
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -0.031)
(+ t_0 (* x y))
(if (<= z 5.2e+43)
(+ (* x (sin y)) z)
(+ t_0 (* x (* 3.0 (* y 0.3333333333333333))))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -0.031) {
tmp = t_0 + (x * y);
} else if (z <= 5.2e+43) {
tmp = (x * sin(y)) + z;
} else {
tmp = t_0 + (x * (3.0 * (y * 0.3333333333333333)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-0.031d0)) then
tmp = t_0 + (x * y)
else if (z <= 5.2d+43) then
tmp = (x * sin(y)) + z
else
tmp = t_0 + (x * (3.0d0 * (y * 0.3333333333333333d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -0.031) {
tmp = t_0 + (x * y);
} else if (z <= 5.2e+43) {
tmp = (x * Math.sin(y)) + z;
} else {
tmp = t_0 + (x * (3.0 * (y * 0.3333333333333333)));
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -0.031: tmp = t_0 + (x * y) elif z <= 5.2e+43: tmp = (x * math.sin(y)) + z else: tmp = t_0 + (x * (3.0 * (y * 0.3333333333333333))) return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -0.031) tmp = Float64(t_0 + Float64(x * y)); elseif (z <= 5.2e+43) tmp = Float64(Float64(x * sin(y)) + z); else tmp = Float64(t_0 + Float64(x * Float64(3.0 * Float64(y * 0.3333333333333333)))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -0.031) tmp = t_0 + (x * y); elseif (z <= 5.2e+43) tmp = (x * sin(y)) + z; else tmp = t_0 + (x * (3.0 * (y * 0.3333333333333333))); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -0.031], N[(t$95$0 + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 5.2e+43], N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision], N[(t$95$0 + N[(x * N[(3.0 * N[(y * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -0.031:\\
\;\;\;\;t_0 + x \cdot y\\
\mathbf{elif}\;z \leq 5.2 \cdot 10^{+43}:\\
\;\;\;\;x \cdot \sin y + z\\
\mathbf{else}:\\
\;\;\;\;t_0 + x \cdot \left(3 \cdot \left(y \cdot 0.3333333333333333\right)\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -0.072) (not (<= z 2.5e+43))) (+ (* z (cos y)) (* x y)) (+ (* x (sin y)) z)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.072) || !(z <= 2.5e+43)) {
tmp = (z * cos(y)) + (x * y);
} else {
tmp = (x * sin(y)) + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.072d0)) .or. (.not. (z <= 2.5d+43))) then
tmp = (z * cos(y)) + (x * y)
else
tmp = (x * sin(y)) + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.072) || !(z <= 2.5e+43)) {
tmp = (z * Math.cos(y)) + (x * y);
} else {
tmp = (x * Math.sin(y)) + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.072) or not (z <= 2.5e+43): tmp = (z * math.cos(y)) + (x * y) else: tmp = (x * math.sin(y)) + z return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.072) || !(z <= 2.5e+43)) tmp = Float64(Float64(z * cos(y)) + Float64(x * y)); else tmp = Float64(Float64(x * sin(y)) + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.072) || ~((z <= 2.5e+43))) tmp = (z * cos(y)) + (x * y); else tmp = (x * sin(y)) + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.072], N[Not[LessEqual[z, 2.5e+43]], $MachinePrecision]], N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.072 \lor \neg \left(z \leq 2.5 \cdot 10^{+43}\right):\\
\;\;\;\;z \cdot \cos y + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sin y + z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) z))
double code(double x, double y, double z) {
return (x * sin(y)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + z
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + z;
}
def code(x, y, z): return (x * math.sin(y)) + z
function code(x, y, z) return Float64(Float64(x * sin(y)) + z) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + z; end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
herbie shell --seed 2023350
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))