
(FPCore (x y) :precision binary64 (+ (- (* x (- y 1.0)) (* y 0.5)) 0.918938533204673))
double code(double x, double y) {
return ((x * (y - 1.0)) - (y * 0.5)) + 0.918938533204673;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * (y - 1.0d0)) - (y * 0.5d0)) + 0.918938533204673d0
end function
public static double code(double x, double y) {
return ((x * (y - 1.0)) - (y * 0.5)) + 0.918938533204673;
}
def code(x, y): return ((x * (y - 1.0)) - (y * 0.5)) + 0.918938533204673
function code(x, y) return Float64(Float64(Float64(x * Float64(y - 1.0)) - Float64(y * 0.5)) + 0.918938533204673) end
function tmp = code(x, y) tmp = ((x * (y - 1.0)) - (y * 0.5)) + 0.918938533204673; end
code[x_, y_] := N[(N[(N[(x * N[(y - 1.0), $MachinePrecision]), $MachinePrecision] - N[(y * 0.5), $MachinePrecision]), $MachinePrecision] + 0.918938533204673), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \left(y - 1\right) - y \cdot 0.5\right) + 0.918938533204673
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- (* x (- y 1.0)) (* y 0.5)) 0.918938533204673))
double code(double x, double y) {
return ((x * (y - 1.0)) - (y * 0.5)) + 0.918938533204673;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * (y - 1.0d0)) - (y * 0.5d0)) + 0.918938533204673d0
end function
public static double code(double x, double y) {
return ((x * (y - 1.0)) - (y * 0.5)) + 0.918938533204673;
}
def code(x, y): return ((x * (y - 1.0)) - (y * 0.5)) + 0.918938533204673
function code(x, y) return Float64(Float64(Float64(x * Float64(y - 1.0)) - Float64(y * 0.5)) + 0.918938533204673) end
function tmp = code(x, y) tmp = ((x * (y - 1.0)) - (y * 0.5)) + 0.918938533204673; end
code[x_, y_] := N[(N[(N[(x * N[(y - 1.0), $MachinePrecision]), $MachinePrecision] - N[(y * 0.5), $MachinePrecision]), $MachinePrecision] + 0.918938533204673), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \left(y - 1\right) - y \cdot 0.5\right) + 0.918938533204673
\end{array}
(FPCore (x y) :precision binary64 (- (+ (* y (+ x -0.5)) 0.918938533204673) x))
double code(double x, double y) {
return ((y * (x + -0.5)) + 0.918938533204673) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((y * (x + (-0.5d0))) + 0.918938533204673d0) - x
end function
public static double code(double x, double y) {
return ((y * (x + -0.5)) + 0.918938533204673) - x;
}
def code(x, y): return ((y * (x + -0.5)) + 0.918938533204673) - x
function code(x, y) return Float64(Float64(Float64(y * Float64(x + -0.5)) + 0.918938533204673) - x) end
function tmp = code(x, y) tmp = ((y * (x + -0.5)) + 0.918938533204673) - x; end
code[x_, y_] := N[(N[(N[(y * N[(x + -0.5), $MachinePrecision]), $MachinePrecision] + 0.918938533204673), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\left(y \cdot \left(x + -0.5\right) + 0.918938533204673\right) - x
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= x -0.00172) (not (<= x 1.9e-29))) (- (+ 0.918938533204673 (* y x)) x) (+ (* y x) (- 0.918938533204673 (* y 0.5)))))
double code(double x, double y) {
double tmp;
if ((x <= -0.00172) || !(x <= 1.9e-29)) {
tmp = (0.918938533204673 + (y * x)) - x;
} else {
tmp = (y * x) + (0.918938533204673 - (y * 0.5));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-0.00172d0)) .or. (.not. (x <= 1.9d-29))) then
tmp = (0.918938533204673d0 + (y * x)) - x
else
tmp = (y * x) + (0.918938533204673d0 - (y * 0.5d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -0.00172) || !(x <= 1.9e-29)) {
tmp = (0.918938533204673 + (y * x)) - x;
} else {
tmp = (y * x) + (0.918938533204673 - (y * 0.5));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -0.00172) or not (x <= 1.9e-29): tmp = (0.918938533204673 + (y * x)) - x else: tmp = (y * x) + (0.918938533204673 - (y * 0.5)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -0.00172) || !(x <= 1.9e-29)) tmp = Float64(Float64(0.918938533204673 + Float64(y * x)) - x); else tmp = Float64(Float64(y * x) + Float64(0.918938533204673 - Float64(y * 0.5))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -0.00172) || ~((x <= 1.9e-29))) tmp = (0.918938533204673 + (y * x)) - x; else tmp = (y * x) + (0.918938533204673 - (y * 0.5)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -0.00172], N[Not[LessEqual[x, 1.9e-29]], $MachinePrecision]], N[(N[(0.918938533204673 + N[(y * x), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision], N[(N[(y * x), $MachinePrecision] + N[(0.918938533204673 - N[(y * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.00172 \lor \neg \left(x \leq 1.9 \cdot 10^{-29}\right):\\
\;\;\;\;\left(0.918938533204673 + y \cdot x\right) - x\\
\mathbf{else}:\\
\;\;\;\;y \cdot x + \left(0.918938533204673 - y \cdot 0.5\right)\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= x -2.15e-8) (not (<= x 1.9e-29))) (- (+ 0.918938533204673 (* y x)) x) (- 0.918938533204673 (* y 0.5))))
double code(double x, double y) {
double tmp;
if ((x <= -2.15e-8) || !(x <= 1.9e-29)) {
tmp = (0.918938533204673 + (y * x)) - x;
} else {
tmp = 0.918938533204673 - (y * 0.5);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.15d-8)) .or. (.not. (x <= 1.9d-29))) then
tmp = (0.918938533204673d0 + (y * x)) - x
else
tmp = 0.918938533204673d0 - (y * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.15e-8) || !(x <= 1.9e-29)) {
tmp = (0.918938533204673 + (y * x)) - x;
} else {
tmp = 0.918938533204673 - (y * 0.5);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.15e-8) or not (x <= 1.9e-29): tmp = (0.918938533204673 + (y * x)) - x else: tmp = 0.918938533204673 - (y * 0.5) return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.15e-8) || !(x <= 1.9e-29)) tmp = Float64(Float64(0.918938533204673 + Float64(y * x)) - x); else tmp = Float64(0.918938533204673 - Float64(y * 0.5)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.15e-8) || ~((x <= 1.9e-29))) tmp = (0.918938533204673 + (y * x)) - x; else tmp = 0.918938533204673 - (y * 0.5); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.15e-8], N[Not[LessEqual[x, 1.9e-29]], $MachinePrecision]], N[(N[(0.918938533204673 + N[(y * x), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision], N[(0.918938533204673 - N[(y * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.15 \cdot 10^{-8} \lor \neg \left(x \leq 1.9 \cdot 10^{-29}\right):\\
\;\;\;\;\left(0.918938533204673 + y \cdot x\right) - x\\
\mathbf{else}:\\
\;\;\;\;0.918938533204673 - y \cdot 0.5\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= y -1.4) (not (<= y 1.75))) (* y (- x 0.5)) (- 0.918938533204673 x)))
double code(double x, double y) {
double tmp;
if ((y <= -1.4) || !(y <= 1.75)) {
tmp = y * (x - 0.5);
} else {
tmp = 0.918938533204673 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.4d0)) .or. (.not. (y <= 1.75d0))) then
tmp = y * (x - 0.5d0)
else
tmp = 0.918938533204673d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.4) || !(y <= 1.75)) {
tmp = y * (x - 0.5);
} else {
tmp = 0.918938533204673 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.4) or not (y <= 1.75): tmp = y * (x - 0.5) else: tmp = 0.918938533204673 - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.4) || !(y <= 1.75)) tmp = Float64(y * Float64(x - 0.5)); else tmp = Float64(0.918938533204673 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.4) || ~((y <= 1.75))) tmp = y * (x - 0.5); else tmp = 0.918938533204673 - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.4], N[Not[LessEqual[y, 1.75]], $MachinePrecision]], N[(y * N[(x - 0.5), $MachinePrecision]), $MachinePrecision], N[(0.918938533204673 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.4 \lor \neg \left(y \leq 1.75\right):\\
\;\;\;\;y \cdot \left(x - 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;0.918938533204673 - x\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= x -0.76) (not (<= x 0.75))) (- (* y x) x) (- 0.918938533204673 (* y 0.5))))
double code(double x, double y) {
double tmp;
if ((x <= -0.76) || !(x <= 0.75)) {
tmp = (y * x) - x;
} else {
tmp = 0.918938533204673 - (y * 0.5);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-0.76d0)) .or. (.not. (x <= 0.75d0))) then
tmp = (y * x) - x
else
tmp = 0.918938533204673d0 - (y * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -0.76) || !(x <= 0.75)) {
tmp = (y * x) - x;
} else {
tmp = 0.918938533204673 - (y * 0.5);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -0.76) or not (x <= 0.75): tmp = (y * x) - x else: tmp = 0.918938533204673 - (y * 0.5) return tmp
function code(x, y) tmp = 0.0 if ((x <= -0.76) || !(x <= 0.75)) tmp = Float64(Float64(y * x) - x); else tmp = Float64(0.918938533204673 - Float64(y * 0.5)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -0.76) || ~((x <= 0.75))) tmp = (y * x) - x; else tmp = 0.918938533204673 - (y * 0.5); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -0.76], N[Not[LessEqual[x, 0.75]], $MachinePrecision]], N[(N[(y * x), $MachinePrecision] - x), $MachinePrecision], N[(0.918938533204673 - N[(y * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.76 \lor \neg \left(x \leq 0.75\right):\\
\;\;\;\;y \cdot x - x\\
\mathbf{else}:\\
\;\;\;\;0.918938533204673 - y \cdot 0.5\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= y -0.0085) (not (<= y 1.0))) (* y x) (- x)))
double code(double x, double y) {
double tmp;
if ((y <= -0.0085) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = -x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-0.0085d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * x
else
tmp = -x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -0.0085) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = -x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -0.0085) or not (y <= 1.0): tmp = y * x else: tmp = -x return tmp
function code(x, y) tmp = 0.0 if ((y <= -0.0085) || !(y <= 1.0)) tmp = Float64(y * x); else tmp = Float64(-x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -0.0085) || ~((y <= 1.0))) tmp = y * x; else tmp = -x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -0.0085], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * x), $MachinePrecision], (-x)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0085 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;-x\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= y -250.0) (not (<= y 1.0))) (* y x) (- 0.918938533204673 x)))
double code(double x, double y) {
double tmp;
if ((y <= -250.0) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = 0.918938533204673 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-250.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * x
else
tmp = 0.918938533204673d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -250.0) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = 0.918938533204673 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -250.0) or not (y <= 1.0): tmp = y * x else: tmp = 0.918938533204673 - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -250.0) || !(y <= 1.0)) tmp = Float64(y * x); else tmp = Float64(0.918938533204673 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -250.0) || ~((y <= 1.0))) tmp = y * x; else tmp = 0.918938533204673 - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -250.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * x), $MachinePrecision], N[(0.918938533204673 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -250 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.918938533204673 - x\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (- x))
double code(double x, double y) {
return -x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -x
end function
public static double code(double x, double y) {
return -x;
}
def code(x, y): return -x
function code(x, y) return Float64(-x) end
function tmp = code(x, y) tmp = -x; end
code[x_, y_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
herbie shell --seed 2023350
(FPCore (x y)
:name "Numeric.SpecFunctions:logGamma from math-functions-0.1.5.2, A"
:precision binary64
(+ (- (* x (- y 1.0)) (* y 0.5)) 0.918938533204673))