
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= z_m 4.6e+228)
(/ (/ (/ 1.0 (* x_m (hypot 1.0 z_m))) (hypot 1.0 z_m)) y_m)
(/ (/ (pow x_m -1.0) (* y_m (hypot 1.0 z_m))) (hypot 1.0 z_m))))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 4.6e+228) {
tmp = ((1.0 / (x_m * hypot(1.0, z_m))) / hypot(1.0, z_m)) / y_m;
} else {
tmp = (pow(x_m, -1.0) / (y_m * hypot(1.0, z_m))) / hypot(1.0, z_m);
}
return y_s * (x_s * tmp);
}
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 4.6e+228) {
tmp = ((1.0 / (x_m * Math.hypot(1.0, z_m))) / Math.hypot(1.0, z_m)) / y_m;
} else {
tmp = (Math.pow(x_m, -1.0) / (y_m * Math.hypot(1.0, z_m))) / Math.hypot(1.0, z_m);
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if z_m <= 4.6e+228: tmp = ((1.0 / (x_m * math.hypot(1.0, z_m))) / math.hypot(1.0, z_m)) / y_m else: tmp = (math.pow(x_m, -1.0) / (y_m * math.hypot(1.0, z_m))) / math.hypot(1.0, z_m) return y_s * (x_s * tmp)
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 4.6e+228) tmp = Float64(Float64(Float64(1.0 / Float64(x_m * hypot(1.0, z_m))) / hypot(1.0, z_m)) / y_m); else tmp = Float64(Float64((x_m ^ -1.0) / Float64(y_m * hypot(1.0, z_m))) / hypot(1.0, z_m)); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if (z_m <= 4.6e+228)
tmp = ((1.0 / (x_m * hypot(1.0, z_m))) / hypot(1.0, z_m)) / y_m;
else
tmp = ((x_m ^ -1.0) / (y_m * hypot(1.0, z_m))) / hypot(1.0, z_m);
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 4.6e+228], N[(N[(N[(1.0 / N[(x$95$m * N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[Power[x$95$m, -1.0], $MachinePrecision] / N[(y$95$m * N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z_m \leq 4.6 \cdot 10^{+228}:\\
\;\;\;\;\frac{\frac{\frac{1}{x_m \cdot \mathsf{hypot}\left(1, z_m\right)}}{\mathsf{hypot}\left(1, z_m\right)}}{y_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{{x_m}^{-1}}{y_m \cdot \mathsf{hypot}\left(1, z_m\right)}}{\mathsf{hypot}\left(1, z_m\right)}\\
\end{array}\right)
\end{array}
z_m = (fabs.f64 z) x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z_m) :precision binary64 (* y_s (* x_s (pow (/ (pow x_m -0.5) (* (sqrt y_m) (hypot 1.0 z_m))) 2.0))))
z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
return y_s * (x_s * pow((pow(x_m, -0.5) / (sqrt(y_m) * hypot(1.0, z_m))), 2.0));
}
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
return y_s * (x_s * Math.pow((Math.pow(x_m, -0.5) / (Math.sqrt(y_m) * Math.hypot(1.0, z_m))), 2.0));
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): return y_s * (x_s * math.pow((math.pow(x_m, -0.5) / (math.sqrt(y_m) * math.hypot(1.0, z_m))), 2.0))
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) return Float64(y_s * Float64(x_s * (Float64((x_m ^ -0.5) / Float64(sqrt(y_m) * hypot(1.0, z_m))) ^ 2.0))) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(y_s, x_s, x_m, y_m, z_m)
tmp = y_s * (x_s * (((x_m ^ -0.5) / (sqrt(y_m) * hypot(1.0, z_m))) ^ 2.0));
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * N[Power[N[(N[Power[x$95$m, -0.5], $MachinePrecision] / N[(N[Sqrt[y$95$m], $MachinePrecision] * N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y_s \cdot \left(x_s \cdot {\left(\frac{{x_m}^{-0.5}}{\sqrt{y_m} \cdot \mathsf{hypot}\left(1, z_m\right)}\right)}^{2}\right)
\end{array}
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= z_m 2.5e+228)
(/ (/ (/ 1.0 (* x_m (hypot 1.0 z_m))) (hypot 1.0 z_m)) y_m)
(/ (/ (/ 1.0 x_m) (hypot 1.0 z_m)) (* y_m (hypot 1.0 z_m)))))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 2.5e+228) {
tmp = ((1.0 / (x_m * hypot(1.0, z_m))) / hypot(1.0, z_m)) / y_m;
} else {
tmp = ((1.0 / x_m) / hypot(1.0, z_m)) / (y_m * hypot(1.0, z_m));
}
return y_s * (x_s * tmp);
}
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 2.5e+228) {
tmp = ((1.0 / (x_m * Math.hypot(1.0, z_m))) / Math.hypot(1.0, z_m)) / y_m;
} else {
tmp = ((1.0 / x_m) / Math.hypot(1.0, z_m)) / (y_m * Math.hypot(1.0, z_m));
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if z_m <= 2.5e+228: tmp = ((1.0 / (x_m * math.hypot(1.0, z_m))) / math.hypot(1.0, z_m)) / y_m else: tmp = ((1.0 / x_m) / math.hypot(1.0, z_m)) / (y_m * math.hypot(1.0, z_m)) return y_s * (x_s * tmp)
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 2.5e+228) tmp = Float64(Float64(Float64(1.0 / Float64(x_m * hypot(1.0, z_m))) / hypot(1.0, z_m)) / y_m); else tmp = Float64(Float64(Float64(1.0 / x_m) / hypot(1.0, z_m)) / Float64(y_m * hypot(1.0, z_m))); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if (z_m <= 2.5e+228)
tmp = ((1.0 / (x_m * hypot(1.0, z_m))) / hypot(1.0, z_m)) / y_m;
else
tmp = ((1.0 / x_m) / hypot(1.0, z_m)) / (y_m * hypot(1.0, z_m));
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 2.5e+228], N[(N[(N[(1.0 / N[(x$95$m * N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[(1.0 / x$95$m), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision]), $MachinePrecision] / N[(y$95$m * N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z_m \leq 2.5 \cdot 10^{+228}:\\
\;\;\;\;\frac{\frac{\frac{1}{x_m \cdot \mathsf{hypot}\left(1, z_m\right)}}{\mathsf{hypot}\left(1, z_m\right)}}{y_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{x_m}}{\mathsf{hypot}\left(1, z_m\right)}}{y_m \cdot \mathsf{hypot}\left(1, z_m\right)}\\
\end{array}\right)
\end{array}
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z_m z_m) 2e+21)
(/ (/ 1.0 x_m) (* y_m (+ 1.0 (* z_m z_m))))
(if (<= (* z_m z_m) 2e+269)
(/ (/ 1.0 (* x_m y_m)) (pow z_m 2.0))
(* (/ (/ 1.0 y_m) z_m) (/ 1.0 (* x_m z_m))))))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 2e+21) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
} else if ((z_m * z_m) <= 2e+269) {
tmp = (1.0 / (x_m * y_m)) / pow(z_m, 2.0);
} else {
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if ((z_m * z_m) <= 2d+21) then
tmp = (1.0d0 / x_m) / (y_m * (1.0d0 + (z_m * z_m)))
else if ((z_m * z_m) <= 2d+269) then
tmp = (1.0d0 / (x_m * y_m)) / (z_m ** 2.0d0)
else
tmp = ((1.0d0 / y_m) / z_m) * (1.0d0 / (x_m * z_m))
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 2e+21) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
} else if ((z_m * z_m) <= 2e+269) {
tmp = (1.0 / (x_m * y_m)) / Math.pow(z_m, 2.0);
} else {
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if (z_m * z_m) <= 2e+21: tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m))) elif (z_m * z_m) <= 2e+269: tmp = (1.0 / (x_m * y_m)) / math.pow(z_m, 2.0) else: tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m)) return y_s * (x_s * tmp)
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 2e+21) tmp = Float64(Float64(1.0 / x_m) / Float64(y_m * Float64(1.0 + Float64(z_m * z_m)))); elseif (Float64(z_m * z_m) <= 2e+269) tmp = Float64(Float64(1.0 / Float64(x_m * y_m)) / (z_m ^ 2.0)); else tmp = Float64(Float64(Float64(1.0 / y_m) / z_m) * Float64(1.0 / Float64(x_m * z_m))); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if ((z_m * z_m) <= 2e+21)
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
elseif ((z_m * z_m) <= 2e+269)
tmp = (1.0 / (x_m * y_m)) / (z_m ^ 2.0);
else
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 2e+21], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(y$95$m * N[(1.0 + N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 2e+269], N[(N[(1.0 / N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision] / N[Power[z$95$m, 2.0], $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] * N[(1.0 / N[(x$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z_m \cdot z_m \leq 2 \cdot 10^{+21}:\\
\;\;\;\;\frac{\frac{1}{x_m}}{y_m \cdot \left(1 + z_m \cdot z_m\right)}\\
\mathbf{elif}\;z_m \cdot z_m \leq 2 \cdot 10^{+269}:\\
\;\;\;\;\frac{\frac{1}{x_m \cdot y_m}}{{z_m}^{2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y_m}}{z_m} \cdot \frac{1}{x_m \cdot z_m}\\
\end{array}\right)
\end{array}
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z_m z_m) 2e+21)
(/ (/ 1.0 x_m) (* y_m (+ 1.0 (* z_m z_m))))
(if (<= (* z_m z_m) 2e+269)
(/ (/ 1.0 (* x_m (pow z_m 2.0))) y_m)
(* (/ (/ 1.0 y_m) z_m) (/ 1.0 (* x_m z_m))))))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 2e+21) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
} else if ((z_m * z_m) <= 2e+269) {
tmp = (1.0 / (x_m * pow(z_m, 2.0))) / y_m;
} else {
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if ((z_m * z_m) <= 2d+21) then
tmp = (1.0d0 / x_m) / (y_m * (1.0d0 + (z_m * z_m)))
else if ((z_m * z_m) <= 2d+269) then
tmp = (1.0d0 / (x_m * (z_m ** 2.0d0))) / y_m
else
tmp = ((1.0d0 / y_m) / z_m) * (1.0d0 / (x_m * z_m))
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 2e+21) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
} else if ((z_m * z_m) <= 2e+269) {
tmp = (1.0 / (x_m * Math.pow(z_m, 2.0))) / y_m;
} else {
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if (z_m * z_m) <= 2e+21: tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m))) elif (z_m * z_m) <= 2e+269: tmp = (1.0 / (x_m * math.pow(z_m, 2.0))) / y_m else: tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m)) return y_s * (x_s * tmp)
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 2e+21) tmp = Float64(Float64(1.0 / x_m) / Float64(y_m * Float64(1.0 + Float64(z_m * z_m)))); elseif (Float64(z_m * z_m) <= 2e+269) tmp = Float64(Float64(1.0 / Float64(x_m * (z_m ^ 2.0))) / y_m); else tmp = Float64(Float64(Float64(1.0 / y_m) / z_m) * Float64(1.0 / Float64(x_m * z_m))); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if ((z_m * z_m) <= 2e+21)
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
elseif ((z_m * z_m) <= 2e+269)
tmp = (1.0 / (x_m * (z_m ^ 2.0))) / y_m;
else
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 2e+21], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(y$95$m * N[(1.0 + N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 2e+269], N[(N[(1.0 / N[(x$95$m * N[Power[z$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] * N[(1.0 / N[(x$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z_m \cdot z_m \leq 2 \cdot 10^{+21}:\\
\;\;\;\;\frac{\frac{1}{x_m}}{y_m \cdot \left(1 + z_m \cdot z_m\right)}\\
\mathbf{elif}\;z_m \cdot z_m \leq 2 \cdot 10^{+269}:\\
\;\;\;\;\frac{\frac{1}{x_m \cdot {z_m}^{2}}}{y_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y_m}}{z_m} \cdot \frac{1}{x_m \cdot z_m}\\
\end{array}\right)
\end{array}
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z_m z_m) 2e+21)
(/ (/ 1.0 x_m) (* y_m (+ 1.0 (* z_m z_m))))
(if (<= (* z_m z_m) 2e+269)
(/ (pow z_m -2.0) (* x_m y_m))
(* (/ (/ 1.0 y_m) z_m) (/ 1.0 (* x_m z_m))))))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 2e+21) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
} else if ((z_m * z_m) <= 2e+269) {
tmp = pow(z_m, -2.0) / (x_m * y_m);
} else {
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if ((z_m * z_m) <= 2d+21) then
tmp = (1.0d0 / x_m) / (y_m * (1.0d0 + (z_m * z_m)))
else if ((z_m * z_m) <= 2d+269) then
tmp = (z_m ** (-2.0d0)) / (x_m * y_m)
else
tmp = ((1.0d0 / y_m) / z_m) * (1.0d0 / (x_m * z_m))
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 2e+21) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
} else if ((z_m * z_m) <= 2e+269) {
tmp = Math.pow(z_m, -2.0) / (x_m * y_m);
} else {
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if (z_m * z_m) <= 2e+21: tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m))) elif (z_m * z_m) <= 2e+269: tmp = math.pow(z_m, -2.0) / (x_m * y_m) else: tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m)) return y_s * (x_s * tmp)
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 2e+21) tmp = Float64(Float64(1.0 / x_m) / Float64(y_m * Float64(1.0 + Float64(z_m * z_m)))); elseif (Float64(z_m * z_m) <= 2e+269) tmp = Float64((z_m ^ -2.0) / Float64(x_m * y_m)); else tmp = Float64(Float64(Float64(1.0 / y_m) / z_m) * Float64(1.0 / Float64(x_m * z_m))); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if ((z_m * z_m) <= 2e+21)
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
elseif ((z_m * z_m) <= 2e+269)
tmp = (z_m ^ -2.0) / (x_m * y_m);
else
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 2e+21], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(y$95$m * N[(1.0 + N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 2e+269], N[(N[Power[z$95$m, -2.0], $MachinePrecision] / N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] * N[(1.0 / N[(x$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z_m \cdot z_m \leq 2 \cdot 10^{+21}:\\
\;\;\;\;\frac{\frac{1}{x_m}}{y_m \cdot \left(1 + z_m \cdot z_m\right)}\\
\mathbf{elif}\;z_m \cdot z_m \leq 2 \cdot 10^{+269}:\\
\;\;\;\;\frac{{z_m}^{-2}}{x_m \cdot y_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y_m}}{z_m} \cdot \frac{1}{x_m \cdot z_m}\\
\end{array}\right)
\end{array}
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z_m z_m) 2e+269)
(/ (/ 1.0 y_m) (* x_m (fma z_m z_m 1.0)))
(* (/ (/ 1.0 y_m) z_m) (/ 1.0 (* x_m z_m)))))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 2e+269) {
tmp = (1.0 / y_m) / (x_m * fma(z_m, z_m, 1.0));
} else {
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 2e+269) tmp = Float64(Float64(1.0 / y_m) / Float64(x_m * fma(z_m, z_m, 1.0))); else tmp = Float64(Float64(Float64(1.0 / y_m) / z_m) * Float64(1.0 / Float64(x_m * z_m))); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 2e+269], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(x$95$m * N[(z$95$m * z$95$m + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] * N[(1.0 / N[(x$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z_m \cdot z_m \leq 2 \cdot 10^{+269}:\\
\;\;\;\;\frac{\frac{1}{y_m}}{x_m \cdot \mathsf{fma}\left(z_m, z_m, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y_m}}{z_m} \cdot \frac{1}{x_m \cdot z_m}\\
\end{array}\right)
\end{array}
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z_m z_m) 2e+269)
(/ (/ 1.0 (* x_m (fma z_m z_m 1.0))) y_m)
(* (/ (/ 1.0 y_m) z_m) (/ 1.0 (* x_m z_m)))))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 2e+269) {
tmp = (1.0 / (x_m * fma(z_m, z_m, 1.0))) / y_m;
} else {
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 2e+269) tmp = Float64(Float64(1.0 / Float64(x_m * fma(z_m, z_m, 1.0))) / y_m); else tmp = Float64(Float64(Float64(1.0 / y_m) / z_m) * Float64(1.0 / Float64(x_m * z_m))); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 2e+269], N[(N[(1.0 / N[(x$95$m * N[(z$95$m * z$95$m + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] * N[(1.0 / N[(x$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z_m \cdot z_m \leq 2 \cdot 10^{+269}:\\
\;\;\;\;\frac{\frac{1}{x_m \cdot \mathsf{fma}\left(z_m, z_m, 1\right)}}{y_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y_m}}{z_m} \cdot \frac{1}{x_m \cdot z_m}\\
\end{array}\right)
\end{array}
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= z_m 2.6e+142)
(/ (/ 1.0 (+ x_m (* x_m (pow z_m 2.0)))) y_m)
(* (/ (/ 1.0 y_m) z_m) (/ 1.0 (* x_m z_m)))))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 2.6e+142) {
tmp = (1.0 / (x_m + (x_m * pow(z_m, 2.0)))) / y_m;
} else {
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 2.6d+142) then
tmp = (1.0d0 / (x_m + (x_m * (z_m ** 2.0d0)))) / y_m
else
tmp = ((1.0d0 / y_m) / z_m) * (1.0d0 / (x_m * z_m))
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 2.6e+142) {
tmp = (1.0 / (x_m + (x_m * Math.pow(z_m, 2.0)))) / y_m;
} else {
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if z_m <= 2.6e+142: tmp = (1.0 / (x_m + (x_m * math.pow(z_m, 2.0)))) / y_m else: tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m)) return y_s * (x_s * tmp)
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 2.6e+142) tmp = Float64(Float64(1.0 / Float64(x_m + Float64(x_m * (z_m ^ 2.0)))) / y_m); else tmp = Float64(Float64(Float64(1.0 / y_m) / z_m) * Float64(1.0 / Float64(x_m * z_m))); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if (z_m <= 2.6e+142)
tmp = (1.0 / (x_m + (x_m * (z_m ^ 2.0)))) / y_m;
else
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 2.6e+142], N[(N[(1.0 / N[(x$95$m + N[(x$95$m * N[Power[z$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] * N[(1.0 / N[(x$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z_m \leq 2.6 \cdot 10^{+142}:\\
\;\;\;\;\frac{\frac{1}{x_m + x_m \cdot {z_m}^{2}}}{y_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y_m}}{z_m} \cdot \frac{1}{x_m \cdot z_m}\\
\end{array}\right)
\end{array}
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z_m z_m) 1e+38)
(/ (/ 1.0 x_m) (* y_m (+ 1.0 (* z_m z_m))))
(if (<= (* z_m z_m) 2e+269)
(* (/ 1.0 z_m) (/ (/ (/ 1.0 x_m) y_m) z_m))
(* (/ (/ 1.0 y_m) z_m) (/ 1.0 (* x_m z_m))))))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 1e+38) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
} else if ((z_m * z_m) <= 2e+269) {
tmp = (1.0 / z_m) * (((1.0 / x_m) / y_m) / z_m);
} else {
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if ((z_m * z_m) <= 1d+38) then
tmp = (1.0d0 / x_m) / (y_m * (1.0d0 + (z_m * z_m)))
else if ((z_m * z_m) <= 2d+269) then
tmp = (1.0d0 / z_m) * (((1.0d0 / x_m) / y_m) / z_m)
else
tmp = ((1.0d0 / y_m) / z_m) * (1.0d0 / (x_m * z_m))
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 1e+38) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
} else if ((z_m * z_m) <= 2e+269) {
tmp = (1.0 / z_m) * (((1.0 / x_m) / y_m) / z_m);
} else {
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if (z_m * z_m) <= 1e+38: tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m))) elif (z_m * z_m) <= 2e+269: tmp = (1.0 / z_m) * (((1.0 / x_m) / y_m) / z_m) else: tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m)) return y_s * (x_s * tmp)
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 1e+38) tmp = Float64(Float64(1.0 / x_m) / Float64(y_m * Float64(1.0 + Float64(z_m * z_m)))); elseif (Float64(z_m * z_m) <= 2e+269) tmp = Float64(Float64(1.0 / z_m) * Float64(Float64(Float64(1.0 / x_m) / y_m) / z_m)); else tmp = Float64(Float64(Float64(1.0 / y_m) / z_m) * Float64(1.0 / Float64(x_m * z_m))); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if ((z_m * z_m) <= 1e+38)
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
elseif ((z_m * z_m) <= 2e+269)
tmp = (1.0 / z_m) * (((1.0 / x_m) / y_m) / z_m);
else
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 1e+38], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(y$95$m * N[(1.0 + N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 2e+269], N[(N[(1.0 / z$95$m), $MachinePrecision] * N[(N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision] / z$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] * N[(1.0 / N[(x$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z_m \cdot z_m \leq 10^{+38}:\\
\;\;\;\;\frac{\frac{1}{x_m}}{y_m \cdot \left(1 + z_m \cdot z_m\right)}\\
\mathbf{elif}\;z_m \cdot z_m \leq 2 \cdot 10^{+269}:\\
\;\;\;\;\frac{1}{z_m} \cdot \frac{\frac{\frac{1}{x_m}}{y_m}}{z_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y_m}}{z_m} \cdot \frac{1}{x_m \cdot z_m}\\
\end{array}\right)
\end{array}
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(let* ((t_0 (/ (/ 1.0 x_m) y_m)))
(*
y_s
(*
x_s
(if (<= z_m 0.042)
t_0
(if (<= z_m 2.2e+135)
(* (/ 1.0 z_m) (/ t_0 z_m))
(* (/ (/ 1.0 y_m) z_m) (/ 1.0 (* x_m z_m)))))))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double t_0 = (1.0 / x_m) / y_m;
double tmp;
if (z_m <= 0.042) {
tmp = t_0;
} else if (z_m <= 2.2e+135) {
tmp = (1.0 / z_m) * (t_0 / z_m);
} else {
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / x_m) / y_m
if (z_m <= 0.042d0) then
tmp = t_0
else if (z_m <= 2.2d+135) then
tmp = (1.0d0 / z_m) * (t_0 / z_m)
else
tmp = ((1.0d0 / y_m) / z_m) * (1.0d0 / (x_m * z_m))
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double t_0 = (1.0 / x_m) / y_m;
double tmp;
if (z_m <= 0.042) {
tmp = t_0;
} else if (z_m <= 2.2e+135) {
tmp = (1.0 / z_m) * (t_0 / z_m);
} else {
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): t_0 = (1.0 / x_m) / y_m tmp = 0 if z_m <= 0.042: tmp = t_0 elif z_m <= 2.2e+135: tmp = (1.0 / z_m) * (t_0 / z_m) else: tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m)) return y_s * (x_s * tmp)
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) t_0 = Float64(Float64(1.0 / x_m) / y_m) tmp = 0.0 if (z_m <= 0.042) tmp = t_0; elseif (z_m <= 2.2e+135) tmp = Float64(Float64(1.0 / z_m) * Float64(t_0 / z_m)); else tmp = Float64(Float64(Float64(1.0 / y_m) / z_m) * Float64(1.0 / Float64(x_m * z_m))); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
t_0 = (1.0 / x_m) / y_m;
tmp = 0.0;
if (z_m <= 0.042)
tmp = t_0;
elseif (z_m <= 2.2e+135)
tmp = (1.0 / z_m) * (t_0 / z_m);
else
tmp = ((1.0 / y_m) / z_m) * (1.0 / (x_m * z_m));
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := Block[{t$95$0 = N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 0.042], t$95$0, If[LessEqual[z$95$m, 2.2e+135], N[(N[(1.0 / z$95$m), $MachinePrecision] * N[(t$95$0 / z$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] * N[(1.0 / N[(x$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
\begin{array}{l}
t_0 := \frac{\frac{1}{x_m}}{y_m}\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z_m \leq 0.042:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z_m \leq 2.2 \cdot 10^{+135}:\\
\;\;\;\;\frac{1}{z_m} \cdot \frac{t_0}{z_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y_m}}{z_m} \cdot \frac{1}{x_m \cdot z_m}\\
\end{array}\right)
\end{array}
\end{array}
z_m = (fabs.f64 z) x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z_m) :precision binary64 (let* ((t_0 (/ (/ 1.0 x_m) y_m))) (* y_s (* x_s (if (<= z_m 0.042) t_0 (* (/ 1.0 z_m) (/ t_0 z_m)))))))
z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double t_0 = (1.0 / x_m) / y_m;
double tmp;
if (z_m <= 0.042) {
tmp = t_0;
} else {
tmp = (1.0 / z_m) * (t_0 / z_m);
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / x_m) / y_m
if (z_m <= 0.042d0) then
tmp = t_0
else
tmp = (1.0d0 / z_m) * (t_0 / z_m)
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double t_0 = (1.0 / x_m) / y_m;
double tmp;
if (z_m <= 0.042) {
tmp = t_0;
} else {
tmp = (1.0 / z_m) * (t_0 / z_m);
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): t_0 = (1.0 / x_m) / y_m tmp = 0 if z_m <= 0.042: tmp = t_0 else: tmp = (1.0 / z_m) * (t_0 / z_m) return y_s * (x_s * tmp)
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) t_0 = Float64(Float64(1.0 / x_m) / y_m) tmp = 0.0 if (z_m <= 0.042) tmp = t_0; else tmp = Float64(Float64(1.0 / z_m) * Float64(t_0 / z_m)); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
t_0 = (1.0 / x_m) / y_m;
tmp = 0.0;
if (z_m <= 0.042)
tmp = t_0;
else
tmp = (1.0 / z_m) * (t_0 / z_m);
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := Block[{t$95$0 = N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 0.042], t$95$0, N[(N[(1.0 / z$95$m), $MachinePrecision] * N[(t$95$0 / z$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
\begin{array}{l}
t_0 := \frac{\frac{1}{x_m}}{y_m}\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z_m \leq 0.042:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{z_m} \cdot \frac{t_0}{z_m}\\
\end{array}\right)
\end{array}
\end{array}
z_m = (fabs.f64 z) x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z_m) :precision binary64 (* y_s (* x_s (if (<= z_m 0.042) (/ (/ 1.0 x_m) y_m) (/ 1.0 (* x_m (* y_m z_m)))))))
z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 0.042) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = 1.0 / (x_m * (y_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 0.042d0) then
tmp = (1.0d0 / x_m) / y_m
else
tmp = 1.0d0 / (x_m * (y_m * z_m))
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 0.042) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = 1.0 / (x_m * (y_m * z_m));
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if z_m <= 0.042: tmp = (1.0 / x_m) / y_m else: tmp = 1.0 / (x_m * (y_m * z_m)) return y_s * (x_s * tmp)
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 0.042) tmp = Float64(Float64(1.0 / x_m) / y_m); else tmp = Float64(1.0 / Float64(x_m * Float64(y_m * z_m))); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if (z_m <= 0.042)
tmp = (1.0 / x_m) / y_m;
else
tmp = 1.0 / (x_m * (y_m * z_m));
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 0.042], N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision], N[(1.0 / N[(x$95$m * N[(y$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z_m \leq 0.042:\\
\;\;\;\;\frac{\frac{1}{x_m}}{y_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x_m \cdot \left(y_m \cdot z_m\right)}\\
\end{array}\right)
\end{array}
z_m = (fabs.f64 z) x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z_m) :precision binary64 (* y_s (* x_s (/ 1.0 (* x_m y_m)))))
z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
return y_s * (x_s * (1.0 / (x_m * y_m)));
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = y_s * (x_s * (1.0d0 / (x_m * y_m)))
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
return y_s * (x_s * (1.0 / (x_m * y_m)));
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): return y_s * (x_s * (1.0 / (x_m * y_m)))
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) return Float64(y_s * Float64(x_s * Float64(1.0 / Float64(x_m * y_m)))) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(y_s, x_s, x_m, y_m, z_m)
tmp = y_s * (x_s * (1.0 / (x_m * y_m)));
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * N[(1.0 / N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y_s \cdot \left(x_s \cdot \frac{1}{x_m \cdot y_m}\right)
\end{array}
z_m = (fabs.f64 z) x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z_m) :precision binary64 (* y_s (* x_s (/ (/ 1.0 x_m) y_m))))
z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
return y_s * (x_s * ((1.0 / x_m) / y_m));
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = y_s * (x_s * ((1.0d0 / x_m) / y_m))
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
return y_s * (x_s * ((1.0 / x_m) / y_m));
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): return y_s * (x_s * ((1.0 / x_m) / y_m))
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) return Float64(y_s * Float64(x_s * Float64(Float64(1.0 / x_m) / y_m))) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(y_s, x_s, x_m, y_m, z_m)
tmp = y_s * (x_s * ((1.0 / x_m) / y_m));
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y_s \cdot \left(x_s \cdot \frac{\frac{1}{x_m}}{y_m}\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t_0\\
t_2 := \frac{\frac{1}{y}}{t_0 \cdot x}\\
\mathbf{if}\;t_1 < -\infty:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
herbie shell --seed 2023350
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))