
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
(FPCore (x y) :precision binary64 (if (<= x -4.3e+179) x (* (fabs (- y x)) 0.5)))
double code(double x, double y) {
double tmp;
if (x <= -4.3e+179) {
tmp = x;
} else {
tmp = fabs((y - x)) * 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.3d+179)) then
tmp = x
else
tmp = abs((y - x)) * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.3e+179) {
tmp = x;
} else {
tmp = Math.abs((y - x)) * 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.3e+179: tmp = x else: tmp = math.fabs((y - x)) * 0.5 return tmp
function code(x, y) tmp = 0.0 if (x <= -4.3e+179) tmp = x; else tmp = Float64(abs(Float64(y - x)) * 0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.3e+179) tmp = x; else tmp = abs((y - x)) * 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.3e+179], x, N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.3 \cdot 10^{+179}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\left|y - x\right| \cdot 0.5\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (<= y -0.0068) (* (fabs (- y x)) 0.5) (fma (- y x) 0.5 x)))
double code(double x, double y) {
double tmp;
if (y <= -0.0068) {
tmp = fabs((y - x)) * 0.5;
} else {
tmp = fma((y - x), 0.5, x);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -0.0068) tmp = Float64(abs(Float64(y - x)) * 0.5); else tmp = fma(Float64(y - x), 0.5, x); end return tmp end
code[x_, y_] := If[LessEqual[y, -0.0068], N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(y - x), $MachinePrecision] * 0.5 + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0068:\\
\;\;\;\;\left|y - x\right| \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y - x, 0.5, x\right)\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (<= y 4.3e-249) x (* (- x y) -0.5)))
double code(double x, double y) {
double tmp;
if (y <= 4.3e-249) {
tmp = x;
} else {
tmp = (x - y) * -0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4.3d-249) then
tmp = x
else
tmp = (x - y) * (-0.5d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 4.3e-249) {
tmp = x;
} else {
tmp = (x - y) * -0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 4.3e-249: tmp = x else: tmp = (x - y) * -0.5 return tmp
function code(x, y) tmp = 0.0 if (y <= 4.3e-249) tmp = x; else tmp = Float64(Float64(x - y) * -0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 4.3e-249) tmp = x; else tmp = (x - y) * -0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 4.3e-249], x, N[(N[(x - y), $MachinePrecision] * -0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.3 \cdot 10^{-249}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\left(x - y\right) \cdot -0.5\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
herbie shell --seed 2023350
(FPCore (x y)
:name "Graphics.Rendering.Chart.Plot.AreaSpots:renderSpotLegend from Chart-1.5.3"
:precision binary64
(+ x (/ (fabs (- y x)) 2.0)))