
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= x -7.5e-39) (not (<= x 4.3e-72))) (- x (/ x (/ t z))) (+ x (* y (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -7.5e-39) || !(x <= 4.3e-72)) {
tmp = x - (x / (t / z));
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-7.5d-39)) .or. (.not. (x <= 4.3d-72))) then
tmp = x - (x / (t / z))
else
tmp = x + (y * (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -7.5e-39) || !(x <= 4.3e-72)) {
tmp = x - (x / (t / z));
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -7.5e-39) or not (x <= 4.3e-72): tmp = x - (x / (t / z)) else: tmp = x + (y * (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -7.5e-39) || !(x <= 4.3e-72)) tmp = Float64(x - Float64(x / Float64(t / z))); else tmp = Float64(x + Float64(y * Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -7.5e-39) || ~((x <= 4.3e-72))) tmp = x - (x / (t / z)); else tmp = x + (y * (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -7.5e-39], N[Not[LessEqual[x, 4.3e-72]], $MachinePrecision]], N[(x - N[(x / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.5 \cdot 10^{-39} \lor \neg \left(x \leq 4.3 \cdot 10^{-72}\right):\\
\;\;\;\;x - \frac{x}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (* y (/ z t))))
double code(double x, double y, double z, double t) {
return x + (y * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + (y * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + (y * (z / t));
}
def code(x, y, z, t): return x + (y * (z / t))
function code(x, y, z, t) return Float64(x + Float64(y * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + (y * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t_1 < -1013646692435.8867:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
herbie shell --seed 2023350
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:herbie-target
(if (< (* (- y x) (/ z t)) -1013646692435.8867) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0.0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z)))))
(+ x (* (- y x) (/ z t))))