
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (* x (/ (- y z) y)))
double code(double x, double y, double z) {
return x * ((y - z) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * ((y - z) / y)
end function
public static double code(double x, double y, double z) {
return x * ((y - z) / y);
}
def code(x, y, z): return x * ((y - z) / y)
function code(x, y, z) return Float64(x * Float64(Float64(y - z) / y)) end
function tmp = code(x, y, z) tmp = x * ((y - z) / y); end
code[x_, y_, z_] := N[(x * N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{y - z}{y}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -2.3e-128) x (if (<= y 1.95e+45) (/ (- x) (/ y z)) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e-128) {
tmp = x;
} else if (y <= 1.95e+45) {
tmp = -x / (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.3d-128)) then
tmp = x
else if (y <= 1.95d+45) then
tmp = -x / (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e-128) {
tmp = x;
} else if (y <= 1.95e+45) {
tmp = -x / (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.3e-128: tmp = x elif y <= 1.95e+45: tmp = -x / (y / z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.3e-128) tmp = x; elseif (y <= 1.95e+45) tmp = Float64(Float64(-x) / Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.3e-128) tmp = x; elseif (y <= 1.95e+45) tmp = -x / (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.3e-128], x, If[LessEqual[y, 1.95e+45], N[((-x) / N[(y / z), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{-128}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 1.95 \cdot 10^{+45}:\\
\;\;\;\;\frac{-x}{\frac{y}{z}}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -2.3e-128) x (if (<= y 1.05e+45) (* z (- (/ x y))) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e-128) {
tmp = x;
} else if (y <= 1.05e+45) {
tmp = z * -(x / y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.3d-128)) then
tmp = x
else if (y <= 1.05d+45) then
tmp = z * -(x / y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e-128) {
tmp = x;
} else if (y <= 1.05e+45) {
tmp = z * -(x / y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.3e-128: tmp = x elif y <= 1.05e+45: tmp = z * -(x / y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.3e-128) tmp = x; elseif (y <= 1.05e+45) tmp = Float64(z * Float64(-Float64(x / y))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.3e-128) tmp = x; elseif (y <= 1.05e+45) tmp = z * -(x / y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.3e-128], x, If[LessEqual[y, 1.05e+45], N[(z * (-N[(x / y), $MachinePrecision])), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{-128}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{+45}:\\
\;\;\;\;z \cdot \left(-\frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -2.3e-128) x (if (<= y 1.05e+45) (/ (* x z) (- y)) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e-128) {
tmp = x;
} else if (y <= 1.05e+45) {
tmp = (x * z) / -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.3d-128)) then
tmp = x
else if (y <= 1.05d+45) then
tmp = (x * z) / -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e-128) {
tmp = x;
} else if (y <= 1.05e+45) {
tmp = (x * z) / -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.3e-128: tmp = x elif y <= 1.05e+45: tmp = (x * z) / -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.3e-128) tmp = x; elseif (y <= 1.05e+45) tmp = Float64(Float64(x * z) / Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.3e-128) tmp = x; elseif (y <= 1.05e+45) tmp = (x * z) / -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.3e-128], x, If[LessEqual[y, 1.05e+45], N[(N[(x * z), $MachinePrecision] / (-y)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{-128}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{+45}:\\
\;\;\;\;\frac{x \cdot z}{-y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2023350
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:herbie-target
(if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y))))
(/ (* x (- y z)) y))