
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (cos y) (+ x (sin y))))
double code(double x, double y, double z) {
return fma(z, cos(y), (x + sin(y)));
}
function code(x, y, z) return fma(z, cos(y), Float64(x + sin(y))) end
code[x_, y_, z_] := N[(z * N[Cos[y], $MachinePrecision] + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, \cos y, x + \sin y\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -0.053) (not (<= x 9.5e-13))) (+ z x) (+ (sin y) (* z (cos y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -0.053) || !(x <= 9.5e-13)) {
tmp = z + x;
} else {
tmp = sin(y) + (z * cos(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-0.053d0)) .or. (.not. (x <= 9.5d-13))) then
tmp = z + x
else
tmp = sin(y) + (z * cos(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -0.053) || !(x <= 9.5e-13)) {
tmp = z + x;
} else {
tmp = Math.sin(y) + (z * Math.cos(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -0.053) or not (x <= 9.5e-13): tmp = z + x else: tmp = math.sin(y) + (z * math.cos(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -0.053) || !(x <= 9.5e-13)) tmp = Float64(z + x); else tmp = Float64(sin(y) + Float64(z * cos(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -0.053) || ~((x <= 9.5e-13))) tmp = z + x; else tmp = sin(y) + (z * cos(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -0.053], N[Not[LessEqual[x, 9.5e-13]], $MachinePrecision]], N[(z + x), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.053 \lor \neg \left(x \leq 9.5 \cdot 10^{-13}\right):\\
\;\;\;\;z + x\\
\mathbf{else}:\\
\;\;\;\;\sin y + z \cdot \cos y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (+ x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x + sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x + sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x + Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x + math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x + sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x + sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + \left(x + \sin y\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= x -0.165)
(+ z x)
(if (<= x 3.2e-273)
t_0
(if (<= x 2.6e-239)
(sin y)
(if (<= x 1.6e-154)
t_0
(if (<= x 9.5e-57)
(+ z (+ y x))
(if (<= x 2.3e-15) (sin y) (+ z x)))))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (x <= -0.165) {
tmp = z + x;
} else if (x <= 3.2e-273) {
tmp = t_0;
} else if (x <= 2.6e-239) {
tmp = sin(y);
} else if (x <= 1.6e-154) {
tmp = t_0;
} else if (x <= 9.5e-57) {
tmp = z + (y + x);
} else if (x <= 2.3e-15) {
tmp = sin(y);
} else {
tmp = z + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (x <= (-0.165d0)) then
tmp = z + x
else if (x <= 3.2d-273) then
tmp = t_0
else if (x <= 2.6d-239) then
tmp = sin(y)
else if (x <= 1.6d-154) then
tmp = t_0
else if (x <= 9.5d-57) then
tmp = z + (y + x)
else if (x <= 2.3d-15) then
tmp = sin(y)
else
tmp = z + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (x <= -0.165) {
tmp = z + x;
} else if (x <= 3.2e-273) {
tmp = t_0;
} else if (x <= 2.6e-239) {
tmp = Math.sin(y);
} else if (x <= 1.6e-154) {
tmp = t_0;
} else if (x <= 9.5e-57) {
tmp = z + (y + x);
} else if (x <= 2.3e-15) {
tmp = Math.sin(y);
} else {
tmp = z + x;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if x <= -0.165: tmp = z + x elif x <= 3.2e-273: tmp = t_0 elif x <= 2.6e-239: tmp = math.sin(y) elif x <= 1.6e-154: tmp = t_0 elif x <= 9.5e-57: tmp = z + (y + x) elif x <= 2.3e-15: tmp = math.sin(y) else: tmp = z + x return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (x <= -0.165) tmp = Float64(z + x); elseif (x <= 3.2e-273) tmp = t_0; elseif (x <= 2.6e-239) tmp = sin(y); elseif (x <= 1.6e-154) tmp = t_0; elseif (x <= 9.5e-57) tmp = Float64(z + Float64(y + x)); elseif (x <= 2.3e-15) tmp = sin(y); else tmp = Float64(z + x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (x <= -0.165) tmp = z + x; elseif (x <= 3.2e-273) tmp = t_0; elseif (x <= 2.6e-239) tmp = sin(y); elseif (x <= 1.6e-154) tmp = t_0; elseif (x <= 9.5e-57) tmp = z + (y + x); elseif (x <= 2.3e-15) tmp = sin(y); else tmp = z + x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -0.165], N[(z + x), $MachinePrecision], If[LessEqual[x, 3.2e-273], t$95$0, If[LessEqual[x, 2.6e-239], N[Sin[y], $MachinePrecision], If[LessEqual[x, 1.6e-154], t$95$0, If[LessEqual[x, 9.5e-57], N[(z + N[(y + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.3e-15], N[Sin[y], $MachinePrecision], N[(z + x), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;x \leq -0.165:\\
\;\;\;\;z + x\\
\mathbf{elif}\;x \leq 3.2 \cdot 10^{-273}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 2.6 \cdot 10^{-239}:\\
\;\;\;\;\sin y\\
\mathbf{elif}\;x \leq 1.6 \cdot 10^{-154}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 9.5 \cdot 10^{-57}:\\
\;\;\;\;z + \left(y + x\right)\\
\mathbf{elif}\;x \leq 2.3 \cdot 10^{-15}:\\
\;\;\;\;\sin y\\
\mathbf{else}:\\
\;\;\;\;z + x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -2.3e+48) (+ z x) (if (<= y 2.5e+48) (+ z (+ y x)) (if (<= y 3.7e+93) (sin y) (+ z x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e+48) {
tmp = z + x;
} else if (y <= 2.5e+48) {
tmp = z + (y + x);
} else if (y <= 3.7e+93) {
tmp = sin(y);
} else {
tmp = z + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.3d+48)) then
tmp = z + x
else if (y <= 2.5d+48) then
tmp = z + (y + x)
else if (y <= 3.7d+93) then
tmp = sin(y)
else
tmp = z + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e+48) {
tmp = z + x;
} else if (y <= 2.5e+48) {
tmp = z + (y + x);
} else if (y <= 3.7e+93) {
tmp = Math.sin(y);
} else {
tmp = z + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.3e+48: tmp = z + x elif y <= 2.5e+48: tmp = z + (y + x) elif y <= 3.7e+93: tmp = math.sin(y) else: tmp = z + x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.3e+48) tmp = Float64(z + x); elseif (y <= 2.5e+48) tmp = Float64(z + Float64(y + x)); elseif (y <= 3.7e+93) tmp = sin(y); else tmp = Float64(z + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.3e+48) tmp = z + x; elseif (y <= 2.5e+48) tmp = z + (y + x); elseif (y <= 3.7e+93) tmp = sin(y); else tmp = z + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.3e+48], N[(z + x), $MachinePrecision], If[LessEqual[y, 2.5e+48], N[(z + N[(y + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.7e+93], N[Sin[y], $MachinePrecision], N[(z + x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{+48}:\\
\;\;\;\;z + x\\
\mathbf{elif}\;y \leq 2.5 \cdot 10^{+48}:\\
\;\;\;\;z + \left(y + x\right)\\
\mathbf{elif}\;y \leq 3.7 \cdot 10^{+93}:\\
\;\;\;\;\sin y\\
\mathbf{else}:\\
\;\;\;\;z + x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -135.0) (not (<= z 8.2e+74))) (* z (cos y)) (+ x (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -135.0) || !(z <= 8.2e+74)) {
tmp = z * cos(y);
} else {
tmp = x + sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-135.0d0)) .or. (.not. (z <= 8.2d+74))) then
tmp = z * cos(y)
else
tmp = x + sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -135.0) || !(z <= 8.2e+74)) {
tmp = z * Math.cos(y);
} else {
tmp = x + Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -135.0) or not (z <= 8.2e+74): tmp = z * math.cos(y) else: tmp = x + math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -135.0) || !(z <= 8.2e+74)) tmp = Float64(z * cos(y)); else tmp = Float64(x + sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -135.0) || ~((z <= 8.2e+74))) tmp = z * cos(y); else tmp = x + sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -135.0], N[Not[LessEqual[z, 8.2e+74]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -135 \lor \neg \left(z \leq 8.2 \cdot 10^{+74}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + \sin y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -2.3e+48) (not (<= y 370000000.0))) (+ z x) (+ z (+ y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.3e+48) || !(y <= 370000000.0)) {
tmp = z + x;
} else {
tmp = z + (y + x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.3d+48)) .or. (.not. (y <= 370000000.0d0))) then
tmp = z + x
else
tmp = z + (y + x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.3e+48) || !(y <= 370000000.0)) {
tmp = z + x;
} else {
tmp = z + (y + x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.3e+48) or not (y <= 370000000.0): tmp = z + x else: tmp = z + (y + x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.3e+48) || !(y <= 370000000.0)) tmp = Float64(z + x); else tmp = Float64(z + Float64(y + x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.3e+48) || ~((y <= 370000000.0))) tmp = z + x; else tmp = z + (y + x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.3e+48], N[Not[LessEqual[y, 370000000.0]], $MachinePrecision]], N[(z + x), $MachinePrecision], N[(z + N[(y + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{+48} \lor \neg \left(y \leq 370000000\right):\\
\;\;\;\;z + x\\
\mathbf{else}:\\
\;\;\;\;z + \left(y + x\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -3.7e-82) (not (<= x 6.5e-97))) (+ z x) (+ z y)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.7e-82) || !(x <= 6.5e-97)) {
tmp = z + x;
} else {
tmp = z + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.7d-82)) .or. (.not. (x <= 6.5d-97))) then
tmp = z + x
else
tmp = z + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.7e-82) || !(x <= 6.5e-97)) {
tmp = z + x;
} else {
tmp = z + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.7e-82) or not (x <= 6.5e-97): tmp = z + x else: tmp = z + y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.7e-82) || !(x <= 6.5e-97)) tmp = Float64(z + x); else tmp = Float64(z + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.7e-82) || ~((x <= 6.5e-97))) tmp = z + x; else tmp = z + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.7e-82], N[Not[LessEqual[x, 6.5e-97]], $MachinePrecision]], N[(z + x), $MachinePrecision], N[(z + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.7 \cdot 10^{-82} \lor \neg \left(x \leq 6.5 \cdot 10^{-97}\right):\\
\;\;\;\;z + x\\
\mathbf{else}:\\
\;\;\;\;z + y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= x -4.8e+15) x (if (<= x 27500000.0) (+ z y) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.8e+15) {
tmp = x;
} else if (x <= 27500000.0) {
tmp = z + y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.8d+15)) then
tmp = x
else if (x <= 27500000.0d0) then
tmp = z + y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.8e+15) {
tmp = x;
} else if (x <= 27500000.0) {
tmp = z + y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.8e+15: tmp = x elif x <= 27500000.0: tmp = z + y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.8e+15) tmp = x; elseif (x <= 27500000.0) tmp = Float64(z + y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.8e+15) tmp = x; elseif (x <= 27500000.0) tmp = z + y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.8e+15], x, If[LessEqual[x, 27500000.0], N[(z + y), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8 \cdot 10^{+15}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 27500000:\\
\;\;\;\;z + y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= x -4.8e+15) x (if (<= x 31000000000.0) z x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.8e+15) {
tmp = x;
} else if (x <= 31000000000.0) {
tmp = z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.8d+15)) then
tmp = x
else if (x <= 31000000000.0d0) then
tmp = z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.8e+15) {
tmp = x;
} else if (x <= 31000000000.0) {
tmp = z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.8e+15: tmp = x elif x <= 31000000000.0: tmp = z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.8e+15) tmp = x; elseif (x <= 31000000000.0) tmp = z; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.8e+15) tmp = x; elseif (x <= 31000000000.0) tmp = z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.8e+15], x, If[LessEqual[x, 31000000000.0], z, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8 \cdot 10^{+15}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 31000000000:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
herbie shell --seed 2023350
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))