
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (+ x -1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x + -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x + (-1.0d0)))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x + -1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x + -1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x + -1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x + -1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x + -1}}
\end{array}
(FPCore (x) :precision binary64 (* 6.0 (/ (+ x -1.0) (+ (+ x 1.0) (sqrt (* x 16.0))))))
double code(double x) {
return 6.0 * ((x + -1.0) / ((x + 1.0) + sqrt((x * 16.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 * ((x + (-1.0d0)) / ((x + 1.0d0) + sqrt((x * 16.0d0))))
end function
public static double code(double x) {
return 6.0 * ((x + -1.0) / ((x + 1.0) + Math.sqrt((x * 16.0))));
}
def code(x): return 6.0 * ((x + -1.0) / ((x + 1.0) + math.sqrt((x * 16.0))))
function code(x) return Float64(6.0 * Float64(Float64(x + -1.0) / Float64(Float64(x + 1.0) + sqrt(Float64(x * 16.0))))) end
function tmp = code(x) tmp = 6.0 * ((x + -1.0) / ((x + 1.0) + sqrt((x * 16.0)))); end
code[x_] := N[(6.0 * N[(N[(x + -1.0), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[Sqrt[N[(x * 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
6 \cdot \frac{x + -1}{\left(x + 1\right) + \sqrt{x \cdot 16}}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (* 0.16666666666666666 (/ (+ x 1.0) (+ x -1.0)))))
double code(double x) {
return 1.0 / (0.16666666666666666 * ((x + 1.0) / (x + -1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (0.16666666666666666d0 * ((x + 1.0d0) / (x + (-1.0d0))))
end function
public static double code(double x) {
return 1.0 / (0.16666666666666666 * ((x + 1.0) / (x + -1.0)));
}
def code(x): return 1.0 / (0.16666666666666666 * ((x + 1.0) / (x + -1.0)))
function code(x) return Float64(1.0 / Float64(0.16666666666666666 * Float64(Float64(x + 1.0) / Float64(x + -1.0)))) end
function tmp = code(x) tmp = 1.0 / (0.16666666666666666 * ((x + 1.0) / (x + -1.0))); end
code[x_] := N[(1.0 / N[(0.16666666666666666 * N[(N[(x + 1.0), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{0.16666666666666666 \cdot \frac{x + 1}{x + -1}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ 6.0 (/ 1.0 (+ x -1.0))) (- 6.0 (/ 6.0 x))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 6.0 / (1.0 / (x + -1.0));
} else {
tmp = 6.0 - (6.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 6.0d0 / (1.0d0 / (x + (-1.0d0)))
else
tmp = 6.0d0 - (6.0d0 / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 6.0 / (1.0 / (x + -1.0));
} else {
tmp = 6.0 - (6.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 6.0 / (1.0 / (x + -1.0)) else: tmp = 6.0 - (6.0 / x) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(6.0 / Float64(1.0 / Float64(x + -1.0))); else tmp = Float64(6.0 - Float64(6.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 6.0 / (1.0 / (x + -1.0)); else tmp = 6.0 - (6.0 / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(6.0 / N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 - N[(6.0 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{6}{\frac{1}{x + -1}}\\
\mathbf{else}:\\
\;\;\;\;6 - \frac{6}{x}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 0.5) -6.0 (- 6.0 (/ 6.0 x))))
double code(double x) {
double tmp;
if (x <= 0.5) {
tmp = -6.0;
} else {
tmp = 6.0 - (6.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.5d0) then
tmp = -6.0d0
else
tmp = 6.0d0 - (6.0d0 / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.5) {
tmp = -6.0;
} else {
tmp = 6.0 - (6.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.5: tmp = -6.0 else: tmp = 6.0 - (6.0 / x) return tmp
function code(x) tmp = 0.0 if (x <= 0.5) tmp = -6.0; else tmp = Float64(6.0 - Float64(6.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.5) tmp = -6.0; else tmp = 6.0 - (6.0 / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.5], -6.0, N[(6.0 - N[(6.0 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.5:\\
\;\;\;\;-6\\
\mathbf{else}:\\
\;\;\;\;6 - \frac{6}{x}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.0) -6.0 6.0))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0;
} else {
tmp = 6.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = -6.0d0
else
tmp = 6.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0;
} else {
tmp = 6.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 else: tmp = 6.0 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = -6.0; else tmp = 6.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0; else tmp = 6.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], -6.0, 6.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;-6\\
\mathbf{else}:\\
\;\;\;\;6\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 -6.0)
double code(double x) {
return -6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -6.0d0
end function
public static double code(double x) {
return -6.0;
}
def code(x): return -6.0
function code(x) return -6.0 end
function tmp = code(x) tmp = -6.0; end
code[x_] := -6.0
\begin{array}{l}
\\
-6
\end{array}
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2023350
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:herbie-target
(/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0)))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))