
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (if (<= y -6200000.0) (* x (- y)) (if (<= y 1.0) (+ x y) (* y (- 1.0 x)))))
double code(double x, double y) {
double tmp;
if (y <= -6200000.0) {
tmp = x * -y;
} else if (y <= 1.0) {
tmp = x + y;
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6200000.0d0)) then
tmp = x * -y
else if (y <= 1.0d0) then
tmp = x + y
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6200000.0) {
tmp = x * -y;
} else if (y <= 1.0) {
tmp = x + y;
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6200000.0: tmp = x * -y elif y <= 1.0: tmp = x + y else: tmp = y * (1.0 - x) return tmp
function code(x, y) tmp = 0.0 if (y <= -6200000.0) tmp = Float64(x * Float64(-y)); elseif (y <= 1.0) tmp = Float64(x + y); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6200000.0) tmp = x * -y; elseif (y <= 1.0) tmp = x + y; else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6200000.0], N[(x * (-y)), $MachinePrecision], If[LessEqual[y, 1.0], N[(x + y), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6200000:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (+ y (* x (- 1.0 y))))
double code(double x, double y) {
return y + (x * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y + (x * (1.0d0 - y))
end function
public static double code(double x, double y) {
return y + (x * (1.0 - y));
}
def code(x, y): return y + (x * (1.0 - y))
function code(x, y) return Float64(y + Float64(x * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = y + (x * (1.0 - y)); end
code[x_, y_] := N[(y + N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (if (<= y -2200000.0) (* x (- y)) (+ x y)))
double code(double x, double y) {
double tmp;
if (y <= -2200000.0) {
tmp = x * -y;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2200000.0d0)) then
tmp = x * -y
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2200000.0) {
tmp = x * -y;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2200000.0: tmp = x * -y else: tmp = x + y return tmp
function code(x, y) tmp = 0.0 if (y <= -2200000.0) tmp = Float64(x * Float64(-y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2200000.0) tmp = x * -y; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2200000.0], N[(x * (-y)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2200000:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (+ x y))
double code(double x, double y) {
return x + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + y
end function
public static double code(double x, double y) {
return x + y;
}
def code(x, y): return x + y
function code(x, y) return Float64(x + y) end
function tmp = code(x, y) tmp = x + y; end
code[x_, y_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
(FPCore (x y) :precision binary64 y)
double code(double x, double y) {
return y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y
end function
public static double code(double x, double y) {
return y;
}
def code(x, y): return y
function code(x, y) return y end
function tmp = code(x, y) tmp = y; end
code[x_, y_] := y
\begin{array}{l}
\\
y
\end{array}
herbie shell --seed 2023350
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, A"
:precision binary64
(- (+ x y) (* x y)))