
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- 1.0 y))))
(if (or (<= t_0 -2e+208) (not (<= t_0 20000000000.0)))
(* z (* x (+ y -1.0)))
(+ x (* x (* z (+ y -1.0)))))))
double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double tmp;
if ((t_0 <= -2e+208) || !(t_0 <= 20000000000.0)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x + (x * (z * (y + -1.0)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (1.0d0 - y)
if ((t_0 <= (-2d+208)) .or. (.not. (t_0 <= 20000000000.0d0))) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x + (x * (z * (y + (-1.0d0))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double tmp;
if ((t_0 <= -2e+208) || !(t_0 <= 20000000000.0)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x + (x * (z * (y + -1.0)));
}
return tmp;
}
def code(x, y, z): t_0 = z * (1.0 - y) tmp = 0 if (t_0 <= -2e+208) or not (t_0 <= 20000000000.0): tmp = z * (x * (y + -1.0)) else: tmp = x + (x * (z * (y + -1.0))) return tmp
function code(x, y, z) t_0 = Float64(z * Float64(1.0 - y)) tmp = 0.0 if ((t_0 <= -2e+208) || !(t_0 <= 20000000000.0)) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = Float64(x + Float64(x * Float64(z * Float64(y + -1.0)))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (1.0 - y); tmp = 0.0; if ((t_0 <= -2e+208) || ~((t_0 <= 20000000000.0))) tmp = z * (x * (y + -1.0)); else tmp = x + (x * (z * (y + -1.0))); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e+208], N[Not[LessEqual[t$95$0, 20000000000.0]], $MachinePrecision]], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(1 - y\right)\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{+208} \lor \neg \left(t_0 \leq 20000000000\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(z \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (fma (* x z) (+ y -1.0) x))
double code(double x, double y, double z) {
return fma((x * z), (y + -1.0), x);
}
function code(x, y, z) return fma(Float64(x * z), Float64(y + -1.0), x) end
code[x_, y_, z_] := N[(N[(x * z), $MachinePrecision] * N[(y + -1.0), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x \cdot z, y + -1, x\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- 1.0 y))))
(if (or (<= t_0 -2e+208) (not (<= t_0 20000000000.0)))
(* z (* x (+ y -1.0)))
(* x (+ 1.0 (* z (+ y -1.0)))))))
double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double tmp;
if ((t_0 <= -2e+208) || !(t_0 <= 20000000000.0)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 + (z * (y + -1.0)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (1.0d0 - y)
if ((t_0 <= (-2d+208)) .or. (.not. (t_0 <= 20000000000.0d0))) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x * (1.0d0 + (z * (y + (-1.0d0))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double tmp;
if ((t_0 <= -2e+208) || !(t_0 <= 20000000000.0)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 + (z * (y + -1.0)));
}
return tmp;
}
def code(x, y, z): t_0 = z * (1.0 - y) tmp = 0 if (t_0 <= -2e+208) or not (t_0 <= 20000000000.0): tmp = z * (x * (y + -1.0)) else: tmp = x * (1.0 + (z * (y + -1.0))) return tmp
function code(x, y, z) t_0 = Float64(z * Float64(1.0 - y)) tmp = 0.0 if ((t_0 <= -2e+208) || !(t_0 <= 20000000000.0)) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (1.0 - y); tmp = 0.0; if ((t_0 <= -2e+208) || ~((t_0 <= 20000000000.0))) tmp = z * (x * (y + -1.0)); else tmp = x * (1.0 + (z * (y + -1.0))); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e+208], N[Not[LessEqual[t$95$0, 20000000000.0]], $MachinePrecision]], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(1 - y\right)\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{+208} \lor \neg \left(t_0 \leq 20000000000\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))) (t_1 (* x (* z y))))
(if (<= z -320000000000.0)
t_0
(if (<= z -4.3e-78)
t_1
(if (<= z 6e-58)
x
(if (or (<= z 8.5e+28) (and (not (<= z 3.2e+154)) (<= z 8e+202)))
t_1
t_0))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = x * (z * y);
double tmp;
if (z <= -320000000000.0) {
tmp = t_0;
} else if (z <= -4.3e-78) {
tmp = t_1;
} else if (z <= 6e-58) {
tmp = x;
} else if ((z <= 8.5e+28) || (!(z <= 3.2e+154) && (z <= 8e+202))) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * -z
t_1 = x * (z * y)
if (z <= (-320000000000.0d0)) then
tmp = t_0
else if (z <= (-4.3d-78)) then
tmp = t_1
else if (z <= 6d-58) then
tmp = x
else if ((z <= 8.5d+28) .or. (.not. (z <= 3.2d+154)) .and. (z <= 8d+202)) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = x * (z * y);
double tmp;
if (z <= -320000000000.0) {
tmp = t_0;
} else if (z <= -4.3e-78) {
tmp = t_1;
} else if (z <= 6e-58) {
tmp = x;
} else if ((z <= 8.5e+28) || (!(z <= 3.2e+154) && (z <= 8e+202))) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z t_1 = x * (z * y) tmp = 0 if z <= -320000000000.0: tmp = t_0 elif z <= -4.3e-78: tmp = t_1 elif z <= 6e-58: tmp = x elif (z <= 8.5e+28) or (not (z <= 3.2e+154) and (z <= 8e+202)): tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) t_1 = Float64(x * Float64(z * y)) tmp = 0.0 if (z <= -320000000000.0) tmp = t_0; elseif (z <= -4.3e-78) tmp = t_1; elseif (z <= 6e-58) tmp = x; elseif ((z <= 8.5e+28) || (!(z <= 3.2e+154) && (z <= 8e+202))) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; t_1 = x * (z * y); tmp = 0.0; if (z <= -320000000000.0) tmp = t_0; elseif (z <= -4.3e-78) tmp = t_1; elseif (z <= 6e-58) tmp = x; elseif ((z <= 8.5e+28) || (~((z <= 3.2e+154)) && (z <= 8e+202))) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -320000000000.0], t$95$0, If[LessEqual[z, -4.3e-78], t$95$1, If[LessEqual[z, 6e-58], x, If[Or[LessEqual[z, 8.5e+28], And[N[Not[LessEqual[z, 3.2e+154]], $MachinePrecision], LessEqual[z, 8e+202]]], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
t_1 := x \cdot \left(z \cdot y\right)\\
\mathbf{if}\;z \leq -320000000000:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -4.3 \cdot 10^{-78}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 6 \cdot 10^{-58}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 8.5 \cdot 10^{+28} \lor \neg \left(z \leq 3.2 \cdot 10^{+154}\right) \land z \leq 8 \cdot 10^{+202}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (* z y))))
(if (<= y -2.72e+73)
t_0
(if (<= y 3300000000000.0)
(* x (- 1.0 z))
(if (or (<= y 1.65e+49) (not (<= y 5e+108))) t_0 x)))))
double code(double x, double y, double z) {
double t_0 = x * (z * y);
double tmp;
if (y <= -2.72e+73) {
tmp = t_0;
} else if (y <= 3300000000000.0) {
tmp = x * (1.0 - z);
} else if ((y <= 1.65e+49) || !(y <= 5e+108)) {
tmp = t_0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z * y)
if (y <= (-2.72d+73)) then
tmp = t_0
else if (y <= 3300000000000.0d0) then
tmp = x * (1.0d0 - z)
else if ((y <= 1.65d+49) .or. (.not. (y <= 5d+108))) then
tmp = t_0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z * y);
double tmp;
if (y <= -2.72e+73) {
tmp = t_0;
} else if (y <= 3300000000000.0) {
tmp = x * (1.0 - z);
} else if ((y <= 1.65e+49) || !(y <= 5e+108)) {
tmp = t_0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z * y) tmp = 0 if y <= -2.72e+73: tmp = t_0 elif y <= 3300000000000.0: tmp = x * (1.0 - z) elif (y <= 1.65e+49) or not (y <= 5e+108): tmp = t_0 else: tmp = x return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z * y)) tmp = 0.0 if (y <= -2.72e+73) tmp = t_0; elseif (y <= 3300000000000.0) tmp = Float64(x * Float64(1.0 - z)); elseif ((y <= 1.65e+49) || !(y <= 5e+108)) tmp = t_0; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z * y); tmp = 0.0; if (y <= -2.72e+73) tmp = t_0; elseif (y <= 3300000000000.0) tmp = x * (1.0 - z); elseif ((y <= 1.65e+49) || ~((y <= 5e+108))) tmp = t_0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.72e+73], t$95$0, If[LessEqual[y, 3300000000000.0], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 1.65e+49], N[Not[LessEqual[y, 5e+108]], $MachinePrecision]], t$95$0, x]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z \cdot y\right)\\
\mathbf{if}\;y \leq -2.72 \cdot 10^{+73}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 3300000000000:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{+49} \lor \neg \left(y \leq 5 \cdot 10^{+108}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -4.5e-78) (not (<= z 7.5e-38))) (* z (* x (+ y -1.0))) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.5e-78) || !(z <= 7.5e-38)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.5d-78)) .or. (.not. (z <= 7.5d-38))) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.5e-78) || !(z <= 7.5e-38)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.5e-78) or not (z <= 7.5e-38): tmp = z * (x * (y + -1.0)) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.5e-78) || !(z <= 7.5e-38)) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.5e-78) || ~((z <= 7.5e-38))) tmp = z * (x * (y + -1.0)); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.5e-78], N[Not[LessEqual[z, 7.5e-38]], $MachinePrecision]], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.5 \cdot 10^{-78} \lor \neg \left(z \leq 7.5 \cdot 10^{-38}\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -220000000.0) (not (<= z 6.5e-11))) (* z (* x (+ y -1.0))) (+ x (* x (* z y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -220000000.0) || !(z <= 6.5e-11)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x + (x * (z * y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-220000000.0d0)) .or. (.not. (z <= 6.5d-11))) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x + (x * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -220000000.0) || !(z <= 6.5e-11)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x + (x * (z * y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -220000000.0) or not (z <= 6.5e-11): tmp = z * (x * (y + -1.0)) else: tmp = x + (x * (z * y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -220000000.0) || !(z <= 6.5e-11)) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = Float64(x + Float64(x * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -220000000.0) || ~((z <= 6.5e-11))) tmp = z * (x * (y + -1.0)); else tmp = x + (x * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -220000000.0], N[Not[LessEqual[z, 6.5e-11]], $MachinePrecision]], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -220000000 \lor \neg \left(z \leq 6.5 \cdot 10^{-11}\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(z \cdot y\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -1.05e+72) (not (<= y 1700000000000.0))) (* z (* x y)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.05e+72) || !(y <= 1700000000000.0)) {
tmp = z * (x * y);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.05d+72)) .or. (.not. (y <= 1700000000000.0d0))) then
tmp = z * (x * y)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.05e+72) || !(y <= 1700000000000.0)) {
tmp = z * (x * y);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.05e+72) or not (y <= 1700000000000.0): tmp = z * (x * y) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.05e+72) || !(y <= 1700000000000.0)) tmp = Float64(z * Float64(x * y)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.05e+72) || ~((y <= 1700000000000.0))) tmp = z * (x * y); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.05e+72], N[Not[LessEqual[y, 1700000000000.0]], $MachinePrecision]], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05 \cdot 10^{+72} \lor \neg \left(y \leq 1700000000000\right):\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -4.4e+72) (* z (* x y)) (if (<= y 1050000000000.0) (* x (- 1.0 z)) (* (* x z) y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.4e+72) {
tmp = z * (x * y);
} else if (y <= 1050000000000.0) {
tmp = x * (1.0 - z);
} else {
tmp = (x * z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.4d+72)) then
tmp = z * (x * y)
else if (y <= 1050000000000.0d0) then
tmp = x * (1.0d0 - z)
else
tmp = (x * z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.4e+72) {
tmp = z * (x * y);
} else if (y <= 1050000000000.0) {
tmp = x * (1.0 - z);
} else {
tmp = (x * z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.4e+72: tmp = z * (x * y) elif y <= 1050000000000.0: tmp = x * (1.0 - z) else: tmp = (x * z) * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.4e+72) tmp = Float64(z * Float64(x * y)); elseif (y <= 1050000000000.0) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(Float64(x * z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.4e+72) tmp = z * (x * y); elseif (y <= 1050000000000.0) tmp = x * (1.0 - z); else tmp = (x * z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.4e+72], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1050000000000.0], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(N[(x * z), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.4 \cdot 10^{+72}:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;y \leq 1050000000000:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot z\right) \cdot y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -9.2e+69) (* z (* x y)) (if (<= y 7800000000.0) (- x (* x z)) (* (* x z) y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -9.2e+69) {
tmp = z * (x * y);
} else if (y <= 7800000000.0) {
tmp = x - (x * z);
} else {
tmp = (x * z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-9.2d+69)) then
tmp = z * (x * y)
else if (y <= 7800000000.0d0) then
tmp = x - (x * z)
else
tmp = (x * z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -9.2e+69) {
tmp = z * (x * y);
} else if (y <= 7800000000.0) {
tmp = x - (x * z);
} else {
tmp = (x * z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -9.2e+69: tmp = z * (x * y) elif y <= 7800000000.0: tmp = x - (x * z) else: tmp = (x * z) * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -9.2e+69) tmp = Float64(z * Float64(x * y)); elseif (y <= 7800000000.0) tmp = Float64(x - Float64(x * z)); else tmp = Float64(Float64(x * z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -9.2e+69) tmp = z * (x * y); elseif (y <= 7800000000.0) tmp = x - (x * z); else tmp = (x * z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -9.2e+69], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7800000000.0], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(N[(x * z), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.2 \cdot 10^{+69}:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;y \leq 7800000000:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot z\right) \cdot y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -300.0) (not (<= z 6.5e-11))) (* x (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -300.0) || !(z <= 6.5e-11)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-300.0d0)) .or. (.not. (z <= 6.5d-11))) then
tmp = x * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -300.0) || !(z <= 6.5e-11)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -300.0) or not (z <= 6.5e-11): tmp = x * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -300.0) || !(z <= 6.5e-11)) tmp = Float64(x * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -300.0) || ~((z <= 6.5e-11))) tmp = x * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -300.0], N[Not[LessEqual[z, 6.5e-11]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -300 \lor \neg \left(z \leq 6.5 \cdot 10^{-11}\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2023350
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:herbie-target
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))