
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (fma x y (fma a b (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(x, y, fma(a, b, (z * t)));
}
function code(x, y, z, t, a, b) return fma(x, y, fma(a, b, Float64(z * t))) end
code[x_, y_, z_, t_, a_, b_] := N[(x * y + N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(a, b, z \cdot t\right)\right)
\end{array}
(FPCore (x y z t a b) :precision binary64 (if (<= (+ (* a b) (+ (* x y) (* z t))) INFINITY) (+ (* a b) (fma x y (* z t))) (fma y x (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) + ((x * y) + (z * t))) <= ((double) INFINITY)) {
tmp = (a * b) + fma(x, y, (z * t));
} else {
tmp = fma(y, x, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) <= Inf) tmp = Float64(Float64(a * b) + fma(x, y, Float64(z * t))); else tmp = fma(y, x, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(a * b), $MachinePrecision] + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * x + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b + \left(x \cdot y + z \cdot t\right) \leq \infty:\\
\;\;\;\;a \cdot b + \mathsf{fma}\left(x, y, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x, z \cdot t\right)\\
\end{array}
\end{array}
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (+ (* a b) (+ (* x y) (* z t))))) (if (<= t_1 INFINITY) t_1 (fma y x (* z t)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a * b) + ((x * y) + (z * t));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(y, x, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(y, x, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(y * x + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x, z \cdot t\right)\\
\end{array}
\end{array}
(FPCore (x y z t a b) :precision binary64 (fma x y (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(x, y, ((a * b) + (z * t)));
}
function code(x, y, z, t, a, b) return fma(x, y, Float64(Float64(a * b) + Float64(z * t))) end
code[x_, y_, z_, t_, a_, b_] := N[(x * y + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, a \cdot b + z \cdot t\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(if (or (<= (* x y) -5.8e+84)
(not
(or (<= (* x y) 8e+54)
(and (not (<= (* x y) 9.8e+99)) (<= (* x y) 3.8e+131)))))
(* x y)
(+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -5.8e+84) || !(((x * y) <= 8e+54) || (!((x * y) <= 9.8e+99) && ((x * y) <= 3.8e+131)))) {
tmp = x * y;
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-5.8d+84)) .or. (.not. ((x * y) <= 8d+54) .or. (.not. ((x * y) <= 9.8d+99)) .and. ((x * y) <= 3.8d+131))) then
tmp = x * y
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -5.8e+84) || !(((x * y) <= 8e+54) || (!((x * y) <= 9.8e+99) && ((x * y) <= 3.8e+131)))) {
tmp = x * y;
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -5.8e+84) or not (((x * y) <= 8e+54) or (not ((x * y) <= 9.8e+99) and ((x * y) <= 3.8e+131))): tmp = x * y else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -5.8e+84) || !((Float64(x * y) <= 8e+54) || (!(Float64(x * y) <= 9.8e+99) && (Float64(x * y) <= 3.8e+131)))) tmp = Float64(x * y); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -5.8e+84) || ~((((x * y) <= 8e+54) || (~(((x * y) <= 9.8e+99)) && ((x * y) <= 3.8e+131))))) tmp = x * y; else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -5.8e+84], N[Not[Or[LessEqual[N[(x * y), $MachinePrecision], 8e+54], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], 9.8e+99]], $MachinePrecision], LessEqual[N[(x * y), $MachinePrecision], 3.8e+131]]]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5.8 \cdot 10^{+84} \lor \neg \left(x \cdot y \leq 8 \cdot 10^{+54} \lor \neg \left(x \cdot y \leq 9.8 \cdot 10^{+99}\right) \land x \cdot y \leq 3.8 \cdot 10^{+131}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (+ (* a b) (+ (* x y) (* z t))))) (if (<= t_1 INFINITY) t_1 (+ (* a b) (* z t)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a * b) + ((x * y) + (z * t));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a * b) + ((x * y) + (z * t));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (a * b) + ((x * y) + (z * t)) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (a * b) + ((x * y) + (z * t)); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(if (or (<= (* a b) -190000000.0)
(not
(or (<= (* a b) 7.5e+65)
(and (not (<= (* a b) 7.6e+171)) (<= (* a b) 1.4e+213)))))
(* a b)
(* z t)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -190000000.0) || !(((a * b) <= 7.5e+65) || (!((a * b) <= 7.6e+171) && ((a * b) <= 1.4e+213)))) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((a * b) <= (-190000000.0d0)) .or. (.not. ((a * b) <= 7.5d+65) .or. (.not. ((a * b) <= 7.6d+171)) .and. ((a * b) <= 1.4d+213))) then
tmp = a * b
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -190000000.0) || !(((a * b) <= 7.5e+65) || (!((a * b) <= 7.6e+171) && ((a * b) <= 1.4e+213)))) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((a * b) <= -190000000.0) or not (((a * b) <= 7.5e+65) or (not ((a * b) <= 7.6e+171) and ((a * b) <= 1.4e+213))): tmp = a * b else: tmp = z * t return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(a * b) <= -190000000.0) || !((Float64(a * b) <= 7.5e+65) || (!(Float64(a * b) <= 7.6e+171) && (Float64(a * b) <= 1.4e+213)))) tmp = Float64(a * b); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((a * b) <= -190000000.0) || ~((((a * b) <= 7.5e+65) || (~(((a * b) <= 7.6e+171)) && ((a * b) <= 1.4e+213))))) tmp = a * b; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -190000000.0], N[Not[Or[LessEqual[N[(a * b), $MachinePrecision], 7.5e+65], And[N[Not[LessEqual[N[(a * b), $MachinePrecision], 7.6e+171]], $MachinePrecision], LessEqual[N[(a * b), $MachinePrecision], 1.4e+213]]]], $MachinePrecision]], N[(a * b), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -190000000 \lor \neg \left(a \cdot b \leq 7.5 \cdot 10^{+65} \lor \neg \left(a \cdot b \leq 7.6 \cdot 10^{+171}\right) \land a \cdot b \leq 1.4 \cdot 10^{+213}\right):\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(if (<= (* x y) -1.9e-12)
(* x y)
(if (<= (* x y) -5e-324)
(* z t)
(if (<= (* x y) 2e-322)
(* a b)
(if (<= (* x y) 4.8e+53) (* z t) (* x y))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1.9e-12) {
tmp = x * y;
} else if ((x * y) <= -5e-324) {
tmp = z * t;
} else if ((x * y) <= 2e-322) {
tmp = a * b;
} else if ((x * y) <= 4.8e+53) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-1.9d-12)) then
tmp = x * y
else if ((x * y) <= (-5d-324)) then
tmp = z * t
else if ((x * y) <= 2d-322) then
tmp = a * b
else if ((x * y) <= 4.8d+53) then
tmp = z * t
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1.9e-12) {
tmp = x * y;
} else if ((x * y) <= -5e-324) {
tmp = z * t;
} else if ((x * y) <= 2e-322) {
tmp = a * b;
} else if ((x * y) <= 4.8e+53) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -1.9e-12: tmp = x * y elif (x * y) <= -5e-324: tmp = z * t elif (x * y) <= 2e-322: tmp = a * b elif (x * y) <= 4.8e+53: tmp = z * t else: tmp = x * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -1.9e-12) tmp = Float64(x * y); elseif (Float64(x * y) <= -5e-324) tmp = Float64(z * t); elseif (Float64(x * y) <= 2e-322) tmp = Float64(a * b); elseif (Float64(x * y) <= 4.8e+53) tmp = Float64(z * t); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -1.9e-12) tmp = x * y; elseif ((x * y) <= -5e-324) tmp = z * t; elseif ((x * y) <= 2e-322) tmp = a * b; elseif ((x * y) <= 4.8e+53) tmp = z * t; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -1.9e-12], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -5e-324], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-322], N[(a * b), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4.8e+53], N[(z * t), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.9 \cdot 10^{-12}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{-324}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-322}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;x \cdot y \leq 4.8 \cdot 10^{+53}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -1.35e-11) (not (<= (* x y) 2.8e+52))) (+ (* a b) (* x y)) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -1.35e-11) || !((x * y) <= 2.8e+52)) {
tmp = (a * b) + (x * y);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-1.35d-11)) .or. (.not. ((x * y) <= 2.8d+52))) then
tmp = (a * b) + (x * y)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -1.35e-11) || !((x * y) <= 2.8e+52)) {
tmp = (a * b) + (x * y);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -1.35e-11) or not ((x * y) <= 2.8e+52): tmp = (a * b) + (x * y) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -1.35e-11) || !(Float64(x * y) <= 2.8e+52)) tmp = Float64(Float64(a * b) + Float64(x * y)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -1.35e-11) || ~(((x * y) <= 2.8e+52))) tmp = (a * b) + (x * y); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1.35e-11], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2.8e+52]], $MachinePrecision]], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.35 \cdot 10^{-11} \lor \neg \left(x \cdot y \leq 2.8 \cdot 10^{+52}\right):\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
(FPCore (x y z t a b) :precision binary64 (if (<= (* a b) -35000000.0) (+ (* a b) (* x y)) (if (<= (* a b) 3.2e+83) (+ (* x y) (* z t)) (+ (* a b) (* z t)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a * b) <= -35000000.0) {
tmp = (a * b) + (x * y);
} else if ((a * b) <= 3.2e+83) {
tmp = (x * y) + (z * t);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a * b) <= (-35000000.0d0)) then
tmp = (a * b) + (x * y)
else if ((a * b) <= 3.2d+83) then
tmp = (x * y) + (z * t)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a * b) <= -35000000.0) {
tmp = (a * b) + (x * y);
} else if ((a * b) <= 3.2e+83) {
tmp = (x * y) + (z * t);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (a * b) <= -35000000.0: tmp = (a * b) + (x * y) elif (a * b) <= 3.2e+83: tmp = (x * y) + (z * t) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(a * b) <= -35000000.0) tmp = Float64(Float64(a * b) + Float64(x * y)); elseif (Float64(a * b) <= 3.2e+83) tmp = Float64(Float64(x * y) + Float64(z * t)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((a * b) <= -35000000.0) tmp = (a * b) + (x * y); elseif ((a * b) <= 3.2e+83) tmp = (x * y) + (z * t); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(a * b), $MachinePrecision], -35000000.0], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 3.2e+83], N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -35000000:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{elif}\;a \cdot b \leq 3.2 \cdot 10^{+83}:\\
\;\;\;\;x \cdot y + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
(FPCore (x y z t a b) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
def code(x, y, z, t, a, b): return a * b
function code(x, y, z, t, a, b) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
herbie shell --seed 2023350
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))