
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* z a))) (t_2 (/ (- x (* y z)) t_1)))
(if (<= t_2 -2e-292)
(- (/ x t_1) (/ y (/ t_1 z)))
(if (<= t_2 0.0)
(/ (- y) (- (/ t z) a))
(if (<= t_2 2e+287) t_2 (/ (- y (/ x z)) a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (z * a);
double t_2 = (x - (y * z)) / t_1;
double tmp;
if (t_2 <= -2e-292) {
tmp = (x / t_1) - (y / (t_1 / z));
} else if (t_2 <= 0.0) {
tmp = -y / ((t / z) - a);
} else if (t_2 <= 2e+287) {
tmp = t_2;
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (z * a)
t_2 = (x - (y * z)) / t_1
if (t_2 <= (-2d-292)) then
tmp = (x / t_1) - (y / (t_1 / z))
else if (t_2 <= 0.0d0) then
tmp = -y / ((t / z) - a)
else if (t_2 <= 2d+287) then
tmp = t_2
else
tmp = (y - (x / z)) / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (z * a);
double t_2 = (x - (y * z)) / t_1;
double tmp;
if (t_2 <= -2e-292) {
tmp = (x / t_1) - (y / (t_1 / z));
} else if (t_2 <= 0.0) {
tmp = -y / ((t / z) - a);
} else if (t_2 <= 2e+287) {
tmp = t_2;
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (z * a) t_2 = (x - (y * z)) / t_1 tmp = 0 if t_2 <= -2e-292: tmp = (x / t_1) - (y / (t_1 / z)) elif t_2 <= 0.0: tmp = -y / ((t / z) - a) elif t_2 <= 2e+287: tmp = t_2 else: tmp = (y - (x / z)) / a return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(z * a)) t_2 = Float64(Float64(x - Float64(y * z)) / t_1) tmp = 0.0 if (t_2 <= -2e-292) tmp = Float64(Float64(x / t_1) - Float64(y / Float64(t_1 / z))); elseif (t_2 <= 0.0) tmp = Float64(Float64(-y) / Float64(Float64(t / z) - a)); elseif (t_2 <= 2e+287) tmp = t_2; else tmp = Float64(Float64(y - Float64(x / z)) / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (z * a); t_2 = (x - (y * z)) / t_1; tmp = 0.0; if (t_2 <= -2e-292) tmp = (x / t_1) - (y / (t_1 / z)); elseif (t_2 <= 0.0) tmp = -y / ((t / z) - a); elseif (t_2 <= 2e+287) tmp = t_2; else tmp = (y - (x / z)) / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -2e-292], N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(t$95$1 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.0], N[((-y) / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+287], t$95$2, N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - z \cdot a\\
t_2 := \frac{x - y \cdot z}{t_1}\\
\mathbf{if}\;t_2 \leq -2 \cdot 10^{-292}:\\
\;\;\;\;\frac{x}{t_1} - \frac{y}{\frac{t_1}{z}}\\
\mathbf{elif}\;t_2 \leq 0:\\
\;\;\;\;\frac{-y}{\frac{t}{z} - a}\\
\mathbf{elif}\;t_2 \leq 2 \cdot 10^{+287}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\end{array}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (/ (- x) z) a)))
(if (<= z -5e+45)
(/ y a)
(if (<= z -2.15e-42)
(* (- z) (/ y t))
(if (<= z -4.4e-72)
(/ y a)
(if (<= z -2.2e-98)
(/ x t)
(if (<= z -1.55e-124)
t_1
(if (<= z 1.6e+17) (/ x t) (if (<= z 8e+170) t_1 (/ y a))))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (-x / z) / a;
double tmp;
if (z <= -5e+45) {
tmp = y / a;
} else if (z <= -2.15e-42) {
tmp = -z * (y / t);
} else if (z <= -4.4e-72) {
tmp = y / a;
} else if (z <= -2.2e-98) {
tmp = x / t;
} else if (z <= -1.55e-124) {
tmp = t_1;
} else if (z <= 1.6e+17) {
tmp = x / t;
} else if (z <= 8e+170) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (-x / z) / a
if (z <= (-5d+45)) then
tmp = y / a
else if (z <= (-2.15d-42)) then
tmp = -z * (y / t)
else if (z <= (-4.4d-72)) then
tmp = y / a
else if (z <= (-2.2d-98)) then
tmp = x / t
else if (z <= (-1.55d-124)) then
tmp = t_1
else if (z <= 1.6d+17) then
tmp = x / t
else if (z <= 8d+170) then
tmp = t_1
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (-x / z) / a;
double tmp;
if (z <= -5e+45) {
tmp = y / a;
} else if (z <= -2.15e-42) {
tmp = -z * (y / t);
} else if (z <= -4.4e-72) {
tmp = y / a;
} else if (z <= -2.2e-98) {
tmp = x / t;
} else if (z <= -1.55e-124) {
tmp = t_1;
} else if (z <= 1.6e+17) {
tmp = x / t;
} else if (z <= 8e+170) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (-x / z) / a tmp = 0 if z <= -5e+45: tmp = y / a elif z <= -2.15e-42: tmp = -z * (y / t) elif z <= -4.4e-72: tmp = y / a elif z <= -2.2e-98: tmp = x / t elif z <= -1.55e-124: tmp = t_1 elif z <= 1.6e+17: tmp = x / t elif z <= 8e+170: tmp = t_1 else: tmp = y / a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(-x) / z) / a) tmp = 0.0 if (z <= -5e+45) tmp = Float64(y / a); elseif (z <= -2.15e-42) tmp = Float64(Float64(-z) * Float64(y / t)); elseif (z <= -4.4e-72) tmp = Float64(y / a); elseif (z <= -2.2e-98) tmp = Float64(x / t); elseif (z <= -1.55e-124) tmp = t_1; elseif (z <= 1.6e+17) tmp = Float64(x / t); elseif (z <= 8e+170) tmp = t_1; else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (-x / z) / a; tmp = 0.0; if (z <= -5e+45) tmp = y / a; elseif (z <= -2.15e-42) tmp = -z * (y / t); elseif (z <= -4.4e-72) tmp = y / a; elseif (z <= -2.2e-98) tmp = x / t; elseif (z <= -1.55e-124) tmp = t_1; elseif (z <= 1.6e+17) tmp = x / t; elseif (z <= 8e+170) tmp = t_1; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[((-x) / z), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[z, -5e+45], N[(y / a), $MachinePrecision], If[LessEqual[z, -2.15e-42], N[((-z) * N[(y / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, -4.4e-72], N[(y / a), $MachinePrecision], If[LessEqual[z, -2.2e-98], N[(x / t), $MachinePrecision], If[LessEqual[z, -1.55e-124], t$95$1, If[LessEqual[z, 1.6e+17], N[(x / t), $MachinePrecision], If[LessEqual[z, 8e+170], t$95$1, N[(y / a), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{-x}{z}}{a}\\
\mathbf{if}\;z \leq -5 \cdot 10^{+45}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq -2.15 \cdot 10^{-42}:\\
\;\;\;\;\left(-z\right) \cdot \frac{y}{t}\\
\mathbf{elif}\;z \leq -4.4 \cdot 10^{-72}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq -2.2 \cdot 10^{-98}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{elif}\;z \leq -1.55 \cdot 10^{-124}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 1.6 \cdot 10^{+17}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{elif}\;z \leq 8 \cdot 10^{+170}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
(FPCore (x y z t a)
:precision binary64
(if (<= z -3.2e+31)
(/ (- y (/ x z)) a)
(if (<= z -4.5e-81)
(/ (- x (* y z)) t)
(if (<= z 1e+35)
(/ x (- t (* z a)))
(+ (/ y a) (* (/ x z) (/ -1.0 a)))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.2e+31) {
tmp = (y - (x / z)) / a;
} else if (z <= -4.5e-81) {
tmp = (x - (y * z)) / t;
} else if (z <= 1e+35) {
tmp = x / (t - (z * a));
} else {
tmp = (y / a) + ((x / z) * (-1.0 / a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-3.2d+31)) then
tmp = (y - (x / z)) / a
else if (z <= (-4.5d-81)) then
tmp = (x - (y * z)) / t
else if (z <= 1d+35) then
tmp = x / (t - (z * a))
else
tmp = (y / a) + ((x / z) * ((-1.0d0) / a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.2e+31) {
tmp = (y - (x / z)) / a;
} else if (z <= -4.5e-81) {
tmp = (x - (y * z)) / t;
} else if (z <= 1e+35) {
tmp = x / (t - (z * a));
} else {
tmp = (y / a) + ((x / z) * (-1.0 / a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -3.2e+31: tmp = (y - (x / z)) / a elif z <= -4.5e-81: tmp = (x - (y * z)) / t elif z <= 1e+35: tmp = x / (t - (z * a)) else: tmp = (y / a) + ((x / z) * (-1.0 / a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -3.2e+31) tmp = Float64(Float64(y - Float64(x / z)) / a); elseif (z <= -4.5e-81) tmp = Float64(Float64(x - Float64(y * z)) / t); elseif (z <= 1e+35) tmp = Float64(x / Float64(t - Float64(z * a))); else tmp = Float64(Float64(y / a) + Float64(Float64(x / z) * Float64(-1.0 / a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -3.2e+31) tmp = (y - (x / z)) / a; elseif (z <= -4.5e-81) tmp = (x - (y * z)) / t; elseif (z <= 1e+35) tmp = x / (t - (z * a)); else tmp = (y / a) + ((x / z) * (-1.0 / a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -3.2e+31], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[z, -4.5e-81], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[z, 1e+35], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / a), $MachinePrecision] + N[(N[(x / z), $MachinePrecision] * N[(-1.0 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.2 \cdot 10^{+31}:\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\mathbf{elif}\;z \leq -4.5 \cdot 10^{-81}:\\
\;\;\;\;\frac{x - y \cdot z}{t}\\
\mathbf{elif}\;z \leq 10^{+35}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} + \frac{x}{z} \cdot \frac{-1}{a}\\
\end{array}
\end{array}
(FPCore (x y z t a)
:precision binary64
(if (<= z -3.3e+115)
(/ (- y (/ x z)) a)
(if (<= z 5e+127)
(/ (- x (* y z)) (- t (* z a)))
(+ (/ y a) (* (/ x z) (/ -1.0 a))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.3e+115) {
tmp = (y - (x / z)) / a;
} else if (z <= 5e+127) {
tmp = (x - (y * z)) / (t - (z * a));
} else {
tmp = (y / a) + ((x / z) * (-1.0 / a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-3.3d+115)) then
tmp = (y - (x / z)) / a
else if (z <= 5d+127) then
tmp = (x - (y * z)) / (t - (z * a))
else
tmp = (y / a) + ((x / z) * ((-1.0d0) / a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.3e+115) {
tmp = (y - (x / z)) / a;
} else if (z <= 5e+127) {
tmp = (x - (y * z)) / (t - (z * a));
} else {
tmp = (y / a) + ((x / z) * (-1.0 / a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -3.3e+115: tmp = (y - (x / z)) / a elif z <= 5e+127: tmp = (x - (y * z)) / (t - (z * a)) else: tmp = (y / a) + ((x / z) * (-1.0 / a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -3.3e+115) tmp = Float64(Float64(y - Float64(x / z)) / a); elseif (z <= 5e+127) tmp = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))); else tmp = Float64(Float64(y / a) + Float64(Float64(x / z) * Float64(-1.0 / a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -3.3e+115) tmp = (y - (x / z)) / a; elseif (z <= 5e+127) tmp = (x - (y * z)) / (t - (z * a)); else tmp = (y / a) + ((x / z) * (-1.0 / a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -3.3e+115], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[z, 5e+127], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / a), $MachinePrecision] + N[(N[(x / z), $MachinePrecision] * N[(-1.0 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.3 \cdot 10^{+115}:\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\mathbf{elif}\;z \leq 5 \cdot 10^{+127}:\\
\;\;\;\;\frac{x - y \cdot z}{t - z \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} + \frac{x}{z} \cdot \frac{-1}{a}\\
\end{array}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- y (/ x z)) a)))
(if (<= z -3.6e+31)
t_1
(if (<= z -6.8e-81)
(/ (- x (* y z)) t)
(if (<= z 8.5e+34) (/ x (- t (* z a))) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -3.6e+31) {
tmp = t_1;
} else if (z <= -6.8e-81) {
tmp = (x - (y * z)) / t;
} else if (z <= 8.5e+34) {
tmp = x / (t - (z * a));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (y - (x / z)) / a
if (z <= (-3.6d+31)) then
tmp = t_1
else if (z <= (-6.8d-81)) then
tmp = (x - (y * z)) / t
else if (z <= 8.5d+34) then
tmp = x / (t - (z * a))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -3.6e+31) {
tmp = t_1;
} else if (z <= -6.8e-81) {
tmp = (x - (y * z)) / t;
} else if (z <= 8.5e+34) {
tmp = x / (t - (z * a));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y - (x / z)) / a tmp = 0 if z <= -3.6e+31: tmp = t_1 elif z <= -6.8e-81: tmp = (x - (y * z)) / t elif z <= 8.5e+34: tmp = x / (t - (z * a)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y - Float64(x / z)) / a) tmp = 0.0 if (z <= -3.6e+31) tmp = t_1; elseif (z <= -6.8e-81) tmp = Float64(Float64(x - Float64(y * z)) / t); elseif (z <= 8.5e+34) tmp = Float64(x / Float64(t - Float64(z * a))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y - (x / z)) / a; tmp = 0.0; if (z <= -3.6e+31) tmp = t_1; elseif (z <= -6.8e-81) tmp = (x - (y * z)) / t; elseif (z <= 8.5e+34) tmp = x / (t - (z * a)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[z, -3.6e+31], t$95$1, If[LessEqual[z, -6.8e-81], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[z, 8.5e+34], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - \frac{x}{z}}{a}\\
\mathbf{if}\;z \leq -3.6 \cdot 10^{+31}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq -6.8 \cdot 10^{-81}:\\
\;\;\;\;\frac{x - y \cdot z}{t}\\
\mathbf{elif}\;z \leq 8.5 \cdot 10^{+34}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (or (<= z -2.8e+82) (not (<= z 4.5e+96))) (/ y a) (/ x (- t (* z a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -2.8e+82) || !(z <= 4.5e+96)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-2.8d+82)) .or. (.not. (z <= 4.5d+96))) then
tmp = y / a
else
tmp = x / (t - (z * a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -2.8e+82) || !(z <= 4.5e+96)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -2.8e+82) or not (z <= 4.5e+96): tmp = y / a else: tmp = x / (t - (z * a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -2.8e+82) || !(z <= 4.5e+96)) tmp = Float64(y / a); else tmp = Float64(x / Float64(t - Float64(z * a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -2.8e+82) || ~((z <= 4.5e+96))) tmp = y / a; else tmp = x / (t - (z * a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -2.8e+82], N[Not[LessEqual[z, 4.5e+96]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.8 \cdot 10^{+82} \lor \neg \left(z \leq 4.5 \cdot 10^{+96}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (<= z -3.2e+46) (/ y a) (if (<= z -7.8e-81) (/ (- y) (/ t z)) (if (<= z 1.4e+35) (/ x t) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.2e+46) {
tmp = y / a;
} else if (z <= -7.8e-81) {
tmp = -y / (t / z);
} else if (z <= 1.4e+35) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-3.2d+46)) then
tmp = y / a
else if (z <= (-7.8d-81)) then
tmp = -y / (t / z)
else if (z <= 1.4d+35) then
tmp = x / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.2e+46) {
tmp = y / a;
} else if (z <= -7.8e-81) {
tmp = -y / (t / z);
} else if (z <= 1.4e+35) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -3.2e+46: tmp = y / a elif z <= -7.8e-81: tmp = -y / (t / z) elif z <= 1.4e+35: tmp = x / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -3.2e+46) tmp = Float64(y / a); elseif (z <= -7.8e-81) tmp = Float64(Float64(-y) / Float64(t / z)); elseif (z <= 1.4e+35) tmp = Float64(x / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -3.2e+46) tmp = y / a; elseif (z <= -7.8e-81) tmp = -y / (t / z); elseif (z <= 1.4e+35) tmp = x / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -3.2e+46], N[(y / a), $MachinePrecision], If[LessEqual[z, -7.8e-81], N[((-y) / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.4e+35], N[(x / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.2 \cdot 10^{+46}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq -7.8 \cdot 10^{-81}:\\
\;\;\;\;\frac{-y}{\frac{t}{z}}\\
\mathbf{elif}\;z \leq 1.4 \cdot 10^{+35}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
(FPCore (x y z t a)
:precision binary64
(if (<= z -9.2e+48)
(/ y a)
(if (<= z -5.8e-81)
(/ (* y (- z)) t)
(if (<= z 1.05e+35) (/ x t) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9.2e+48) {
tmp = y / a;
} else if (z <= -5.8e-81) {
tmp = (y * -z) / t;
} else if (z <= 1.05e+35) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-9.2d+48)) then
tmp = y / a
else if (z <= (-5.8d-81)) then
tmp = (y * -z) / t
else if (z <= 1.05d+35) then
tmp = x / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9.2e+48) {
tmp = y / a;
} else if (z <= -5.8e-81) {
tmp = (y * -z) / t;
} else if (z <= 1.05e+35) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -9.2e+48: tmp = y / a elif z <= -5.8e-81: tmp = (y * -z) / t elif z <= 1.05e+35: tmp = x / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -9.2e+48) tmp = Float64(y / a); elseif (z <= -5.8e-81) tmp = Float64(Float64(y * Float64(-z)) / t); elseif (z <= 1.05e+35) tmp = Float64(x / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -9.2e+48) tmp = y / a; elseif (z <= -5.8e-81) tmp = (y * -z) / t; elseif (z <= 1.05e+35) tmp = x / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -9.2e+48], N[(y / a), $MachinePrecision], If[LessEqual[z, -5.8e-81], N[(N[(y * (-z)), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[z, 1.05e+35], N[(x / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.2 \cdot 10^{+48}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq -5.8 \cdot 10^{-81}:\\
\;\;\;\;\frac{y \cdot \left(-z\right)}{t}\\
\mathbf{elif}\;z \leq 1.05 \cdot 10^{+35}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (or (<= z -1.9e+35) (not (<= z 1.65e+35))) (/ y a) (/ x t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.9e+35) || !(z <= 1.65e+35)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-1.9d+35)) .or. (.not. (z <= 1.65d+35))) then
tmp = y / a
else
tmp = x / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.9e+35) || !(z <= 1.65e+35)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -1.9e+35) or not (z <= 1.65e+35): tmp = y / a else: tmp = x / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.9e+35) || !(z <= 1.65e+35)) tmp = Float64(y / a); else tmp = Float64(x / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -1.9e+35) || ~((z <= 1.65e+35))) tmp = y / a; else tmp = x / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.9e+35], N[Not[LessEqual[z, 1.65e+35]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.9 \cdot 10^{+35} \lor \neg \left(z \leq 1.65 \cdot 10^{+35}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t_1}\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
herbie shell --seed 2023350
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -32113435955957344.0) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a)))))
(/ (- x (* y z)) (- t (* a z))))