + 3\right)\right)}
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 4: 96.9% accurate, 1.4× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} t_0 := \left(\beta + 2\right) + \alpha\\ \frac{\left(1 + \alpha\right) \cdot \frac{1 + \beta}{t_0 \cdot \left(\alpha + \left(\beta + 3\right)\right)}}{t_0} \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (let* ((t_0 (+ (+ beta 2.0) alpha)))
   (/ (* (+ 1.0 alpha) (/ (+ 1.0 beta) (* t_0 (+ alpha (+ beta 3.0))))) t_0)))
assert(alpha < beta);
double code(double alpha, double beta) {
	double t_0 = (beta + 2.0) + alpha;
	return ((1.0 + alpha) * ((1.0 + beta) / (t_0 * (alpha + (beta + 3.0))))) / t_0;
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: t_0
    t_0 = (beta + 2.0d0) + alpha
    code = ((1.0d0 + alpha) * ((1.0d0 + beta) / (t_0 * (alpha + (beta + 3.0d0))))) / t_0
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double t_0 = (beta + 2.0) + alpha;
	return ((1.0 + alpha) * ((1.0 + beta) / (t_0 * (alpha + (beta + 3.0))))) / t_0;
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	t_0 = (beta + 2.0) + alpha
	return ((1.0 + alpha) * ((1.0 + beta) / (t_0 * (alpha + (beta + 3.0))))) / t_0
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	t_0 = Float64(Float64(beta + 2.0) + alpha)
	return Float64(Float64(Float64(1.0 + alpha) * Float64(Float64(1.0 + beta) / Float64(t_0 * Float64(alpha + Float64(beta + 3.0))))) / t_0)
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp = code(alpha, beta)
	t_0 = (beta + 2.0) + alpha;
	tmp = ((1.0 + alpha) * ((1.0 + beta) / (t_0 * (alpha + (beta + 3.0))))) / t_0;
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := Block[{t$95$0 = N[(N[(beta + 2.0), $MachinePrecision] + alpha), $MachinePrecision]}, N[(N[(N[(1.0 + alpha), $MachinePrecision] * N[(N[(1.0 + beta), $MachinePrecision] / N[(t$95$0 * N[(alpha + N[(beta + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
t_0 := \left(\beta + 2\right) + \alpha\\
\frac{\left(1 + \alpha\right) \cdot \frac{1 + \beta}{t_0 \cdot \left(\alpha + \left(\beta + 3\right)\right)}}{t_0}
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 5: 97.0% accurate, 1.4× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} t_0 := \left(\beta + 2\right) + \alpha\\ \frac{1 + \alpha}{\frac{t_0}{\frac{1 + \beta}{\left(\beta + \left(\alpha + 3\right)\right) \cdot t_0}}} \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (let* ((t_0 (+ (+ beta 2.0) alpha)))
   (/ (+ 1.0 alpha) (/ t_0 (/ (+ 1.0 beta) (* (+ beta (+ alpha 3.0)) t_0))))))
assert(alpha < beta);
double code(double alpha, double beta) {
	double t_0 = (beta + 2.0) + alpha;
	return (1.0 + alpha) / (t_0 / ((1.0 + beta) / ((beta + (alpha + 3.0)) * t_0)));
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: t_0
    t_0 = (beta + 2.0d0) + alpha
    code = (1.0d0 + alpha) / (t_0 / ((1.0d0 + beta) / ((beta + (alpha + 3.0d0)) * t_0)))
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double t_0 = (beta + 2.0) + alpha;
	return (1.0 + alpha) / (t_0 / ((1.0 + beta) / ((beta + (alpha + 3.0)) * t_0)));
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	t_0 = (beta + 2.0) + alpha
	return (1.0 + alpha) / (t_0 / ((1.0 + beta) / ((beta + (alpha + 3.0)) * t_0)))
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	t_0 = Float64(Float64(beta + 2.0) + alpha)
	return Float64(Float64(1.0 + alpha) / Float64(t_0 / Float64(Float64(1.0 + beta) / Float64(Float64(beta + Float64(alpha + 3.0)) * t_0))))
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp = code(alpha, beta)
	t_0 = (beta + 2.0) + alpha;
	tmp = (1.0 + alpha) / (t_0 / ((1.0 + beta) / ((beta + (alpha + 3.0)) * t_0)));
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := Block[{t$95$0 = N[(N[(beta + 2.0), $MachinePrecision] + alpha), $MachinePrecision]}, N[(N[(1.0 + alpha), $MachinePrecision] / N[(t$95$0 / N[(N[(1.0 + beta), $MachinePrecision] / N[(N[(beta + N[(alpha + 3.0), $MachinePrecision]), $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
t_0 := \left(\beta + 2\right) + \alpha\\
\frac{1 + \alpha}{\frac{t_0}{\frac{1 + \beta}{\left(\beta + \left(\alpha + 3\right)\right) \cdot t_0}}}
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 6: 98.3% accurate, 1.5× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \frac{1 + \alpha}{\left(\beta + 2\right) + \alpha} \cdot \frac{1}{\frac{\beta + 2}{\frac{1 + \beta}{\beta + 3}}} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (*
  (/ (+ 1.0 alpha) (+ (+ beta 2.0) alpha))
  (/ 1.0 (/ (+ beta 2.0) (/ (+ 1.0 beta) (+ beta 3.0))))))
assert(alpha < beta);
double code(double alpha, double beta) {
	return ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / ((beta + 2.0) / ((1.0 + beta) / (beta + 3.0))));
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    code = ((1.0d0 + alpha) / ((beta + 2.0d0) + alpha)) * (1.0d0 / ((beta + 2.0d0) / ((1.0d0 + beta) / (beta + 3.0d0))))
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	return ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / ((beta + 2.0) / ((1.0 + beta) / (beta + 3.0))));
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	return ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / ((beta + 2.0) / ((1.0 + beta) / (beta + 3.0))))
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	return Float64(Float64(Float64(1.0 + alpha) / Float64(Float64(beta + 2.0) + alpha)) * Float64(1.0 / Float64(Float64(beta + 2.0) / Float64(Float64(1.0 + beta) / Float64(beta + 3.0)))))
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp = code(alpha, beta)
	tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / ((beta + 2.0) / ((1.0 + beta) / (beta + 3.0))));
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := N[(N[(N[(1.0 + alpha), $MachinePrecision] / N[(N[(beta + 2.0), $MachinePrecision] + alpha), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(beta + 2.0), $MachinePrecision] / N[(N[(1.0 + beta), $MachinePrecision] / N[(beta + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\frac{1 + \alpha}{\left(\beta + 2\right) + \alpha} \cdot \frac{1}{\frac{\beta + 2}{\frac{1 + \beta}{\beta + 3}}}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 7: 98.6% accurate, 1.7× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} \mathbf{if}\;\beta \leq 100000000:\\ \;\;\;\;\frac{1 + \beta}{\left(\beta + 3\right) \cdot \left(\left(\beta + 2\right) \cdot \left(\beta + \left(2 + \alpha\right)\right)\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{1 + \alpha}{\left(\beta + 2\right) + \alpha} \cdot \frac{1}{2 \cdot \alpha + \left(\beta + 4\right)}\\ \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (if (<= beta 100000000.0)
   (/ (+ 1.0 beta) (* (+ beta 3.0) (* (+ beta 2.0) (+ beta (+ 2.0 alpha)))))
   (*
    (/ (+ 1.0 alpha) (+ (+ beta 2.0) alpha))
    (/ 1.0 (+ (* 2.0 alpha) (+ beta 4.0))))))
assert(alpha < beta);
double code(double alpha, double beta) {
	double tmp;
	if (beta <= 100000000.0) {
		tmp = (1.0 + beta) / ((beta + 3.0) * ((beta + 2.0) * (beta + (2.0 + alpha))));
	} else {
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / ((2.0 * alpha) + (beta + 4.0)));
	}
	return tmp;
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (beta <= 100000000.0d0) then
        tmp = (1.0d0 + beta) / ((beta + 3.0d0) * ((beta + 2.0d0) * (beta + (2.0d0 + alpha))))
    else
        tmp = ((1.0d0 + alpha) / ((beta + 2.0d0) + alpha)) * (1.0d0 / ((2.0d0 * alpha) + (beta + 4.0d0)))
    end if
    code = tmp
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double tmp;
	if (beta <= 100000000.0) {
		tmp = (1.0 + beta) / ((beta + 3.0) * ((beta + 2.0) * (beta + (2.0 + alpha))));
	} else {
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / ((2.0 * alpha) + (beta + 4.0)));
	}
	return tmp;
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	tmp = 0
	if beta <= 100000000.0:
		tmp = (1.0 + beta) / ((beta + 3.0) * ((beta + 2.0) * (beta + (2.0 + alpha))))
	else:
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / ((2.0 * alpha) + (beta + 4.0)))
	return tmp
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	tmp = 0.0
	if (beta <= 100000000.0)
		tmp = Float64(Float64(1.0 + beta) / Float64(Float64(beta + 3.0) * Float64(Float64(beta + 2.0) * Float64(beta + Float64(2.0 + alpha)))));
	else
		tmp = Float64(Float64(Float64(1.0 + alpha) / Float64(Float64(beta + 2.0) + alpha)) * Float64(1.0 / Float64(Float64(2.0 * alpha) + Float64(beta + 4.0))));
	end
	return tmp
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (beta <= 100000000.0)
		tmp = (1.0 + beta) / ((beta + 3.0) * ((beta + 2.0) * (beta + (2.0 + alpha))));
	else
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / ((2.0 * alpha) + (beta + 4.0)));
	end
	tmp_2 = tmp;
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := If[LessEqual[beta, 100000000.0], N[(N[(1.0 + beta), $MachinePrecision] / N[(N[(beta + 3.0), $MachinePrecision] * N[(N[(beta + 2.0), $MachinePrecision] * N[(beta + N[(2.0 + alpha), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 + alpha), $MachinePrecision] / N[(N[(beta + 2.0), $MachinePrecision] + alpha), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(2.0 * alpha), $MachinePrecision] + N[(beta + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 100000000:\\
\;\;\;\;\frac{1 + \beta}{\left(\beta + 3\right) \cdot \left(\left(\beta + 2\right) \cdot \left(\beta + \left(2 + \alpha\right)\right)\right)}\\

\mathbf{else}:\\
\;\;\;\;\frac{1 + \alpha}{\left(\beta + 2\right) + \alpha} \cdot \frac{1}{2 \cdot \alpha + \left(\beta + 4\right)}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 8: 97.9% accurate, 1.8× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} \mathbf{if}\;\beta \leq 0.9:\\ \;\;\;\;\frac{1 + \alpha}{2 + \alpha} \cdot \frac{1}{\left(2 + \alpha\right) \cdot \left(\alpha + 3\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{1 + \alpha}{\left(\beta + 2\right) + \alpha} \cdot \frac{1}{\beta + 4}\\ \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (if (<= beta 0.9)
   (* (/ (+ 1.0 alpha) (+ 2.0 alpha)) (/ 1.0 (* (+ 2.0 alpha) (+ alpha 3.0))))
   (* (/ (+ 1.0 alpha) (+ (+ beta 2.0) alpha)) (/ 1.0 (+ beta 4.0)))))
assert(alpha < beta);
double code(double alpha, double beta) {
	double tmp;
	if (beta <= 0.9) {
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (1.0 / ((2.0 + alpha) * (alpha + 3.0)));
	} else {
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / (beta + 4.0));
	}
	return tmp;
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (beta <= 0.9d0) then
        tmp = ((1.0d0 + alpha) / (2.0d0 + alpha)) * (1.0d0 / ((2.0d0 + alpha) * (alpha + 3.0d0)))
    else
        tmp = ((1.0d0 + alpha) / ((beta + 2.0d0) + alpha)) * (1.0d0 / (beta + 4.0d0))
    end if
    code = tmp
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double tmp;
	if (beta <= 0.9) {
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (1.0 / ((2.0 + alpha) * (alpha + 3.0)));
	} else {
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / (beta + 4.0));
	}
	return tmp;
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	tmp = 0
	if beta <= 0.9:
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (1.0 / ((2.0 + alpha) * (alpha + 3.0)))
	else:
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / (beta + 4.0))
	return tmp
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	tmp = 0.0
	if (beta <= 0.9)
		tmp = Float64(Float64(Float64(1.0 + alpha) / Float64(2.0 + alpha)) * Float64(1.0 / Float64(Float64(2.0 + alpha) * Float64(alpha + 3.0))));
	else
		tmp = Float64(Float64(Float64(1.0 + alpha) / Float64(Float64(beta + 2.0) + alpha)) * Float64(1.0 / Float64(beta + 4.0)));
	end
	return tmp
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (beta <= 0.9)
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (1.0 / ((2.0 + alpha) * (alpha + 3.0)));
	else
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / (beta + 4.0));
	end
	tmp_2 = tmp;
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := If[LessEqual[beta, 0.9], N[(N[(N[(1.0 + alpha), $MachinePrecision] / N[(2.0 + alpha), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(2.0 + alpha), $MachinePrecision] * N[(alpha + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 + alpha), $MachinePrecision] / N[(N[(beta + 2.0), $MachinePrecision] + alpha), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(beta + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 0.9:\\
\;\;\;\;\frac{1 + \alpha}{2 + \alpha} \cdot \frac{1}{\left(2 + \alpha\right) \cdot \left(\alpha + 3\right)}\\

\mathbf{else}:\\
\;\;\;\;\frac{1 + \alpha}{\left(\beta + 2\right) + \alpha} \cdot \frac{1}{\beta + 4}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 9: 98.4% accurate, 1.8× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} \mathbf{if}\;\beta \leq 1.65 \cdot 10^{+16}:\\ \;\;\;\;\frac{1 + \beta}{\left(\beta + 3\right) \cdot \left(\left(\beta + 2\right) \cdot \left(\beta + \left(2 + \alpha\right)\right)\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{\frac{\left(\beta + 2\right) + \alpha}{1 + \alpha}}}{\beta}\\ \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (if (<= beta 1.65e+16)
   (/ (+ 1.0 beta) (* (+ beta 3.0) (* (+ beta 2.0) (+ beta (+ 2.0 alpha)))))
   (/ (/ 1.0 (/ (+ (+ beta 2.0) alpha) (+ 1.0 alpha))) beta)))
assert(alpha < beta);
double code(double alpha, double beta) {
	double tmp;
	if (beta <= 1.65e+16) {
		tmp = (1.0 + beta) / ((beta + 3.0) * ((beta + 2.0) * (beta + (2.0 + alpha))));
	} else {
		tmp = (1.0 / (((beta + 2.0) + alpha) / (1.0 + alpha))) / beta;
	}
	return tmp;
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (beta <= 1.65d+16) then
        tmp = (1.0d0 + beta) / ((beta + 3.0d0) * ((beta + 2.0d0) * (beta + (2.0d0 + alpha))))
    else
        tmp = (1.0d0 / (((beta + 2.0d0) + alpha) / (1.0d0 + alpha))) / beta
    end if
    code = tmp
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double tmp;
	if (beta <= 1.65e+16) {
		tmp = (1.0 + beta) / ((beta + 3.0) * ((beta + 2.0) * (beta + (2.0 + alpha))));
	} else {
		tmp = (1.0 / (((beta + 2.0) + alpha) / (1.0 + alpha))) / beta;
	}
	return tmp;
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	tmp = 0
	if beta <= 1.65e+16:
		tmp = (1.0 + beta) / ((beta + 3.0) * ((beta + 2.0) * (beta + (2.0 + alpha))))
	else:
		tmp = (1.0 / (((beta + 2.0) + alpha) / (1.0 + alpha))) / beta
	return tmp
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	tmp = 0.0
	if (beta <= 1.65e+16)
		tmp = Float64(Float64(1.0 + beta) / Float64(Float64(beta + 3.0) * Float64(Float64(beta + 2.0) * Float64(beta + Float64(2.0 + alpha)))));
	else
		tmp = Float64(Float64(1.0 / Float64(Float64(Float64(beta + 2.0) + alpha) / Float64(1.0 + alpha))) / beta);
	end
	return tmp
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (beta <= 1.65e+16)
		tmp = (1.0 + beta) / ((beta + 3.0) * ((beta + 2.0) * (beta + (2.0 + alpha))));
	else
		tmp = (1.0 / (((beta + 2.0) + alpha) / (1.0 + alpha))) / beta;
	end
	tmp_2 = tmp;
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := If[LessEqual[beta, 1.65e+16], N[(N[(1.0 + beta), $MachinePrecision] / N[(N[(beta + 3.0), $MachinePrecision] * N[(N[(beta + 2.0), $MachinePrecision] * N[(beta + N[(2.0 + alpha), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(N[(N[(beta + 2.0), $MachinePrecision] + alpha), $MachinePrecision] / N[(1.0 + alpha), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / beta), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 1.65 \cdot 10^{+16}:\\
\;\;\;\;\frac{1 + \beta}{\left(\beta + 3\right) \cdot \left(\left(\beta + 2\right) \cdot \left(\beta + \left(2 + \alpha\right)\right)\right)}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{\frac{\left(\beta + 2\right) + \alpha}{1 + \alpha}}}{\beta}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 10: 97.5% accurate, 2.1× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} \mathbf{if}\;\beta \leq 0.48:\\ \;\;\;\;\frac{1 + \alpha}{2 + \alpha} \cdot \left(0.16666666666666666 + \alpha \cdot -0.1388888888888889\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{1 + \alpha}{\left(\beta + 2\right) + \alpha} \cdot \frac{1}{\beta + 4}\\ \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (if (<= beta 0.48)
   (*
    (/ (+ 1.0 alpha) (+ 2.0 alpha))
    (+ 0.16666666666666666 (* alpha -0.1388888888888889)))
   (* (/ (+ 1.0 alpha) (+ (+ beta 2.0) alpha)) (/ 1.0 (+ beta 4.0)))))
assert(alpha < beta);
double code(double alpha, double beta) {
	double tmp;
	if (beta <= 0.48) {
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889));
	} else {
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / (beta + 4.0));
	}
	return tmp;
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (beta <= 0.48d0) then
        tmp = ((1.0d0 + alpha) / (2.0d0 + alpha)) * (0.16666666666666666d0 + (alpha * (-0.1388888888888889d0)))
    else
        tmp = ((1.0d0 + alpha) / ((beta + 2.0d0) + alpha)) * (1.0d0 / (beta + 4.0d0))
    end if
    code = tmp
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double tmp;
	if (beta <= 0.48) {
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889));
	} else {
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / (beta + 4.0));
	}
	return tmp;
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	tmp = 0
	if beta <= 0.48:
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889))
	else:
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / (beta + 4.0))
	return tmp
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	tmp = 0.0
	if (beta <= 0.48)
		tmp = Float64(Float64(Float64(1.0 + alpha) / Float64(2.0 + alpha)) * Float64(0.16666666666666666 + Float64(alpha * -0.1388888888888889)));
	else
		tmp = Float64(Float64(Float64(1.0 + alpha) / Float64(Float64(beta + 2.0) + alpha)) * Float64(1.0 / Float64(beta + 4.0)));
	end
	return tmp
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (beta <= 0.48)
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889));
	else
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) * (1.0 / (beta + 4.0));
	end
	tmp_2 = tmp;
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := If[LessEqual[beta, 0.48], N[(N[(N[(1.0 + alpha), $MachinePrecision] / N[(2.0 + alpha), $MachinePrecision]), $MachinePrecision] * N[(0.16666666666666666 + N[(alpha * -0.1388888888888889), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 + alpha), $MachinePrecision] / N[(N[(beta + 2.0), $MachinePrecision] + alpha), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(beta + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 0.48:\\
\;\;\;\;\frac{1 + \alpha}{2 + \alpha} \cdot \left(0.16666666666666666 + \alpha \cdot -0.1388888888888889\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{1 + \alpha}{\left(\beta + 2\right) + \alpha} \cdot \frac{1}{\beta + 4}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 11: 97.1% accurate, 2.3× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} \mathbf{if}\;\beta \leq 2.2:\\ \;\;\;\;\frac{1 + \alpha}{2 + \alpha} \cdot \left(0.16666666666666666 + \alpha \cdot -0.1388888888888889\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1 + \alpha}{\left(\beta + 2\right) + \alpha}}{\beta}\\ \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (if (<= beta 2.2)
   (*
    (/ (+ 1.0 alpha) (+ 2.0 alpha))
    (+ 0.16666666666666666 (* alpha -0.1388888888888889)))
   (/ (/ (+ 1.0 alpha) (+ (+ beta 2.0) alpha)) beta)))
assert(alpha < beta);
double code(double alpha, double beta) {
	double tmp;
	if (beta <= 2.2) {
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889));
	} else {
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) / beta;
	}
	return tmp;
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (beta <= 2.2d0) then
        tmp = ((1.0d0 + alpha) / (2.0d0 + alpha)) * (0.16666666666666666d0 + (alpha * (-0.1388888888888889d0)))
    else
        tmp = ((1.0d0 + alpha) / ((beta + 2.0d0) + alpha)) / beta
    end if
    code = tmp
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double tmp;
	if (beta <= 2.2) {
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889));
	} else {
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) / beta;
	}
	return tmp;
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	tmp = 0
	if beta <= 2.2:
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889))
	else:
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) / beta
	return tmp
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	tmp = 0.0
	if (beta <= 2.2)
		tmp = Float64(Float64(Float64(1.0 + alpha) / Float64(2.0 + alpha)) * Float64(0.16666666666666666 + Float64(alpha * -0.1388888888888889)));
	else
		tmp = Float64(Float64(Float64(1.0 + alpha) / Float64(Float64(beta + 2.0) + alpha)) / beta);
	end
	return tmp
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (beta <= 2.2)
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889));
	else
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) / beta;
	end
	tmp_2 = tmp;
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := If[LessEqual[beta, 2.2], N[(N[(N[(1.0 + alpha), $MachinePrecision] / N[(2.0 + alpha), $MachinePrecision]), $MachinePrecision] * N[(0.16666666666666666 + N[(alpha * -0.1388888888888889), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 + alpha), $MachinePrecision] / N[(N[(beta + 2.0), $MachinePrecision] + alpha), $MachinePrecision]), $MachinePrecision] / beta), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 2.2:\\
\;\;\;\;\frac{1 + \alpha}{2 + \alpha} \cdot \left(0.16666666666666666 + \alpha \cdot -0.1388888888888889\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 + \alpha}{\left(\beta + 2\right) + \alpha}}{\beta}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 12: 97.1% accurate, 2.3× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} \mathbf{if}\;\beta \leq 1.95:\\ \;\;\;\;\frac{1 + \alpha}{2 + \alpha} \cdot \left(0.16666666666666666 + \alpha \cdot -0.1388888888888889\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(1 + \alpha\right) \cdot \frac{1}{\beta}}{\left(\beta + 2\right) + \alpha}\\ \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (if (<= beta 1.95)
   (*
    (/ (+ 1.0 alpha) (+ 2.0 alpha))
    (+ 0.16666666666666666 (* alpha -0.1388888888888889)))
   (/ (* (+ 1.0 alpha) (/ 1.0 beta)) (+ (+ beta 2.0) alpha))))
assert(alpha < beta);
double code(double alpha, double beta) {
	double tmp;
	if (beta <= 1.95) {
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889));
	} else {
		tmp = ((1.0 + alpha) * (1.0 / beta)) / ((beta + 2.0) + alpha);
	}
	return tmp;
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (beta <= 1.95d0) then
        tmp = ((1.0d0 + alpha) / (2.0d0 + alpha)) * (0.16666666666666666d0 + (alpha * (-0.1388888888888889d0)))
    else
        tmp = ((1.0d0 + alpha) * (1.0d0 / beta)) / ((beta + 2.0d0) + alpha)
    end if
    code = tmp
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double tmp;
	if (beta <= 1.95) {
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889));
	} else {
		tmp = ((1.0 + alpha) * (1.0 / beta)) / ((beta + 2.0) + alpha);
	}
	return tmp;
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	tmp = 0
	if beta <= 1.95:
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889))
	else:
		tmp = ((1.0 + alpha) * (1.0 / beta)) / ((beta + 2.0) + alpha)
	return tmp
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	tmp = 0.0
	if (beta <= 1.95)
		tmp = Float64(Float64(Float64(1.0 + alpha) / Float64(2.0 + alpha)) * Float64(0.16666666666666666 + Float64(alpha * -0.1388888888888889)));
	else
		tmp = Float64(Float64(Float64(1.0 + alpha) * Float64(1.0 / beta)) / Float64(Float64(beta + 2.0) + alpha));
	end
	return tmp
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (beta <= 1.95)
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889));
	else
		tmp = ((1.0 + alpha) * (1.0 / beta)) / ((beta + 2.0) + alpha);
	end
	tmp_2 = tmp;
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := If[LessEqual[beta, 1.95], N[(N[(N[(1.0 + alpha), $MachinePrecision] / N[(2.0 + alpha), $MachinePrecision]), $MachinePrecision] * N[(0.16666666666666666 + N[(alpha * -0.1388888888888889), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 + alpha), $MachinePrecision] * N[(1.0 / beta), $MachinePrecision]), $MachinePrecision] / N[(N[(beta + 2.0), $MachinePrecision] + alpha), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 1.95:\\
\;\;\;\;\frac{1 + \alpha}{2 + \alpha} \cdot \left(0.16666666666666666 + \alpha \cdot -0.1388888888888889\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{\left(1 + \alpha\right) \cdot \frac{1}{\beta}}{\left(\beta + 2\right) + \alpha}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 13: 97.1% accurate, 2.3× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} \mathbf{if}\;\beta \leq 2.5:\\ \;\;\;\;\frac{1 + \alpha}{2 + \alpha} \cdot \left(0.16666666666666666 + \alpha \cdot -0.1388888888888889\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{\frac{\left(\beta + 2\right) + \alpha}{1 + \alpha}}}{\beta}\\ \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (if (<= beta 2.5)
   (*
    (/ (+ 1.0 alpha) (+ 2.0 alpha))
    (+ 0.16666666666666666 (* alpha -0.1388888888888889)))
   (/ (/ 1.0 (/ (+ (+ beta 2.0) alpha) (+ 1.0 alpha))) beta)))
assert(alpha < beta);
double code(double alpha, double beta) {
	double tmp;
	if (beta <= 2.5) {
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889));
	} else {
		tmp = (1.0 / (((beta + 2.0) + alpha) / (1.0 + alpha))) / beta;
	}
	return tmp;
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (beta <= 2.5d0) then
        tmp = ((1.0d0 + alpha) / (2.0d0 + alpha)) * (0.16666666666666666d0 + (alpha * (-0.1388888888888889d0)))
    else
        tmp = (1.0d0 / (((beta + 2.0d0) + alpha) / (1.0d0 + alpha))) / beta
    end if
    code = tmp
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double tmp;
	if (beta <= 2.5) {
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889));
	} else {
		tmp = (1.0 / (((beta + 2.0) + alpha) / (1.0 + alpha))) / beta;
	}
	return tmp;
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	tmp = 0
	if beta <= 2.5:
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889))
	else:
		tmp = (1.0 / (((beta + 2.0) + alpha) / (1.0 + alpha))) / beta
	return tmp
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	tmp = 0.0
	if (beta <= 2.5)
		tmp = Float64(Float64(Float64(1.0 + alpha) / Float64(2.0 + alpha)) * Float64(0.16666666666666666 + Float64(alpha * -0.1388888888888889)));
	else
		tmp = Float64(Float64(1.0 / Float64(Float64(Float64(beta + 2.0) + alpha) / Float64(1.0 + alpha))) / beta);
	end
	return tmp
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (beta <= 2.5)
		tmp = ((1.0 + alpha) / (2.0 + alpha)) * (0.16666666666666666 + (alpha * -0.1388888888888889));
	else
		tmp = (1.0 / (((beta + 2.0) + alpha) / (1.0 + alpha))) / beta;
	end
	tmp_2 = tmp;
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := If[LessEqual[beta, 2.5], N[(N[(N[(1.0 + alpha), $MachinePrecision] / N[(2.0 + alpha), $MachinePrecision]), $MachinePrecision] * N[(0.16666666666666666 + N[(alpha * -0.1388888888888889), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(N[(N[(beta + 2.0), $MachinePrecision] + alpha), $MachinePrecision] / N[(1.0 + alpha), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / beta), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 2.5:\\
\;\;\;\;\frac{1 + \alpha}{2 + \alpha} \cdot \left(0.16666666666666666 + \alpha \cdot -0.1388888888888889\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{\frac{\left(\beta + 2\right) + \alpha}{1 + \alpha}}}{\beta}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 14: 96.7% accurate, 2.7× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} \mathbf{if}\;\beta \leq 2.7:\\ \;\;\;\;\frac{0.16666666666666666}{2 + \alpha}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1 + \alpha}{\left(\beta + 2\right) + \alpha}}{\beta}\\ \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (if (<= beta 2.7)
   (/ 0.16666666666666666 (+ 2.0 alpha))
   (/ (/ (+ 1.0 alpha) (+ (+ beta 2.0) alpha)) beta)))
assert(alpha < beta);
double code(double alpha, double beta) {
	double tmp;
	if (beta <= 2.7) {
		tmp = 0.16666666666666666 / (2.0 + alpha);
	} else {
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) / beta;
	}
	return tmp;
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (beta <= 2.7d0) then
        tmp = 0.16666666666666666d0 / (2.0d0 + alpha)
    else
        tmp = ((1.0d0 + alpha) / ((beta + 2.0d0) + alpha)) / beta
    end if
    code = tmp
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double tmp;
	if (beta <= 2.7) {
		tmp = 0.16666666666666666 / (2.0 + alpha);
	} else {
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) / beta;
	}
	return tmp;
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	tmp = 0
	if beta <= 2.7:
		tmp = 0.16666666666666666 / (2.0 + alpha)
	else:
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) / beta
	return tmp
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	tmp = 0.0
	if (beta <= 2.7)
		tmp = Float64(0.16666666666666666 / Float64(2.0 + alpha));
	else
		tmp = Float64(Float64(Float64(1.0 + alpha) / Float64(Float64(beta + 2.0) + alpha)) / beta);
	end
	return tmp
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (beta <= 2.7)
		tmp = 0.16666666666666666 / (2.0 + alpha);
	else
		tmp = ((1.0 + alpha) / ((beta + 2.0) + alpha)) / beta;
	end
	tmp_2 = tmp;
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := If[LessEqual[beta, 2.7], N[(0.16666666666666666 / N[(2.0 + alpha), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 + alpha), $MachinePrecision] / N[(N[(beta + 2.0), $MachinePrecision] + alpha), $MachinePrecision]), $MachinePrecision] / beta), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 2.7:\\
\;\;\;\;\frac{0.16666666666666666}{2 + \alpha}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 + \alpha}{\left(\beta + 2\right) + \alpha}}{\beta}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 15: 91.7% accurate, 3.9× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} \mathbf{if}\;\beta \leq 2.6:\\ \;\;\;\;\frac{0.16666666666666666}{2 + \alpha}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{\beta}}{\beta + 2}\\ \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (if (<= beta 2.6)
   (/ 0.16666666666666666 (+ 2.0 alpha))
   (/ (/ 1.0 beta) (+ beta 2.0))))
assert(alpha < beta);
double code(double alpha, double beta) {
	double tmp;
	if (beta <= 2.6) {
		tmp = 0.16666666666666666 / (2.0 + alpha);
	} else {
		tmp = (1.0 / beta) / (beta + 2.0);
	}
	return tmp;
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (beta <= 2.6d0) then
        tmp = 0.16666666666666666d0 / (2.0d0 + alpha)
    else
        tmp = (1.0d0 / beta) / (beta + 2.0d0)
    end if
    code = tmp
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double tmp;
	if (beta <= 2.6) {
		tmp = 0.16666666666666666 / (2.0 + alpha);
	} else {
		tmp = (1.0 / beta) / (beta + 2.0);
	}
	return tmp;
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	tmp = 0
	if beta <= 2.6:
		tmp = 0.16666666666666666 / (2.0 + alpha)
	else:
		tmp = (1.0 / beta) / (beta + 2.0)
	return tmp
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	tmp = 0.0
	if (beta <= 2.6)
		tmp = Float64(0.16666666666666666 / Float64(2.0 + alpha));
	else
		tmp = Float64(Float64(1.0 / beta) / Float64(beta + 2.0));
	end
	return tmp
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (beta <= 2.6)
		tmp = 0.16666666666666666 / (2.0 + alpha);
	else
		tmp = (1.0 / beta) / (beta + 2.0);
	end
	tmp_2 = tmp;
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := If[LessEqual[beta, 2.6], N[(0.16666666666666666 / N[(2.0 + alpha), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / beta), $MachinePrecision] / N[(beta + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 2.6:\\
\;\;\;\;\frac{0.16666666666666666}{2 + \alpha}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{\beta}}{\beta + 2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 16: 96.7% accurate, 3.9× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} \mathbf{if}\;\beta \leq 3.7:\\ \;\;\;\;\frac{0.16666666666666666}{2 + \alpha}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1 + \alpha}{\beta}}{\beta}\\ \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (if (<= beta 3.7)
   (/ 0.16666666666666666 (+ 2.0 alpha))
   (/ (/ (+ 1.0 alpha) beta) beta)))
assert(alpha < beta);
double code(double alpha, double beta) {
	double tmp;
	if (beta <= 3.7) {
		tmp = 0.16666666666666666 / (2.0 + alpha);
	} else {
		tmp = ((1.0 + alpha) / beta) / beta;
	}
	return tmp;
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (beta <= 3.7d0) then
        tmp = 0.16666666666666666d0 / (2.0d0 + alpha)
    else
        tmp = ((1.0d0 + alpha) / beta) / beta
    end if
    code = tmp
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double tmp;
	if (beta <= 3.7) {
		tmp = 0.16666666666666666 / (2.0 + alpha);
	} else {
		tmp = ((1.0 + alpha) / beta) / beta;
	}
	return tmp;
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	tmp = 0
	if beta <= 3.7:
		tmp = 0.16666666666666666 / (2.0 + alpha)
	else:
		tmp = ((1.0 + alpha) / beta) / beta
	return tmp
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	tmp = 0.0
	if (beta <= 3.7)
		tmp = Float64(0.16666666666666666 / Float64(2.0 + alpha));
	else
		tmp = Float64(Float64(Float64(1.0 + alpha) / beta) / beta);
	end
	return tmp
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (beta <= 3.7)
		tmp = 0.16666666666666666 / (2.0 + alpha);
	else
		tmp = ((1.0 + alpha) / beta) / beta;
	end
	tmp_2 = tmp;
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := If[LessEqual[beta, 3.7], N[(0.16666666666666666 / N[(2.0 + alpha), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 + alpha), $MachinePrecision] / beta), $MachinePrecision] / beta), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 3.7:\\
\;\;\;\;\frac{0.16666666666666666}{2 + \alpha}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 + \alpha}{\beta}}{\beta}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 17: 91.7% accurate, 5.0× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \begin{array}{l} \mathbf{if}\;\beta \leq 3.7:\\ \;\;\;\;\frac{0.16666666666666666}{2 + \alpha}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{\beta}}{\beta}\\ \end{array} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta)
 :precision binary64
 (if (<= beta 3.7)
   (/ 0.16666666666666666 (+ 2.0 alpha))
   (/ (/ 1.0 beta) beta)))
assert(alpha < beta);
double code(double alpha, double beta) {
	double tmp;
	if (beta <= 3.7) {
		tmp = 0.16666666666666666 / (2.0 + alpha);
	} else {
		tmp = (1.0 / beta) / beta;
	}
	return tmp;
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (beta <= 3.7d0) then
        tmp = 0.16666666666666666d0 / (2.0d0 + alpha)
    else
        tmp = (1.0d0 / beta) / beta
    end if
    code = tmp
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	double tmp;
	if (beta <= 3.7) {
		tmp = 0.16666666666666666 / (2.0 + alpha);
	} else {
		tmp = (1.0 / beta) / beta;
	}
	return tmp;
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	tmp = 0
	if beta <= 3.7:
		tmp = 0.16666666666666666 / (2.0 + alpha)
	else:
		tmp = (1.0 / beta) / beta
	return tmp
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	tmp = 0.0
	if (beta <= 3.7)
		tmp = Float64(0.16666666666666666 / Float64(2.0 + alpha));
	else
		tmp = Float64(Float64(1.0 / beta) / beta);
	end
	return tmp
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (beta <= 3.7)
		tmp = 0.16666666666666666 / (2.0 + alpha);
	else
		tmp = (1.0 / beta) / beta;
	end
	tmp_2 = tmp;
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := If[LessEqual[beta, 3.7], N[(0.16666666666666666 / N[(2.0 + alpha), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / beta), $MachinePrecision] / beta), $MachinePrecision]]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 3.7:\\
\;\;\;\;\frac{0.16666666666666666}{2 + \alpha}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{\beta}}{\beta}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 18: 45.5% accurate, 7.0× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \frac{0.16666666666666666}{2 + \alpha} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta) :precision binary64 (/ 0.16666666666666666 (+ 2.0 alpha)))
assert(alpha < beta);
double code(double alpha, double beta) {
	return 0.16666666666666666 / (2.0 + alpha);
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    code = 0.16666666666666666d0 / (2.0d0 + alpha)
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	return 0.16666666666666666 / (2.0 + alpha);
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	return 0.16666666666666666 / (2.0 + alpha)
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	return Float64(0.16666666666666666 / Float64(2.0 + alpha))
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp = code(alpha, beta)
	tmp = 0.16666666666666666 / (2.0 + alpha);
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := N[(0.16666666666666666 / N[(2.0 + alpha), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\frac{0.16666666666666666}{2 + \alpha}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 19: 47.1% accurate, 7.0× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ \frac{0.16666666666666666}{\beta + 2} \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta) :precision binary64 (/ 0.16666666666666666 (+ beta 2.0)))
assert(alpha < beta);
double code(double alpha, double beta) {
	return 0.16666666666666666 / (beta + 2.0);
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    code = 0.16666666666666666d0 / (beta + 2.0d0)
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	return 0.16666666666666666 / (beta + 2.0);
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	return 0.16666666666666666 / (beta + 2.0)
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	return Float64(0.16666666666666666 / Float64(beta + 2.0))
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp = code(alpha, beta)
	tmp = 0.16666666666666666 / (beta + 2.0);
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := N[(0.16666666666666666 / N[(beta + 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
\frac{0.16666666666666666}{\beta + 2}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 20: 45.3% accurate, 35.0× speedup?

\[\begin{array}{l} [alpha, beta] = \mathsf{sort}([alpha, beta])\\ \\ 0.08333333333333333 \end{array} \]
NOTE: alpha and beta should be sorted in increasing order before calling this function.
(FPCore (alpha beta) :precision binary64 0.08333333333333333)
assert(alpha < beta);
double code(double alpha, double beta) {
	return 0.08333333333333333;
}
NOTE: alpha and beta should be sorted in increasing order before calling this function.
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    code = 0.08333333333333333d0
end function
assert alpha < beta;
public static double code(double alpha, double beta) {
	return 0.08333333333333333;
}
[alpha, beta] = sort([alpha, beta])
def code(alpha, beta):
	return 0.08333333333333333
alpha, beta = sort([alpha, beta])
function code(alpha, beta)
	return 0.08333333333333333
end
alpha, beta = num2cell(sort([alpha, beta])){:}
function tmp = code(alpha, beta)
	tmp = 0.08333333333333333;
end
NOTE: alpha and beta should be sorted in increasing order before calling this function.
code[alpha_, beta_] := 0.08333333333333333
\begin{array}{l}
[alpha, beta] = \mathsf{sort}([alpha, beta])\\
\\
0.08333333333333333
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Reproduce

?
herbie shell --seed 2023350 
(FPCore (alpha beta)
  :name "Octave 3.8, jcobi/3"
  :precision binary64
  :pre (and (> alpha -1.0) (> beta -1.0))
  (/ (/ (/ (+ (+ (+ alpha beta) (* beta alpha)) 1.0) (+ (+ alpha beta) (* 2.0 1.0))) (+ (+ alpha beta) (* 2.0 1.0))) (+ (+ (+ alpha beta) (* 2.0 1.0)) 1.0)))