
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 1e+302)))
(- (* x (/ y a)) (/ z (/ a t)))
(/ t_1 a))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 1e+302)) {
tmp = (x * (y / a)) - (z / (a / t));
} else {
tmp = t_1 / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -Double.POSITIVE_INFINITY) || !(t_1 <= 1e+302)) {
tmp = (x * (y / a)) - (z / (a / t));
} else {
tmp = t_1 / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if (t_1 <= -math.inf) or not (t_1 <= 1e+302): tmp = (x * (y / a)) - (z / (a / t)) else: tmp = t_1 / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 1e+302)) tmp = Float64(Float64(x * Float64(y / a)) - Float64(z / Float64(a / t))); else tmp = Float64(t_1 / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if ((t_1 <= -Inf) || ~((t_1 <= 1e+302)))
tmp = (x * (y / a)) - (z / (a / t));
else
tmp = t_1 / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 1e+302]], $MachinePrecision]], N[(N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision] - N[(z / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t_1 \leq -\infty \lor \neg \left(t_1 \leq 10^{+302}\right):\\
\;\;\;\;x \cdot \frac{y}{a} - \frac{z}{\frac{a}{t}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_1}{a}\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- t) (/ a z))) (t_2 (* x (/ y a))))
(if (<= (* x y) -1e+44)
t_2
(if (<= (* x y) 5e-72)
t_1
(if (<= (* x y) 1e+49)
(/ (* x y) a)
(if (<= (* x y) 2e+84) t_1 t_2))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = -t / (a / z);
double t_2 = x * (y / a);
double tmp;
if ((x * y) <= -1e+44) {
tmp = t_2;
} else if ((x * y) <= 5e-72) {
tmp = t_1;
} else if ((x * y) <= 1e+49) {
tmp = (x * y) / a;
} else if ((x * y) <= 2e+84) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = -t / (a / z)
t_2 = x * (y / a)
if ((x * y) <= (-1d+44)) then
tmp = t_2
else if ((x * y) <= 5d-72) then
tmp = t_1
else if ((x * y) <= 1d+49) then
tmp = (x * y) / a
else if ((x * y) <= 2d+84) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = -t / (a / z);
double t_2 = x * (y / a);
double tmp;
if ((x * y) <= -1e+44) {
tmp = t_2;
} else if ((x * y) <= 5e-72) {
tmp = t_1;
} else if ((x * y) <= 1e+49) {
tmp = (x * y) / a;
} else if ((x * y) <= 2e+84) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = -t / (a / z) t_2 = x * (y / a) tmp = 0 if (x * y) <= -1e+44: tmp = t_2 elif (x * y) <= 5e-72: tmp = t_1 elif (x * y) <= 1e+49: tmp = (x * y) / a elif (x * y) <= 2e+84: tmp = t_1 else: tmp = t_2 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(-t) / Float64(a / z)) t_2 = Float64(x * Float64(y / a)) tmp = 0.0 if (Float64(x * y) <= -1e+44) tmp = t_2; elseif (Float64(x * y) <= 5e-72) tmp = t_1; elseif (Float64(x * y) <= 1e+49) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 2e+84) tmp = t_1; else tmp = t_2; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = -t / (a / z);
t_2 = x * (y / a);
tmp = 0.0;
if ((x * y) <= -1e+44)
tmp = t_2;
elseif ((x * y) <= 5e-72)
tmp = t_1;
elseif ((x * y) <= 1e+49)
tmp = (x * y) / a;
elseif ((x * y) <= 2e+84)
tmp = t_1;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[((-t) / N[(a / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+44], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 5e-72], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e+49], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+84], t$95$1, t$95$2]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{-t}{\frac{a}{z}}\\
t_2 := x \cdot \frac{y}{a}\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+44}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-72}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 10^{+49}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+84}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* x (/ y a))))
(if (<= (* x y) -1e+44)
t_1
(if (<= (* x y) 5e-72)
(* z (/ (- t) a))
(if (<= (* x y) 1e+49)
(/ (* x y) a)
(if (<= (* x y) 2e+84) (/ (- t) (/ a z)) t_1))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = x * (y / a);
double tmp;
if ((x * y) <= -1e+44) {
tmp = t_1;
} else if ((x * y) <= 5e-72) {
tmp = z * (-t / a);
} else if ((x * y) <= 1e+49) {
tmp = (x * y) / a;
} else if ((x * y) <= 2e+84) {
tmp = -t / (a / z);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x * (y / a)
if ((x * y) <= (-1d+44)) then
tmp = t_1
else if ((x * y) <= 5d-72) then
tmp = z * (-t / a)
else if ((x * y) <= 1d+49) then
tmp = (x * y) / a
else if ((x * y) <= 2d+84) then
tmp = -t / (a / z)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * (y / a);
double tmp;
if ((x * y) <= -1e+44) {
tmp = t_1;
} else if ((x * y) <= 5e-72) {
tmp = z * (-t / a);
} else if ((x * y) <= 1e+49) {
tmp = (x * y) / a;
} else if ((x * y) <= 2e+84) {
tmp = -t / (a / z);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = x * (y / a) tmp = 0 if (x * y) <= -1e+44: tmp = t_1 elif (x * y) <= 5e-72: tmp = z * (-t / a) elif (x * y) <= 1e+49: tmp = (x * y) / a elif (x * y) <= 2e+84: tmp = -t / (a / z) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(x * Float64(y / a)) tmp = 0.0 if (Float64(x * y) <= -1e+44) tmp = t_1; elseif (Float64(x * y) <= 5e-72) tmp = Float64(z * Float64(Float64(-t) / a)); elseif (Float64(x * y) <= 1e+49) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 2e+84) tmp = Float64(Float64(-t) / Float64(a / z)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = x * (y / a);
tmp = 0.0;
if ((x * y) <= -1e+44)
tmp = t_1;
elseif ((x * y) <= 5e-72)
tmp = z * (-t / a);
elseif ((x * y) <= 1e+49)
tmp = (x * y) / a;
elseif ((x * y) <= 2e+84)
tmp = -t / (a / z);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+44], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e-72], N[(z * N[((-t) / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+49], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+84], N[((-t) / N[(a / z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot \frac{y}{a}\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+44}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-72}:\\
\;\;\;\;z \cdot \frac{-t}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{+49}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+84}:\\
\;\;\;\;\frac{-t}{\frac{a}{z}}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* x (/ y a))))
(if (<= (* x y) -1e+44)
t_1
(if (<= (* x y) 5e-72)
(* z (/ (- t) a))
(if (<= (* x y) 1e+49)
(/ (* x y) a)
(if (<= (* x y) 2e+84) (* t (/ (- z) a)) t_1))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = x * (y / a);
double tmp;
if ((x * y) <= -1e+44) {
tmp = t_1;
} else if ((x * y) <= 5e-72) {
tmp = z * (-t / a);
} else if ((x * y) <= 1e+49) {
tmp = (x * y) / a;
} else if ((x * y) <= 2e+84) {
tmp = t * (-z / a);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x * (y / a)
if ((x * y) <= (-1d+44)) then
tmp = t_1
else if ((x * y) <= 5d-72) then
tmp = z * (-t / a)
else if ((x * y) <= 1d+49) then
tmp = (x * y) / a
else if ((x * y) <= 2d+84) then
tmp = t * (-z / a)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * (y / a);
double tmp;
if ((x * y) <= -1e+44) {
tmp = t_1;
} else if ((x * y) <= 5e-72) {
tmp = z * (-t / a);
} else if ((x * y) <= 1e+49) {
tmp = (x * y) / a;
} else if ((x * y) <= 2e+84) {
tmp = t * (-z / a);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = x * (y / a) tmp = 0 if (x * y) <= -1e+44: tmp = t_1 elif (x * y) <= 5e-72: tmp = z * (-t / a) elif (x * y) <= 1e+49: tmp = (x * y) / a elif (x * y) <= 2e+84: tmp = t * (-z / a) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(x * Float64(y / a)) tmp = 0.0 if (Float64(x * y) <= -1e+44) tmp = t_1; elseif (Float64(x * y) <= 5e-72) tmp = Float64(z * Float64(Float64(-t) / a)); elseif (Float64(x * y) <= 1e+49) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 2e+84) tmp = Float64(t * Float64(Float64(-z) / a)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = x * (y / a);
tmp = 0.0;
if ((x * y) <= -1e+44)
tmp = t_1;
elseif ((x * y) <= 5e-72)
tmp = z * (-t / a);
elseif ((x * y) <= 1e+49)
tmp = (x * y) / a;
elseif ((x * y) <= 2e+84)
tmp = t * (-z / a);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+44], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e-72], N[(z * N[((-t) / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+49], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+84], N[(t * N[((-z) / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot \frac{y}{a}\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+44}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-72}:\\
\;\;\;\;z \cdot \frac{-t}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{+49}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+84}:\\
\;\;\;\;t \cdot \frac{-z}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -1e+44)
(* x (/ y a))
(if (<= (* x y) 2e-113)
(/ (* t (- z)) a)
(if (<= (* x y) 1e+250) (/ (* x y) a) (* y (/ x a))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e+44) {
tmp = x * (y / a);
} else if ((x * y) <= 2e-113) {
tmp = (t * -z) / a;
} else if ((x * y) <= 1e+250) {
tmp = (x * y) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d+44)) then
tmp = x * (y / a)
else if ((x * y) <= 2d-113) then
tmp = (t * -z) / a
else if ((x * y) <= 1d+250) then
tmp = (x * y) / a
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e+44) {
tmp = x * (y / a);
} else if ((x * y) <= 2e-113) {
tmp = (t * -z) / a;
} else if ((x * y) <= 1e+250) {
tmp = (x * y) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e+44: tmp = x * (y / a) elif (x * y) <= 2e-113: tmp = (t * -z) / a elif (x * y) <= 1e+250: tmp = (x * y) / a else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e+44) tmp = Float64(x * Float64(y / a)); elseif (Float64(x * y) <= 2e-113) tmp = Float64(Float64(t * Float64(-z)) / a); elseif (Float64(x * y) <= 1e+250) tmp = Float64(Float64(x * y) / a); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e+44)
tmp = x * (y / a);
elseif ((x * y) <= 2e-113)
tmp = (t * -z) / a;
elseif ((x * y) <= 1e+250)
tmp = (x * y) / a;
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+44], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-113], N[(N[(t * (-z)), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+250], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+44}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-113}:\\
\;\;\;\;\frac{t \cdot \left(-z\right)}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{+250}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -5e+251) (/ y (/ a x)) (if (<= (* x y) 1e+250) (/ (- (* x y) (* z t)) a) (* y (/ x a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+251) {
tmp = y / (a / x);
} else if ((x * y) <= 1e+250) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d+251)) then
tmp = y / (a / x)
else if ((x * y) <= 1d+250) then
tmp = ((x * y) - (z * t)) / a
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+251) {
tmp = y / (a / x);
} else if ((x * y) <= 1e+250) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e+251: tmp = y / (a / x) elif (x * y) <= 1e+250: tmp = ((x * y) - (z * t)) / a else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e+251) tmp = Float64(y / Float64(a / x)); elseif (Float64(x * y) <= 1e+250) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e+251)
tmp = y / (a / x);
elseif ((x * y) <= 1e+250)
tmp = ((x * y) - (z * t)) / a;
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+251], N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+250], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+251}:\\
\;\;\;\;\frac{y}{\frac{a}{x}}\\
\mathbf{elif}\;x \cdot y \leq 10^{+250}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* y (/ x a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y * (x / a)
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return y * (x / a)
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(y * Float64(x / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = y * (x / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
y \cdot \frac{x}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / a)
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / a)
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{a}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2023350
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))